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1 Release published by 1 person
-
3.6.1-stable
published
Jun 25, 2025
415 Pull requests merged by 122 people
-
Fix image download example code
#108230 merged
Jul 7, 2025 -
Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
#108249 merged
Jul 7, 2025 -
Fix: TabBar/TabContainer can't start with all tabs deselected
#108255 merged
Jul 7, 2025 -
Fix crash in C# bindings generator with bad enum documentation XML
#108262 merged
Jul 7, 2025 -
Fix
PROPERTY_HINT_GROUP_ENABLE
display on hover#108264 merged
Jul 7, 2025 -
Android: Fix the build logic to generate the native debug symbols
#107998 merged
Jul 7, 2025 -
Metal: Use image atomic operations on supported Apple hardware
#108028 merged
Jul 7, 2025 -
NavMap3D: check if obstacles have avoidance enabled
#108281 merged
Jul 7, 2025 -
Fix can't remove inspector plugins after reaching max count
#108377 merged
Jul 7, 2025 -
NavMap2D: check if obstacles have avoidance enabled
#108284 merged
Jul 7, 2025 -
Revert "Create more optimized CSGShape3D baked static mesh"
#108290 merged
Jul 7, 2025 -
Fix
surface_get_arrays
returns wrong index array when using empty vertex array#108308 merged
Jul 7, 2025 -
Thirdparty: Fix SDL arm64 compilation on Windows
#108354 merged
Jul 7, 2025 -
mbedTLS: Update to version 3.6.4, fixes GCC 15 compatibility
#108371 merged
Jul 7, 2025 -
Fix typo in
TextParagraph.direction
hint string#108367 merged
Jul 7, 2025 -
Editor: Restructure editor code
#104696 merged
Jul 4, 2025 -
Add .zed/ to .gitignore
#108247 merged
Jul 4, 2025 -
[Web] Restrict rendering method selection
#108276 merged
Jul 4, 2025 -
Android: Fix Android plugins regression
#108243 merged
Jul 4, 2025 -
Fix crash in Jolt Physics when switching scenes in editor
#108239 merged
Jul 4, 2025 -
Fix subinspector for parameter preview in visual shader editor
#108119 merged
Jul 4, 2025 -
Fix particles resetting properties when emitting is toggled
#107915 merged
Jul 4, 2025 -
Fix error spam caused by
internal_vertex_count
property#108207 merged
Jul 4, 2025 -
LSP: Extract annotations from
EditorHelp
#105087 merged
Jul 3, 2025 -
Jolt physics: wake up a soft body when its transform changes
#108094 merged
Jul 3, 2025 -
Fix
Mesh.generate_triangle_mesh
when usingPRIMITIVE_TRIANGLE_STRIP
#108038 merged
Jul 3, 2025 -
Fix signature in docs of
EditorImportPlugin.GetOptionVisibility
#108113 merged
Jul 3, 2025 -
LSP: Don't poll during editor setup
#108140 merged
Jul 3, 2025 -
Fix smoothed camera position with limits
#108200 merged
Jul 3, 2025 -
Improve GDScript editor support for global enums
#102186 merged
Jul 3, 2025 -
Fix animation keying not working with toggleable inspector sections
#107919 merged
Jul 3, 2025 -
Update Dotnet iOS Export Process
#100187 merged
Jul 3, 2025 -
Improve performance for shapeless objects when using Jolt Physics
#108235 merged
Jul 3, 2025 -
Fix typed collections using same reference across scene instances
#108216 merged
Jul 3, 2025 -
Android: Don't exclude display cutout in immersive mode
#108205 merged
Jul 3, 2025 -
Clarify initialization of scene tiles
#108166 merged
Jul 3, 2025 -
Skip killed/invalid subtween
#107690 merged
Jul 3, 2025 -
[SDL] Fix missing header build error on some Linux systems.
#108144 merged
Jul 3, 2025 -
3.x: Use
if constexpr
inObject::derives_from
#108199 merged
Jul 2, 2025 -
[3.x] Fix inability to assign script after clearing
#108171 merged
Jul 2, 2025 -
[3.x]
FTI
- Addmultimesh_instances_reset_physics_interpolation()
#108120 merged
Jul 2, 2025 -
[3.x]
Scons
- add compiler requirements#107851 merged
Jul 2, 2025 -
[3.x] Bump to c++17
#107847 merged
Jul 2, 2025 -
C#: Fix
RefCounted
not disposed correctly in certain case#101006 merged
Jul 1, 2025 -
Fix crash when using a modulo operator between a float and an integer
#101536 merged
Jul 1, 2025 -
GDScript call stack as reverse linked list with fixed coroutines
#106790 merged
Jul 1, 2025 -
Android: Fix
DisplayServer.get_display_safe_area()
issues#108102 merged
Jul 1, 2025 -
Autocompletion: Fix type resolution when assigning variant
#92584 merged
Jul 1, 2025 -
Fix floating point precision errors when setting particle trail length
#107568 merged
Jul 1, 2025 -
FTI
- ClearSceneTreeFTI
completely on enabling / disabling.#108131 merged
Jul 1, 2025 -
Fix audio name doesn't appear in exports of child classes of
AudioStream
#107598 merged
Jul 1, 2025 -
Add example of using
get_connection_list_from_node
#108056 merged
Jul 1, 2025 -
Reword
text_editor/completion/add_type_hints
's description#107601 merged
Jul 1, 2025 -
Fix Resource doesn't update when overwritten in editor
#107850 merged
Jul 1, 2025 -
X11: Fix memory leak when using window embedding
#108082 merged
Jul 1, 2025 -
Fix custom Text Editor theme changes on reload
#107918 merged
Jul 1, 2025 -
FTI
- FixMultiMesh
init and stable behaviour#108109 merged
Jul 1, 2025 -
Fix removing wrong vertices in the Polygon2D editor when points overlap each other
#107932 merged
Jul 1, 2025 -
FTI
- Add reset on settingtop_level
#108112 merged
Jul 1, 2025 -
Autocompletion: Don't use
next
forGET_NODE
inference#107636 merged
Jul 1, 2025 -
Metal: Use correct environment variable to generate labels
#108123 merged
Jul 1, 2025 -
[3.x]
LODManager
- Auto-deactivate when no LODs#108159 merged
Jul 1, 2025 -
[3.x]
FTI
- FixMultiMesh
stable behaviour#108116 merged
Jul 1, 2025 -
[3.x]
FTI
- Add reset on settingtoplevel
#108117 merged
Jul 1, 2025 -
[3.x]
FTI
- Clear all when enabling / disablingSceneTreeFTI
#108132 merged
Jul 1, 2025 -
[3.x] Add
EditorSettings
EDITOR_GET_CACHED
#108169 merged
Jul 1, 2025 -
Improve documentation of some
Resource
methods#102499 merged
Jun 28, 2025 -
Block Tween
custom_step()
during step#108004 merged
Jun 28, 2025 -
meshoptimizer: Update to 0.24
#108027 merged
Jun 28, 2025 -
Fix points jumping when dragging starts in the Polygon2D editor
#107933 merged
Jun 28, 2025 -
Fix Jolt Physics soft body vertex normal calculation
#107832 merged
Jun 28, 2025 -
Specifiy return value in several store methods in
FileAccess
#107938 merged
Jun 28, 2025 -
Add Japanese translation for Linux .desktop file
#107964 merged
Jun 28, 2025 -
Add a note about navigation mesh baking issues when using
0
for theagent_radius
#107532 merged
Jun 28, 2025 -
C#: Fix return value of
StringExtensions.GetExtension()
#108041 merged
Jun 28, 2025 -
[.NET] Mention MSBuild panel when building fails
#108053 merged
Jun 28, 2025 -
GDScript: Fix
GDScriptLanguage::make_function()
#108072 merged
Jun 28, 2025 -
Fix EditorSettings usage in TLSContext
#108060 merged
Jun 28, 2025 -
GDScript: Replace
abstract
keyword with@abstract
annotation#107717 merged
Jun 27, 2025 -
Fix
Quaternion(arc_from: Vector3, arc_to: Vector3)
behaves differently in gdscript and c##107618 merged
Jun 27, 2025 -
Prevent ternary expression with a sampler types in shaders
#107724 merged
Jun 27, 2025 -
Autocompletion: Don't filter overrides when the existing function is the current one
#107852 merged
Jun 27, 2025 -
Add Polish translation for Linux .desktop file
#107991 merged
Jun 27, 2025 -
Add missing input transform to visual shader preview
#107729 merged
Jun 27, 2025 -
Fix
screen_accum
not being reset when it should be inInput::VelocityTrack
#108005 merged
Jun 27, 2025 -
Fix crash when disabling
SoftBody3D
while using Jolt Physics#108042 merged
Jun 27, 2025 -
Document that
native file dialog
is only available on Android 10+ devices.#108043 merged
Jun 27, 2025 -
Add missing JNI variant conversion for generic Array
#108019 merged
Jun 27, 2025 -
Don't rename nodes when tree is invisible
#108017 merged
Jun 27, 2025 -
[Web] Fix
LineEdit
select_all_on_focus
behavior when using a virtual keyboard#106526 merged
Jun 27, 2025 -
Fix VVL errors by changing
frag_color
to FP32 and dFdx/y.#108015 merged
Jun 27, 2025 -
[Web] Poll controllers only if at least one is detected
#108007 merged
Jun 27, 2025 -
Android: Implement sparse bundle PCK support.
#105984 merged
Jun 25, 2025 -
[.NET] Avoid exporting to duplicate architectures
#107987 merged
Jun 25, 2025 -
Clarify
_set
/_get
description#107823 merged
Jun 25, 2025 -
Image: Fix
is_invisible
detection for RGBAH and RGBAF#107898 merged
Jun 25, 2025 -
Sync controller mappings DB with SDL community repo
#107962 merged
Jun 25, 2025 -
Fix
RenderingServer::mesh_surface_get_lods()
#107985 merged
Jun 25, 2025 -
Restore
graph_offset
property#107965 merged
Jun 25, 2025 -
DDS: Fix loading cubemaps
#107971 merged
Jun 25, 2025 -
Add permission request for Apple embedded platforms, fix microphone input
#107973 merged
Jun 25, 2025 -
Document
Gradient.sample()
clamping behavior#107976 merged
Jun 25, 2025 -
Always decode
--scene
argument UID path.#107848 merged
Jun 25, 2025 -
Fix SDL threading on macOS/Linux.
#107963 merged
Jun 25, 2025 -
Add "See Migration Guide" button to the Project Manager
#107623 merged
Jun 25, 2025 -
[Web] Fix Webkit leak caused by the position reporting audio worklets
#107948 merged
Jun 25, 2025 -
Fix freelook in 3D when multiple viewports are open
#107530 merged
Jun 25, 2025 -
Fix OptionButton ID value range documentation
#107940 merged
Jun 25, 2025 -
Fix baked VoxelGI using the wrong color space
#107776 merged
Jun 24, 2025 -
Fix a few improper memory accesses in the clustered forward vertex shader
#107876 merged
Jun 24, 2025 -
Add warning about infinite recursion to NavigationAgent docs
#107509 merged
Jun 24, 2025 -
Always send lights to sky shader if using sun scatter
#107928 merged
Jun 24, 2025 -
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default#107591 merged
Jun 24, 2025 -
ufbx: Update to 0.20.0
#107956 merged
Jun 24, 2025 -
Add support for SDL3 joystick input driver for Windows, Linux and macOS
#106218 merged
Jun 24, 2025 -
Mark GDScript and shader warnings for translation
#107944 merged
Jun 24, 2025 -
Generate scene ID for created built-in Resources
#107943 merged
Jun 24, 2025 -
Fix compiler error: pass
-mpopcnt
when using clang / llvm and targeting x86_64#107939 merged
Jun 24, 2025 -
[3.x] Revert "FTI - Reduce
VisualInstance
xform notifications"#107949 merged
Jun 24, 2025 -
GDScript: Fix call hint appearance for complex callees
#93429 merged
Jun 24, 2025 -
GDScript: Update
get_stack()
,print_stack()
, andprint_debug()
#105801 merged
Jun 24, 2025 -
Use TightLocalVector for AudioStreamWAV/MP3
#107790 merged
Jun 24, 2025 -
Fix file handle leak in ZipArchive and FileAccessZip
#103219 merged
Jun 24, 2025 -
Use one-based line numbers for external text editors
#107816 merged
Jun 24, 2025 -
Expose
ScriptEditor.clear_docs_from_script
#107862 merged
Jun 24, 2025 -
Cleanup accessibility names.
