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Insights: mrdoob/three.js
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1 Release published by 1 person
-
r176
published
Apr 23, 2025
89 Pull requests merged by 27 people
-
TSL: Fix
getBitangent()
.#31059 merged
May 8, 2025 -
Examples: Make dynamic instancing demo more interesting.
#31058 merged
May 7, 2025 -
AudioListener: Set the proper up-direction
#31054 merged
May 6, 2025 -
Examples: Clean up XR examples browser notices
#31053 merged
May 6, 2025 -
Examples: Make tone mapping demos more interesting.
#31045 merged
May 6, 2025 -
Examples: Remove
webgl_geometry_dynamic
.#31047 merged
May 6, 2025 -
WGSLNodeBuilder: Fix use of sampler for vertex stage
#31052 merged
May 5, 2025 -
Editor: Fix minor bugs.
#31050 merged
May 5, 2025 -
FBXLoader: Use
getHandler()
for custom texture loaders.#31032 merged
May 5, 2025 -
Add FXAAPass class
#31044 merged
May 5, 2025 -
Docs: Fix typo.
#31046 merged
May 5, 2025 -
Examples: Make point lights demo more interesting.
#31040 merged
May 4, 2025 -
Update github/codeql-action digest to 60168ef
#31042 merged
May 4, 2025 -
Update dependency rollup to v4.40.1
#31043 merged
May 4, 2025 -
Add damp accessor to WebGL AfterimagePass class
#31035 merged
May 4, 2025 -
Addons: Remove
PeppersGhostEffect
.#31037 merged
May 3, 2025 -
Examples: Make layers example a bit more interesting.
#31036 merged
May 3, 2025 -
WebGPURenderer: Introduce
ProjectorLight
#31022 merged
Apr 30, 2025 -
Examples: Clean up
#31030 merged
Apr 30, 2025 -
WebGPURenderer: Array-Based RenderTarget Refactor
#30959 merged
Apr 30, 2025 -
Sphere: Add toJSON and fromJSON functions
#31028 merged
Apr 29, 2025 -
Box3: Add toJSON, fromJSON
#31021 merged
Apr 29, 2025 -
Texture: Introduce
width
,height
,depth
#31025 merged
Apr 29, 2025 -
TSL: Fix
lightShadowMatrix()
ifrenderer.shadowMap.enabled
isfalse
#31024 merged
Apr 29, 2025 -
Add dev builds to speed up dev iteration
#30865 merged
Apr 28, 2025 -
SpotLightShadow: Introduce
aspect
property#31020 merged
Apr 28, 2025 -
FBXLoader: Improve error handling.
#31017 merged
Apr 28, 2025 -
Update github/codeql-action digest to 28deaed
#31010 merged
Apr 28, 2025 -
Examples: Fix
webgpu_water
GUI#31014 merged
Apr 28, 2025 -
Examples: Add resize event for
physics_rapier_instancing.html
#31012 merged
Apr 28, 2025 -
SpotLightNode: Add custom attenuation using
spotLight.attenuationNode
#31013 merged
Apr 28, 2025 -
Examples: Improve
webgpu_compute_water
#31011 merged
Apr 28, 2025 -
Examples - WebGPU Compute Water Adjustment
#30985 merged
Apr 27, 2025 -
MaterialNode: Fix
dashOffset
with LineDashedMaterial.#31008 merged
Apr 27, 2025 -
PMREMGenerator: Fix usage with
PMREMNode
.#31001 merged
Apr 27, 2025 -
Manual: Fix primitives page.
#30997 merged
Apr 25, 2025 -
Examples: Fix shadows in physics instancing demos.
#30988 merged
Apr 24, 2025 -
Examples: Cleanup
webgl_reverse_depth_buffer
.#30989 merged
Apr 24, 2025 -
Examples:
webgpu_shadowmap_opacity
update shadow opacity#30984 merged
Apr 23, 2025 -
Examples: Clean up.
#30979 merged
Apr 23, 2025 -
Dev Tools: Add styles for dark mode theme.
