Ogre Magi

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Ogre Magi
25 + 4.2
14 + 1.5
0 + 0
Grants the following bonuses per level:
+92.4HP and +0.42HP regeneration
+4.2 Main Attack Damage
+0.25 armor and 1.5 attack speed
+0MP and +0MP regeneration
+0.1% base magic resistance
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6.33
Armor
(924.47 EHP)
25%
Magic Resist
(893.33 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (114)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.3
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2012-05-24
Released
2004-10-22
Competitive Span
2012-05-31 — Present
Version Control
This article is mostly accurate for 7.40, the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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For the neutral ogre creeps, see Ogre Frostmage.
Uses a touch of luck to amplify his skills.
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with Dumb Luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon...
Fireblast
Ignite
Bloodlust
Unrefined Fireblast
Unrefined Fireblast
Fire Shield
Fire Shield
Multicast
Roles:Support Support Nuker Nuker Disabler Disabler Durable Durable Initiator Initiator
AdjectivesBlue, Fiery, Potbelly, Nose
Legs ( 2 )
Fat Chance
Multicast
Increases Multicast chance incrementally per Strength strength .
Learning Curve
Learning Curve
The Ogre Magi are a bit slow and start the game with no ability points to spend, but gain extra ability points on the next level.

Reduces level requirement for all abilities and talents.
-1 Hero Level Ability Requirement

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Unrefined Fireblast
Grants the Unrefined Fireblast ability.

Blasts an enemy unit with a wave of fire, dealing damage and bonus damage corresponding to the Ogre's Strength strength and stunning the target.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Fire Shield
Grants the Fire Shield ability.

Creates a fire shield around the targeted ally, absorbing a percentage of the damage of next few attacks from enemy heroes.

When an attack damage instance is absorbed, a fireball is launched at the enemy attacker.

Talents

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+220 Fireblast Damage2517% Fireblast Proc Chance
+35 Bloodlust Attack Speed20+30 Strength
+2/+0.01 Dumb Luck Max Mana/Regen per Strength Strength15+80 Attack Damage
-1s Fireblast Cooldown
-1s Unrefined Fireblast Cooldown
10+12 Ignite Damage per Second
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio

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Once is not enough!" "It's just as high as we can count.
▶️  Aggron Stonebreak, the Ogre Magi
Alias:
OM
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Dumb Luck

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Dumb Luck
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Ogre Magi's max Intelligence intelligence is always 0.

Strength Strength grants him mana and mana regeneration instead.
Set Max Int: 0
Max Mana per Str: 6 (With level 15 Left Talent.With level 15 Left Talent. 8)
Mana Regen per Str: 0.02 (With level 15 Left Talent.With level 15 Left Talent. 0.03)

Hero Model

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Hero Model
Passive / Channeling
Affects
Self
The Ogre's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities

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Fireblast

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Q
F
Fireblast
Unit / Passive
Affects
Enemy Units
Spell / Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45 + 0.53
Hero Level Requirement: 1/3/5/7
Damage: 70/130/190/250 (With level 25 Left Talent.With level 25 Left Talent. 290/350/410/470)
Stun Duration: 1.2
Enables Ogre Magi to cast Fireblast on the same enemy unit multiple times per cast, disregarding its cooldown.

This ability component levels up with Multicast.
Multicast Interval: 0.6
Max Stun Duration: 1.8/2.4/3
Talent Upgrade
Grants Ogre Magi a chance to passively proc Fireblast on attacks. These passive procs may proc Multicast as well.
Proc Chance: 17%
11/10/9/8 (With level 10 Left Talent.With level 10 Left Talent. 10/9/8/7)
Mana Cost
70/85/100/115
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Ignite

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Affects
Enemy Units
Spell / Magical
Applies damage per second and movement speed slow on the target and another random unit within the radius.
Cast Animation: 0.35 + 0.6
Cast RangeAffected by Cast Range increasing sources. 700/800/900/1000
Hero Level Requirement: 1/3/5/7
Number of Targets: 2
Secondary Target Search Radius: Affected by Cast Range increasing sources. 900/1000/1100/1200
Damage per Second: 20/30/40/50 (With level 10 Right Talent.With level 10 Right Talent. 32/42/52/62)
Move Speed Slow: 25%
Duration: 5/6/7/8
Enables Ogre Magi to cast Ignite multiple times per cast upon proc on multiple enemy units, disregarding its cooldown.
Search Radius: Affected by AoE Radius increasing sources. 1400
Multicast Interval: 0.6
17
Mana Cost
80/90/100/110
Batter up!