#107656 merged
Jun 24, 2025 -
Fix errors not being emitted when debugger breaks on script errors
#107663 merged
Jun 24, 2025 -
FTI
- ChangeSceneTree
global setting to static#107886 merged
Jun 24, 2025 -
Clear current path when deselecting files
#107683 merged
Jun 24, 2025 -
Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
#106243 merged
Jun 24, 2025 -
Fix
MeshInstance3D::get_active_material()
error on empty mesh or empty surfaces#107691 merged
Jun 24, 2025 -
[Docs] Various grammar and spelling fixes
#107895 merged
Jun 24, 2025 -
ItemList: Fix text drawing not taking
h_separation
into account in top mode.#107333 merged
Jun 24, 2025 -
GDScript: Fix double spaces for type hints when connecting signal
#107909 merged
Jun 24, 2025 -
Allow double precision modelview
#106951 merged
Jun 24, 2025 -
Cleanup closed embedded processes on macOS
#107917 merged
Jun 24, 2025 -
[Web] Disregard touch events in pointer callbacks
#107837 merged
Jun 24, 2025 -
[macOS] Move keyboard layout related code to base display server.
#107926 merged
Jun 24, 2025 -
Fix updating project settings after move
#107929 merged
Jun 24, 2025 -
Fix resizing error when generating thumbnails
#107934 merged
Jun 24, 2025 -
[3.x]
FTI
- ChangeSceneTree
global setting to static#107889 merged
Jun 24, 2025 -
[3.6] Update changelog for 3.6.1
#107539 merged
Jun 23, 2025 -
[3.6] Cherry-picks for the 3.6 branch (future 3.6.1) - 3rd batch
#107901 merged
Jun 23, 2025 -
[3.x] Revert "Fix Button not listing
hover_pressed
stylebox"#107696 merged
Jun 23, 2025 -
Fix minor inconsistencies and errors in
gdextension_interface.h
#107788 merged
Jun 23, 2025 -
Fix can't convert to ShaderMaterial in FileSystemDock
#107842 merged
Jun 23, 2025 -
Vulkan Mobile: Fix writing vertex color in spatial shader
#107893 merged
Jun 23, 2025 -
[3.x] Optimize hotspots with
Object::is_reference()
#107877 merged
Jun 23, 2025 -
[3.x] Optimize hotspots with
Object::derives_from
#107881 merged
Jun 23, 2025 -
Ensure sky orientation is set when reflection uses sky
#107858 merged
Jun 22, 2025 -
Update capsule documentations for size constraint clarifications
#101732 merged
Jun 22, 2025 -
Revert "FTI - Reduce
VisualInstance3D
xform notifications"#107854 merged
Jun 22, 2025 -
[GraphNode] Fix slot focus rect draw, make slot focus mode configurable.
#107825 merged
Jun 22, 2025 -
Fix wrong context menu argument from FileSystem's item list
#106040 merged
Jun 22, 2025 -
[3.x] Optimize
Object::cast_to
with ancestral classes when possible#107844 merged
Jun 22, 2025 -
[3.x] Remove
vi_visible
flag fromSpatial
.#107493 merged
Jun 22, 2025 -
[3.x] Provide quick access to
Object
ancestry#107462 merged
Jun 22, 2025 -
[3.x] libwebm: Fix double free in mkvparser ContentEncoding
#107781 merged
Jun 22, 2025 -
[3.x] ResourceImporterWAV: Detect if data chunk size is larger than the actual size
#107694 merged
Jun 22, 2025 -
Add a proper error message when trying to add node to a group with an empty name
#107375 merged
Jun 22, 2025 -
Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes
#107820 merged
Jun 22, 2025 -
Fix fade out duration to extend a bit take into account current delta in NodeOneShot
#106567 merged
Jun 22, 2025 -
Use
reserve
inLocalVector::resize
, to restore expected growth behavior#107796 merged
Jun 22, 2025 -
Fix stencil preset priorities
#107807 merged
Jun 22, 2025 -
Android: Address API 35 UI behavior changes
#107742 merged
Jun 22, 2025 -
Fix aspect ratio of small thumbnails
#107818 merged
Jun 22, 2025 -
NavigationServer2D: Bind missing
merge_rasterizer_cell_scale
setting and functions#107802 merged
Jun 22, 2025 -
Fix stencil preset
next_pass
stencil flags#107808 merged
Jun 22, 2025 -
Tree: Fix handling of
__focus_rect
with various Select Modes#107834 merged
Jun 22, 2025 -
Fix GLES3 stereo output (sRGB + lens distortion)
#107698 merged
Jun 21, 2025 -
Check UID to disable "Set as Main Scene" in FileSystemDock
#107686 merged
Jun 21, 2025 -
Add a note about
Object._init
and required parameters in relation to@rpc
#102123 merged
Jun 21, 2025 -
Fix differences between RayCast2D and RayCast3D documentation
#105048 merged
Jun 21, 2025 -
Swap UID and path buttons
#107766 merged
Jun 21, 2025 -
Enhance bindings of deep resource duplication
#107770 merged
Jun 21, 2025 -
Revert "Rework scene preview thumbnails"
#107786 merged
Jun 21, 2025 -
Wayland: Fix division by zero when scale is less than 1
#107787 merged
Jun 21, 2025 -
Add support for running hybrid apps from the XR editor
#103972 merged
Jun 20, 2025 -
Restore per font oversampling override.
#107708 merged
Jun 20, 2025 -
Add module defines to the per-platform generated props file so VS knows which ones are enabled.
#107709 merged
Jun 20, 2025 -
Rename
OpenXRInterface.OpenXrSessionState
toOpenXRInterface.SessionState
#107710 merged
Jun 20, 2025 -
OpenXR: Add support for render models extension
#107388 merged
Jun 20, 2025 -
Reorder properties in NoiseTexture2D/3D
#103631 merged
Jun 19, 2025 -
Fix custom scale sometimes not applied to the project manager window size.
#105438 merged
Jun 19, 2025 -
Fix
doctool
crash and errors on macOS.#107700 merged
Jun 19, 2025 -
Revert "Use lower shadow normal bias for distant directional shadow splits"
#107684 merged
Jun 19, 2025 -
Adjust names of new
XRBodyTracker
joints#107715 merged
Jun 19, 2025 -
[3.x] Allow constructing Quat from two Vector3s
#90464 merged
Jun 19, 2025 -
Clarify that AcceptDialog's
custom_action
is only triggered if action is non-empty#104530 merged
Jun 18, 2025 -
Editor: Fix documentation for built-in scripts
#92280 merged
Jun 18, 2025 -
Fix scene reload causing segfaults when non-existent node is currently selected
#107067 merged
Jun 18, 2025 -
Buildsystem: Convert path separators for Windows
#106216 merged
Jun 18, 2025 -
Use raw buffer pointers in
RenderingDevice
allocation APIs to avoid intermediary arrays#107486 merged
Jun 18, 2025 -
Wayland: Fix stuck pointer buttons on window leave
#106414 merged
Jun 18, 2025 -
Fix and improve editor state persistence for the VisualShader editor
#98566 merged
Jun 18, 2025 -
Allow toggling UID display in path properties
#106716 merged
Jun 18, 2025 -
Fix CodeEdit hover word lookup
#106919 merged
Jun 18, 2025 -
Spinbox: Fix incorrect step and decimal text when using custom arrow step
#107302 merged
Jun 18, 2025 -
[Web] Fix build failure on Windows
#107112 merged
Jun 18, 2025 -
LSP: Fix file URI handling + warn about workspace project mismatch
#104401 merged
Jun 18, 2025 -
ColorChannelSelector
: add tooltip, fixtoggle_button
repositioning and channels autotranslation#104474 merged
Jun 18, 2025 -
Fix CSV translation not updating after reimport
#107410 merged
Jun 18, 2025 -
Fix editing
ShaderInclude
causes aShader
to be edited#107534 merged
Jun 18, 2025 -
Apple: Improve Apple embedded export and debugging
#107574 merged
Jun 18, 2025 -
Docs: Fix typo and spacing in vector coordinates
#107576 merged
Jun 18, 2025 -
Fix some menu bar items unresponsive after language change
#107578 merged
Jun 18, 2025 -
Fix game view window not updating title when translation changes
#107581 merged
Jun 18, 2025 -
Fix root node auto translation settings affecting editor root
#107584 merged
Jun 18, 2025 -
Remove angle constraint mention from SkeletonModification2DFABRIK class docs
#107567 merged
Jun 18, 2025 -
Clear cache when setting Mesh's surfaces
#107585 merged
Jun 18, 2025 -
Improve
ResourceLoader.get_dependencies()
's description#107554 merged
Jun 18, 2025 -
Fix scale and position of popups with
force_native
.#107560 merged
Jun 18, 2025 -
GDExtension: Always run shutdown callback before deinitializing any levels
#107594 merged
Jun 18, 2025 -
Add a note about
_notification()
being multilevel#107564 merged
Jun 18, 2025 -
Do not remove
SubViewport
nodes in thumbnail preview scene#107676 merged
Jun 18, 2025 -
[Editor] Fix crash in
ConnectionsDialog
#107668 merged
Jun 18, 2025 -
Update CI
ruff
pre-commit hooks#107665 merged
Jun 18, 2025 -
Core: Fix invalid resize after appending
#107646 merged
Jun 18, 2025 -
Core: Fix data race in remote debugger; handle errors
#107643 merged
Jun 18, 2025 -
SCons: Enable
lightmapper
andxatlas_unwrap
modules on Android and iOS editors#107635 merged
Jun 18, 2025 -
Free nodes from instantiating if it is not a
Control
in the theme editor#107632 merged
Jun 18, 2025 -
Add null check on generating thumbnails for PackedScene
#107630 merged
Jun 18, 2025 -
Forward+: Fix builtins in light shader
#107625 merged
Jun 18, 2025 -
Improve auto-translation of editor's top & bottom bars
#107624 merged
Jun 18, 2025 -
Improve Camera2D limit editing
#107622 merged
Jun 18, 2025 -
Fix deadlock in
EditorFileSystem::reimport_files
.#107620 merged
Jun 18, 2025 -
OpenXR: Only run xrSyncActions when application has focus
#107619 merged
Jun 18, 2025 -
C#: Fix Shortcut example
#107609 merged
Jun 18, 2025 -
Misc: Fix typo in cmd arg description
#107607 merged
Jun 18, 2025 -
Fix broken WAV info list tag parsing
#107605 merged
Jun 18, 2025 -
Fix export fail on Android if
shader_baker
is enabled.#107600 merged
Jun 18, 2025 -
[3.x] Change
Node
children to useLocalVector
#107544 merged
Jun 18, 2025 -
[3.x]
Spatial
andCanvasItem
children change toLocalVector
#107480 merged
Jun 18, 2025 -
[3.x] Remove implicit conversion from
LocalVector
toPoolVector
#107545 merged
Jun 16, 2025 -
[3.x] Remove implicit conversion from
LocalVector
toVector
#107543 merged
Jun 16, 2025 -
Clarify note in documentation about childing rigid bodies
#107565 merged
Jun 15, 2025 -
Remove
get_used_cells
to avoid unecessary allocations in navigation baking#107559 merged
Jun 15, 2025 -
Fix spelling in comments
#107550 merged
Jun 15, 2025 -
Make
get_id_path
return empty when first point is disabled#86983 merged
Jun 15, 2025 -
Duplicate Folder: Fix to remap references between duplicated files.
