Io/Old Abilities

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< Io
More pages for my Black Grimoire! This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Innate Ability (6.83-7.28)

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Io Innate (6.83-7.28)
Neither affected nor disabled by Break.
Passive
Affects
Self
Io can perform any and all actions, including attacking, without requiring to be facing toward its targets.
Effect Range: 256

Sight Seer

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Sight Seer
Neither affected nor disabled by Break.
Passive
Affects
Self
Reduces the capture time and grants vision bonus to all captured Watchers.
Current Channel Time: 0
Vision Bonus: 300

Overcharge (Pre 7.21)

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E
V
Overcharge (Pre 7.21)
Toggle
Affects
Self / Allies
Pure / HP Removal
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70
Damage Reduction: 5%/10%/15%/20%
2
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.

Spirits Movement (Pre 7.28)

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W
W
Spirits Movement
Casting this ability does not proc any on-cast effects.
Affects
Self
Calls the spirits in and out.
Min Distance: 200
Max Distance: 700
0
Details
  • This ability replaces Spirits until all spirits are gone.
  • Does not interrupts Io's channeling spells upon cast.
  • Moves the spirits in or out at a speed of 250. It takes 2 (TalentsTalents 3.3) seconds to move the spirits from max to min distance and vice versa.