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Pull requests: bevyengine/bevy
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refactor(render): cleanup add_import_to_composer
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19269
by atlv24
was merged May 18, 2025
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fix(render): transitive shader imports now work consistently on web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix point light shadow glitches
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Pin nightly to 14.5. due to Miri issues
A-Cross-Cutting
Impacts the entire engine
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19258
by NiklasEi
was closed May 17, 2025
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check in lock files
A-Build-System
Related to build systems or continuous integration
A-Meta
About the project itself
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#19256
by BenjaminBrienen
was closed May 17, 2025
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Pin nightly due to miri issue
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19253
by NiklasEi
was merged May 17, 2025
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clippy: expect large variants and other small fixes
#19222
by atlv24
was merged May 15, 2025
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Remove dead states code from bevy_ecs
A-ECS
Entities, components, systems, and events
A-States
App-level states machines
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19210
by mgi388
was merged May 14, 2025
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ScheduleBuildPass
are not overwritten or removed, only combined or disabled
A-ECS
#19195
by urben1680
was closed May 16, 2025
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Update accesskit requirement from 0.18 to 0.19
C-Dependencies
A change to the crates that Bevy depends on
#19185
by dependabot
bot
was closed May 13, 2025
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Update accesskit_winit requirement from 0.25 to 0.27
C-Dependencies
A change to the crates that Bevy depends on
#19183
by dependabot
bot
was closed May 13, 2025
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Make sure prepass notices changes in alpha mode
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix specular cutoff on lights with radius overlapping with mesh
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix macro pollution in SystemParam derive
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Implement iterator for entity generation
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19144
by ElliottjPierce
was closed May 9, 2025
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fix windows wasm embedded assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19139
by atlv24
was merged May 12, 2025
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Use embedded_asset to load PBR shaders
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19137
by atlv24
was merged May 16, 2025
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fix Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
.insert_related
index bound
A-ECS
Make entity generation a new type and remove identifier
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19121
by ElliottjPierce
was merged May 8, 2025
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Add system ticks to EntityRef/Mut WorldQuery
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19115
by cBournhonesque
was merged May 7, 2025
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Deprecated Begone! 0.16 Cleanup
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
Make Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
NonSendMarker
!Send
A-ECS
#19107
by bushrat011899
was merged May 7, 2025
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Missing punctuation
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19097
by SpecificProtagonist
was merged May 6, 2025
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Fix: Provide CPU mesh processing with MaterialBindingId
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Upgrade A change to the crates that Bevy depends on
O-Embedded
Weird hardware and no_std platforms
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
atomicow
version
C-Dependencies
#19075
by hukasu
was merged May 5, 2025
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