#30958 merged
Apr 23, 2025 -
Examples: Call
ImageBitmap.close()
inwebgl_loader_imagebitmap
.#30977 merged
Apr 22, 2025 -
fix: change increment to decrement in documentation
#30978 merged
Apr 22, 2025 -
WGSLNodeBuilder: Improve
isCustomStruct()
checking#30525 merged
Apr 22, 2025 -
TSL: Improve
debug()
callback changing to( builder, code )
function signature#30976 merged
Apr 22, 2025 -
TSL: Fix
denoise()
sampler texture#30975 merged
Apr 22, 2025 -
NodeMaterial: Fix alpha of vertex-color
#30974 merged
Apr 22, 2025 -
TSL: Auto-cache
atomic*
nodes#30972 merged
Apr 22, 2025 -
TSL: Fixes the return value of
atomic*
nodes#30971 merged
Apr 22, 2025 -
Examples: Add
webgpu_caustics
and shadow revisions#30962 merged
Apr 22, 2025 -
PointerLockControls: Constant for mouse sensitivity
#30966 merged
Apr 21, 2025 -
Update actions/setup-node digest to 49933ea
#30968 merged
Apr 21, 2025 -
WebGPURenderer: Introduce
renderer.highPrecision
#30970 merged
Apr 20, 2025 -
TSL: Cache
getShadowRenderObjectFunction()
#30969 merged
Apr 20, 2025 -
BatchedMesh: Fix toJSON, ObjectLoader integration
#30965 merged
Apr 20, 2025 -
TSL: Add
Stack()
and.toStack()
#30956 merged
Apr 19, 2025 -
LineSegments2: Fix typo.
#30953 merged
Apr 18, 2025 -
Fix devtools littering window object
#30950 merged
Apr 18, 2025 -
LightsNode: Honor spotlight maps in cache key.
#30940 merged
Apr 18, 2025 -
IFFParser: Fix missing Debbuger attribute declarations
#30946 merged
Apr 18, 2025 -
OutlinePass: Fix using with
BatchedMesh
.#30952 merged
Apr 18, 2025 -
TSL: Add expression support for
Loop( { update: ... } )
#30947 merged
Apr 18, 2025 -
TSL: Add switch/case.
#30935 merged
Apr 17, 2025 -
ShadowNode: Inherit camera.layers only if shadow.camera.layers is not set
#30877 merged
Apr 17, 2025 -
TSL: Fix
debug()
changes the compiled code#30944 merged
Apr 17, 2025 -
webgl_reverse_depth_buffer: Use post-processing and add note for use of floating point depth
#30941 merged
Apr 16, 2025 -
LottieLoader: Deprecated loader, inline library usage.
#30896 merged
Apr 16, 2025 -
Background: Make sure background nodes can be disposed of.
#30938 merged
Apr 16, 2025 -
TSL: Fix and improve
bvec
operators#30922 merged
Apr 16, 2025 -
Core: Remove Luminance and LuminanceAlpha format
#30934 merged
Apr 15, 2025 -
TSL: Fix
dispose()
when usingreflector()
.#30933 merged
Apr 15, 2025 -
ArcballControls: Fixed typo in the description.
#30927 merged
Apr 15, 2025 -
Multiview support for webgpu renderer
#30920 merged
Apr 14, 2025 -
Update github/codeql-action digest to 45775bd
#30923 merged
Apr 13, 2025 -
Update dependency rollup to v4.40.0
#30924 merged
Apr 13, 2025 -
RenderTarget: Fix depth texture assignment regression.
#30921 merged
Apr 13, 2025 -
CCDIKSolver: Rename
_q
to_quaternion
#30918 merged
Apr 13, 2025 -
GLTFLoader: Rename
_q
to_quaternion
#30917 merged
Apr 13, 2025 -
TSL: Add
increment
anddecrement
and fix unsualfor()
expression syntax for transpiler#30912 merged
Apr 13, 2025 -
RapierPhysics: Add heightfield support.
#30906 merged
Apr 12, 2025 -
CapsuleGeometry: Change length param to height, fix UVs
#30915 merged
Apr 12, 2025 -
ImprovedNoise: Use MathUtils.lerp
#30905 merged
Apr 11, 2025 -
Editor: Fix selection box update when reparenting objects in hierarchy
#30904 merged
Apr 11, 2025 -
Example: Add Cesium Ion logo to 3d tiles example
#30907 merged
Apr 11, 2025 -
XRManager: Request reference space for both layers and non layers.