Bloodlust

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E
B
Bloodlust
Autocast-off / Unit
Affects
Allied Units
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on buildings.
Cast Animation: 0.45 + 0.67
Cast RangeAffected by Cast Range increasing sources. 650
Hero Level Requirement: 1/3/5/7
Move Speed Bonus: 6%/8%/10%/12%
Attack Speed Bonus: 35/50/65/80 (With level 20 Left Talent.With level 20 Left Talent. 70/85/100/115)
Duration: 30
Ogre Magi incites he closest allied units within the radius that has not been in frenzy yet, without priorities.
Search Radius: Affected by Cast Range increasing sources. 650
Grants bonus attack speed if cast on Ogre Magi himself.
Self Attack Speed Bonus: 40/60/80/100
Enables Ogre Magi to cast Bloodlust upon proc on multiple allied units within the radius at the same time, disregarding its cooldown.
Search Radius: Affected by AoE Radius increasing sources. 700
Max Allied Targets: 2/3/4
20/18/16/14
Mana Cost
40/50/60/70
'Running's not as fun as hitting... Not one bit fun.'

Unrefined Fireblast

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D
D
Unrefined Fireblast
Affects
Enemy Units
Spell / Magical
Blasts an enemy unit with a wave of fire, dealing damage and bonus damage corresponding to the Ogre's Strength strength and stunning the target.
Cast Animation: 0.45 + 0.53
Cast RangeAffected by Cast Range increasing sources. 525
Base Damage: 150
Str as Damage Factor: 1.5
Stun Duration: 1.2
Enables Ogre Magi to cast Unrefined Fireblast multiple times per cast upon proc, disregarding its cooldown.

This ability component levels up with Multicast.
Multicast Interval: 0.6
Max Stun Duration: 1.8/2.4/3
6 (With level 10 Left Talent.With level 10 Left Talent. 5)
Mana Cost
35% × CurrentMP
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

Fire Shield

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F
E
Fire Shield
Affects
Units
Spell / Magical
Creates a fire shield around the targeted ally, absorbing a percentage of the damage of next few attacks from enemy heroes.
Cast Animation: 0.2 + 0.6
Cast RangeAffected by Cast Range increasing sources. 600
Damage Threshold: 0
Damage Reduction: Affects the incoming ability value positively of the affected unit. 85%
Duration: 25
When an attack damage instance is absorbed, a fireball is launched at the enemy attacker.
Number of Fireball Layers: 3
Fireball Damage: 160
Enables Ogre Magi to cast Fire Shield on different allies per cast upon proc, disregarding its cooldown.

This ability component levels up with Multicast.
Multicast Radius: Affected by AoE Radius increasing sources. 1000
Max Allied Targets: 2/3/4
15
Mana Cost
50
There is immense luck involved in Aggron not just setting friends on fire.

Multicast

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Passive
Affects
Self
Enables Ogre Magi to cast his abilities and items multiple times per cast, disregarding its cooldown.

