Witch Doctor

From Liquipedia Dota 2 Wiki
Witch Doctor
20 + 2.1
13 + 1.4
22 + 3.1
Grants the following bonuses per level:
+46.2HP and +0.21HP regeneration
+0.23 armor and 1.4 attack speed
+37.2MP and +0.155MP regeneration
+0.1% base magic resistance
+3.1 Main Attack Damage
Show/Hide Tooltips
2.17
Armor
(632.91 EHP)
27.2%
Magic Resist
(769.23 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (113)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.4 + 0.5
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2010-11-01
Released
2006-02-24
Competitive Span
2010-11-01 — Present
Version Control
This article has been updated to the latest version (7.40b) and is mostly accurate.
Show/Hide Tooltips
Channels a high damage death ward.
A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration. To his foes, he is the source of curses and Switcheroos. Notoriously known for Maledicting his adversaries and forcing them to relive the agony they will inevitably receive from his Death Ward, few can match Witch Doctor's versatility.
Paralyzing Cask
Voodoo Restoration
Maledict
Voodoo Switcheroo
Voodoo Switcheroo
Death Ward
Death Ward
Roles:Support Support Nuker Nuker Disabler Disabler
AdjectivesBadTeeth, Potbelly, Nose
Legs ( 2 )
Cleft Death
Death Ward
Death Ward attacks multiple targets simutaneously with reduced damage.

Deals lesser damage to the secondary target.
+1 Max Attack Target Bonus
-5 Ward Attack Damage Reduction
Malpractice
Maledict
Applies a portion of the next Maledict current health loss as damage within the radius, upon the debuff-affected enemy unit's death.
×0.75 Next Current Health Loss to Damage Factor

Upgrades

[edit]

Aghanim's

[edit]
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Death Ward
The Death Ward's attacks now bounce between nearby enemy units.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Voodoo Switcheroo
Grants the Voodoo Switcheroo ability.

The Doctor turns into the Death Ward of its corresponding level while being hidden.

Talents

[edit]
+40 Death Ward Damage25-6s Paralyzing Cask Cooldown
+1% Voodoo Restoration Max Health as Heal20+75 Death Ward Attack Range
+4s Maledict Duration
+1 Maledict Intervals
15+2 Paralyzing Cask Bounces
+200 Health10-25% Voodoo Restoration Mana per Second
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio

[edit]
Malpractice makes perfect.
▶️  Zharvakko, the Witch Doctor
Alias:
WD
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precise accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.

Gris-Gris

[edit]
Consume
Affects
Self
Starts the game with a neutral consumable item — Gris-Gris.

This can be consumed anytime to grant the stored gold to the Doctor.
Stored Gold to Bonus Gold Factor: 1
The stored gold passively increases per in-game interval.
Gold Increase Interval: 3
Gold Increase per Instance: 1 Gold
Gris-Gris also increases its selling cost based on the Doctor's gold lost value upon death.
Death Gold Loss to Gold Increase Factor: 1

Hero Model

[edit]
Hero Model
Passive / Channeling
Affects
Self
The Doctor's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Tap on the Innate. innate abilities for more details.

Abilities

[edit]

Paralyzing Cask

[edit]
Q
C
Paralyzing Cask
Affects
Enemy Units
Spell / Magical
Launches a cask that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.2 + 0.52
Cast RangeAffected by Cast Range increasing sources. 600
Bounce Distance: Affected by AoE Radius increasing sources. 575
Number of Bounces: 4/5/6/7 (With level 15 Right Talent.With level 15 Right Talent. 6/7/8/9)
First Damage: 55/70/85/100
Damage Increment per Bounce: 20
Stun Duration: 0.8
20/18/16/14
Mana Cost
80/100/120/140
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration

[edit]
W
V
Voodoo Restoration
Toggle / Aura
Affects
Allied Units
Focuses his magic to heal nearby allied units, costing mana every second to keep the aura active.
Radius: Affected by AoE Radius increasing sources. 500/550/600/650
Heal per Second: Affected by Heal Manipulation sources. 20/30/40/50
Aura Linger Duration: 0.5
Max Health as Heal per Second: Affected by Heal Manipulation sources. (With level 20 Left Talent.With level 20 Left Talent. 1%)
While affected by invulnerable sources, the Doctor does not lose mana while Voodoo Restoration is toggled on with all ability effects active.
0
Mana Cost
25
The mana loss per second is bound to the aura.