#30902 merged
Apr 11, 2025 -
WebGPURenderer: Make
material.transparent
behave as in WebGLRenderer#30862 merged
Apr 8, 2025 -
WebGPURenderer: Fix early-z rejection
#30891 merged
Apr 8, 2025 -
TSL: Fix
texture()
matrix sync#30893 merged
Apr 8, 2025 -
Water2Mesh: Fix missing
material.transparent=true
#30892 merged
Apr 8, 2025
9 Pull requests opened by 8 people
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WEBGPU: make batchMesh._matricesTexture optional
#30990 opened
Apr 24, 2025 -
Avoid unnecessary console warning
#30992 opened
Apr 24, 2025 -
Texture: Add updateRanges.
#30998 opened
Apr 25, 2025 -
[Proposal] add gitmcp badge for LLM-accessible documentation
#31023 opened
Apr 28, 2025 -
Preparation for dispatchWorkgroupsIndirect
#31026 opened
Apr 29, 2025 -
Native media Equirect layers creation
#31033 opened
Apr 30, 2025 -
clone node associations in GLTFLoader
#31051 opened
May 5, 2025 -
Add fbx with texture model sample
#31057 opened
May 6, 2025 -
PCDLoader: implement binary PCD data type parsing
#31061 opened
May 8, 2025
65 Issues closed by 11 people
-
Rotating the AudioListener flips stereo channels
#31048 closed
May 6, 2025 -
The performance of the WebGPU Renderer is much slower than WebGL
#31055 closed
May 6, 2025 -
WebXRManager session events listeners never released
#31038 closed
May 5, 2025 -
Add layer option for createEquirectLayer
#31019 closed
Apr 29, 2025 -
Color of MeshBasicNodeMaterial and LineBasicNodeMaterial is not update sometimes
#31027 closed
Apr 29, 2025 -
PlaneGeometry with alphaToCoverage lacks transparency when rendered with CubeCamera
#31009 closed
Apr 29, 2025 -
Three.js dev iteration process, bundling has become really slow
#30829 closed
Apr 28, 2025 -
The fbx model exported from 3Dmax cannot be loaded
#31005 closed
Apr 28, 2025 -
Improve USDLoader (usdz / crante /etc..) using tinyusdz wasm
#31016 closed
Apr 28, 2025 -
Spotlights Use Rectangular Projection
#30993 closed
Apr 28, 2025 -
Error on example webgpu_lines_fat_wireframe
#31006 closed
Apr 27, 2025 -
Shape rendering issue
#31004 closed
Apr 27, 2025 -
WebGPURenderer: Cannot pause shadows with shadowMap.autoUpdate false
#31007 closed
Apr 27, 2025 -
Weird shadow in webgpu_shadowmap_opacity example
#31000 closed
Apr 27, 2025 -
Instanced Mesh [TSL/WebGPU] - Crashout Inside WebGPURenderer Logic
#31003 closed
Apr 26, 2025 -
Consider repair or delete the sharedPhysics Attribute in MMDAnimationHelper
#23659 closed
Apr 26, 2025 -
TSL support for mat4x3 mat4x2
#30909 closed
Apr 26, 2025 -
GLTFExporter: support exporting matrixWorld for node
#30999 closed
Apr 26, 2025 -
can't see primitives on https://threejs.org/manual/#en/primitives
#30996 closed
Apr 25, 2025 -
Reflector: support setting whether a single object is reflected or not
#30994 closed
Apr 25, 2025 -
physics_rapier_instancing example has shadow rendering issues
#30987 closed
Apr 24, 2025 -
ImageBitmapLoader: Safari has increased memory usage migrating from Three r165 to r166.
#30416 closed
Apr 22, 2025 -
Request Uniforms/Inputs from a NodeMaterial
#30186 closed
Apr 22, 2025 -
TSL - denoise breaks viewZ
#30894 closed
Apr 22, 2025 -
WebGPURenderer - Alpha not supported in vertex colors
#30973 closed
Apr 22, 2025 -
TSL - Switching visibility property of light rebuild all the scene
#30847 closed
Apr 21, 2025 -
Last release 175 breaks all my ExtrudedGeometry top and bottom faces
#30855 closed
Apr 21, 2025 -
WebGPURenderer: Geometry transformations are broken at large scales
#30955 closed
Apr 20, 2025 -
BatchedMesh.toJSON errors
#30961 closed
Apr 20, 2025 -
BatchedMesh.copy() fails with WebGL warning
#30960 closed
Apr 20, 2025 -
`Box3.setFromBufferAttribute` does not correctly handle InterleavedBufferAttribute with offset
#30948 closed
Apr 19, 2025 -
raycast webgpu line2 ( three/examples/jsm/lines/webgpu/Line2 ) log error .
