Invoker
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Invoker
| Grants the following bonuses per level: | |
| +55HP and +0.25HP regeneration | |
| +0.33 armor and 2 attack speed | |
| +48MP and +0.2MP regeneration +0.1% base magic resistance +4 Main Attack Damage | |
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900 Projectile Speed
| ||
100 (114)
(1.7 BAT) | ||
0.4 + 0.7
| ||
0.6
| ||
Default
Gib Type | ||
2012-01-19
Released | ||
2005-06-06
(6.10) | ||
Competitive Span
2012-01-26 — Present | ||
Version Control This article has not been updated to the last version the hero was changed in yet (version 7.40b). Please help by updating it. |
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| Weaves magic with an array of spell combos. | |
|---|---|
| A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex and Exort, the Invoker surpasses them all. Forging Spirits of ice and fire to melt away the armor of enemies with great Alacrity while Snapping their heat-deprived cold bodies. Conjuring an Ice Wall to stop foes in their paths before vanishing into thin air, chilling nearby enemies like a Ghost Wandering through their ranks. Lifting enemies off the ground with a Tornado that reaches through half the battlefield, while charging up an Extractive Mana Pulse for the whirling foes to land into. Pulling down a gigantic Meteor from space to crush enemies along a path while at the same time unleashing a Deafening Blast to push them along meteor's path. And last but not least, predicting enemy movement and using the Sun to Strike enemies from anywhere on the map. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus. | |
| Roles: | |
| Adjectives | Cape, Fiery, Icy, Parent, Nose Legs ( 2 ) |
Invoker is available in ![]()
Ability Draft, but due to his very unique nature, he has been heavily modified to work in that mode. See the Interactions Tab within Hero Model for details.
Increases Quas max ability level. Invoker gains a bonus orb level automatically upon reaching the hero level requirement.
+2 Max Ability Level
+1 Quas Orb Level
+1 Quas Orb Level
Increases Wex max ability level. Invoker gains a bonus orb level automatically upon reaching the hero level requirement.
+2 Max Ability Level
+1 Wex Orb Level
+1 Wex Orb Level
Increases Exort max ability level. Invoker gains a bonus orb level automatically upon reaching the hero level requirement.
+2 Max Ability Level
+1 Exort Orb Level
+1 Exort Orb Level
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| 2x Quas / Wex / Exort Active Bonuses | 25 | Radial Deafening Blast |
|---|---|---|
| +50 Alacrity Damage/Attack Speed | 20 | +2 Chaos Meteors |
| -6s Cold Snap Cooldown | 15 | +1 |
| -4s Tornado Cooldown | 10 | +50 Ice Wall Damage per Second |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]I am a beacon of knowledge blazing out across a black sea of ignorance.▶️Carl, the Invoker
Alias:
Kid
Lore:
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.
But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).
Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
Voice:
Invoke
[edit]No
Affects
Self
Combines the properties of all current element instances into a new spell.
Reduces cooldown by a flat amount per orb level.
Reduces cooldown by a flat amount per orb level.
Cast Animation:
0 + 0
Max Spells: 2
Invoke Cooldown Reduction per Orb Level: 0.3
Aghanim's Scepter Upgrade
Increases both the current and max level of all orb-based abilities.
Increases both the current and max level of all orb-based abilities.
So begins a new age of knowledge.
Hero Model
[edit]Abilities
[edit]Quas
[edit]
Manipulates the ice element of Invoker's abilities.
Each active Quas orb instance grants health regeneration bonus corresponding to the orb's ability level.
Each active Quas orb instance grants health regeneration bonus corresponding to the orb's ability level.
Cast Animation:
0 + 0
Max Instance: 3
Passively grants
strength bonus per ability level.
Increases health regeneration bonus per active instance.
Increases health regeneration bonus per active instance.
Aghanim's Scepter Upgrade
Increases both the current and max ability level.
Increases both the current and max ability level.
A quelling cold.
Wex
[edit]
Manipulates the storm element of Invoker's abilities.
Each active orb instance grants Invoker passive traits according to the orb's ability level.
Each active orb instance grants Invoker passive traits according to the orb's ability level.
Cast Animation:
0 + 0
Max Instance: 3
Instance per Cast: 1
Passively grants
agility bonus per ability level.
Increases movement speed bonus per active instance.
Increases movement speed bonus per active instance.
Aghanim's Scepter Upgrade
Increases the current and max ability level.
Increases the current and max ability level.
