Patch 11.09
From Liquipedia VALORANT Wiki
Hey folks, it's Ash! We've got a few important implementations to improve your gameplay experience, addressing smurfing and new QOL updates with interactive objects, so focus up!TLDR;
- MFA required for accounts we've flagged as shared accounts to play Competitive queue
- Quality of life updates for interactive objects and abilities
- Many map and Agent bug fixes
As always, we're regularly evaluating and improving our detection systems for botting and are happy to share that we've banned a significant number of accounts. Farewell botters, you will not be missed!
Separately, we've started penalizing some of the most egregious offenders of smurfing-purchased accounts that have been detected for boosting will be banned starting this patch.ASH
All Platforms
[edit]Competitive Updates
[edit]- Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide.
- Reminder to please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
- And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.
Gameplay Systems Updates
[edit]- We're rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your "Use Object" button will do-basically, anything where you press "F" on PC or Square/X on Console by default.
- Interactive Object Highlighting - World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
- Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now when you're in a Deadlock GravNet next to a Rope, you'll have more control over what you're interacting with first.
Modes Updates
[edit]- New Mode in Customs - live on October 3rd
- You can access the new game mode by creating a custom lobby and inviting a friend or two. More info dropping during Champions Finals Weekend.
Bug Fixes
[edit]Maps
[edit]- Pearl
- Fixed an issue where a crate on B Site was missing collision in certain game modes
- Breeze
- Fixed a spot on Breeze where players could destroy utility through a wall
- Abyss
- Fixed a spot on the map where using Deadlock's GravNet (E) could potentially instantly eliminate teleporting agents like Yoru and Omen
- Corrode
Agents
[edit]
Astra
- Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
Gekko
- Fixed a bug where Gekko's Wingman (Q) did not play the intended animation when defusing the Spike
Gekko &
Killjoy
- Fixed a bug that caused Detain visual effects to show through thin walls and doors.
Iso
- Fixed a bug that caused Iso's Kill Contract (X) to scale up when spectating Iso with this ability equipped
Omen
- Omen's Paranoia (Q) icon will be smaller so the overlay does not cover the minimap.
Reyna
- Fixed a bug where using Reyna's Empress (X) would sometimes not progress the Use Your Ultimate Ability mission
Skye
- Fixed an issue that caused Skye's Guiding Light (E) visual effects to linger when equipping and unequipping immediately
Sage
- Fixed an issue that allowed Sage's Healing Orb (E) to target players who were decayed but fully healed underneath the decay
Veto
- Fixed an issue where the radius indicator when placing the Crosscut (C) vortex wouldn't match the placed one
- Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut (C) equip animation in some specific occasions
- Fixed an issue where Veto's Crosscut (C) and Chokehold (Q) ability descriptions were inconsistent with their in-game behavior
- Fixed the tendrils' exit animation on the Chokehold (Q) ability that was not showing up
- Softened the visual effects during Veto's Evolution (X) transformation and fixed some bright spots flickering in Agent Select
- Fixed a bug where using Veto's Evolution (X) would sometimes not count towards weekly mission progress
Viper
- Fixed a bug where Viper's Snake Bite (C) visual effects didn't fade at the same time for allies and enemies
- Fixed a bug that caused Viper's Viper Pit (X) to linger in front of you when unequipped without casting
Vyse
- Fixed a bug that caused Razorvine (C) to appear to be missing its bottom half when Vyse died or Razorvine became inactive
Yoru
- Fixed a bug where Yoru's Fakeout (C) wasn't being destroyed by abilities it took lethal damage
- Fixed a bug where Yoru's Fakeout (C) didn't collide with things in the game as if it were a player
- Multiple Agents
- Fixed a bug that caused Concuss visual effects to show through thin walls and doors
- Fixed an issue where audio timing for Suppress audio didn't end when the Suppress duration actually ended
Console Only
[edit]Bug Fixes
[edit]- Multiple Agents
- Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone's Sky Smoke (E)