Huskar
From Liquipedia Dota 2 Wiki
Huskar
| Grants the following bonuses per level: | |
| +72.6HP and +0.33HP regeneration +3.3 Main Attack Damage | |
| +0.25 armor and 1.5 attack speed | |
| +18MP and +0.075MP regeneration +0.1% base magic resistance | |
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1400 Projectile Speed
| ||
100 (110)
(1.6 BAT) | ||
0.3 + 0.5
| ||
0.6
| ||
Default
Gib Type | ||
2011-10-27
Released | ||
2007-06-10
(6.44) | ||
Competitive Span
2011-11-03 — 2013-06-04 2013-12-12 — Present | ||
Version Control This article has been updated to the latest version (7.40b) and is mostly accurate. |
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| Sacrifices his health to deal more damage. | |
|---|---|
| Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks his Spears with blood, setting both weapon and life-force alight before throwing them at his foes. By instantly sacrificing a portion of his health with Life Break, he lunges towards a single target, causing it to lose an even greater portion of its health. With every blow sustained igniting his Inner Fire, the Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient, facing down his opponent in a bloody fervor until he emerged triumphant. | |
| Roles: | |
| Adjectives | Fiery, NicePecs, Undead, Nose Legs ( 2 ) |
Add an activated ability to Berserker's Blood that applies a Basic Dispel on Huskar.
After a short delay, the ability health cost is healed, along with a bonus for each debuff dispelled this way.
After a short delay, the ability health cost is healed, along with a bonus for each debuff dispelled this way.
Sacrificing more blood to amplify the already aflamed Burning Spear with bonus max health as damage per second on the affected enemy unit.
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +6s Burning Spear Duration | 25 | +22% Life Break Current Health as Damage |
|---|---|---|
| -5s Life Break Cooldown | 20 | +30% Berserker's Blood Health Regen Factor |
| 12% Lifesteal | 15 | +5 Burning Spear Damage per Second |
| +2s Life Break Slow Duration | 10 | +0.75s Inner Fire Duration |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]Those who are given more in life must not cling to it but risk it all at every moment.▶️Huskar, the Sacred Warrior
Lore:
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
Voice:
Blood Magic
[edit]Hero Model
[edit] Hero Model
Passive / Channeling
Affects
Self
Huskar's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling.
He may only perform or utilize the ability's functions upon a successful channeling.
Grants Huskar's attacks lifesteal.
Lifesteal is less effective when attacking creeps.
Lifesteal is less effective when attacking creeps.
Details
Tap on the
innate abilities for more details.
Abilities
[edit]Inner Fire
[edit]In a fiery rage, Huskar pushes all nearby enemies away to a fixed distance, silences and damages them.
Cast Animation: 0.35 + 1.09
Damage: 105/170/235/300
Max Knockback Distance: 400
Knockback Duration: 1
Roshan is innately immune to all forced movement sources.
However, other ability components still apply.
However, other ability components still apply.
Aghanim's Shard Upgrade
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.
Reduces cooldown.
Applies a movement speed slow and heals Huskar for a percentage of the damage dealt to enemies.
Reduces cooldown.
The self-heal is less effective on Huskar per affected creep.
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning Spear
[edit]Ignites his spears aflame with his health, dealing damage over time with his regular attack.
Multiple attacks will stack additional damage.
Multiple attacks will stack additional damage.
Cast Animation: 0.3 + 0.5
Cast Range:
400
Grants additional range when manually casting the ability.
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood
[edit]Passive
Affects
Self
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regeneration based on missing health.
Grants health regeneration bonus based on a percentage of Huskar's
strength.
Grants health regeneration bonus based on a percentage of Huskar's
Max Bonus Health Threshold: 10%
Max Attack Speed Bonus: 170/220/270/320
Max Magic Resistance Bonus: 15%/20%/25%/30%
All ability effects applied has a linger duration upon Huskar's death.
Linger Duration: 0.5
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Life Break
[edit]Leaps at an enemy target, shattering a percentage of its current health, and slowing both its movement speed and attack speed.
Cast Animation: 0.3 + 0.5
Move Speed Slow: 60%
Attack Speed Slow: 60/100/140
Max Distance: 2440
While leaping, Huskar is debuff immune and has increased magic resistance.
Huskar also draws upon his health upon breaking the affected target's health.
Huskar also draws upon his health upon breaking the affected target's health.
Self Current Health as Damage: 32%/38%/44%
Magic Resist Bonus: 60%
Max Debuff Immune Duration: 5
Applies all ability effects on Roshan, but does not damage it.
No matter the danger, Huskar thrusts himself into melees that only he can survive.
Recent Matches
[edit]Main Article: Huskar/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
|---|---|---|---|---|---|---|---|---|---|
| January 9, 2026 - 16:00 PET | Qualifier | SA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 20:00 SGT | Qualifier | SEA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 16:00 SGT | Qualifier | SEA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 16:00 SGT | Qualifier | SEA CQ DreamLeague S28 | 0 : 1 | ||||||
| January 9, 2026 - 16:00 SGT | Qualifier | SEA CQ DreamLeague S28 | 1 : 0 |
Recent Changes
[edit]Description

Talents:
- LVL 15 +15% lifesteal reduced to +12%.
- LVL 25 +25% Life Break target current health as damage increased to +22%.
Aghanim's Shard upgrade:
- Increased Inner Fire movement speed slow from 40% to 50%.
- Reduced Inner Fire damage from 120/180/240/300 to 105/170/235/300.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Huskar's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
- His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
- Before 6.79, you could use a Ghost Scepter and then manually cast Burning Spear on enemies. You would take little magic damage since the magic resistance provided by Berserker's Blood reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.
- "In The Lab", a VR game by Valve, there are some Bendie soldiers who wield Huskar's throwing spears in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Dragon Knight's sword and Stout Shield.
- Warcraft 3 similarities:
- In DotA, Huskar uses the model of the Troll Berserker, an upgradead version of the Troll Headhunter, a ranged Orc unit.
- Huskar's old ability Inner Vitality was inspired by Troll Regeneration, an upgrade that increases all trolls' health regeneration.
- In DotA, Huskar uses the model of the Troll Berserker, an upgradead version of the Troll Headhunter, a ranged Orc unit.
Gallery
[edit]- Low Violence model
- Bone Harvest sprite - alive