A withering wind.
Exort
[edit]
Manipulates the fire element of Invoker's abilities.
Each active orb instance grants Invoker passive traits according to the orb's ability level.
Each active orb instance grants Invoker passive traits according to the orb's ability level.
Cast Animation:
0 + 0
Max Instance: 3
Instance per Cast: 1
Passively grants
intelligence bonus per ability level.
Increases attack damage bonus per active instance.
Increases attack damage bonus per active instance.
Aghanim's Scepter Upgrade
Increases the current and max ability level.
Increases the current and max ability level.
An exacting flame.
Invoked Spell 1
[edit]
Passive
Affects
Invoked Abilities
Invoked Spell 2
[edit]
Passive
Affects
Invoked Abilities
Details
- If the re-invoked ability was in the fifth ability slot, it moves into the fourth ability slot, swapping position with the other invoked ability.
- The cooldown of previously invoked abilities is saved and is affected by all
cooldown reduction sources.
- The cooldown of previously invoked abilities is saved and is affected by all
Invoked Abilities
[edit]Cold Snap
[edit]Freezes the affected enemy for a duration while dealing damage.
Further damage taken within the duration will freeze and deals additional damage instance to the affected enemy unit again.
Further damage taken within the duration will freeze and deals additional damage instance to the affected enemy unit again.
Cast Animation: 0.05 + 0
Cast Range:
1000
Min Damage Proc Threshold: 10
Stun Duration per Proc: 0.4
The following ability components levels up with Quas.
Damage per Proc: 8/16/24/32/40/48/56/64/68/72
Debuff Duration: 3/3.4/3.8/4.2/4.6/5/5.4/5.8/6.2/6.6
The next ability proc can only happen after the downtime, and it is not affected by percentage-based cooldown reductions.
This ability component levels up with Quas.
This ability component levels up with Quas.
Downtime: 0.8/0.77/0.74/0.71/0.68/0.65/0.62/0.59/0.56/0.53
Sadron's Protracted Frisson.
Ghost Walk
[edit]No
Affects
Self / Enemy Units
Cast Animation:
0 + 0
Has increased health regeneration while applying an enemy movement speed slow aura centered around himself.
This ability component levels up with Quas
This ability component levels up with Quas
Self Health Regen Bonus: 2/4/6/8/10/12/14/16/18/20
Enemy Move Speed Slow: 20%/25%/30%/35%/40%/45%/50%/55%/60%/65%
Slows Invoker at lower levels, but grants movement speed bonus at higher levels. Additionally grants self mana regeneration bonus while active.
This ability component levels up with Wex.
This ability component levels up with Wex.
Move Speed Change: -20%/-15%/-10%/-5%/0%/5%/10%/15%/20%/25%
Mana Regen Bonus: 2/4/6/8/10/12/14/16/18/20
Player-based damage instance regardless of factions disables both the health regeneration bonus and mana regeneration bonus for a fixed duration.
Cannot be reset with cooldown reset sources.
Cannot be reset with cooldown reset sources.
Downtime: 3
Myrault's Hinder-Gast.
Ice Wall
[edit]Cast Animation: 0.05 + 0
The bitter cold emanating from the wall applies a potent movement speed slow.
This ability component levels up with Quas.
This ability component levels up with Quas.
Move Speed Slow: 20%/40%/60%/80%/100%/120%/140%/160%/180%/200%
Wall Duration: 3/4/5/6/7/8/9/10/11/12
Deals damage per second within the wall widths throughout its length.
This ability component levels up with Exort.
This ability component levels up with Exort.
Killing Wall of Koryx.
E.M.P.
[edit]Builds up a charge at the area-targeted location that detonates after a fixed duration, burning mana and dealing damage to all affected enemy units within the radius based on their burned mana.
Additionaly restores Invoker's mana based on all affected enemy heroes' mana burned.
Additionaly restores Invoker's mana based on all affected enemy heroes' mana burned.
Cast Animation: 0.05 + 0
Cast Range:
950
Effect Delay: 2.9
Mana Burn to Damage Factor: 0.6
This ability component levels up with Wex.
Mana Burn: 100/175/250/325/400/475/550/625/700/775
Endoleon's Malevolent Perturbation.
Tornado
[edit]Cast Animation: 0.05 + 0
Cast Range:
Global
Affected enemy units are held in the air for a certain amount of time.
This ability component levels up with Quas.
This ability component levels up with Quas.
