Clockwerk
From Liquipedia Dota 2 Wiki
Clockwerk
| Grants the following bonuses per level: | |
| +70.4HP and +0.32HP regeneration +3.2 Main Attack Damage | |
| +0.38 armor and 2.3 attack speed | |
| +20.4MP and +0.085MP regeneration +0.1% base magic resistance | |
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Instant Projectile Speed
| ||
100 (113)
(1.7 BAT) | ||
0.33 + 0.64
| ||
0.6
| ||
Motor
Gib Type | ||
2011-04-20
Released | ||
2008-07-10
(6.53) | ||
Competitive Span
2011-04-20 — Present | ||
Version Control This article has been updated to the latest version (7.40b) and is mostly accurate. |
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| Launches himself into enemies with his hookshot. | |
|---|---|
| Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. Firing Rockets from his shoulder-mounted launcher, striking and revealing distant territories. With a built-in Jetpack for scouting convenience, a sudden Hookshot flies, latching instantly and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of Power Cogs, isolating and trapping his foe within while repelling help from without. He triggers the suit's Battery Assault, and watches the target panic as short bursts of shrapnel whittle down its remaining health... and if all that was not enough, Overclocking the armored suit and repeating the assault at higher speeds may do the trick. | |
| Roles: | |
| Adjectives | Arachnophobic, Red, Nose Legs ( 2 ) |
Hookshot has an increased stun radius and refunds a portion of its cooldown and mana cost if there is an allied hero within proximity distance upon successfully grappling onto the target.
Grants both Clockwerk and allied units bonus armor upon arrival.
Grants both Clockwerk and allied units bonus armor upon arrival.
The Power Cogs formation now covers a larger radius, and applies Mana Shock to all enemy units within, pushing them toward the center.
+115 Aura Radius / Cogs Spawn Distance
-75 Shock Search Radius
-75 Shock Search Radius
Upgrades
[edit]Aghanim's
[edit]Grants the Overclocking ability.
Applies a self-debuff that allows Clockwerk to increase the power of all his abilities' values. Applies a movement speed and attack speed slow once the duration runs out.
Applies a self-debuff that allows Clockwerk to increase the power of all his abilities' values. Applies a movement speed and attack speed slow once the duration runs out.
Grants the Jetpack ability.
Grants unobstructed movement, flying vision, and bonus movement speed.
However, this self-disarms and severely limits his turn rate.
Grants unobstructed movement, flying vision, and bonus movement speed.
However, this self-disarms and severely limits his turn rate.
Talents
[edit]| -0.25s Battery Assault Interval | 25 | Power Cogs Grants |
|---|---|---|
| +70 Power Cogs Mana Shock | 20 | Rocket Flare Applies |
| +24 Battery Assault Damage | 15 | +2 Power Cogs Hit Count |
| +75 Hookshot Damage | 10 | +0.4s Rocket Flare Slow Duration |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]I've a mind like a steel trap, and the physique to go with it!▶️Rattletrap, the Clockwerk
Aliases:
CW, Rattletrap
Lore:
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Voice:
Armor Power
[edit]Passive
Affects
Self
Hero Model
[edit]Passive / Channeling
Affects
Self
Clockwerk' hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, except passive innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, except passive innate abilities.
Only Clockwerk and certain hero models ascends the z-axis upon Jetpack cast.
Z-axis Ascend: 260
Abilities
[edit]Battery Assault
[edit]Discharges high-powered shrapnel toward one random nearby enemy unit at a time, dealing damage and stunning the affected enemy unit.
Cast Animation:
0 + 0
Number of Targets: 1
Stun Duration: 0.1
Active Duration: 10.5
Aghanim's Scepter Upgrade
While Overclocking, the discharge applies to all valid enemy units within the radius.
While Overclocking, the discharge applies to all valid enemy units within the radius.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
Power Cogs
[edit]
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. These Power Cogs can be destroyed by hero attacks.
Cast Animation: 0.2 + 0.5
An aura is formed within the Power Cogs, granting various bonuses via different upgrades.
Aura Radius: 225
Duration: 5/6/7/8
Aura Linger Duration: 0.5
Shocks and knocks back enemy units with mana outside the Power Cogs. Affected enemy units loses both health and mana.
Once a Power Cog delivers the Mana Shock, it powers down.
Once a Power Cog delivers the Mana Shock, it powers down.
Shock Search Radius: 185
Proc per Power Cog: 1
First Damage: 50/125/200/275
Mana Burn to Damage Factor: 0.5
Knock Distance: 300
Knock Duration: 0.8
Clockwerk's attacks sends the Power Cog to the distance with a single whack.
There is no limit to how many times Clockwerk can do this.
There is no limit to how many times Clockwerk can do this.
Attack Push Distance: 1000
Aghanim's Scepter Upgrade
While Overclocking, the aura within the Power Cogs grants Clockwerk bonus attack speed.
While Overclocking, the aura within the Power Cogs grants Clockwerk bonus attack speed.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
Rocket Flare
[edit]Cast Animation: 0.3 + 0
Talent Upgrade
Rocket Flare now reveals invisible units upon projectile impact.
Rocket Flare now reveals invisible units upon projectile impact.
Aghanim's Scepter Upgrade
While Overclocking, Clockwerk launches multiple rockets upon cast with a lower cooldown.
While Overclocking, Clockwerk launches multiple rockets upon cast with a lower cooldown.
Aghanim's Shard Upgrade
Clockwerk may cast other abilities instantly, including item abilities, without facing the targeted location within its cast range while Jetpack is active.
Clockwerk may cast other abilities instantly, including item abilities, without facing the targeted location within its cast range while Jetpack is active.
What started as a festive display has become a useful scouting and bombardment tool.
Overclocking
[edit]No
Affects
Self
Applies a self-debuff that allows Clockwerk to increase the power of all his abilities' values.
Applies a movement speed and attack speed slow once the duration runs out.
Applies a movement speed and attack speed slow once the duration runs out.
Cast Animation:
0 + 0
Debuff Duration: 13
Move Speed Slow: 100%
Attack Speed Slow: 100
End Slow Duration: 3
While Overclocking, the discharge applies to all valid enemy units within the radius.
While Overclocking, the aura within the Power Cogs grants Clockwerk bonus attack speed.
While Overclocking, Clockwerk launches multiple rockets upon cast with a lower cooldown.
While Overclocking, the Hookshot has its effect radius and stun duration augmented.
Aghanim's Shard Upgrade
While Overclocking, Jetpack grants additional movement speed and turn rate.
While Overclocking, Jetpack grants additional movement speed and turn rate.
Rattletrap understands the limitations of his armor. Just as he understands the risks of pushing past them in times of need.
Jetpack
[edit]Toggle / No
Affects
Self
Grants unobstructed movement, flying vision, and bonus movement speed.
However, this self-disarms and severely limits his turn rate.
However, this self-disarms and severely limits his turn rate.
Cast Animation: 0 + 0.53
Set Turn Rate: 75°
Move Speed Bonus: 20%
Disarm Duration: 6
Duration: 6
Clockwerk may cast other abilities instantly, including item abilities, without facing the targeted location within its cast range while Jetpack is active.
Casting Hookshot dispels Jetpack if it latches on an enemy unit. Does not end Jetpack if it misses.
Aghanim's Scepter Upgrade
While Overclocking, Jetpack grants additional movement speed and turn rate.
While Overclocking, Jetpack grants additional movement speed and turn rate.
Toggling Jetpack off puts the ability on a fixed downtime.
Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Downtime: 1
Sure it's blown up over fourteen testing dummies, but at least they all flew!
Hookshot
[edit]Fires a rapid grappling device at the point-targeted location. If it latches on a unit, Clockwerk launches himself toward the unit, stunning and dealing damage.
Cast Animation: 0.3 + 0
Cast Range:
2000/2500/3000
Hook Speed: 4000/5000/6000
Damage Radius: 175
Stun Duration: 1.2/1.4/1.6
Clockwerk is silenced and disarmed while traveling.
Aghanim's Scepter Upgrade
While Overclocking, the Hookshot has its effect radius and stun duration augmented.
While Overclocking, the Hookshot has its effect radius and stun duration augmented.
Aghanim's Shard Upgrade
Clockwerk may cast other abilities instantly, including item abilities, without facing the targeted location within its cast range while Jetpack is active.
Casting Hookshot dispels Jetpack if it latches on an enemy unit. Does not end Jetpack if it misses.
Clockwerk may cast other abilities instantly, including item abilities, without facing the targeted location within its cast range while Jetpack is active.
Casting Hookshot dispels Jetpack if it latches on an enemy unit. Does not end Jetpack if it misses.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Recent Matches
[edit]Main Article: Clockwerk/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
|---|---|---|---|---|---|---|---|---|---|
| January 9, 2026 - 16:00 EST | Qualifier | NA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 16:00 PET | Qualifier | SA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 12:00 EST | Qualifier | NA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 16:00 EET | Qualifier | EEU CQ DreamLeague S28 | 0 : 1 | ||||||
| January 9, 2026 - 20:00 SGT | Qualifier | SEA CQ DreamLeague S28 | 1 : 0 |
Recent Changes
[edit]Description
Aghanim's Scepter upgrade:
- Overclocking
- Increased Rocket Flare set current cooldown duration from 3 to 3.5.
- Overclocking
Aghanim's Shard upgrade:

Talents:
- LVL 20 +75 Rocket Flare damage ➜ +70 Power Cogs mana shock.
- Clockwerk no longer is a
Universal hero and now has
Strength as the primary attribute. - Rescaled base
strength and gain from 27 + 3.1 to 26 + 3.2. - Increased
agility gain from 2.1 to 2.3. - Increased base attack damage from 8‒10 to 24‒26.
- Reduced Battery Assault creep damage factor from 1.5 to 1.
- Hookshot

Hookup
- No longer requires the projectile to hit an allied unit.
- Now requires one other allied hero within 350-radius of the target.

Talents:
- LVL 10 -2s Rocket Flare cooldown ➜ +0.4s Rocket Flare slow duration.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Clockwerk's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- One of Clockwerk's death animations is a reference to the movie "Terminator 2: Judgment Day".
- An old competitive strategy that was used in DotA was sending a Rocket Flare over to the enemy fountain, and having Nature's Prophet teleport to the enemy base and snipe the Courier. This tactic has long been discontinued due to triggers being implemented to stop it.
- ▶️ "I'm lost... like gears in the rain." (death line) is a reference to the movie "Blade Runner".
- ▶️ "Some assembly required" (spawn line) is a reference to a song of the same name composed by Mike Morasky, for the game Portal 2, another game made by Valve.
- ▶️ "I'm the six million gold piece man!" (respawn line) is a reference to the American television series "The Six Million Dollar Man".
- ▶️ "The turtle wins the race" (move line) is a reference to one of Zeno's Paradoxes named Achilles and the tortoise.
- Warcraft 3 similarities:
- Clockwerk uses the model of the Clockwerk Goblin, a unit summoned by the Tinker hero through his Pocket Factory.
- Rocket Flare is inspired by Flare, an ability of the Mortar Team, which reveals a target area for some time, similar to Rocket Flare.
Gallery
[edit]- Concept art, based on the original DotA model, the Clockwerk Goblin
- Old Power Cog model
- Bone Harvest sprite - alive