#30949 closed
Apr 18, 2025 -
Chrome Extension breaks Chase website
#30936 closed
Apr 18, 2025 -
WebGPURenderer: Unable to remove map from SpotLight.
#30930 closed
Apr 18, 2025 -
`OutlinePass` cant be used with `BatchedMesh`
#30951 closed
Apr 18, 2025 -
tsl transpiler : loop doesn't work with node variable
#30945 closed
Apr 18, 2025 -
Honor camera layers on light.shadow.camera for selective shadow
#30156 closed
Apr 17, 2025 -
TSL: Using debug() changes the compiled code
#30926 closed
Apr 17, 2025 -
invert is not a function (not exported from three/tsl)
#30942 closed
Apr 16, 2025 -
Mosaic caused by front and back occlusion in a model?
#30939 closed
Apr 16, 2025 -
TSL: Scene.backgroundNode.dispose , not dispose geometry
#30937 closed
Apr 16, 2025 -
TSL .greaterThan maps directly to the GLSL > operator
#30897 closed
Apr 16, 2025 -
Post Processing Output Node Not Working as Expected
#30844 closed
Apr 15, 2025 -
src: Use chain style.
#30919 closed
Apr 15, 2025 -
WebGLRenderer: LuminanceFormat does not seem to work
#30928 closed
Apr 15, 2025 -
TSL: Can not dispose NodeMaterial correct
#30929 closed
Apr 15, 2025 -
Issue with Video textures, WebXR and WebGLBackend. No pose or stereo viewport
#30903 closed
Apr 13, 2025 -
r175 breaks custom shadow because RenderTarget changed to multisampled
#30895 closed
Apr 13, 2025 -
wireframe = true; Forces the drawIndexed / drawIndirectIndexed path
#29708 closed
Apr 13, 2025 -
transpiler wrong name for 'for' , compile to 'while' but should be Loop
#30908 closed
Apr 13, 2025 -
DataTexture issue introduced in r145
#29160 closed
Apr 12, 2025 -
WebGPURenderer: Camera nodes are broken in compute shaders
#27570 closed
Apr 12, 2025 -
TSL wgslFn not working with array of vector
#30911 closed
Apr 11, 2025 -
Should box3.setFromObject consider object's visiblity
#30910 closed
Apr 11, 2025 -
XRManager doesn't setup reference space for non layers.
#30901 closed
Apr 11, 2025 -
Unnecessary memory allocations when using multisampled render targets
#30765 closed
Apr 10, 2025 -
TSL - add documentation for rotate node
#30728 closed
Apr 10, 2025 -
Object3D.toJSON then ObjectLoader.parse causes Mesh deformation
#30898 closed
Apr 10, 2025 -
SVG Texture Loader broken on recent ThreeJS releases, on latest chrome version
#30899 closed
Apr 10, 2025 -
Enable the use of threejs lightShadows with custom shaders
#30842 closed
Apr 9, 2025 -
WebGPU and WebGL backends handle blending and transparency properties differently
#30861 closed
Apr 8, 2025 -
makeXRCompatible call causes WebGL ContextLost error in a PCVR setup with Meta Quest Link
#30674 closed
Apr 8, 2025 -
CameraHelper needs 2 frames to update itself
#17889 closed
Apr 8, 2025 -
Stencil params getting out of sync.
#28252 closed
Apr 8, 2025 -
OrbitControls: The position being undefined causes an error with position.x.
#29180 closed
Apr 8, 2025
17 Issues opened by 14 people
-
There is a bizarre issue with WebGPU lighting.
#31062 opened
May 8, 2025 -
Gltf glb model doesn't load texture on chrome ubuntu, but on firefox does
#31060 opened
May 7, 2025 -
Editor: Add UI support for morph targets.
#31049 opened
May 5, 2025 -
WebGLRenderer: Render target discrepancy between Chrome and Firefox.
#31041 opened
May 4, 2025 -
TSL - Nested If-nodes cause wrong code compilation
#31039 opened
May 3, 2025 -
The WebGL context was not marked as XR , when creating a medialayer in Meta Quest Browser.