Cyclone Duration: 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3
The mastery of storm components dictates the distance traveled and the damage dealt by the tornado.
This ability component levels up with Wex.
This ability component levels up with Wex.
Damage: 95/140/185/230/275/320/365/410/455/500
Cyclone sources do not lift Roshan, but damages and interrupts his attack orders.
Claws of Tornarus.
Alacrity
[edit]Unit
Affects
Allied Units
Cast Animation: 0.05 + 0
Cast Range:
700
Duration: 9
Gaster's Mandate of Impetuous Strife.
Sun Strike
[edit]Sends a catastrophic ray of energy from the sun at any area-targeted location. Deals damage spread evenly over all enemy units hit within the radius.
Cast Animation: 0.05 + 0
Increases total spell damage bonus per Exort ability level.
Harlek's Incantation of Incineration.
Forge Spirit
[edit]Cast Animation: 0.05 + 0
Number of Spirits: 1/1/1/2/2/2/2/3/3/3
Current Health as Damage: 100%
Increases the forged units' max health, attack range, and duration.
This ability component levels up with Quas.
This ability component levels up with Quas.
Max Health: 300/400/500/600/700/800/900/1000/1100/1200
Attack Range: 305/360/415/470/525/580/635/690/745/800
Duration: 10/20/30/40/50/60/70/80/90/100
Increases the forged units' max mana, attack damage, and armor.
This ability component levels up with Exort.
This ability component levels up with Exort.
Max Mana: 100/150/200/250/300/350/400/450/500/550
Attack Damage: 20/30/40/50/60/70/80/90/100/110
Armor: 0/1/2/3/4/5/6/7/8/9
Culween's Most Cunning Fabrications.
Chaos Meteor
[edit]Cast Animation: 0.05 + 0
Cast Range:
700
Effect Delay: 1.3
Main Damage Interval: 0.5
Burn Damage Interval: 1
Burn Duration: 3
As the meteor rolls forward, it deals damage to enemy units it comes in contact with. Enemy units will be set on fire for a short time, receiving additional damage.
This ability component levels up with Exort.
This ability component levels up with Exort.
Main Damage per Interval: 55/80/105/130/155/180/205/220/235/250
Burn Damage per Second: 10/15/20/25/30/35/40/45/50/55
With the accumulated experience, the Arsenal Magus launches additional meteors angled from the center to his left and right.
Min Spread Distance: 200
Spread Angle: 30°
Tarak's Descent of Fire.
Deafening Blast
[edit]Cast Animation: 0.05 + 0
Cast Range:
1000
The sheer impact of the blast knocks enemy units for a duration.
This ability component levels up with Quas.
This ability component levels up with Quas.
Knockback Duration: 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2
Knockback Distance: ~172/185/198/211/224/236/248/260/272/283
The blast sonically deafens and applies a disarm duration.
This ability component levels up with Wex.
This ability component levels up with Wex.
Disarm Duration: 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6
Damage: 70/110/150/190/230/270/310/350/390/430
Roshan is innately immune to all forced movement sources.
However, other ability components still applies to him.
However, other ability components still applies to him.
Buluphont's Aureal Incapacitator.
Recent Matches
[edit]Main Article: Invoker/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
|---|---|---|---|---|---|---|---|---|---|
| January 10, 2026 - 20:50 PET | Qualifier | SA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 10, 2026 - 12:00 EST | Qualifier | NA CQ DreamLeague S28 | 0 : 1 | ||||||
| January 10, 2026 - 12:00 CET | Qualifier | WEU CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 16:00 PET | Qualifier | SA CQ DreamLeague S28 | 1 : 0 | ||||||
| January 9, 2026 - 20:00 CET | Qualifier | WEU CQ DreamLeague S28 | 1 : 0 |
Recent Changes
[edit]Description
Aghanim's Scepter upgrade:
- Reduced Tornado

Mind of Tornarus twister duration from 3.2/3.4/3.6/3.8/4.0/4.2/4.4/4.6/4.8/5 to 2.7/2.9/3.1/3.3/3.5/3.7/3.9/4.1/4.5.
- Reduced Tornado
Aghanim's Shard upgrade:
- Reduced E.M.P.

Mind of Tornarus mana burn to damage from 90% to 80%.
- Reduced E.M.P.
- Alacrity
- Increased cast range from 650 to 700.
- Reduced mana cost from 90 to 75.
- Increased Ice Wall damage per second from 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84.
