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Insights: godotengine/godot
Overview
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- 0 Merged pull requests
- 14 Open pull requests
- 7 Closed issues
- 12 New issues
There hasn’t been any commit activity on godotengine/godot in the last 24 hours.
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14 Pull requests opened by 10 people
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[RTL] Add option to scroll follow visible characters.
#108399 opened
Jul 8, 2025 -
Specify Apache license version for Grisu2
#108400 opened
Jul 8, 2025 -
Draw guide lines over selection and focus styleboxes
#108401 opened
Jul 8, 2025 -
Restore Anchors Only preset mode
#108403 opened
Jul 8, 2025 -
Remove unnecessary newlines from key tooltip
#108404 opened
Jul 8, 2025 -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 opened
Jul 8, 2025 -
Remove PropertyTweener start warning
#108410 opened
Jul 8, 2025 -
linux/bsd/mac: Use pkill to stop remote instance over SSH
#108412 opened
Jul 8, 2025 -
Add after_ready() function in gdscript
#108413 opened
Jul 8, 2025 -
Support defining unit tests in their own .cpp files
#108415 opened
Jul 8, 2025 -
docs: fixed typo
#108417 opened
Jul 8, 2025 -
Improve error when `update_doc()` fails
#108418 opened
Jul 8, 2025 -
Metal: Fix `texture_get_data` other linear formats
#108422 opened
Jul 8, 2025 -
Fix circular library dependencies
#108426 opened
Jul 9, 2025
7 Issues closed by 7 people
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Engine.is_editor_hint() broken in 4.5beta2
#108414 closed
Jul 8, 2025 -
Inconsistent audio with AudioStreamPlayer3D
#58837 closed
Jul 8, 2025 -
Download links for 4.5 beta 2 are broken
#108385 closed
Jul 8, 2025 -
Colision shape 3d issue
#108411 closed
Jul 8, 2025 -
Problems with exporting project that use SVG as XML
#108408 closed
Jul 8, 2025 -
`RefCounted` releases itself if it is referenced in `NOTIFICATION_POSTINITIALIZE`
#108395 closed
Jul 8, 2025 -
Rich text table cell padding issue
#103228 closed
Jul 8, 2025
12 Issues opened by 10 people
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Enum keys not suggested when using `match`
#108427 opened
Jul 9, 2025 -
String.num_scientific does not work as expected
#108425 opened
Jul 9, 2025 -
Pause/Suspend not synchronized
#108424 opened
Jul 9, 2025 -
RichTextLabel - get_content_height() and get_content_width() now ignores visible_ratio (regression)
#108423 opened
Jul 9, 2025 -
Visual issue with scale of particles from CPUParticles2D when particle_flag_align_y is set to true
#108421 opened
Jul 8, 2025 -
GridMap.get_orthogonal_index_from_basis should be static
#108420 opened
Jul 8, 2025 -
Scene viewer does not scroll when moving Node
#108416 opened
Jul 8, 2025 -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 opened
Jul 8, 2025 -
Texture2D importing doesn't expose compress/normal_map even though it still uses it.