#106763 merged
Jun 15, 2025 -
Don't put main properties of
AnimatedSprite2D
inside a group#107528 merged
Jun 15, 2025 -
Revert "Add support for exporting to Google Play Instant"
#107525 merged
Jun 15, 2025 -
Fix tests warning line break strictness project setting
#107517 merged
Jun 15, 2025 -
Fix Resource Duplication test errors
#107516 merged
Jun 15, 2025 -
[Docs] Add few notes about screen capture.
#107474 merged
Jun 15, 2025 -
Fix problems with scripts and metadata in remote objects
#107490 merged
Jun 15, 2025 -
Create more optimized CSGShape3D baked static mesh
#107507 merged
Jun 15, 2025 -
Batch the adding of Jolt Physics bodies
#107454 merged
Jun 14, 2025 -
Only repath a NavigationAgent with a target position
#107513 merged
Jun 14, 2025 -
Rename TreeItem's
alt_text
todescription
for consistency with Accessibility API#107540 merged
Jun 14, 2025 -
Fix editing/removal of bone meta
#107546 merged
Jun 14, 2025 -
Avoid manipulating
PackedScene
cache when generating scene preview thumbnails#107514 merged
Jun 14, 2025 -
Check render target validity before getting motion vector texture in mobile renderer
#107515 merged
Jun 14, 2025 -
[3.6] Cherry-picks for the 3.6 branch (future 3.6.1) - 2nd batch
#107501 merged
Jun 14, 2025 -
[3.7] Cherry-picks for the 3.7 branch (future 3.7 dev 1) - 1st batch
#107502 merged
Jun 14, 2025 -
miniupnpc: Update to 2.3.3
#107161 merged
Jun 13, 2025 -
Add support for using an Android Service to host the Godot engine
#102866 merged
Jun 13, 2025 -
Fix LightmapGI shadow leaks
#107254 merged
Jun 13, 2025 -
Fix
set_force_native
when window is not in tree.#107498 merged
Jun 13, 2025 -
Fix Mono build on Windows after
String::resize
rename#107496 merged
Jun 13, 2025 -
Improve description of fuzzy matching in editor settings documentation
#107368 merged
Jun 13, 2025 -
PCKPacker: Fix first file being written mis-aligned
#107482 merged
Jun 13, 2025 -
[Web] Add Web-build specific stdout header
#107415 merged
Jun 13, 2025 -
Fix action name for
ui_colorpicker_delete_preset
in built-in InputMap#107471 merged
Jun 13, 2025 -
[.NET] Skip serializing delegates with a disposed target
#102837 merged
Jun 13, 2025 -
Add navigation path query parameter limits
#102767 merged
Jun 13, 2025 -
ProjectSettings: Fix missing property hint of setting overrides
#107349 merged
Jun 13, 2025 -
Update HarfBuzz to 11.2.1
#105480 merged
Jun 13, 2025 -
Core: Remove unused
StringName::search
.#107380 merged
Jun 13, 2025 -
Fix miscellaneous oddities around the class reference (part 5)
#107143 merged
Jun 13, 2025 -
Multiply contents minimum size by scale factor
#107488 merged
Jun 13, 2025 -
SceneTreeFTI
- miscellaneous speedups#107485 merged
Jun 13, 2025 -
[macOS] Add
--path
argument when instance is created by project started from editor.#107479 merged
Jun 13, 2025 -
Fix global shader texture uniform
#107475 merged
Jun 13, 2025 -
Fix various errors in the class reference
#107472 merged
Jun 13, 2025 -
Improve error messages in ResourceLoader
#106720 merged
Jun 13, 2025 -
Allow numpad comma
,
to be used for 3D Blender-Style Transforms#107441 merged
Jun 13, 2025 -
[3.x] FTI - Reduce
VisualInstance
xform notifications (reverted)#105681 merged
Jun 13, 2025 -
Add
@export_file_path
to export raw paths (no UID)#105414 merged
Jun 12, 2025 -
Add separate editor accessibility mode setting.
#105314 merged
Jun 12, 2025 -
Add a dedicated editor for Camera2D limits
#104190 merged
Jun 12, 2025 -
Assign base path when creating Resource
#106750 merged
Jun 12, 2025 -
Fix debugger inspector minimum size
#107467 merged
Jun 12, 2025 -
Check script sample characters to filter out incorrect script support information.
#107030 merged
Jun 12, 2025 -
[RTL] Decouple image width/height "in percent" properties. Add [hr] tag support.
#107347 merged
Jun 12, 2025 -
Always use base directory in
CONTEXT_SLOT_FILESYSTEM_CREATE
#107085 merged
Jun 12, 2025 -
Fix Sprite2D error spam in exported project
#107360 merged
Jun 12, 2025 -
FTI - Reduce
VisualInstance3D
xform notifications (reverted)#105901 merged
Jun 12, 2025 -
Add a LightmapProbe gizmo size editor setting
#107382 merged
Jun 12, 2025 -
Add support for exporting to Google Play Instant via Google Play Instant Export Option (reverted)
#106447 merged
Jun 12, 2025 -
Fix EditorObjectSelector popup size
#103125 merged
Jun 12, 2025 -
Fix transparency background issue on Android
#106709 merged
Jun 12, 2025 -
Change 2D navigation region and link updates to an async process
#107381 merged
Jun 12, 2025 -
Stop
FileAccess::fix_path
from emitting errors for invalid UIDs#107402 merged
Jun 12, 2025 -
Documentation: Add clarification to
AudioStream.get_length
#107420 merged
Jun 12, 2025 -
Add movement threshold before activating viewport rotation gizmo dragging
#101376 merged
Jun 12, 2025 -
CodeEditor: Make possible to select and copy error text
#77776 merged
Jun 12, 2025 -
Better explain texture repeat
#103012 merged
Jun 12, 2025 -
Fix 3D Ruler stuck in viewport if tool mode is switched during measurement
#100420 merged
Jun 12, 2025 -
FTI -
global_transform_interpolated()
on demand for invisible nodes#107308 merged
Jun 12, 2025 -
Vulkan Mobile: Fix reading builtins in
light()
of spatial shader#107404 merged
Jun 12, 2025 -
Make conversions from
NodePath
toString
explicit.#107408 merged
Jun 12, 2025 -
GDScript: Add missing type conversions in
for range
#107416 merged
Jun 12, 2025 -
Fix scaling from cursor in AnimationPlayer
#105715 merged
Jun 12, 2025 -
[Web] Include emscripten headers by default
#105800 merged
Jun 12, 2025 -
Add a smoke test for non-empty
nullptr
Span
#107444 merged
Jun 12, 2025 -
Fix outdated
MODE_FULLSCREEN
description#107445 merged
Jun 12, 2025 -
Rename
String::resize
toresize_uninitialized
#106913 merged
Jun 12, 2025 -
Move font related project settings definitions to
TextServer
.#107450 merged
Jun 12, 2025 -
Fix the VRS attachment being incorrectly added to
color_attachments
#107451 merged
Jun 12, 2025 -
Fix bent normal maps not working with triplanar UVs
#107453 merged
Jun 12, 2025 -
Fix favorite folder colors
#107455 merged
Jun 12, 2025 -
Improve error messages for method calls expecting only 1 argument
#107457 merged
Jun 12, 2025 -
Fix
Input.vibrate_handheld
on Android.#107385 merged
Jun 12, 2025 -
[3.x] Pre-calculate
is_visible_in_tree()
#107324 merged
Jun 12, 2025 -
[3.x] FTI -
global_transform_interpolated()
on demand for invisible nodes#107307 merged
Jun 12, 2025 -
LSP: Fix class documentation to include brief
#107315 merged
Jun 12, 2025 -
Vulkan Mobile: Fix lightmap instances count
#106907 merged
Jun 12, 2025 -
Compile out editor-only logic within
_validate_property
in export template#105907 merged
Jun 12, 2025 -
Add
line_breaking_strictness
project setting.#107439 merged
Jun 12, 2025 -
macOS: Initialize
CVDisplayLinkRef
member field#107437 merged
Jun 12, 2025 -
Fix FileSystemDock signal connection for path navigation text box
#107434 merged
Jun 12, 2025 -
SceneTreeFTI
- Fixforce_update
flag getting out of sync with invisible nodes#107175 merged
Jun 12, 2025 -
Fix
script
property of custom resources inherited from scripts are not saved#107355 merged
Jun 12, 2025 -
Fix IME window position not taking into account window transform
#107413 merged
Jun 12, 2025 -
[3.x]
SceneTreeFTI
- Fixforce_update
flag for invisible nodes#107178 merged
Jun 12, 2025 -
GDScript: Re-add
ord()
function#77164 merged
Jun 11, 2025 -
GDScript: Highlight script members like native ones
#74393 merged
Jun 11, 2025 -
Add stencil support to spatial materials
#80710 merged
Jun 11, 2025 -
Filesystem dock: Fix thumbnail size not updating instantly after changing editor setting
#107323 merged
Jun 11, 2025 -
Change all interpolators to FP32 in mobile renderer.
#107419 merged
Jun 11, 2025 -
Allow customizing FileDialog's features
#106679 merged
Jun 11, 2025 -
Fix a crash when the first line of GDScript code is indented.
#107424 merged
Jun 11, 2025 -
Fix ScriptEditor error line out of bounds
#107426 merged
Jun 11, 2025 -
Slider: Add bottom and top ticks and tick offset
#103907 merged
Jun 11, 2025 -
Improve performance of
visible_characters
updates inVC_CHARS_BEFORE_SHAPING
mode.#107394 merged
Jun 11, 2025 -
Core: Remove implicit conversions from
IPAddress
toString
, to avoid accidental conversions#107406 merged
Jun 11, 2025 -
Call
PopupMenu
min. size calculations afterabout_to_popup
signal processing.#106742 merged
Jun 11, 2025 -
Fix crash when
save_on_focus_loss
is enabled#107397 merged
Jun 11, 2025 -
Add support for taking embedded window screenshots.
#107038 merged
Jun 11, 2025 -
Add named placeholder to blender import options
#104025 merged
Jun 11, 2025 -
Expose
Node.can_auto_translate()
#107344 merged
Jun 11, 2025 -
OpenXR: Update to 1.1.49
#107386 merged
Jun 11, 2025 -
Return the length of the playing stream for AudioStreamRandomizer
#105952 merged
Jun 11, 2025 -
Allow attaching scripts to nodes in the Advanced Import Settings dialog
#103418 merged
Jun 11, 2025 -
Implement naming version system for FBX and Blend importers like glTF
#107352 merged
Jun 11, 2025 -
Fix the editor shortcuts for the game menu on Android
#107389 merged
Jun 11, 2025 -
Enforce GDScript and C# dictionary spacing style guidelines in code samples
#107357 merged
Jun 11, 2025 -
Wayland: Simplify including protocols
#107356 merged
Jun 11, 2025 -
Partially revert 107110, process all lines in
VC_CHARS_BEFORE_SHAPING
mode to return correct line count.#107373 merged
Jun 11, 2025 -
Unhide
one-click deploy
button on Android and XR editor.#107378 merged
Jun 11, 2025 -
Core: Remove implicit conversions from
Callable
andSignal
toString
, to avoid accidental conversions#107379 merged
Jun 11, 2025 -
[3.x] Add ability to mute AudioServer.
