Archive:Clockwerk

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[e][h]Clockwerk
Radiant Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1800 / 800
Attack Type
0.33 + 0.64
Level Changes
Level
1
15
25
30
Health
(Regen)
714
3.2
1660
7.54
2606
11.84
2980
13.59
Mana
(Regen)
291
0.9
567
2.09
915
3.54
1047
4.065
Armor
3.17
8.07
13.57
15.65
Magic R
26.8%
29.18%
32.08%
33.13%
Damage
48-50
116-118
189-191
218-220
Notes
2
Release Date
2011-04-20
Competitive Span
2011-04-20 — Present

Clockwerk Rattletrap, the Clockwerk

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Recommended Roles
Initiator Disabler Durable Nuker

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.

Abilities

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Battery Assault
QE
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and mini-stun.
Damage20/45/70/95
44/69/94/119
Non-Hero Damage200%
Duration10.5
Shrapnel Interval0.7
0.45
Mini-Stun Duration0.1
Search Radius275

Cast Point 0
Cast Backswing 0
Cooldown
24/22/20/18
90
[[File:|40px|link=Avatar icon| ]]
Pierce Debuff Immunity.

Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Notes
  • Does 16 bursts for a total damage of:
    • 320/720/1120/1520
    • 704/1104/1504/1904
  • Does 24 bursts for a total damage of:
  • Battery Assault will still continue if Clockwerk is disabled.
  • Does not hit invisible units.
Power Cogs
WC
Targeting
No Target
Affects
Enemy Units
Damage Type
Magical
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Allies in the cogs when they are created receive a magic damage barrier. Enemies outside the trap that touch a cog are knocked back, losing health and mana.
Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.
Damage50/125/200/275
Mana Burn50/80/110/140
Mana Burn as Damage50%
Knockback Duration0.8
Knockback Distance300
Cog Hit Count2
3
Cog Duration5/6/7/8
Cog Spawn Radius215
Cog Shock Radius185
Magical Damage Barrier
Magical Damage Barrier
50/100/150/200

Power Cogs Leash Units Inside
Gain Spell Immunity While Inside Power Cogs

Cast Point 0.2
Cast Backswing 0.5
Cooldown
15
     12
70
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

One of Clockwerk's inventions of which he is most proud is the power cog—though it is sometimes despised by his allies.
Notes
  • Cogs take 1 damage from attacks, except for the caster who can always destroy it in 1 hit.
  • Units knocked back by Power Cogs destroy trees in 100 radius around where they land.
  • Units knocked back by Power Cogs move at 300 speed.
  • Does not block neutral creep camps from spawning.
Rocket Flare
ER
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for few seconds.
Damage80/120/160/200
155/195/235/275
Slow100%
Slow Duration0.4
Impact Vision Radius600
Impact Vision Duration6
Rocket Vision Radius250
Rocket Vision Duration1
Flare Count1
3

True Sight Duration10
True Sight Linger Duration0.5

Cast Range Global
Cast Point 0.3
Cast Backswing 0
Cooldown
20/18/16/14
     18/16/14/12
35/40/45/50
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

What started as a festive display has become a useful scouting and bombardment tool.
Notes
  • The flare projectile travels at a 2250 speed.
  • The projectile blocks neutral creep camps from spawning.
Ultimate Ability
Hookshot
RT
Targeting
Point Target
Affects
Units
Damage Type
Magical
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a radius around the target hit. Any enemies Clockwerk collides with along the way are damaged and stunned.
Damage75/175/275
Stun Duration1.2/1.4/1.6
Hook Max Distance2000/2500/3000
Hook Speed4000/5000/6000
Latch Radius125
Stun Radius175

Cast Range 2000/2500/3000
Cast Point 0.3
Cast Backswing 0
Cooldown
60/45/30
100/125/150
[[File:|40px|link=Avatar icon| ]]
Pierce Debuff Immunity.

[[File:|40px|link=aphotic shield| ]]
Hard disables are dispellable only by strong dispels.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Notes
  • Clockwerk can use items while traveling, but cannot cast spells.
  • The hooked target is stunned upon the impact of the hook, and stunned again when Clockwerk collides with them. This means the hooked target gets stunned for up to 0.5 seconds longer.

Aghanim's Scepter

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Aghanim's Scepter Ability
Overclocking
DF
Targeting
No Target
Affects
Self
Supercharges Clockwerks abilities: Battery Assault affects all enemies in it's range; Clockwerk's attack speed in Power Cogs is increased; Rocket Flares have a reduced cooldown and fire additional rockets to either side of the target; Hookshot stun radius and duration is increased. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.
Battery Assault Radius275
Power Cogs Self Attack Speed Bonus250
Amount of Bonus Rocket Flares2
Rocket Flare Angle125°
Hookshot Radius Bonus50%
Hookshot Stun Duration Bonus50%
Jetpack Turn Rate Increase75°
Jetpack Move Speed Increase20%
Buff Duration13
Self Move/Attack Slow100%
Self Slow Duration3
Cooldown
90
90
[[File:|40px|link=Ultimate Upgrade| ]]
Granted by Aghanim's Scepter.
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.

Aghanim's Shard

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Aghanim's Shard Ability
Jetpack
FG
Targeting
No Target
Affects
Self
Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
Bonus Movement Speed20%
Duration6
Cast Point 0
Cast Backswing 0.53
Cooldown
16
75
[[File:|40px|link=shard upgrade| ]]
Granted by Aghanim's Shard.

Summons

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Power Cog

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Power Cog [h]
Stats
Unit Type
Ward
Duration
5 / 6 / 7 / 8
2
4
Gold Bounty
16-20
Notes
Takes 1 damage from attacks, except for the caster who always destroys it in 1 hit.

Talent Tree

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25
20
15
10
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Recent Changes

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Clockwerk/Changelog
Version Balance Changes

Notable Players

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Additional Content

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References

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