The ability causes the Doctor to lose mana as long as an allied unit is still affected by the aura.
Mana Loss as Cost per Interval 9/12/15/18 / s
(With level 10 Right Talent.With level 10 Right Talent. 6.75/9/11.25/13.5)
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

Maledict

[edit]
Affects
Enemy Heroes
Spell / Magical
Curses all enemy heroes within the radius, causing them to take a set amount of damage each second.
Cast Animation: 0.35 + 0
Cast RangeAffected by Cast Range increasing sources. 600
Radius: Affected by AoE Radius increasing sources. 200 (With level 15 Left Talent.With level 15 Left Talent. 204)
Damage per Second: 15/20/25/30
Duration: 12 (With level 25 Right Talent.With level 25 Right Talent. 18)
The curse also deals bursts of damage per interval based on the amount of current health lost since the curse begin.
Proc Interval: 4
Curse Instance: 3 (With level 25 Right Talent.With level 25 Right Talent. 4.5)
Current Health Loss to Damage: 16%/24%/32%/40%
30/26/22/18
Mana Cost
105/110/115/120
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Voodoo Switcheroo

[edit]
D
W
Voodoo Switcheroo
Affects
Self
The Doctor turns into the Death Ward of its corresponding level while being hidden.
Cast Animation: 0.1 + 0.73
Duration: 2.5
The Death Ward has a lower attack speed.
Attack Speed Slow: 45
50
Mana Cost
200

Death Ward

[edit]
R
D
Death Ward
Point / Channeled
Affects
Enemy Units
Attack / Pure / Spell / Pure
Summons a deadly ward to attack enemy heroes within its attack range.
Cast Animation: 0.35 + 0
Cast RangeAffected by Cast Range increasing sources. 500
Max Channel Time: 8
Max Attack Targets: 1
Accuracy: 50%
Pure Attack Damage: 60/90/120 (With level 25 Left Talent.With level 25 Left Talent. 100/130/160)
Both Roshan and the Tormentor cannot be directly attacked by the Death Ward.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
The Death Ward's attacks now bounce between nearby enemy units.

Deals pure attack damage on the first attacked unit, with subsequent bounces dealing pure spell damage instead.
Bounce Distance: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Scepter. 575)
Number of Bounces: (Upgradable by Aghanim's Scepter. Indefinite (with Aghanim's Scepter))
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Both Roshan and the Tormentor can only be affected by the Death Ward's bounced attack.
100/90/80
Mana Cost
200
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Recent Matches

[edit]
Main Article: Witch Doctor/Matches
DateTierTournamentPicksScorevs. Picks
January 9, 2026 - 16:00 PETQualifierSA CQ DreamLeague S28SA CQ DreamLeague S28SA CQ DreamLeague S28Tidehunter Ursa Witch Doctor Ogre Magi Invoker
1 : 0
Jakiro Underlord Shadow Shaman Omniknight Queen of Pain
January 9, 2026 - 12:00 SGTQualifierSEA CQ DreamLeague S28SEA CQ DreamLeague S28SEA CQ DreamLeague S28Tiny Mars Witch Doctor Slark Shadow Fiend
1 : 0
Tidehunter Disruptor Dragon Knight Snapfire Queen of Pain
January 3, 2026 - 14:30 SGTQualifierSEA OQ2 RES Unchained 3SEA OQ2 RES Unchained 3Keeper of the Light Bristleback Witch Doctor Mars Rubick
0 : 1
Centaur Warrunner Ringmaster Naga Siren Shadow Fiend Slardar
January 3, 2026 - 13:20 SGTQualifierSEA OQ2 RES Unchained 3SEA OQ2 RES Unchained 3Beastmaster Witch Doctor Slark Templar Assassin Underlord
1 : 0
Tidehunter Ringmaster Disruptor Kunkka Windranger
December 30, 2025 - 12:00 SGTTier 3Lunar Snake 5 - PlayoffsLunar Snake 5 - PlayoffsSlardar Keeper of the Light Tiny Phantom Assassin Witch Doctor
1 : 0
Gyrocopter Disruptor Invoker Bounty Hunter Primal Beast