#63458 merged
Jun 10, 2025 -
Add bake state info and MultiNodeEdit support for NavigationRegion3D
#104210 merged
Jun 10, 2025 -
Remove TTS debug print.
#107365 merged
Jun 10, 2025 -
Upgrade normal interpolators to FP32 to fix Adreno.
#107364 merged
Jun 10, 2025 -
Vulkan Mobile: Fix crash from shader compilation with
USE_RADIANCE_CUBEMAP_ARRAY
#107359 merged
Jun 10, 2025 -
Fix not being able to open directory in certain terminals
#107310 merged
Jun 10, 2025 -
Bump script bytecode version after token enum change
#106552 merged
Jun 10, 2025 -
Expose the
EditorScriptHighlighter::_create()
method to GDExtension#98929 merged
Jun 10, 2025 -
[Polygon2DEditor] Add tool to automatically move center of gravity to origin.
#104015 merged
Jun 10, 2025 -
Apply gizmo scale to EditorControlAnchor
#104073 merged
Jun 10, 2025 -
Minor doc update for
low_processor_mode_sleep_usec
editor settings#104391 merged
Jun 10, 2025 -
Add Ogg Theora support to MovieWriter
#107188 merged
Jun 10, 2025 -
Change 3D navigation region and link updates to an async process
#106670 merged
Jun 10, 2025 -
New test for animation blend tree
#106575 merged
Jun 10, 2025 -
Fix resetting imported scene parameters to default.
#98014 merged
Jun 10, 2025 -
Add missing
TRANSLATION_CHANGED
notifications.#106813 merged
Jun 10, 2025 -
Fix final blit in OpenGL when stereo rendering is used
#107345 merged
Jun 10, 2025 -
Fix visible ratio when displaying all characters in Label
#107338 merged
Jun 10, 2025 -
[RTL] Add paragraph separation theme property.
#107331 merged
Jun 10, 2025 -
SCons: Identify build clearly when using AES256 encryption key
#107309 merged
Jun 10, 2025 -
GLTF: Use scene root nodes for root nodes, don't include orphan nodes
#103332 merged
Jun 10, 2025 -
Fix navmesh
border_size
precision warnings#103735 merged
Jun 10, 2025 -
Use idiomatic templating vargs in a few places to reduce code.
#103899 merged
Jun 10, 2025 -
Document the direction that directional and spot lights emit light in
#107279 merged
Jun 10, 2025 -
GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
#106537 merged
Jun 10, 2025 -
Add memory amount to output from the Copy System Info editor action
#107240 merged
Jun 10, 2025 -
Decrease font placeholder opacity in the editor theme
#106850 merged
Jun 10, 2025 -
Fix window embedding for windows with
force_native
enabled.#106952 merged
Jun 10, 2025 -
[macOS] Fix clipboard and TTS not working in embedded game mode.
#107135 merged
Jun 10, 2025 -
[GDExtension] Add function to register main loop callbacks
#106030 merged
Jun 10, 2025 -
Android: Fix save issue when using native file dialog
#107207 merged
Jun 10, 2025 -
Clarify behavior of
Timer.stop()
#107228 merged
Jun 10, 2025 -
Restore 3.x style material auto-extraction import option.
#107211 merged
Jun 10, 2025 -
Fix
is_pixel_opaque
bound checks.#105561 merged
Jun 10, 2025 -
GDScript: Optimize non-constant
for
-range
#71564 merged
Jun 9, 2025 -
Optimize Mobile renderer by using FP16 explicitly.
#107119 merged
Jun 9, 2025 -
GDScript: Add support for variadic functions
#82808 merged
Jun 9, 2025 -
Fix Android build files joining paths without join
#107328 merged
Jun 9, 2025 -
Core: Unify display of error type prefixes
#100899 merged
Jun 9, 2025 -
Improve Path2D debug performance
#105606 merged
Jun 9, 2025 -
Fix wrong default texture for global uniforms of type
sampler2DArray
#101941 merged
Jun 9, 2025 -
OpenGL: Fix shader compilation failure with
shadow_to_opacity
andunshaded
#107238 merged
Jun 9, 2025 -
RendererRD: Fix swizzle on depth formats
#107230 merged
Jun 9, 2025 -
Fix global classes can't be used in the Evaluator
#103979 merged
Jun 9, 2025 -
Increase size of Offset field in audio import dialog
#103029 merged
Jun 9, 2025 -
GLTF: Don't collapse non-joint leaf nodes when importing skeletons
#104184 merged
Jun 9, 2025 -
GDScript: Fix
Callable
call error text#99150 merged
Jun 9, 2025 -
GDScript: Add autocompletion for
@export_tool_button
#105081 merged
Jun 9, 2025 -
C#: Resolve the hostfxr path using dotnet CLI
#96146 merged
Jun 9, 2025 -
Ignore rename shortcut when Remote tab is active
#106688 merged
Jun 9, 2025 -
Correct libjpeg-turbo patches
#106467 merged
Jun 9, 2025 -
GDScript: Add abstract methods
#106409 merged
Jun 9, 2025 -
openxr: Update to 1.1.48
#107159 merged
Jun 9, 2025 -
Convert
PtrToArg
macros to regular C++ structs.#105231 merged
Jun 9, 2025 -
Move some accessibility properties from Node to Control
#106660 merged
Jun 9, 2025 -
clipper2: Update to 1.5.4
#107314 merged
Jun 9, 2025 -
Bitpack node auto translation values.
#107283 merged
Jun 9, 2025 -
Remove implicit conversions from math types to
String
, to avoid accidental conversions#107295 merged
Jun 9, 2025 -
C#: Add
Basis.ScaledLocal
#107300 merged
Jun 9, 2025 -
[macOS] Switch Angle to Metal backend.
#107306 merged
Jun 9, 2025 -
Fix window title drawn outside the title bar
#107305 merged
Jun 9, 2025
330 Pull requests opened by 143 people
-
glad: Update to 2.0.8
#107312 opened
Jun 9, 2025 -
Fix GLES3 new batch condition on adding to batch
#107319 opened
Jun 9, 2025 -
Improve Texture*RD, RenderData and LightmapperRD class documentation
#107326 opened
Jun 9, 2025 -
Pre-calculate `is_visible_in_tree()`
#107330 opened
Jun 9, 2025 -
Fix external Material for invalid Material
#107339 opened
Jun 9, 2025 -
Visual feedback update for viewport rotation gizmo.
#107343 opened
Jun 10, 2025 -
Allow export templates to run standalone scripts.
#107350 opened
Jun 10, 2025 -
Improve 3D Asset Import Dialog material editing
#107351 opened
Jun 10, 2025 -
Document usage limitations in AtlasTexture
#107367 opened
Jun 10, 2025 -
Core: Add `Node::iterate_children` as a fast way to iterate a node's children
#107369 opened
Jun 10, 2025 -
Ensure macOS shortcut overrides are used for web export on macOS
#107372 opened
Jun 10, 2025 -
Add `HashSet.duplicate()`
#107377 opened
Jun 10, 2025 -
Implement DirectionalLight3D cull masks in Compatibility
#107384 opened
Jun 10, 2025 -
OpenXR: Add support for spatial entities extension
#107391 opened
Jun 11, 2025 -
Fix TabContainer Editor theming and remove Debugger style hacks
#107395 opened
Jun 11, 2025 -
Cache lightprobe generation for lightmap baking
#107400 opened
Jun 11, 2025 -
Make 3D scale snap additively
#107401 opened
Jun 11, 2025 -
Move editor naming settings out of project settings
#107405 opened
Jun 11, 2025 -
Add call that allows switch to held clip in InteractivePlayback
#107421 opened
Jun 11, 2025 -
Add `slerp_with_rest()` static func to Animation class
#107423 opened
Jun 11, 2025 -
Move Web export threads options out of variant
#107429 opened
Jun 11, 2025 -
Fix error when updating a global animation library list
#107430 opened
Jun 11, 2025 -
[Editor] Use Icons for FindInFiles Buttons
#107431 opened
Jun 12, 2025 -
[WIP] Wayland: Implement game embedding
#107435 opened
Jun 12, 2025 -
Fix some inspector action buttons not updating icon when theme changes
#107436 opened
Jun 12, 2025 -
Allow `tab_rmb_clicked` to always work
#107440 opened
Jun 12, 2025 -
Move binary math functions to `Math` namespace in `math_funcs_binary.h`
#107452 opened
Jun 12, 2025 -
Support creating new scene autoloads from menu
#107456 opened
Jun 12, 2025 -
Fix missing gizmo update when selection changes outside of 3D view
#107458 opened
Jun 12, 2025 -
Refactor getting the usable parent screen
#107459 opened
Jun 12, 2025 -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 opened
Jun 12, 2025 -
Add extra options for find bar in docs
#107463 opened
Jun 12, 2025 -
[Web & Android] Hide more export options dynamically
#107464 opened
Jun 12, 2025 -
Display AnimationTree editor warnings when the node is disabled
#107468 opened
Jun 12, 2025 -
Remove implicit conversions between `LocalVector` and `Vector`
#107469 opened
Jun 12, 2025 -
Address remaining feedback on Android background transparency
#107473 opened
Jun 13, 2025 -
Expose `exclude_from_capture` for main window.
#107477 opened
Jun 13, 2025 -
Use `LocalVector` for `Node3D` and `CanvasItem` children
#107481 opened
Jun 13, 2025 -
Allow creating directory in Attach Node Script Dialog Prompt
#107484 opened
Jun 13, 2025 -
Add missing built-in action display names in InputMap
#107487 opened
Jun 13, 2025 -
Expose `get_active_node()` in 3D editor
#107489 opened
Jun 13, 2025 -
Move some values from `DisplayServer` to `DSTypes` namespace, to reduce includers
#107492 opened
Jun 13, 2025 -
Simplify `TranslationDomain` Workflow
#107503 opened
Jun 13, 2025 -
Make occlusion bake handle non-index triangle meshes
#107506 opened
Jun 13, 2025 -
Add toggle for inserting keys/markers at current time vs mouse cursor's position
#107511 opened
Jun 13, 2025 -
Create `AudioStreamEffect`
#107523 opened
Jun 14, 2025 -
Restore default empty skeleton path on MeshInstance3D
#107526 opened
Jun 14, 2025 -
Fix `CodeEdit` Array bug in the inspector
#107529 opened
Jun 14, 2025 -
Fix miscellaneous oddities around the class reference (part 6)
#107536 opened
Jun 14, 2025 -
Add the SGSR 1.0 upsampling algorithm
#107537 opened
Jun 14, 2025 -
ShaderCompiler: Optimize compilation error printing
#107547 opened
Jun 14, 2025 -
Add nested container type support for Arrays and Dictionaries
#107556 opened
Jun 15, 2025 -
Add a fade in to stream playback on start
#107557 opened
Jun 15, 2025 -
Add methods to get chunked tile polygons
#107561 opened
Jun 15, 2025 -
Add reversed zoom settings in "editors/3d/navigation/zoom_style" for maya
#107566 opened
Jun 15, 2025 -
Allow non-self-contained `dotnet publish`
#107569 opened
Jun 15, 2025 -
Implement ```use_shared_copy``` for Resource
#107570 opened
Jun 15, 2025 -
Fade TileMap editor overlay when zoomed out
#107573 opened
Jun 15, 2025 -
Allow fixing indirect missing dependencies manually
#107580 opened
Jun 16, 2025 -
[3.x] Backport nonexclusive fullscreen mode.
