Archive:Techies

From Liquipedia Dota 2 Wiki
[e][h]Techies
Radiant Hero
Attributes
Primary Attribute
Base Stats (Level 0)
Vision Range

1800 / 800
Attack Type
0.5 + 0.5
Level Changes
Level
1
15
25
30
Health
(Regen)
538
2.15
1308
5.65
2122
9.35
2430
10.8
Mana
(Regen)
375
2.25
879
4.35
1383
6.45
1587
7.3
Armor
4.33
7.37
11.53
12.95
Magic R
27.5%
31.7%
35.9%
37.6%
Damage
43-46
110-113
183-186
211-214
Notes
6
Release Date
2014-09-04
Competitive Span
2014-12-17 — 2016-12-12
2018-04-26 — Present

Techies Squee, Spleen, and Spoon, the Techies

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Recommended Roles
Nuker Disabler

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, stunning traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive.

Abilities

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Sticky Bomb
QE
Targeting
Point Target
Affects
Enemy Units
Damage Type
Magical
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow.
Explosion Damage80/160/240/320
475
Explosion Move Speed Slow15%/25%/35%/45%
Explosion Slow Duration3
Explosion Delay2
Explosion Radius350
Latch Radius300
425
Latch Move Speed Slow25%/35%/45%/55%

Cast Range 1000
Cast Point 0.1
Cast Backswing 0.7
Cooldown
16/13/10/7
100/115/130/145
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=Blink| ]]
Cannot be disjointed.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
Such revolutionary brilliance was meant to be shared.
Notes
  • The mine always reaches the targeted area within 1.2 seconds, no matter how far the targeted area is.
Reactive Tazer
WT
Affects
Enemy Units
Self
Allies
Damage Type

Magical
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Explosion Radius400
Move Speed Bonus18%/22%/26%/30%
Disarm Duration2.4/2.7/3/3.3
Buff Duration6

Damage300

Cast Range -
                     500
Cast Point 0.1
Cast Backswing 0.5
Cooldown
30/25/20/15
60
[[File:|40px|link=shard upgrade| ]]
Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
A steady bomb hand prefers an abundance of personal space.
Sub Ability
Detonate Tazer
WT
Targeting
No Target
Affects
Self
Allies
Detonate Reactive Tazer immediately.
Max Duration6
Cast Point 0
Cast Backswing 0
Cooldown
0.5
0
[[File:|40px|link=hi res| ]]
Does not proc any on-cast effects when cast.
Blast Off!
EC
Affects
Enemy Units
Damage Type
Magical
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Blast Damage200/300/400/500
400/500/600/700
Stun Duration0.8/1/1.2/1.4
Leap Duration0.75
Blast Radius400

Cast Range 1000
Cast Point 1
Cast Backswing 0.9
Cooldown
40/35/30/25
     30/20/15/10
20% Current
100/125/150/175
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=aphotic shield| ]]
Hard disables are dispellable only by strong dispels.
[[File:|40px|link=Cripple| ]]
Cannot cast while rooted.
Getting rooted while already leaping does not cancel the cast.
[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
Where we going?
Notes
  • The self damage to Techies is a percentage of his max HP.
  • Does not deals lethal damage to Techies
  • Cannot be cast while leashed
  • Destroys trees within a 500 radius.
Ultimate Ability
Proximity Mines
RR
Targeting
Point Target
Affects
Enemy Units
Buildings
Damage Type
Magical
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active AoE of the mine. Mines detonate if an enemy is standing within the active AoE for a duration, dealing damage and temporarily reducing the enemy's magic resistance. The explosion deals full damage if the target is within a radius and decreases as it extends to the edge. Deals a percentage to buildings.
Maximum Damage400/575/750
Mininum Damage50%
Building Damage30%
Magic Resistance Reduction15%/20%/25%
Debuff Duration5
Trigger/Mininum Damage Radius500
Maximum Damage Radius150
Minimum Distance Between Mines350
Activation Delay1
0.2
Detonation Delay1

Cast Range 400
Cast Point 0
Cast Backswing 0.47
Charge 3
19/17/15
       16/14/12
Cooldown
0
110/140/170
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Dispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
The bane of Toterin!
Notes
  • Techies gets all 3 charges immediately upon learning Proximity Mines.
  • Proximity Mines do not block neutral creep camps
  • Proximity Mines only damage and debuff enemies when they are triggered, not when they are destroyed by attacks.

Innate

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Innate Ability
Minefield Sign
FG
Targeting
Point Target
Affects
Proximity Mine
Enemy Units
Damage Type

Magical
Plant a warning sign, causing mines within its radius to be invulnerable. Only one sign can exist at a time.
Radius500
1000
Duration60
240
Linger Duration0.5
Hit Count1
Max Signs1

Damage per Explosion300
Minefield Duration10
Distance Threshold200

Cast Range 150
Cast Point 2
Cast Backswing 0.53
Cooldown
60
Innate AbilityThis is an Innate ability.
[[File:|40px|link=Ultimate Upgrade| ]]
Increases radius and duration of Minefield Sign. When an enemy hero walks within radius of a minefield sign, the units area around the sign will become a minefield, dealing damage to enemy units any time they move within its area. Minefield Sign is destroyed after this effect ends.
[[File:|40px|link=Avatar icon| ]]
Does not pierce Debuff Immunity.

[[File:|40px|link=Fortunes End| ]]
Undispellable.

[[File:|40px|link=hi res| ]]
Affected by cast range bonus.
[[File:|40px|link=hi res| ]]
Does not proc any on-cast effects when cast.
Watch your step!
Notes
  • This is an innate ability which is not skilled.
  • The sign is invulnerable, has no collision, and provides no vision.
  • When a new sign is placed, the previous sign will fade after 4 seconds.
  • Does not block neutral creep camps from spawning.
  • Cannot be placed inside the fountain area.

Talent Tree

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25
20
15
10
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Summon Stats

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Sticky Bomb [h]
Stats
Unit Type
200
700 / 700
Gold Bounty
10
Experience
6
Notes
*Uncontrollable
  • Invulnerable
  • Phase
Proximity Mine [h]
Stats
Unit Type
Duration
Permanent
1
0.4
64 / 64
Gold Bounty
15
Experience
0
Notes
*Invisible

Recent Changes

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Techies/Changelog
Version Balance Changes

Additional Content

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References

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