#108406 opened
Jul 8, 2025 -
get_node: "Node not found" (MultiplayerSynchronizer) While Adding Child To Scene
#108402 opened
Jul 8, 2025
114 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Jul 8, 2025 • 10 new comments -
Add optional delta parameter to move_and_slide
#84665 commented on
Jul 8, 2025 • 7 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Jul 8, 2025 • 4 new comments -
Add support for displaying `GridMap` collider in editor
#103005 commented on
Jul 8, 2025 • 4 new comments -
Add ability to add new EditorSettings shortcuts
#102889 commented on
Jul 8, 2025 • 4 new comments -
Refactor editor `EditorBottomPanel` to be a `TabContainer`
#106164 commented on
Jul 9, 2025 • 3 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Jul 8, 2025 • 3 new comments -
AudioStreamEditor: Update preview when stream changed
#104956 commented on
Jul 8, 2025 • 2 new comments -
Fix lookup symbol for `super()`
#108306 commented on
Jul 8, 2025 • 2 new comments -
Properly show detach script button when script is added via inspector
#108122 commented on
Jul 9, 2025 • 2 new comments -
Implement `set_time_left` in Timer node
#107920 commented on
Jul 8, 2025 • 2 new comments -
Fix underculling of occulusion culling
#108347 commented on
Jul 8, 2025 • 1 new comment -
Do not commit gizmo handles if no changes were made
#102317 commented on
Jul 8, 2025 • 1 new comment -
Add the ability to cancel pan/zoom/orbit navigation
#105791 commented on
Jul 9, 2025 • 1 new comment -
Document AudioStreamInteractive only supporting Ogg Vorbis and MP3 formats
#108389 commented on
Jul 8, 2025 • 1 new comment -
Add expression history to evaluator
#108391 commented on
Jul 8, 2025 • 1 new comment -
Improve auto-translation of the rendering method selector
#107795 commented on
Jul 9, 2025 • 1 new comment -
Remove prompt to restart editor after changing custom theme
#100876 commented on
Jul 8, 2025 • 0 new comments -
GLTF: Fix node path to skinned meshes for KHR_animation_pointer
#104787 commented on
Jul 9, 2025 • 0 new comments -
Add a Scaling Modifier to scale animation Keys and Markers
#105151 commented on
Jul 8, 2025 • 0 new comments -
Remove `alt` key transforms in 3D to prevent navigation key conflicts
#105790 commented on
Jul 8, 2025 • 0 new comments -
Add tool mode dependent Blender-style transform shortcut
#105809 commented on
Jul 8, 2025 • 0 new comments -
Improve edited scene layout direction detection.
#105835 commented on
Jul 9, 2025 • 0 new comments -
Support overriding `speaker_mode` in `AudioServer`
#105934 commented on
Jul 8, 2025 • 0 new comments -
CI / CD Headless Mono Export(s) don't work
#99558 commented on
Jul 8, 2025 • 0 new comments -
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
#101168 commented on
Jul 8, 2025 • 0 new comments -
Add ability to transform nodes relative to the `active node`
#104233 commented on
Jul 9, 2025 • 0 new comments -
Fix Image format RGB565 conversion and rendering
#103635 commented on
Jul 8, 2025 • 0 new comments -
Fix PopupMenu clickable area with shadows
#103155 commented on
Jul 9, 2025 • 0 new comments -
Fix misleading InputEventMouseMotion Velocity documentation
#101501 commented on
Jul 8, 2025 • 0 new comments -
Condition editor viewport nav modifier checks on freelook / mouse is captured
#102055 commented on
Jul 8, 2025 • 0 new comments -
Remove redundant line when toggling cinematic preview
#102021 commented on
Jul 8, 2025 • 0 new comments -
Change VSRerouteNode mouse enter/exit from using signals to notifications
#101953 commented on
Jul 8, 2025 • 0 new comments -
Move editor viewport gizmos visibility logic out of process notification
#102020 commented on
Jul 8, 2025 • 0 new comments -
Fix crash when creating voxel GI data
#108397 commented on
Jul 8, 2025 • 0 new comments -
Fix main editor title after changing language
#108396 commented on
Jul 8, 2025 • 0 new comments -
[Android] Update the maven publishing configuration following the deprecation of the OSSHR service
#108393 commented on
Jul 8, 2025 • 0 new comments -
Fix wrong "location" substring matching when HTTP status is 301 or 302
#108387 commented on
Jul 8, 2025 • 0 new comments -
Fix division by zero in clearcoat specular BRDF
#108378 commented on
Jul 8, 2025 • 0 new comments -
[WIP] Presort text draw calls.
#108369 commented on
Jul 8, 2025 • 0 new comments -
Fix incorrect light values on blend import
#108356 commented on
Jul 8, 2025 • 0 new comments -
GLTF: Move accessor and buffer view Dictionary conversion into those classes
#108320 commented on
Jul 8, 2025 • 0 new comments -
Fix immersive mode and virtual keyboard height issue on Android
#108287 commented on
Jul 8, 2025 • 0 new comments -
Improvements to multiple layer support
#108156 commented on
Jul 9, 2025 • 0 new comments -
Fix ScriptEditor inline colors float handling
#107904 commented on
Jul 8, 2025 • 0 new comments -
Provide 'received headers' parameter for websocket server
#107871 commented on
Jul 9, 2025 • 0 new comments -
Minor Optimization to Occlusion Culling
#107839 commented on
Jul 8, 2025 • 0 new comments -
Always perform color correction and debanding on nonlinear sRGB values.