#107583 opened
Jun 16, 2025 -
[Web] Add notice about issues with setting custom cursor shape every frame
#107586 opened
Jun 16, 2025 -
Add `STATIC_ASSERT_INCOMPLETE_TYPE` to enforce include minimality.
#107587 opened
Jun 16, 2025 -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 opened
Jun 16, 2025 -
Editor: Improve appearance of built-in help
#107597 opened
Jun 16, 2025 -
Fix typo in comments: "bi" → "bit"
#107602 opened
Jun 16, 2025 -
Add qualifier for multilevel methods
#107604 opened
Jun 16, 2025 -
GDScript: Add Global Traits
#107608 opened
Jun 16, 2025 -
[3.x] Fix `EditorNode::push_item` using 32 bit for `ObjectID`
#107613 opened
Jun 17, 2025 -
GPUParticles2D: Fix Collision shape for Animated Particles
#107614 opened
Jun 17, 2025 -
[iOS] Switch window creation to UIScene.
#107615 opened
Jun 17, 2025 -
Add `cell_size` to HeightMapShape3D
#107617 opened
Jun 17, 2025 -
Prevent scene tabs to scroll when a tab is closed
#107628 opened
Jun 17, 2025 -
[3.x] Change `ObjectID` to a `class` instead of `typedef`
#107629 opened
Jun 17, 2025 -
Do not generate integer division warning after casting expression to integer
#107642 opened
Jun 17, 2025 -
Implement `EditorRangeDial` on top of `EditorSpinSlider`
#107645 opened
Jun 17, 2025 -
Show "No Translations Configured" message for empty translation preview menu
#107649 opened
Jun 18, 2025 -
Fix max dimensions in error message when too large of an image is made.
#107650 opened
Jun 18, 2025 -
Add "Set as Main Scene" option to EditorSceneTabs context menu
#107652 opened
Jun 18, 2025 -
LightmapGI: Limit the texture size based on the total pixel count
#107658 opened
Jun 18, 2025 -
[RTL] Add support for inserting glyphs by name and font aliases.
#107660 opened
Jun 18, 2025 -
Add MultiMesh physics interpolation for 2D transforms (MultiMeshInstance2D)
#107666 opened
Jun 18, 2025 -
Allow editor plugins to modify run arguments and re-run from within project
#107671 opened
Jun 18, 2025 -
Add checkbox for blender's "GPU Instances" option for exporting GLTF
#107672 opened
Jun 18, 2025 -
Expose editing `MultiplayerSynchronizer.replication_config` in the editor
#107675 opened
Jun 18, 2025 -
Set audiostreamplayer default area_mask to 0 and exit early to reduce performance overhead.
#107679 opened
Jun 18, 2025 -
Revert the removal of the `gradle_build/compress_native_libraries` export option
#107681 opened
Jun 18, 2025 -
Don't update script documentation when exporting
#107685 opened
Jun 18, 2025 -
Fix setting remote properties that take objects not working
#107687 opened
Jun 18, 2025 -
Show description for editor setting overrides
#107692 opened
Jun 19, 2025 -
wayland-protocols: Update to 1.45
#107693 opened
Jun 19, 2025 -
Wait for docs load/update and block subsequent updates when running command line tool.
#107699 opened
Jun 19, 2025 -
[3.x] Fast child iteration in `Node`, `Spatial`, `CanvasItem`
#107702 opened
Jun 19, 2025 -
Add `callable_sp` macro to remove boilerplate in core
#107703 opened
Jun 19, 2025 -
Remove dependency of `variant.h` in `print_string.h`
#107721 opened
Jun 19, 2025 -
Core: Integrate math constants in structs directly
#107723 opened
Jun 19, 2025 -
Make Hexagonal tiles rotate 180 degrees to fit grid
#107728 opened
Jun 19, 2025 -
Update CI `clang-format` & `clang-tidy` pre-commit hooks
#107735 opened
Jun 19, 2025 -
Apply sun scatter from lights with shadows in compatibility
#107740 opened
Jun 19, 2025 -
Fix `Evaluator`'s format issues caused by special characters in the expression
#107748 opened
Jun 20, 2025 -
[RTL] Restore line breaking behavior in `VC_CHARS_BEFORE_SHAPING` mode.
#107750 opened
Jun 20, 2025 -
Allow per `CanvasItem` oversampling override.
#107751 opened
Jun 20, 2025 -
Improve object handling in UndoRedo
#107756 opened
Jun 20, 2025 -
Add `RETURN_IF_ERR` macro, propagating an error upwards
#107760 opened
Jun 20, 2025 -
Make comments starting with `#mark` and `#region` visible in Script Editor's Minimap
#107762 opened
Jun 20, 2025 -
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
#107763 opened
Jun 20, 2025 -
Improve editor settings override display
#107765 opened
Jun 20, 2025 -
[macOS] Restore `gl_HelperInvocation` workaround for Intel macs.
#107769 opened
Jun 20, 2025 -
Vulkan: Update all components to Vulkan SDK 1.4.313.0
#107773 opened
Jun 20, 2025 -
Tree: Check and clear `popup_pressing_edited_item` when removing TreeItem
#107775 opened
Jun 20, 2025 -
Always perform color correction and debanding on nonlinear sRGB values.
#107782 opened
Jun 20, 2025 -
Improve error message for invalid transform
#107783 opened
Jun 20, 2025 -
Replace iOS/visionOS Xcode templates by new Apple embedded template
#107789 opened
Jun 21, 2025 -
Fix evaluator does not run inside static functions
#107791 opened
Jun 21, 2025 -
[macOS] Selectively bake specific shader variants for MoltenVK.
#107794 opened
Jun 21, 2025 -
Improve auto-translation of the rendering method selector
#107795 opened
Jun 21, 2025 -
Fix "Create Custom Bone2D(s) from Node(s)" to create working bone chains
#107797 opened
Jun 21, 2025 -
[4.4] Implement reading UID resource references in VariantParser
#107798 opened
Jun 21, 2025 -
Add `ReadOnlySpan<Variant>` overload for `Callable.Call`
#107800 opened
Jun 21, 2025 -
Split preview generation into 2 steps
#107803 opened
Jun 21, 2025 -
Allow instantiating scenes without any scripts
#107817 opened
Jun 21, 2025 -
GLTF: Allow parsing glTF files without nodes
#107836 opened
Jun 22, 2025 -
Add a function to merge multiple ArrayMeshes together
#107838 opened
Jun 22, 2025 -
Minor Optimization to Occlusion Culling
#107839 opened
Jun 22, 2025 -
GLTF: Allow importing files as Mesh or MeshLibrary directly
#107840 opened
Jun 22, 2025 -
Fix: Tilemap tools not overriding main editor tools
#107843 opened
Jun 22, 2025 -
GDExtension: Store source of `gdextension_interface.h` in JSON
#107845 opened
Jun 22, 2025 -
Ogg: Use LocalVector and do memory optimizations
#107846 opened
Jun 22, 2025 -
Remove ResourceImporterScene singletons in favor of local usage
#107855 opened
Jun 22, 2025 -
3D scene import: Allow importing files as Mesh or MeshLibrary via ResourceImporterScene
#107856 opened
Jun 22, 2025 -
Add link to the main GitHub repo in README.md
#107860 opened
Jun 22, 2025 -
Add `is_exiting` to the `EditorInterface`
#107861 opened
Jun 22, 2025 -
Fix LSP symbol lookup failing due to skipping a character
#107865 opened
Jun 22, 2025 -
GLTF: MultiMeshInstance3D import
#107866 opened
Jun 22, 2025 -
Fix use of `class_name` in built-in scripts
#107867 opened
Jun 22, 2025 -
Provide quick access to `Object` ancestry
#107868 opened
Jun 22, 2025 -
Provide 'received headers' parameter for websocket server
#107871 opened
Jun 23, 2025 -
[Autocomplete] Avoid prepending literals when the character has already been typed
#107872 opened
Jun 23, 2025 -
[Windows] Add support MinGW/UCRT prefix.
#107879 opened
Jun 23, 2025 -
Always apply SpringArm3D margin
#107882 opened
Jun 23, 2025 -
Don't mark the project unsaved when loading editor plugins in initial session
#107884 opened
Jun 23, 2025 -
[3.x] Don't mark the project unsaved when loading editor plugins in initial session
#107885 opened
Jun 23, 2025 -
Add ability to copy and paste animations in SpriteFrames
#107887 opened
Jun 23, 2025 -
Highlight points on hover in the Polygon2D editor
#107890 opened
Jun 23, 2025 -
Document quirks when using TranslationServer in the Editor
#107892 opened
Jun 23, 2025 -
Rewrite Radiance and Reflection probes to use Octahedral maps.
