Archive:Shadow Fiend
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Shadow Fiend
Dire Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Attack Type
0.5 + 0.54
Level Changes
Level
1
15
25
30
Health
(Regen)
(Regen)
538
2.15
2.15
1352
5.93
5.93
2210
9.83
9.83
2562
11.38
11.38
Mana
(Regen)
(Regen)
291
1.2
1.2
651
2.74
2.74
1059
4.44
4.44
1215
5.09
5.09
Armor
5.17
13.33
21.17
24.42
Magic R
26.8%
29.88%
33.28%
34.58%
Damage
41-47
90-96
137-143
156-162
Notes
0
Release Date
2011-05-26
Competitive Span
2011-05-26 — Present
Nevermore, the Shadow Fiend
[edit]| Recommended Roles |
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.
Abilities
[edit]QZ
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
| Distance | 200 |
|---|
| Radius | 250 |
|---|
| Base Damage | 90/160/230/300 210/280/350/420 |
|---|
| Damage per Stack | 50/60/70/80 80/90/100/110 |
|---|
| Stack Duration | 8 |
|---|
Cast Point 0.55
Cast Backswing 0
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. |
|---|---|
[[File:|40px|link=Fortunes End| ]] | Dispellable.
|
Nevermore's trademark for harvesting souls.
Notes
- Total damage from 3 casts:
- 370/600/830/1060
- 1510
- Bonus damage stacks begin to apply after the first cast of Shadowraze.
- A visual debuff appears on the target for the stack duration.
- Each Shadowraze has an independent cooldown and stacks.
FP
Targeting
Aura
Aura
Affects
Enemy Units
Enemy Units
Shadow Fiend's presence reduces the armor of nearby enemies. Every enemy hero killed nearby further improves armor reduction for few seconds.
[[File:|40px|link=Avatar icon| ]] | Pierce Debuff Immunity. | |
|---|---|---|
[[File:|40px|link=hi res| ]] | Disabled by Break. | |
[[File:|40px|link=Mirror Image| ]] | Affect illusions. |
Even being near Nevermore eats away at one's soul.
RR
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for a duration for each line hit. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
| Damage Per Line | 80/120/160 |
|---|
| Movement Speed Slow | 20%/25%/30% |
|---|
| Magic Resistance Reduction | 5%/10%/15% |
|---|
| Debuff Duration Per Line | 0.7 0.95 |
|---|
| Maximum Debuff Duration | 2.15 3.35 |
|---|
| Souls Required Per Line | 1 |
|---|
| Line Distance | 1000 |
|---|
| Line Start Width | 125 |
|---|
| Line End Width | 350 |
|---|
Cast Point 1.67
Cast Backswing 0.9
[[File:|40px|link=Ultimate Upgrade| ]] | Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt. | |
|---|---|---|
[[File:|40px|link=Avatar icon| ]] | Does not pierce Debuff Immunity. | |
[[File:|40px|link=Fortunes End| ]] | Dispellable.
| |
[[File:|40px|link=hi res| ]] | Not disabled by Break. | |
[[File:|40px|link=Mirror Image| ]] | Does not affects illusions. |
The captured souls of those past slain are released to ravage their former allies.
Notes
- Total damage if all souls hit:
- 1440/2160/2880
- 2576/3864/5152
- Total heal if all souls hit:
- 736/1104/1472
- Shadow Fiend is phased while casting this ability.
- The debuff only reduces base damage.
- Can hit units up to 1425 range away.
- Soul count is dependent on
- The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
- If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
- When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
- The souls return to where Shadow Fiend had cast Requiem, not his current location.
- Each line of returning souls always heals 32/48/64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.
- The returning souls also apply the debuff to enemies.
[edit]
Necromastery
Targeting
Passive
Passive
Affects
Self
Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30% of them from bondage. Every hero kill increases max souls by 1 until Shadow Fiend dies.
| This is an Innate ability. |
Facets
[edit]Lasting presence
[edit]temporarily reduces more armor after nearby enemy heroes are killed.
Reduction per hero: 2
Hero reduction duration: 60
Shadowmire
[edit]slows enemies.
Shadowraze applies a stacking 10% movement speed and 10 attack speed slow debuff on enemies hit.
Talent Tree
[edit]Recent Changes
[edit]| Version | Balance Changes |
|---|
Notable Players
[edit]Additional Content
[edit]References
[edit]