#107782 commented on
Jul 8, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jul 8, 2025 • 0 new comments -
Expose `get_active_node()` in 3D editor
#107489 commented on
Jul 8, 2025 • 0 new comments -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 commented on
Jul 8, 2025 • 0 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jul 8, 2025 • 0 new comments -
Expose the signal when user select a file/folder in the FileSystemDock
#107275 commented on
Jul 8, 2025 • 0 new comments -
Add game speed controls to the embedded game window
#107273 commented on
Jul 9, 2025 • 0 new comments -
Select relevant 3D lights per mesh on GLES3 and Mobile renderers
#107234 commented on
Jul 8, 2025 • 0 new comments -
Add panning to docks with the middle mouse button
#107150 commented on
Jul 8, 2025 • 0 new comments -
Fix AddressSanitizer: heap-buffer-overflow with embree buffer padding
#107006 commented on
Jul 8, 2025 • 0 new comments -
Add the ability in 3D to collision snap faces to the normal of a target node
#106835 commented on
Jul 9, 2025 • 0 new comments -
Add support for custom font colors in the TabBar
#106263 commented on
Jul 8, 2025 • 0 new comments -
Some bottom editor don't hide properly
#80756 commented on
Jul 8, 2025 • 0 new comments -
4.5 beta 2: Android editor texture_create slice size mismatch
#108237 commented on
Jul 8, 2025 • 0 new comments -
Text editor caret word skip is asymmetrical depending on direction
#108398 commented on
Jul 8, 2025 • 0 new comments -
RichText text scroll doesn't work properly when set to follow the text after shaping it
#104722 commented on
Jul 8, 2025 • 0 new comments -
WebsocketPeer not handling last message when server send that message right before closing the connection
#107442 commented on
Jul 8, 2025 • 0 new comments -
hint_depth_texture depth is always 0 when msaa enabled
#103425 commented on
Jul 8, 2025 • 0 new comments -
Engine fails silently when the debug log path contains a nonexistent directory
#95407 commented on
Jul 8, 2025 • 0 new comments -
ReflectionProbe doesn't work in XR with Compatibility Renderer
#108394 commented on
Jul 8, 2025 • 0 new comments -
Crash when creating VoxelGI data as a non-external subresource since version 4.5-beta1.
#108390 commented on
Jul 8, 2025 • 0 new comments -
Godot 3d editor appears to missing some how missing background and appears in pure pitch black
#82427 commented on
Jul 8, 2025 • 0 new comments -
Godot build with summator shared library failed.
#56887 commented on
Jul 8, 2025 • 0 new comments -
Emoji's don't seem to render on android 15
#103363 commented on
Jul 8, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 8, 2025 • 0 new comments -
Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
#95401 commented on
Jul 8, 2025 • 0 new comments -
Support for Android SDK 35 for Godot 3.X
#108161 commented on
Jul 8, 2025 • 0 new comments -
Can't inherit abstract class using inheritance tree selector when creating new script
#108242 commented on
Jul 8, 2025 • 0 new comments -
Creating signals generates no code in external editor
#41283 commented on
Jul 8, 2025 • 0 new comments -
Exported PackedScene references become null after scene instancing
#104769 commented on
Jul 8, 2025 • 0 new comments -
Create a Plugin dialog can get lost behind its parent
#99588 commented on
Jul 8, 2025 • 0 new comments -
The Copy button in documentation code blocks has a broken hitbox
#99583 commented on
Jul 8, 2025 • 0 new comments -
KTX texture is imported darker as it is - sRGB to linear
#99589 commented on
Jul 8, 2025 • 0 new comments -
[3.x] HTML5: Deleted files reappear after page refresh
#63995 commented on
Jul 8, 2025 • 0 new comments -
Autocomplete sometimes places undesired quotes
#86488 commented on
Jul 8, 2025 • 0 new comments -
[3.x] [Physics Interpolation] Interpolated triggered from outside physics process when using multi-threaded rendering.