#107902 opened
Jun 23, 2025 -
Fix ScriptEditor inline colors float handling
#107904 opened
Jun 23, 2025 -
Expose multi_mesh_rid in CPUParticles3D to allow custom rendering via RenderingDevice
#107905 opened
Jun 23, 2025 -
Fix inherited nested scenes not updating
#107913 opened
Jun 23, 2025 -
Implement `set_time_left` in Timer node
#107920 opened
Jun 24, 2025 -
Fix UID support for script extends paths
#107922 opened
Jun 24, 2025 -
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 opened
Jun 24, 2025 -
Automatically enable headless mode when exporting
#107931 opened
Jun 24, 2025 -
Add opt-in GDScript warning for when calling coroutine without `await`
#107936 opened
Jun 24, 2025 -
Simplify Node Filter's placeholder in Scene dock
#107942 opened
Jun 24, 2025 -
Add short-circuiting logic for `Expression` AND/OR operators
#107945 opened
Jun 24, 2025 -
LightmapGI: Limit the number of lights computed per direct pass
#107946 opened
Jun 24, 2025 -
Replace Inspector `pending` stack usage with loop
#107947 opened
Jun 24, 2025 -
Expose a few missing `Mesh` surface methods to gdscript
#107952 opened
Jun 24, 2025 -
Add property hint for displaying raw names
#107953 opened
Jun 24, 2025 -
Add Core UNIX domain socket support
#107954 opened
Jun 24, 2025 -
Fix `mouse_entered` and `mouse_exited` Signals being emitted too early
#107955 opened
Jun 24, 2025 -
Use non-volumetric fog in WorldEnvironment sky reflections
#107958 opened
Jun 25, 2025 -
Add "Go to Next/Previous Keyframe" to Animation Edit menu
#107959 opened
Jun 25, 2025 -
Add 8-bone support for `MeshDataTool`
#107966 opened
Jun 25, 2025 -
Introduce new joypad features provided by SDL3 (WIP)
#107967 opened
Jun 25, 2025 -
Fix CodeEdit setter/getter types
#107968 opened
Jun 25, 2025 -
Reduce TileMapLayerEditor's undo/redo memory usage
#107969 opened
Jun 25, 2025 -
Document list of types supported by Tween and Animation interpolation
#107972 opened
Jun 25, 2025 -
Improve the cubemap preview
#107975 opened
Jun 25, 2025 -
Invalidate selection after undoing cut operation in GridMap editor
#107977 opened
Jun 25, 2025 -
Document disabling custom tooltip when using `set_tooltip_request_func()` in TextEdit
#107980 opened
Jun 25, 2025 -
Documentation: Add missing required qualifier for various classes
#107989 opened
Jun 25, 2025 -
Improve coverage estimation for `SpotLight3D`
#107993 opened
Jun 25, 2025 -
Cleanup editor translation related methods
#107999 opened
Jun 26, 2025 -
Add support for rotating scene tiles in TileMapLayer
#108010 opened
Jun 26, 2025 -
Support multiple intersections for ray casting
#108022 opened
Jun 26, 2025 -
Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
#108026 opened
Jun 26, 2025 -
Clarify `visible_characters`
#108029 opened
Jun 27, 2025 -
Add support for parsing "Command/Ctrl" in `OS::find_keycode_from_string`
#108034 opened
Jun 27, 2025 -
Fix opaque stencil rendering
#108044 opened
Jun 27, 2025 -
OptimizedTranslation: Explain message texts are not stored
#108050 opened
Jun 27, 2025 -
Fix `AudioListener3D` not tracking velocity for doppler
#108051 opened
Jun 27, 2025 -
HeightMapShape3D: Allow data from `L8` image
#108052 opened
Jun 27, 2025 -
Rework Script Editor editing history
#108057 opened
Jun 27, 2025 -
SoftBody3D: process set_mesh() changes directly
#108061 opened
Jun 27, 2025 -
SoftBody3D: document behavior with regards to LODs
#108064 opened
Jun 28, 2025 -
Clean up numeric EditorProperty `setup()` methods
#108065 opened
Jun 28, 2025 -
Fix crash on treeitem free
#108069 opened
Jun 28, 2025 -
Fix `FLAG_CHANGE_PATH`
#108070 opened
Jun 28, 2025 -
Fix decal atlas clipped when using texture resolution < 32
#108073 opened
Jun 28, 2025 -
Improve error message when UID main scene is not found
#108075 opened
Jun 28, 2025 -
Remove unused methods in `ResourceLoader`
#108076 opened
Jun 28, 2025 -
Fix risk of `EditorNode`'s progress dialog being freed inadvertently
#108077 opened
Jun 28, 2025 -
Allow TabBar's navigation buttons to switch tabs instead of scrolling
#108078 opened
Jun 28, 2025 -
Add opened scenes list button
#108079 opened
Jun 28, 2025 -
Clamp number of dashes in draw_dashed_line
#108080 opened
Jun 28, 2025 -
Add support for alpha hash transparency in the Compatibility renderer
#108083 opened
Jun 28, 2025 -
Document Alpha Hash and Alpha Antialiasing not being supported in Compatibility
#108084 opened
Jun 28, 2025 -
Fix shader function overloads with incorrect order
#108085 opened
Jun 28, 2025 -
Fix input Device switching issue in WASAPI Audio
#108087 opened
Jun 28, 2025 -
SoftBody3D: fix transform getting out of sync with the RenderingServer
#108097 opened
Jun 29, 2025 -
`GraphEdit`/`GraphNode` Overhaul
#108099 opened
Jun 29, 2025 -
Update Tree.create_item() documentation
#108100 opened
Jun 29, 2025 -
GDScript: Be lenient with member names shadowing native classes
#108108 opened
Jun 29, 2025 -
Core: Restructure sanitizers
#108111 opened
Jun 29, 2025 -
`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
#108114 opened
Jun 29, 2025 -
Simplify `varray`
#108118 opened
Jun 29, 2025 -
Core: Handle disabled class detection in `ClassDB`
#108121 opened
Jun 29, 2025 -
Properly show detach script button when script is added via inspector
#108122 opened
Jun 29, 2025 -
Replace spaces and use lowercase automatically for project manager tags
#108125 opened
Jun 30, 2025 -
Add spherical harmonics sky
#108127 opened
Jun 30, 2025 -
Carry editor pseudolocalization CLI option across restarts
#108129 opened
Jun 30, 2025 -
Optimize `AHashMap` for scalability
#108130 opened
Jun 30, 2025 -
[3.x] `PoolVector` to `Vector`
#108134 opened
Jun 30, 2025 -
libpng: Update to 1.6.49
#108135 opened
Jun 30, 2025 -
Add `Open In External Editor` to the file system dock menu
#108142 opened
Jun 30, 2025 -
Expose methods to access FileDialog's favorite/recent lists
#108146 opened
Jun 30, 2025 -
Expose FileDialog callbacks for getting custom icons
#108147 opened
Jun 30, 2025 -
Fix multimesh memory leak and edge cases
#108148 opened
Jun 30, 2025 -
Improvements to multiple layer support
#108156 opened
Jul 1, 2025 -
Change preview methods to take Callable
#108162 opened
Jul 1, 2025 -
Add `CameraServer` `feeds_updated` signal, and document async behavior
#108165 opened
Jul 1, 2025 -
GDScript: Don't get invalid dictionary key during completion
#108167 opened
Jul 1, 2025 -
Allow moving nodes when they have different parents in SceneTreeDock
#108168 opened
Jul 1, 2025 -
Use ProjectSettings path functions instead of hard-coded folder names in tests
#108170 opened
Jul 1, 2025 -
Move Web export threads options out of variant mk2
#108172 opened
Jul 1, 2025 -
Add missing layout_mode into the control.xml
#108179 opened
Jul 2, 2025 -
Use create script dialog for script-type resources
#108180 opened
Jul 2, 2025 -
Add `apple_platform` feature to check if running on apple platform
#108181 opened
Jul 2, 2025 -
GDScript: More reliably detect cyclic inheritance in script classes
#108182 opened
Jul 2, 2025 -
Add documentation description about `"visionOS"` in `OS::get_name`
#108183 opened
Jul 2, 2025 -
Add a single-color procedural Texture2D resource
#108187 opened
Jul 2, 2025 -
Output a warning when adding nodes with the same name in the same path when instantiating a scene
#108189 opened
Jul 2, 2025 -
Add editor setting to set default FPS for new SpriteFrames animations
#108192 opened
Jul 2, 2025 -
SpinBox: Fix `custom_arrow_step` by snapping it to `step`
#108196 opened
Jul 2, 2025 -
Deduplicate `MethodBind::_gen_argument_type`
#108202 opened
Jul 2, 2025 -
Disable unsupported SSR, SSS, DoF on transparent viewports
#108206 opened
Jul 2, 2025 -
Show custom class name in the remote inspector
#108208 opened
Jul 2, 2025 -
Reduce boilerplate for validated Callable calls
#108212 opened
Jul 2, 2025 -
Hide property groups from the "Members" section in the remote inspector
#108213 opened
Jul 2, 2025 -
Fix Input.get_joy_info() regression after the SDL input driver PR
#108214 opened
Jul 2, 2025 -
Fix use of raw CMD/CTRL key code.
#108215 opened
Jul 2, 2025 -
Add `OS::get_command_key()` to get CTRL or META
#108218 opened
Jul 2, 2025 -
Add Rectangular Area Light Source
#108219 opened
Jul 2, 2025 -
libjpeg-turbo: Update to 3.1.1
#108222 opened
Jul 2, 2025 -
libogg: Update to 1.3.6
#108224 opened
Jul 2, 2025 -
Propagate Tween.kill() to subtweens
#108227 opened
Jul 3, 2025 -
Fix `SoftBody` - update rendering server once per frame.
#108229 opened
Jul 3, 2025 -
EditorFileSystem: Simplify resource loading logic on startup
#108236 opened
Jul 3, 2025 -
Add MAKE_NODE_TYPE_HINT helper macro
#108245 opened
Jul 3, 2025 -
Ensure `Projection`'s getters have uniform behavior with y_flip and reverse_z
#108250 opened
Jul 3, 2025 -
Add more `PROPERTY_HINT_GROUP_ENABLE` uses
#108254 opened
Jul 3, 2025 -
Fix modifier order in keycode string generation
#108260 opened
Jul 4, 2025 -
NavigationAgent3D: finish closer to the final waypoint when target_desired_distance < path_desired_distance
#108265 opened
Jul 4, 2025 -
Expose OS.disable_crash_handler() for extensions
#108268 opened
Jul 4, 2025 -
Class docs: Fix ReflectionProbe note regarding Compatibility renderer support
#108271 opened
Jul 4, 2025 -
NavigationAgent3D: fix for avoidance stored_y_velocity
#108277 opened
Jul 4, 2025 -
Clarify that Network Mode is not mandatory for plugins
#108285 opened
Jul 4, 2025 -
Fix immersive mode and virtual keyboard height issue on Android
#108287 opened
Jul 4, 2025 -
Create an undo/redo action when pinning a SoftBody3D point in the editor
#108291 opened
Jul 4, 2025 -
Fix shader editor auto-opens on startup
#108295 opened
Jul 4, 2025 -
Fix remote deselection not working when selection limit is reached
#108297 opened
Jul 4, 2025 -
Add annotations to more easily controls what subresources are duplicated in a deep/shallow copy
#108299 opened
Jul 5, 2025 -
GLTF: Fix nasty bug with incorrect buffer indices on export
#108302 opened
Jul 5, 2025 -
[4.4] GLTF: Fix nasty bug with incorrect buffer indices
#108303 opened
Jul 5, 2025 -
[4.3] GLTF: Fix nasty bug with incorrect buffer indices
#108304 opened
Jul 5, 2025 -
Fix lookup symbol for `super()`
#108306 opened
Jul 5, 2025 -
Fix filtered out nodes not getting deselected
#108312 opened
Jul 5, 2025 -
Replace repetitive meta/ctrl condition with a method
#108314 opened
Jul 5, 2025 -
Fix ViewportTexture not properly loading on scene reload.
#108318 opened
Jul 5, 2025 -
GLTF: Move accessor and buffer view Dictionary conversion into those classes
#108320 opened
Jul 5, 2025 -
[4.3] Fix MSVC warning for potential mod by 0 (C4724)
#108321 opened
Jul 5, 2025 -
Change `PROPERTY_HINT_GROUP_ENABLE` behavior to read_only
#108322 opened
Jul 5, 2025 -
Add instructions for using `ViewportTexture`
#108324 opened
Jul 6, 2025 -
Fix alignment calculation for camera rays buffer in RaycastOcclusionCull
#108326 opened
Jul 6, 2025 -
Fix: Reset simplify_with_attrib_func in uninitialize_meshoptimizer_module
#108327 opened
Jul 6, 2025 -
Fix ColorPicker linear mode sliders color
#108328 opened
Jul 6, 2025 -
Android: Fix the EOF detection logic
#108329 opened
Jul 6, 2025 -
Fix remaining physics and navigation disabling issues.
#108332 opened
Jul 6, 2025 -
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
#108335 opened
Jul 6, 2025 -
Fix and improve auto-translation for `FindInFiles`
#108336 opened
Jul 6, 2025 -
DAP: Cast request's `seq` value to int
#108337 opened
Jul 6, 2025 -
Expose `Image::get_format_name`
#108339 opened
Jul 6, 2025 -
Remove empty constructors and destructors from `core/`
#108340 opened
Jul 6, 2025 -
Correct raycast closest hit calculation by subtracting ray origin
#108341 opened
Jul 6, 2025 -
Automatically open newly created script
#108342 opened
Jul 6, 2025 -
Fix collision solver to use correct motion parameters in static world boundary checks
#108343 opened
Jul 6, 2025 -
Fix argument order in GodotArea2Pair2D instantiation for broadphase pair
#108344 opened
Jul 6, 2025 -
Fix underculling of occulusion culling
#108347 opened
Jul 6, 2025 -
Add environment variable access defines to SDL linux build config
#108350 opened
Jul 6, 2025 -
Store editor log button state globally
#108351 opened
Jul 6, 2025 -
Fix incorrect light values on blend import
#108356 opened
Jul 6, 2025 -
Use square versions of distance/length where appropriate
#108358 opened
Jul 6, 2025 -
[4.3] Add `CLIP_SPACE_FAR` built-in to spatial shader
#108360 opened
Jul 6, 2025 -
Use inotify to detect devices for better reliability on Linux
#108364 opened
Jul 7, 2025 -
Fix: Multi-select for unwrapping uv2 for meshes
#108365 opened
Jul 7, 2025 -
Move 2D and 3D particle editors to the 2D and 3D folders
#108368 opened
Jul 7, 2025 -
[WIP] Presort text draw calls.
