Many of the stoic high elves, reeling from the loss of their ancient homeland, Quel'Thalas, have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves 'Blood Elves' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the Burning Legion! Though still loyal to the Alliance, the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.
Flame Strike |
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Conjures a pillar of fire which damages ground units in a target area over time.
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| Cast Requirements |
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125 10 s |
Range: 800 |
| Area of Effect |
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200 |
| Channel Time |
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0.8 seconds |
| Pillar Damage |
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135/240/330 |
| Pillar Duration |
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2.67 seconds |
| Fire Damage |
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24/36/48 |
| Fire Duration |
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6 seconds |
| Buildings Factor |
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75% |
| Hotkey |
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F |
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Notes:
- Flame Strike has a damage cap when it hits more than 6 targets.
- To cast Flame Strike Blood Mage first waits for animation, then waits declared Channel Time, so roughly 1.5 seconds total. Spell and mana is wasted if interrupted during this period.
- Pillar damage split evenly for 9 ticks every 0.33 seconds.
- Fire damage starts after Pillar duration ends and split evenly for 6 ticks every seconds.
Banish |
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Turns a non-mechanical unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and will take 66% more damage from Magic attacks and spells.
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| Cast Requirements |
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75 / 60 / 50
4 / 2 / 0 s |
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| Duration |
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12 (4) / 15 (5) / 18 (6) s |
| Notes |
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Healing spells will also heal for 66% more. |
| Hotkey |
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B |
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Notes:
- Healing spells such as Holy Light will also have a 66% bonus effect.
- Banish can be used not only offensively but also defensively, both as a means to prevent physical damage and increase the effect of healing spells on allied units. Note that the slowing effect is applied even to allied units and that ethereal units retain collision (can bump into other units).
Siphon Mana |
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Transfers mana between the Blood Mage and a target.
Drains mana from an enemy, or transfers mana to an ally.
Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
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| Cast Requirements |
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25 8 s |
Range: 600 |
| Area of Effect |
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700 |
| Mana Drained |
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15/25/40 |
| Mana Transferred |
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30/50/80 |
| Hotkey |
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N |
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Phoenix |
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Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units.
Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
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| Cast Requirements |
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175 180 s |
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| Quotes
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| Built
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Selected
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Move
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Attack
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Warcry
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Annoyed
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- Do you see something?
- Evil is near.
- I'm here, mortal.
- This prattle bores me.
- Ishera-do.
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- Andu fallah.
- For my people.
- Aseph-ah-balla nah.
- For now.
- Ah, child's play.
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- I'll incinerate them!
- For Quel'Thalas!
- They shall burn!
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- By the blood of the Highborne!
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- The blood of the Highborne is my birthright.
- The ghosts of Quel'Thalas cry out for vengeance.
- I find your insolence… disturbing." [q 1]
- If you don't master your anger, your anger will master you... I should know. [q 2]
- Blood Mage: "Hi, my name is Roy. I'm a magic addict." Group: "Hi Roy." [q 3]
- My blood cries out for the vengeance of my people's blood, which can only be repaid with at least twice as much blood! Or maybe three times as much blood! Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.
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| Balance Patch History |
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| Version | Release | Balance Changes |
| 2.0.3 | 2025-07-17 | All attacks with a ground area of effect attack have the Ward unit type added to their list of area of effect targets
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| 2.0.2.22796 | 2025-04-29 | |
| 2.0.2 | 2025-04-16 | Blood Mage Banish cooldown increased from 0/0/0 to 4/2/0 Blood Mage Siphon Mana area of effect range reduced from 800 to 700 Blood Mage Flame Strike mana cost reduced from 135 to 125
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| 1.36.2 | 2024-06-04 | |
| 1.35.0 | 2023-01-19 | |
| 1.30.2 | 2018-11-30 | Flame Strike casting delay reduced from 1.33 to 0.9 on all levels.
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| 1.17 | 2004-09-20 | Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all levels, down from 5/3/1 seconds. Blood Mage attack speed increased by 30%. Flame Strike damage cap set to the equivalent of 6 targets, up from 5. Phoenixes no longer regenerate life from a Fountain of Health. Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55. Troll Batriders can no longer use Unstable Concoction while Banished. Siphon Mana has been reworked. It now transfers mana from an enemy to the Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can push the Blood Mage's mana up to as much as twice its normal maximum value, though mana gained in this way drains off rapidly if not used.
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| 1.15 | 2004-05-10 | Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.
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| 1.13 | 2003-12-16 | Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)). Siphon Mana maximum range reduced to 800 from 850.
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Blood Mage first
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Blood Mage second
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Blood Mage third
The most recent games with Blood Mage first are
The most recent games with Blood Mage second are
The most recent games with Blood Mage third are
https://classic.battle.net/war3/human/units/bloodmage.shtml