#97175 commented on
Jul 8, 2025 • 0 new comments -
[3.x] Touch input causes FPS drop and stuttering on some iOS devices (Pro Motion?)
#76425 commented on
Jul 8, 2025 • 0 new comments -
[3.x] MeshInstance skeleton_path defaults to parent node, even if not a skeleton
#63210 commented on
Jul 8, 2025 • 0 new comments -
Changing Selected StyleBox BG Color in Tree hides guide line on the first column when Select Mode is Row
#98166 commented on
Jul 8, 2025 • 0 new comments -
LightmapGI: Save directional lightmaps as ldr textures
#100790 commented on
Jul 8, 2025 • 0 new comments -
Add `is_instance()` helper method to Node
#100437 commented on
Jul 8, 2025 • 0 new comments -
Add ability to temporarily add a collision to a mesh behind the cursor to enable snapping/measuring functions
#100415 commented on
Jul 8, 2025 • 0 new comments -
Do not transform Node3D gizmos if the node is not visible in tree
#99874 commented on
Jul 8, 2025 • 0 new comments -
Add c# translation parser support
#99195 commented on
Jul 9, 2025 • 0 new comments -
Do not update editor gizmo transforms if they are hidden and not selectable
#98590 commented on
Jul 8, 2025 • 0 new comments -
Fix for relative debug log paths
#95635 commented on
Jul 8, 2025 • 0 new comments -
GDScript: Fix autocompletion issues with nested types
#94996 commented on
Jul 8, 2025 • 0 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Jul 8, 2025 • 0 new comments -
Add remove root node method to EditorScript
#93726 commented on
Jul 8, 2025 • 0 new comments -
Use multiple children in dock SplitContainers to make resizing consistent
#90439 commented on
Jul 8, 2025 • 0 new comments -
Allow SplitContainer to have more than two children
#90411 commented on
Jul 8, 2025 • 0 new comments -
Commit transforms done with editor gizmo on tool mode switch.
#86930 commented on
Jul 8, 2025 • 0 new comments -
Improve AudioStream looping
#86517 commented on
Jul 8, 2025 • 0 new comments -
Added initial dev container
#83791 commented on
Jul 8, 2025 • 0 new comments -
Add a project setting to enable render time measurements on root Viewport
#75394 commented on
Jul 8, 2025 • 0 new comments -
`Skeleton3D` Animation performance is terrible on OpenGL
#88954 commented on
Jul 9, 2025 • 0 new comments -
ColorPicker puts values into wrong places in code
#108331 commented on
Jul 9, 2025 • 0 new comments -
Android build of C# project doesn’t include native libraries from NuGet packages (probably iOS also?)
#97859 commented on
Jul 9, 2025 • 0 new comments -
unexpected behaviour when using tile_map.set_cells_terrain_connect
#88142 commented on
Jul 9, 2025 • 0 new comments -
Intermittent editor freezes after upgrading to 4.4
#103780 commented on
Jul 9, 2025 • 0 new comments -
Godot 4.4 slow when running game in debug mode (Wayland)
#105688 commented on
Jul 9, 2025 • 0 new comments -
Horizontal positioning of control nodes work in reverse when a RTL language is chosen
#105823 commented on
Jul 9, 2025 • 0 new comments -
Exclusive fullscreen causes massive cpu slowdowns in Compatibility Mode 2D
#106412 commented on
Jul 9, 2025 • 0 new comments -
Cannot create TEXTURE_USAGE_CPU_READ_BIT texture on Metal renderer
#108115 commented on
Jul 8, 2025 • 0 new comments -
Error "get_cached_object: Failed to get cached node from peer 1686838219 with cache ID 1." when removing node in MultiplayerSpawner's auto spawn list with client as authority
#101847 commented on
Jul 8, 2025 • 0 new comments -
TileMapLayer does not emit changed signal when cells are changed
#107342 commented on
Jul 8, 2025 • 0 new comments -
GDScript completion eats the word the caret is on
#101306 commented on
Jul 8, 2025 • 0 new comments