#108369 opened
Jul 7, 2025 -
Add `null` and range checks to `DisplayServerMacOSBase::clipboard_get()`.
#108372 opened
Jul 7, 2025 -
Fix the usage of libudev with SDL joystick input driver
#108373 opened
Jul 7, 2025 -
Deactivate orientation gizmo on window exit
#108374 opened
Jul 7, 2025 -
VRAM Uncompressed: Optimize channels when possible
#108375 opened
Jul 7, 2025 -
Fix division by zero in clearcoat specular BRDF
#108378 opened
Jul 7, 2025 -
Remove unused member variables in `EditorInspector`
#108379 opened
Jul 7, 2025 -
Update hover when changing editor tool
#108380 opened
Jul 7, 2025 -
Fix error when "Toggle Files Panel" in shader editor
#108381 opened
Jul 7, 2025 -
[3.x] mbedTLS: Update to mbedTLS 3.6.4
#108382 opened
Jul 7, 2025 -
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
#108384 opened
Jul 7, 2025 -
Fix wrong "location" substring matching when HTTP status is 301 or 302
#108387 opened
Jul 7, 2025 -
Add syncing of changes in editor's audio bus to the running game
#108388 opened
Jul 7, 2025 -
Document AudioStreamInteractive only supporting Ogg Vorbis and MP3 formats
#108389 opened
Jul 7, 2025 -
Add expression history to evaluator
#108391 opened
Jul 7, 2025 -
Clarify move_and_collide only returning a KinematicCollision2D if there is a collision
#108392 opened
Jul 7, 2025 -
[Android] Update the maven publishing configuration following the deprecation of the OSSHR service
#108393 opened
Jul 7, 2025 -
Fix main editor title after changing language
#108396 opened
Jul 8, 2025 -
Fix crash when creating voxel GI data
#108397 opened
Jul 8, 2025 -
[RTL] Add option to scroll follow visible characters.
#108399 opened
Jul 8, 2025 -
Specify Apache license version for Grisu2
#108400 opened
Jul 8, 2025 -
Draw guide lines over selection and focus styleboxes
#108401 opened
Jul 8, 2025 -
Restore Anchors Only preset mode
#108403 opened
Jul 8, 2025 -
Remove unnecessary newlines from key tooltip
#108404 opened
Jul 8, 2025 -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 opened
Jul 8, 2025 -
Remove PropertyTweener start warning
#108410 opened
Jul 8, 2025 -
linux/bsd/mac: Use pkill to stop remote instance over SSH
#108412 opened
Jul 8, 2025 -
Add after_ready() function in gdscript
#108413 opened
Jul 8, 2025 -
Support defining unit tests in their own .cpp files
#108415 opened
Jul 8, 2025 -
docs: fixed typo
#108417 opened
Jul 8, 2025 -
Improve error when `update_doc()` fails
#108418 opened
Jul 8, 2025 -
Metal: Fix `texture_get_data` other linear formats
#108422 opened
Jul 8, 2025 -
Fix circular library dependencies
#108426 opened
Jul 9, 2025
392 Issues closed by 85 people
-
Engine.is_editor_hint() broken in 4.5beta2
#108414 closed
Jul 8, 2025 -
Inconsistent audio with AudioStreamPlayer3D
#58837 closed
Jul 8, 2025 -
Download links for 4.5 beta 2 are broken
#108385 closed
Jul 8, 2025 -
Colision shape 3d issue
#108411 closed
Jul 8, 2025 -
Problems with exporting project that use SVG as XML
#108408 closed
Jul 8, 2025 -
`RefCounted` releases itself if it is referenced in `NOTIFICATION_POSTINITIALIZE`
#108395 closed
Jul 8, 2025 -
Rich text table cell padding issue
#103228 closed
Jul 8, 2025 -
Enabling `rendering/viewport/hdr_2d` affects editor ui colors (in `Forward+`)
#108325 closed
Jul 7, 2025 -
`Mesh.surface_get_arrays` returns wrong index array when using empty vertex array
#108307 closed
Jul 7, 2025 -
TabContainer selects first tab (0) when current_tab == -1 and does not persist value of -1
#108223 closed
Jul 7, 2025 -
Unable to build Windows arm64 export template 4.5-beta2 / SDL3
#108345 closed
Jul 7, 2025 -
CSGCombiner3D baked mesh does not take on any materials
#108275 closed
Jul 7, 2025 -
Asset Library Failed to get repository configuration on Arch Linux with distro provided package
#107754 closed
Jul 7, 2025 -
NavigationObstacle3D.avoidance_enabled = false does not allow NavigationAgent3D to pass
#108259 closed
Jul 7, 2025 -
Modifying JSON files in Godot 4.4.1-stable does not save the file as it is written.
#108361 closed
Jul 7, 2025 -
abstract class doesn't work any longer
#108376 closed
Jul 7, 2025 -
Changing any text_editor/theme/highlighting value changes the color theme to Godot 2
#108366 closed
Jul 7, 2025 -
Too high load when using OmniLight3D lighting
#108292 closed
Jul 7, 2025 -
Area3D.get_overlapping_bodies() doesn't detect StaticBodies with Jolt
#108346 closed
Jul 6, 2025 -
Default XR action map broken in webXR on Quest 3
#96016 closed
Jul 6, 2025 -
InputEventPanGesture always spreads to unhandled input
#108310 closed
Jul 6, 2025 -
Debug window scaling not behaving as expected when set to - mode = viewport, aspect = expand
#108319 closed
Jul 6, 2025 -
Overlapping lines and text in AnimationPlayer editor Call Method track
#62984 closed
Jul 5, 2025 -
AnimationPlayer track values overlapping
#27244 closed
Jul 5, 2025 -
Request for translation synchronization Godot Reference, Godot Document, and Godot Engine.
#108301 closed
Jul 5, 2025 -
HiDPI Settings Cause macOS Crash on 4.4
#106106 closed
Jul 4, 2025 -
Meshes baked from CSG nodes always have smooth normals (regression)
#108289 closed
Jul 4, 2025 -
Selecting the Forward Plus Renderer as the web renderer results in a black screen with no errors
#108226 closed
Jul 4, 2025 -
`TextEdit.get_pos_at_line_column` returns wrong value
#108269 closed
Jul 4, 2025 -
GPUParticles2D resize when `emitting` is enabled
#107575 closed
Jul 4, 2025 -
GPUParticles3D resize when is_emitting is toggled
#104511 closed
Jul 4, 2025 -
Error spam Condition ' p_size < 0 ' is true. when setting internal_vertices in Polygon2D
#31351 closed
Jul 4, 2025 -
SpringBoneSimulator3D Usability and API Pain Points for Mass Physics Bone Setup
#108267 closed
Jul 4, 2025 -
Godot 4.5-beta2 Windows .NET package seems to contain beta1 version instead of beta2
#108190 closed
Jul 3, 2025 -
Web Export with auto playing interactive audio stream crashes (4.4+)
#104645 closed
Jul 3, 2025 -
Jittering in Camera2D movement on camera limit (right) area
#107553 closed
Jul 3, 2025 -
Fuzzy 3D scene with mobile renderer on Intel GPU on Linux
#107716 closed
Jul 3, 2025 -
GPUParticlesAttractors ignore cull mask layers
#108238 closed
Jul 3, 2025 -
Export Error with .NET 9 on iOS
#100123 closed
Jul 3, 2025 -
Toggleable Group Checkbox Doesn't Update in Inspector After External Change
#107826 closed
Jul 3, 2025 -
LSP completion for @rpc annotation triggers error Cannot get class '@GDScript'
#75423 closed
Jul 3, 2025 -
Error type does not highlight when used in a function parameter
#102145 closed
Jul 3, 2025 -
Editor sections enable checkboxes loss keyframe buttons
#107891 closed
Jul 3, 2025 -
Killed/invalid subtween causes error and prevents rest of tween from running
#107688 closed
Jul 3, 2025 -
Camera2D limit are wonky in 4.5beta compared to 4.4
#107988 closed
Jul 3, 2025 -
Typed array initialized with same values in 2 different instances sharing the same reference
#93986 closed
Jul 3, 2025 -
resource_local_to_scene not working in arrays. Still in 4.3 dev 5?
#90597 closed
Jul 3, 2025 -
Opening quick filter (double Shift) in fullscreen mode breaks editor in OSX (Sonoma)
#108138 closed
Jul 3, 2025 -
4.5.beta2 Windows .NET download link has incorrect version
#108232 closed
Jul 3, 2025 -
Can't connect to Google Play Billing Service on 4.5?
#108193 closed
Jul 3, 2025 -
AnimationPlayer shows Vector3 editor for float-only rotation_degrees:x track
#108221 closed
Jul 2, 2025 -
Godot 4.5.dev5.mono.official crashes on @GDScript and @GlobalScope help file access
#108217 closed
Jul 2, 2025 -
Godot mobile App freezes on adding the Keys using + in the Input Map.
#108194 closed
Jul 2, 2025 -
[3.6] Cannot set any `Script` resources into user-defined `export` parameters
#104126 closed
Jul 2, 2025 -
Unable to close previous BBCode tags if new ones are opened - RichTextLabel
#108195 closed
Jul 2, 2025 -
Cross-compiling for iOS on Linux - how to use actool?
#108176 closed
Jul 2, 2025 -
Messed up animation when importing 3D scene DAE
#14399 closed
Jul 2, 2025 -
Make anchoring presets an enum instead of being assigned based on ints.
#82397 closed
Jul 2, 2025 -
Calling randi() % floor(2.0) causes engine to crash silently
#80486 closed
Jul 1, 2025 -
[.Net] `Handle is not initialized.` when assigning `TweenMethod` to a later-disposed `Tween`
#100691 closed
Jul 1, 2025 -
Incorrect line numbers for coroutines in GDScript stack traces
#106489 closed
Jul 1, 2025 -
DisplayServer.get_display_safe_area is too small on some android phones in some orientations
#105462 closed
Jul 1, 2025 -
GDScript editor autocompletion is displaying the wrong type for a defined variable
#92566 closed
Jul 1, 2025 -
GPU Particles 2D UI bug when trail is at limit
#92708 closed
Jul 1, 2025 -
Physics Interpolation is in conflict with MultiMesh (3D)
#108058 closed
Jul 1, 2025 -
Code complete on $-derived variables doesn't work past the 2nd statement
#107626 closed
Jul 1, 2025 -
Typing `^` in a script makes the editor unusable
#108174 closed
Jul 1, 2025 -
Blender's default scene light is too bright when imported from a .blend file
#108173 closed
Jul 1, 2025 -
Games made in godot engine do not work. I cannot find help for my issue.
#108157 closed
Jul 1, 2025 -
Crash to desktop on shader compilation error on 4.5 beta1.
#108021 closed
Jun 30, 2025 -
AnimationTree scale visual bug
#108104 closed
Jun 30, 2025 -
AnimationPlayer plays animations with lag
#108101 closed
Jun 30, 2025 -
[4.5.beta1] Navigation agent looking for longer paths
#108143 closed
Jun 30, 2025 -
[3.x] Can't assign Resource's exported variable of type Script in Editor
#108098 closed
Jun 30, 2025 -
[4.x] print to console does not display.
