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Pull requests list

refactor(render): cleanup add_import_to_composer A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19269 by atlv24 was merged May 18, 2025 Loading…
fix(render): transitive shader imports now work consistently on web A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19266 by atlv24 was merged May 17, 2025 Loading… 0.16.1
Fix point light shadow glitches A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19265 by eero-lehtinen was merged May 18, 2025 Loading… 0.16.1
Pin nightly to 14.5. due to Miri issues A-Cross-Cutting Impacts the entire engine S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19258 by NiklasEi was closed May 17, 2025 Loading…
check in lock files A-Build-System Related to build systems or continuous integration A-Meta About the project itself C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19256 by BenjaminBrienen was closed May 17, 2025 Loading…
Pin nightly due to miri issue A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19253 by NiklasEi was merged May 17, 2025 Loading…
clippy: expect large variants and other small fixes
#19222 by atlv24 was merged May 15, 2025 Loading…
Remove dead states code from bevy_ecs A-ECS Entities, components, systems, and events A-States App-level states machines C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19210 by mgi388 was merged May 14, 2025 Loading…
ScheduleBuildPass are not overwritten or removed, only combined or disabled A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19195 by urben1680 was closed May 16, 2025 Loading…
Update accesskit requirement from 0.18 to 0.19 C-Dependencies A change to the crates that Bevy depends on
#19185 by dependabot bot was closed May 13, 2025 Loading…
Update accesskit_winit requirement from 0.25 to 0.27 C-Dependencies A change to the crates that Bevy depends on
#19183 by dependabot bot was closed May 13, 2025 Loading…
Make sure prepass notices changes in alpha mode A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19170 by eero-lehtinen was merged May 18, 2025 Loading… 0.16.1
Fix specular cutoff on lights with radius overlapping with mesh A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19157 by atlv24 was merged May 12, 2025 Loading… 0.16.1
Fix macro pollution in SystemParam derive C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19155 by Cyberboss was merged May 10, 2025 Loading… 0.16.1
Implement iterator for entity generation A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19144 by ElliottjPierce was closed May 9, 2025 Loading…
fix windows wasm embedded assets A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19139 by atlv24 was merged May 12, 2025 Loading…
Use embedded_asset to load PBR shaders A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19137 by atlv24 was merged May 16, 2025 Loading…
fix .insert_related index bound A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19134 by databasedav was merged May 9, 2025 Loading… 0.16.1
Make entity generation a new type and remove identifier A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19121 by ElliottjPierce was merged May 8, 2025 Loading…
Add system ticks to EntityRef/Mut WorldQuery A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19115 by cBournhonesque was merged May 7, 2025 Loading…
Deprecated Begone! 0.16 Cleanup A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19108 by bushrat011899 was merged May 7, 2025 Loading… 0.17
Make NonSendMarker !Send A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19107 by bushrat011899 was merged May 7, 2025 Loading…
Missing punctuation C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19097 by SpecificProtagonist was merged May 6, 2025 Loading…
Fix: Provide CPU mesh processing with MaterialBindingId A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-High This is particularly urgent, and deserves immediate attention S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19083 by dsgallups was merged May 12, 2025 Loading… 0.16.1
Upgrade atomicow version C-Dependencies A change to the crates that Bevy depends on O-Embedded Weird hardware and no_std platforms S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19075 by hukasu was merged May 5, 2025 Loading…
ProTip! no:milestone will show everything without a milestone.