Shadow Fiend/Sounds
From Liquipedia Dota 2 Wiki
Attacks
[edit]- Projectile launch sound plays as the attack projectile is released.
- ▶️ Projectile impact sound plays as the attack projectile successfully hits the target.
Movement
[edit]- ▶️ Loop sound plays permanently on Shadow Fiend, gets louder while moving (40% vol).
Abilities
[edit]Shadowraze
[edit]- ▶️ Cast sound plays at the raze location upon cast. All 3 razes use the same sound (80% vol).
- Reduces the default sound's volume down to 60%-70%.
- ▶️ Plays together with the default cast sound as an extra layer (100% vol).
- Full sound example.
Necromastery
[edit]- Necromastery does not use any sounds.
Presence of the Dark Lord
[edit]- Presence of the Dark Lord does not use any sounds.
Requiem of Souls
[edit]- ▶️ Pre cast sound plays on Shadow Fiend during the cast animation.
- ▶️ Cast sound plays on Shadow Fiend upon cast.
- Target sounds play on each hit enemy unit.
- ▶️ Full sound example.
- ▶️ Plays together with the default pre cast sound as an extra layer.
- ▶️ Plays together with the default cast sound as an extra layer.
- Full sound example.
Other
[edit]- ▶️ Death sound.
- ▶️ Plays on Shadow Fiend upon taunt begin.