Health/Changelogs
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< Health
Version History
[edit]Description
- The following mechanics now stack multiplicatively, instead of additively:
- Fixed the following mechanics to not allow negative heal, health regeneration, and lifesteal values.
- REWORKEDhealth regeneration value from attributes:
- Health regeneration is no longer a multiplier of your regeneration value.
- Strength now provides 0.1 flat health regeneration bonus.
- Reduced hero base health regeneration by a flat 1.5. [?]
- Rebalanced attribute bonuses. Primary attributes now provide 125% more benefit to the bonuses it provides.
- Increased health regeneration bonus per strength from 0.03 to 0.06.
- Reduced hero base health regeneration by 0.25.
Patch History
[edit]Description
- Added new back and foreground layers to creep health bars.
- Fixed healing effects with integer overflow causing the healed unit's health to permanently get stuck at 1.
- Fixed a number of cases where the popup heal numbers did not take heal amplification into effect.
- Updated the overhead heal display values to show the amplified values rather than just the base values.
- Added a custom overhead effect for when heroes are deniable.
- Health bars for opponents are now red when you select an opponent's unit.
- Fixed some illusions that are not camouflaged by having hero health bars instead of creep health bars.
- Added new hero health bars which display hero level.
- Added and reactivated offset values emphasized thousands in health bar ticks that have been removed previously.
- Removed health bar offset values for heroes and all units.
- Fixed the background color of the health bar when the color blind mode is enabled.
- Adjusted the size of the health bars.
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- Increased the text size of health values.
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- Non-hero units now display their health regeneration values.
- ADDEDDifferentiate Ally Healthbars option to make your health bar different from your allies to make it easier to notice your hero.
- Green for self, yellow for allies and red for enemies.
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- Fixed an issue with health bar size scaling.
- Fixed various minor bugs with different sources of health regeneration adding up incorrectly.
- Health bars are changed to blue.
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- Fixed health bars missing when Song of the Siren is active.
- Neutral creeps now have yellow health bars when spectating.
- Increased Roshan's health bar size.
- Extended the health bar above the stats area in the HUD.
- Added a new effect that fades your health bar when one of your units is not selected.
- Added health number on the hero's floating health bar.
- Health regeneration values are no longer drawn in the HUD when querying enemies.
- Health bars no longer lose some accuracy when the target is at very low health.
- Removed arbitrary lines in the health bar art, now ticks will draw clearer.
- THe 1000HP mark tick now draws slightly thicker than 250HP mark.
- Changed sort order on health bars, enemy heroes will draw on top of your own.
- Scaled up creep's health bar.
- Updated hero health bars to match creep scale changes as well showing the player's color.