Recent Changes

[edit]
Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.40b
(2025-12-23)
  • Death Ward
    • Reduced damage from 60/95/130 to 60/90/120.
    • Cleft Death: Reduced damage from 55/90/125 to 55/85/115.
7.40
(2025-12-15)
  • Voodoo Restoration
    • Reduced activation mana cost from 35/40/45/50 to 25 on each level.
    • Rescaled mana cost per second from 8/12/16/20 to 9/12/15/18.
  • Maledict
    • Now also affects player-controlled creeps.
    • Malpractice: Burst damage no longer applies from non-hero units.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
7.39
(2025-05-21)
  • Paralyzing Cask
    • Now deals a 20 magical spell damage per bounce.
    • Rescaled number of bounces from 2/4/6/8 to 3/4/5/6.
    • Reduced creep damage factor from 1.5 to 1.
    • Increased first damage from 50 on each level to 55/70/85/100.
    • REMOVED the Headhunter facet.
  • Maledict
    • ADDED the Malpractice facet.
      • Deals the next 0.75 * CurrentHP burst damage within 800 radius centered around the debuff-affected enemy upon its death.
      • Has a 1200- Projectile SpeedProjectile Speed projectile speed , and is disjointable .
      • Does not consider Illusion Properties. illusions as valid units.
      • This ability component works even if the debuff-affected enemy dies to the last burst of damage.

Dota Plus Progress

[edit]
Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Witch Doctor's Relics Voice Lines

Multi Hero Paralyzing Cask Stuns

Maledict Kills

Kills with Death Ward

Death Ward Damage While Invisible

Multi-Hero Maledicts

Long Range Kills

Channels Cancelled

Triple Kills

Dominating Kill Streaks

Dusts Leading To Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

[edit]

Trivia

[edit]
  • Witch Doctor is sometimes called "The Walking Fountain", referring to his support abilities Voodoo Restoration and Death Ward.
  • Witch Doctor's last hit response ▶️ "Pills here!" is a reference to "Left 4 Dead", another title from Valve, where the players can notify the other survivors that they found pills. The survivors would say "Pills here" upon finding some.
  • His death response ▶️ "Bad medicine.." is likely a reference to Bon Jovi's popular old classic "Bad Medicine".
  • His kill response ▶️ "Ask not for whom the spell tolls." is a reference to John Donne's poem "Meditation XVII".[1]
  • Witch Doctor's name, Zharvakko, may be a reference to the popular novel and film "Doctor Zhivago".[2]
  • Warcraft 3 similarities:
    • Witch Doctor's hero concept is originally based on the Witch Doctors, a ranged Orc caster unit.
      • In DotA, Witch Doctor is named Vol'jin. The name was changed in Dota 2 to avoid copyright issues with "Blizzard Entertainment", since the Vol'jin is a character within the Warcraft universe.
    • Voodoo Restoration may be based on the Witch Doctors' Healing Ward.
    • Death Ward is based on the Naga Sea Witch's Tornado, but summoning a ward, instead of a tornado.
    • Witch Doctor has a 1/8 chance to spawn in with the name "Moose", a tribute to a community figure who contributed a lot to the Dota.
[edit]

References

[edit]