Io/Sounds
From Liquipedia Dota 2 Wiki
< Io
Attacks
[edit]- ▶️ Pre attack sound plays during the attack animation.
- ▶️ Projectile launch sound plays when the attack projectile is released (70% vol).
- ▶️ Impact sound plays as the attack projectile successfully hits the target (50% vol).
Movement
[edit]Abilities
[edit]Tether
[edit]- Target sound plays on the target upon cast (60% vol).
- Loop sound starts playing on Io upon cast and lasts as long as the Tether does (70% vol).
- ▶️ Hit sound plays on every enemy unit slowed by the Tether (60% vol).
- ▶️ End sound plays when the Tether expires or is broken (60% vol).
- ▶️ Full sound example without any enemy hit.
Spirits
[edit]- ▶️ Cast sound plays on Io upon cast (40% vol).
- Loop sound starts playing on Io about 1.5 seconds after cast and lasts as long as the spirits do (40% vol).
- ▶️ Damage sound plays whenever the spirits damage someone and upon expiring.
- ▶️ Hero damage sound plays on enemy heroes damaged by a spirit (70% vol).
- Full sound example without any enemy hit.
Overcharge
[edit]- ▶️ Loop sound plays on Io while having Overcharge active (60% vol).
Relocate
[edit]- ▶️ Cast sound plays on Io and at the targeted location upon cast (60% vol).
- ▶️ Counter sound starts playing right after the effect delay, until the end of the duration (50% vol).
- ▶️ Teleport in sound plays once at the targeted point when Io gets teleported there (80% vol) once again at the marked spot upon returning (50% vol).
- ▶️ Teleport out sound plays once at Io's cast location upon teleporting to the targeted point (80% vol).
- ▶️ Full sound example.
- ▶️ Replaces the default cast sound (80% vol).
- Replace the default teleport in sound (80% vol)
- Replace the default teleport out sounds (80% vol)
- ▶️ Full sound example