Aghanim's Shard upgrade:
- Reduced E.M.P.

Mind of Tornarus pull speed from 150 to 125.
- Reduced E.M.P.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Invoker's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- In the earliest version of Invoker, the order of instances mattered when Invoke was cast. Invoker, therefore, had access to 27 spells, including most of the 10 still in the game (though with some differences).[1] For more information, see here.
- Invoker is (or used to be) a Magus like Rubick, who calls him the ▶️ ▶️ ▶️ Arsenal Magus. This title may be a reference to the Old Invoker.
- Invoker's Deafening Blast cast response ▶️ "Sonic boom!" is a reference to the signature move of Guile from the "Street Fighter" fighting game series.
- Invoker (Along with some players and casters) sometimes jokingly refers to his Chaos Meteor as a meatball (▶️ "Behold the meatball!"), due to their highly similar appearance.
- When Chaos Meteor is cast, ▶️ "Gallaron's Abyssal Carnesphere!" Carne is Portuguese, Spanish, Romanian, and Italian for meat, and a sphere is the geometric shape of a ball. So, "carnesphere" is another way of saying "meatball".
- Invoker's preferred style of spellcasting, involving the invocation of mnemonics, is inspired by the magic in Jack Vance's "Dying Earth" series. Further references to Vancian magic are in the alternate names for his spells, which involve verbose invocations such as "Sadron's Protracted Frisson" and "Killing Wall of Koryx.".
- When purchasing Blink Dagger, ▶️ "Dagger of the mind." references the "Dagger" monologue from Shakespeare's play, "Macbeth".
- Invoker's respawn line ▶️ "Knowing me... knowing you." references the song by the band Abba, of the same name.[2]
- Invoker's voice actor, Dennis Bateman, also voices the Spy from Team Fortress 2. Invoker's killing response ▶️ "You die as you lived: insipid and ignorant." is a reference to this, as the Spy also has 2 similar killing responses: "You died as you lived: running away!" and "You died as you lived: morbidly obese!".
- The first letter of Quas, Wex and Exort refers to the key of a QWERTY keyboard they are by default bound to (Q, W, and E). In lore, they are most likely mnemonics used to Invoke abilities.
- Warcraft 3 similarities:
- Invoker uses the model of Kael'thas Sunstrider, a campaign-only variant of the Human Blood Mage hero.
- In DotA, The name was shortened to Kael. The name was changed in Dota 2 to avoid copyright issues with "Blizzard Entertainment".
- Invoker has a 1/10 chance to spawn in with the name "Kal-El", a reference to Superman, whose birth name is Kal-El.
- Invoker has a 1/10 chance to spawn in with the name "Carl". See the section below for explanations.
Name
[edit]- In DotA, Invoker's name is Kael,[3] based on the WarCraft Blood Elf Mage character, Kael'thas Sunstrider.
- In April 2011, a fake DotA 6.72 Chinese changelog[4] referred to Invoker as "卡尔" ("Kael", transliterated as "Kǎ'ěr"). A PlayDota forum member translated the changelog[5] with Google Translate, in an attempt to get a quick, rough translation. Google Translate mistakenly translated "卡尔" as "Carl". PlayDota forum members were at first confused, then entertained by the mistake. IceFrog, the lead developer of DotA and Dota 2, joked "Carl had it coming".[6]
- In December 2011, drafts of Invoker's Dota 2 lore referred to him as "Garral" twice, presumably a nod to "Carl". This name was excised upon Invoker's release in January 2012; the lore currently refers to him only as "the Invoker".
- Invoker's voice lines include the name Carl three times. Invoker has a small chance to speak one of these lines when his model is selected:
- Undying uses the name Carl once, when meeting an allied Invoker on the battlefield, and even then only 5% of the time:
- ▶️ "Carl, is that you?"
- Mirana uses the name Carl once, when killing an enemy Invoker, and even then only 5% of the time:
- ▶️ "Carl, meet Sagan." A pun on Carl Sagan. Mirana's feline mount is named Sagan.
- In summary, Invoker's real name was meant to be possibly Carl, hence the audio files that Mirana, Undying, and Invoker himself mentioned beforehand. The release of Young Invoker persona has confirmed this, in the item's description, that the real name of Invoker is indeed Carl.
Gallery
[edit]- An early version of Invoker from Legacy DotA, where he had access to 27 spells.
- Envisioning Invoker Loading Screen concept art
- Bone Harvest sprite - alive