Health/Changelogs

From Liquipedia Dota 2 Wiki

Version History

[edit]
Description
7.33
(2023-04-20)
  • Reduced hero base health from 200 to 120.
  • Increased health bonus per strength from 20 to 22.
  • ADDED
    special health bars to display hero attacks to destroy for ward-type units.
7.27
(2020-06-28)
7.26a
(2020-04-21)
7.20
(2018-11-19)
  • REWORKED
    health regeneration value from attributes:
    • Health regeneration is no longer a multiplier of your regeneration value.
    • Strength now provides 0.1 flat health regeneration bonus.
    • Reduced hero base health regeneration by a flat 1.5. [?]
7.13
(2018-04-12)
  • Rebalanced attribute bonuses. Primary attributes now provide 125% more benefit to the bonuses it provides.
    • Health per strength reduced from 20 to 18 for non-strength heroes and increased from 20 to 22.5 for strength heroes.
    • Health regeneration amplification per strength rescaled from 0.71% [?] to 0.55% [?].
7.07
(2017-10-31)
  • REWORKED
    health regeneration formula:
    • OLD
      BaseHealthRegen + 0.06 * Strength + OtherFlatBonuses
    • NEW
      (BaseHealthRegen + OtherFlatBonuses) + (0.71 * Strength)
    • Each point of strength amplifies health regeneration by 0.71 (or 5/7) per strength.
    • Increased base health regeneration values for all heroes in the new formula by a flat 1.5.
  • The stats tooltip area now tells you how much health percentage increase is provided by your attributes, and the absolute values of regeneration in addition of the strength based bonus values are.
7.06
(2017-05-15)
  • Increased health regeneration bonus per strength from 0.03 to 0.06.
  • Reduced hero base health regeneration by 0.25.
6.87
(2016-04-25)
  • Increased health bonus per strength from 19 to 20.
  • Increased hero base health from 180 to 200.
6.86
(2015-12-16)
  • Increased hero base health from 150 to 180.

Patch History

[edit]
Description
  • Added new back and foreground layers to creep health bars.
  • Fixed healing effects with integer overflow causing the healed unit's health to permanently get stuck at 1.
  • Fixed a number of cases where the popup heal numbers did not take heal amplification into effect.
  • Updated the overhead heal display values to show the amplified values rather than just the base values.
  • Added a custom overhead effect for when heroes are deniable.
  • Health bars for opponents are now red when you select an opponent's unit.
  • Fixed some illusions that are not camouflaged by having hero health bars instead of creep health bars.
  • Added new hero health bars which display hero level.
  • Added and reactivated offset values emphasized thousands in health bar ticks that have been removed previously.
  • Removed health bar offset values for heroes and all units.
  • Fixed the background color of the health bar when the color blind mode is enabled.
  • Adjusted the size of the health bars.
    • Increased the text size of health values.
    • Non-hero units now display their health regeneration values.
  • ADDED
    Differentiate Ally Healthbars option to make your health bar different from your allies to make it easier to notice your hero.
    • Green for self, yellow for allies and red for enemies.
    • Fixed an issue with health bar size scaling.
  • Fixed Alt+ Left Click on your health when your max mana is 0.
  • Fixed various minor bugs with different sources of health regeneration adding up incorrectly.
  • Added Alt+ Left Click support for self and enemies' health bar to announce the current health.
  • Health bars are changed to blue.
  • Spectator health bars in the top bar are now red for the Faction Dire.
  • Fixed spectator health bars in the top bar drawing over buyback and ultimate status.
  • Enemy health bars are now red in the HUD when querying them.
  • Extended the health bar above the stats area in the HUD.
  • Added a new effect that fades your health bar when one of your units is not selected.
  • Added health number on the hero's floating health bar.
  • Health regeneration values are no longer drawn in the HUD when querying enemies.
  • Health bars no longer lose some accuracy when the target is at very low health.
  • Removed arbitrary lines in the health bar art, now ticks will draw clearer.
    • THe 1000HP mark tick now draws slightly thicker than 250HP mark.
  • Changed sort order on health bars, enemy heroes will draw on top of your own.
  • Scaled up creep's health bar.
  • Updated hero health bars to match creep scale changes as well showing the player's color.