Each of Ogre Magi's abilities has its own Multicast buffer range.
Hero Level Requirement: 6/12/18
Item Multicast Buffer Range: Affected by Cast Range increasing sources. 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Recent Matches

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Main Article: Ogre Magi/Matches
DateTierTournamentPicksScorevs. Picks
January 10, 2026 - 12:00 EETQualifierEEU CQ DreamLeague S28EEU CQ DreamLeague S28EEU CQ DreamLeague S28Viper Ogre Magi Shadow Fiend Lion Underlord
1 : 0
Timbersaw Ember Spirit Pudge Terrorblade Bane
January 9, 2026 - 16:00 PETQualifierSA CQ DreamLeague S28SA CQ DreamLeague S28SA CQ DreamLeague S28Tidehunter Ursa Witch Doctor Ogre Magi Invoker
1 : 0
Jakiro Underlord Shadow Shaman Omniknight Queen of Pain
January 9, 2026 - 20:00 EETQualifierEEU CQ DreamLeague S28EEU CQ DreamLeague S28EEU CQ DreamLeague S28Ogre Magi Ringmaster Templar Assassin Ember Spirit Kunkka
1 : 0
Shadow Fiend Centaur Warrunner Dark Willow Warlock Ursa
January 9, 2026 - 12:00 EETQualifierEEU CQ DreamLeague S28EEU CQ DreamLeague S28EEU CQ DreamLeague S28Gyrocopter Timbersaw Lion Ogre Magi Queen of Pain
0 : 1
Tiny Bloodseeker Silencer Doom Windranger
January 9, 2026 - 12:00 EETQualifierEEU CQ DreamLeague S28EEU CQ DreamLeague S28EEU CQ DreamLeague S28Enigma Gyrocopter Hoodwink Ogre Magi Beastmaster
1 : 0
Shadow Fiend Pudge Disruptor Naga Siren Centaur Warrunner

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.40
(2025-12-15)
7.39
(2025-05-21)
  • Increased base Strength strength from 23 to 25.
  • Rescaled Ignite movement speed slow from 20%/23%/26%/29% to 25% on each level.
7.38
(2025-02-19)
  • Reduced Bloodlust movement speed bonus from 7%/9%/11%/13% to 6%/8%/10%/12%.
  • TalentsTalents Talents:  
    LVL 10  +15 Ignite damage per second reduced to +12.  
    LVL 25  +240 Fireblast damage reduced to +220.

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Ogre Magi's Relics Voice Lines

Fireblast Kills

Ignite Kills

Ally Damage During Bloodlust

Double Fireblasts

Mana Restored

Stuns Leading To Kills

Slows Leading To Kills

Dominating Kill Streaks

Dust of Appearance Leading To Kills

Wards Placed

Kill Assists

Kills

Bronze
  • ▶️ Hee hee he he he he he aha ha… What're we laughing about?
  • ▶️ That was skill all right. Pure skill.

Silver
  • ▶️ Ye gods, how'd that happen? What the. Who'd the. How'd that happen?
  • ▶️ Expertise! From the experts.

Gold

Platinum

Master

Grandmaster

Equipment

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Trivia

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  • "Ding Ding Ding M*****!!" refers to Ogre Magi's Immortal item Auspice of the Whyrlegyge. At the game's final moments before the fountain's destruction, Ogre Magi of Alliance relied on Multicast to kill EG's last hero in the game, Batrider and turned the game in favor of them. LD, who was the caster of the game, was shouting out of his lungs and gave the game one of the most iconic voicelines.
  • In DotA, Ogre Magi's name is Aggron Stonebreaker. The surname has been shortened to Stonebreak in Dota 2.
  • Warcraft 3 similarities:
    • In DotA and Dota 2, Ogre Magi's appearance is based on the Ogre Magi, a two-headed ogre neutral creep.
    • Fireblast is based on Firebolt, which is a single-target damaging stun, but with a projectile. Ogre Magi's version had its projectile speed set to 99999, effectively making it instant.
    • Ignite's original iteration is based on Acid Bomb, with the armor reduction set to 0.
      • In its original iteration, Ignite applied its effect in an area around the primary target, akin to Acid Bomb.
    • The Ogre Frostmage neutral creep used the same model as well, which could lead to hilarious moments of mixups.
      • A way to fool the enemy was to kill the neutral creep and then waiting there for enemies.
      • This only worked during the nighttime, when the Ogre Bruisers in the camp are asleep.
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