#31029 opened
Apr 29, 2025 -
scene.environmentRotation with unexpected behaviour
#31018 opened
Apr 28, 2025 -
DevTools: Enable/disable button
#31015 opened
Apr 28, 2025 -
Does the WebGPU renderer not support MSAA anti aliasing when using WebGL mode?
#30995 opened
Apr 25, 2025 -
The structNode does not respect WebGPU memory layout
#30983 opened
Apr 23, 2025 -
Add support for dispatchWorkgroupsIndirect
#30982 opened
Apr 23, 2025 -
Set logarithmicDepthBuffer: true bring some error
#30981 opened
Apr 23, 2025 -
TSL - Loop with boolean values doesn't work??
#30954 opened
Apr 18, 2025 -
Chrome Extension turns blank
#30943 opened
Apr 17, 2025 -
TrackballControls does not support on-demand rendering like OrbitControls
#30931 opened
Apr 15, 2025 -
tsl transpiler not supporting "switch"
#30900 opened
Apr 10, 2025
76 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Added new DevTools
#30870 commented on
Apr 24, 2025 • 1 new comment -
rename 'docs' to 'api' in the docs menu
#30826 commented on
Apr 20, 2025 • 1 new comment -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Apr 24, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Apr 24, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Apr 24, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Apr 24, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Apr 24, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Apr 24, 2025 • 0 new comments -
Core: Move Phong shader chunks out of BSDFs
#26146 commented on
Apr 24, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Apr 24, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Apr 24, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Apr 24, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Apr 24, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Apr 24, 2025 • 0 new comments -
Ability to cancel ongoing HTTP requests in loaders
#23070 commented on
Apr 24, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Apr 24, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Apr 24, 2025 • 0 new comments -
Docs: Add client-side redirect to new docs.
#30816 commented on
Apr 24, 2025 • 0 new comments -
Editor: Added agent
#30761 commented on
Apr 24, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: Add HDR Support
#29573 commented on
Apr 26, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Apr 24, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Apr 24, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Apr 24, 2025 • 0 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Apr 24, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Apr 24, 2025 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Apr 24, 2025 • 0 new comments -
Auto shader output definitions for MRT
#27808 commented on
Apr 12, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
May 3, 2025 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Apr 24, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Apr 23, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Apr 23, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Apr 23, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Apr 23, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Apr 23, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Apr 23, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Apr 23, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Apr 23, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Apr 23, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Apr 23, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Apr 23, 2025 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Apr 23, 2025 • 0 new comments -
WebXR not supported on WebGPURenderer
#28968 commented on
Apr 22, 2025 • 0 new comments -
TSL Roadmap
#30849 commented on
Apr 22, 2025 • 0 new comments -
Support "OCULUS_multiview" WebGL extension
#20368 commented on
Apr 20, 2025 • 0 new comments -
WebGLRenderer: Add support for Node Materials
#30185 commented on
Apr 18, 2025 • 0 new comments -
TSL: Add support for array of varyings
#30472 commented on
Apr 14, 2025 • 0 new comments -
GLTFLoader outputs an empty Group when multiple scenes refer to the same root node
#27993 commented on
Apr 13, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Apr 24, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Apr 24, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Apr 24, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Apr 24, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Apr 24, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: Current UBO system has severe performance issues with many render items.
#30560 commented on
May 8, 2025 • 0 new comments -
Delete deprecated Tern defs
#30657 commented on
May 5, 2025 • 0 new comments -
`DataTexture`: Proposal to support partial update
#30184 commented on
Apr 30, 2025 • 0 new comments -
[Feature] USDZ and USD loader using TinyUSDZ
#29169 commented on
Apr 28, 2025 • 0 new comments -
DirectionalLight castShadow cannot be enabled while CSM is enabled
#30795 commented on
Apr 27, 2025 • 0 new comments -
tsl transpiler not working with vec2[4] name{..}
#30858 commented on
Apr 26, 2025 • 0 new comments -
add a way to name uniform / texture
#30703 commented on
Apr 23, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Apr 23, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Apr 23, 2025 • 0 new comments -
WebGLArrayRenderTarget: Constructor texture options are not respected
#28100 commented on
Apr 23, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Apr 23, 2025 • 0 new comments