#106032 closed
Jun 30, 2025 -
TileMapLayer with Y-sort enabled renders incorrectly in SubViewport for minimap (Godot 4.4)
#107201 closed
Jun 30, 2025 -
Script creation bug
#106405 closed
Jun 30, 2025 -
MeshDataTool, surface_remove and clear_surfaces not doing what I expect and corrupting ArrayMesh
#106458 closed
Jun 30, 2025 -
Closing Godot game window sometimes causes screen to go black or freeze
#107060 closed
Jun 30, 2025 -
Models randomly deleting (vanishing) and making every other models disappear as well
#95664 closed
Jun 30, 2025 -
Godot 4.4 - Windows cannot open a project with Mobile renderer
#103787 closed
Jun 30, 2025 -
Godot editor terminates when opening a project
#107147 closed
Jun 30, 2025 -
4.5.beta1 Project Settings - Global Singleton - After clicking on the singleton name, it cannot be renamed
#108126 closed
Jun 30, 2025 -
Record audio does not work on Android platform
#108107 closed
Jun 29, 2025 -
[3.6 Beta] Exported Script CANNOT be given with a default value if assigned without `= null`
#76281 closed
Jun 29, 2025 -
Being able to access a non-existing member in another class during the static analysis of GDScript
#98542 closed
Jun 29, 2025 -
Empty paths array in context menu plugin handler
#108103 closed
Jun 29, 2025 -
RenderingDevice.uniform_set_create() reports invalid texture RID for valid textures in RenderingServer
#108095 closed
Jun 29, 2025 -
`Marker3D`s created by `@tool` scripts are not drawn
#108081 closed
Jun 28, 2025 -
Setting rotation to PI is not equal to PI
#108071 closed
Jun 28, 2025 -
AnimationPlayer timeline display bug
#108002 closed
Jun 28, 2025 -
Creating a signal connection using the connection dialog results in mangled parameter definitions (beta!)
#107995 closed
Jun 28, 2025 -
Navigation polygon vanishes when obstruction hole shares corner
#95148 closed
Jun 28, 2025 -
Improper navigation mesh merging in some cases
#99334 closed
Jun 28, 2025 -
Calling Tween.custom_step() from within a tween freezes the game and produces an unclear fatal C++ error
#99441 closed
Jun 28, 2025 -
C# String.GetExtension doesn't return empty string
#108039 closed
Jun 28, 2025 -
Jolt Physics - soft body normals are computed incorrectly
#107831 closed
Jun 28, 2025 -
Game Window always opens in the Monitor that Godot is NOT open in (4.5)
#108055 closed
Jun 27, 2025 -
Context menu disappears very fast
#105838 closed
Jun 27, 2025 -
[Web] Controller input stops working after its first events are received
#107697 closed
Jun 27, 2025 -
Segfault when running PCK from older Godot version with newer Server binary
#29084 closed
Jun 27, 2025 -
Your mono runtime and class libraries are out of sync. mscorlib.dll
#45550 closed
Jun 27, 2025 -
Editor command line --doctool option stalls on generating new docs
#94966 closed
Jun 27, 2025 -
Analog action deadzones interfere with key-based actions strength
#93396 closed
Jun 27, 2025 -
Black rectangles over new UI elements when using Wayland
#81732 closed
Jun 27, 2025 -
Signal cannot be attached to plugin node
#46772 closed
Jun 27, 2025 -
Windows+MSVC combination makes Godot source code to fully rebuild for no reason when SCons is called
#107983 closed
Jun 27, 2025 -
GDScript abstract class can be created in Node/Resource creation menu
#107738 closed
Jun 27, 2025 -
Can't queue_free AudioStreamPlayer
#108049 closed
Jun 27, 2025 -
Passing generic Array into the Android runtime fails without error
#108018 closed
Jun 27, 2025 -
LineEdit with `select_all_on_focus` not working correctly for web export with virtual keyboard
#106536 closed
Jun 27, 2025 -
SceneTree rename popup reappears when triggering rename shortcut in different dock tab
#87228 closed
Jun 27, 2025 -
`_get()` disappears from autocompletion when typing "get"
#107822 closed
Jun 27, 2025 -
`Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
#107595 closed
Jun 27, 2025 -
4.4-dev6 VisualShader: Error: Parameter "version" is null and then after a while crash
#100296 closed
Jun 27, 2025 -
`Input.get_last_mouse_screen_velocity` returns offset from program start (roughly), not velocity
#107997 closed
Jun 27, 2025 -
Vulkan validation errors on Meta Quest related to FP16 changes
#108009 closed
Jun 27, 2025 -
Crash in jolt physics when disabling a soft body
#108030 closed
Jun 27, 2025 -
PortableCompressedTexture2D loaded from disk has null tex
#108040 closed
Jun 27, 2025 -
Asset Library not Loading on Arch | Godot 4.4.1-3
#108020 closed
Jun 27, 2025 -
select multiple nodes with shift + arrow key not working in scene tree? might be windows 11 related?
#108046 closed
Jun 27, 2025 -
app cannot run on your pc error when i try to export my games to windows
#107034 closed
Jun 27, 2025 -
Packed Scene Instantiation C++ error: seemingly empty values followed by hard crash
#106934 closed
Jun 27, 2025 -
"Not all code paths return a value" When matching all cases of an enum
#108023 closed
Jun 27, 2025 -
FileAccess Error when opening document file on Android. Only works using MANAGE_EXTERNAL_STORAGE permission.
#105328 closed
Jun 27, 2025 -
Failed to publish C# solution for android export using linux bionic on newer .NET due do deprecation
#107992 closed
Jun 26, 2025 -
[v4.4.1] .NET inherited scene, export node pointing at node error
#104930 closed
Jun 26, 2025 -
can't delete folder with "DELETE" button
#108016 closed
Jun 26, 2025 -
Possible to rename Scene Tab's node from Import Tab
#102797 closed
Jun 26, 2025 -
[Dotnet] Project build hangs only on Linux (Nobara 42) --> Disable IPV6 on build
#107670 closed
Jun 26, 2025 -
Localization Strings sometimes Fail and need to be Inputted again.
#106886 closed
Jun 26, 2025 -
"@export_range" step parameter is shown to be 1.0 as default
#108001 closed
Jun 26, 2025 -
Transparent fullscreen window black screen
#107582 closed
Jun 26, 2025 -
Loading patch PCK on Android with big project is slow
#102998 closed
Jun 25, 2025 -
One-shot signal fails to disconnect if the reference is freed during signal resolution
#71998 closed
Jun 25, 2025 -
Property List _Set not working when field with same name as property exists
#70205 closed
Jun 25, 2025 -
Heap buffer overflow in RenderingServer::mesh_surface_get_lods
#98915 closed
Jun 25, 2025 -
Crash running project when using `ProjectSettings.load_resource_pack` in autoload
#107761 closed
Jun 25, 2025 -
Error while trying to export on macOS
#107637 closed
Jun 25, 2025 -
ArrayMesh::surface_get_lods() returns invalid data
#107984 closed
Jun 25, 2025 -
AudioStreamMicrophone is broken on iOS hardware
#33885 closed
Jun 25, 2025 -
C# Rendering Device might dispose resources at wrong thread when using Compositor Effect
#104263 closed
Jun 25, 2025 -
v4.4.1 - AudioStreamPlayer get_playback_position() updates infrequently on Web
#105397 closed
Jun 25, 2025 -
Can't exit freelook mode properly when using the 2 Viewports (Alt) 3D editor configuration
#50051 closed
Jun 25, 2025 -
3D viewport camera freelook doesn't work anymore with hold rotate + WASD
#100720 closed
Jun 25, 2025 -
Freelook 3d camera hides mouse forever when in 2 views mode with output tab open
#95073 closed
Jun 25, 2025 -
PCVR - Black screen on PC
#107899 closed
Jun 25, 2025 -
Engine Crashes when trying to export Scene
#106961 closed
Jun 25, 2025 -
Nintendo Switch Pro Controller not working on macOS
#44840 closed
Jun 25, 2025 -
Mobile version of Godot Engine not working properly
#107680 closed
Jun 25, 2025 -
PS4 controller connected makes a unusable duplicate index on Linux
#50273 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller doesn't work
#81191 closed
Jun 24, 2025 -
Input class not handling Switch Pro Controller joystick axis properly
#37675 closed
Jun 24, 2025 -
Gamepad being reported twice on Linux
#90795 closed
Jun 24, 2025 -
On MacOS input actions w/Xbox controller are issued twice in 4.5dev4
#106618 closed
Jun 24, 2025 -
NavigationAgent3D: Calling GetNextPathPosition during WaypointReached signal causes infinite recursion
#91386 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller USB inputs are erratic w/ Steam
#47874 closed
Jun 24, 2025 -
Fog sun scatter doesn't work without LIGHTX_* in sky shader
#107924 closed
Jun 24, 2025 -
4.5.beta1 Error when initializing resources via inspector
#107745 closed
Jun 24, 2025 -
Crash and/or big stutter/freeze when reloading scene with multiple meshes and lights
#82576 closed
Jun 24, 2025 -
Can't import GLSL shaders in headless mode
#94734 closed
Jun 24, 2025 -
Enormous file size if you make font unique
#107483 closed
Jun 24, 2025 -
GPUParticles3D parameter local_coords not working with doubles builds of the engine
#73383 closed
Jun 24, 2025 -
CPU Particles not emitting in correct direction with double precision
#89061 closed
Jun 24, 2025 -
GPUParticles3D billboarding is affected by particle's global rotation when precision=double
#76388 closed
Jun 24, 2025 -
Double Precision Multi-mesh based rendering applies transforms incorrectly
#104654 closed
Jun 24, 2025 -
Double Precision MultiMeshInstance3D does not Scale Properly
#101139 closed
Jun 24, 2025 -
Getting "ERROR: Script class can only be set together with base class name" after upgrading.
#103343 closed
Jun 24, 2025 -
`Logger` methods are not called when debugger breaks on script error
#107662 closed
Jun 24, 2025 -
Moving `icon.svg` no longer updates the corresponding project setting
#107927 closed
Jun 24, 2025 -
Saving a scene re-selects a file
#92867 closed
Jun 24, 2025 -
External Editor line flag differs in behavior from internal editor
#100832 closed
Jun 24, 2025 -
Method created when connecting signal has double spaces for type hints
#107841 closed
Jun 24, 2025 -
macos: Crash after embedded process not being cleaned up
#107916 closed
Jun 24, 2025 -
Add script button is missing
#107906 closed
Jun 24, 2025 -
Weblate's Translation Browser link template is invalid/(outdated?)
#107930 closed
Jun 24, 2025 -
Android export metadata value merge failed ?
#107912 closed
Jun 24, 2025 -
(precision=double, 4.0) INV_VIEW_MATRIX and VERTEX not working properly in fragment shaders
#78889 closed
Jun 24, 2025 -
Godot doesn't have dotnet build on startup
#75526 closed
Jun 24, 2025 -
Vulkan: Heavy 3D scene (25M+ primitive indices) performs significantly slower in 4.0 compared to 3.5
#68959 closed
Jun 23, 2025 -
Mobile XR - Please finally fix the showstoppers!!!
#107907 closed
Jun 23, 2025 -
gdshader cannot compile on 4.5 beta 1, when accessing NORMAL in `light()` function
#107908 closed
Jun 23, 2025 -
No LSP on Arch
#107880 closed
Jun 23, 2025 -
[4.5] Can't convert `StandardMaterial3D` to `ShaderMaterial` in FileSystemDock
#107833 closed
Jun 23, 2025 -
After exporting to Android, all translations without using English letters as keys become invalid
#107875 closed
Jun 23, 2025 -
`TranslationServer.translate()` non-functional in editor
#98935 closed
Jun 23, 2025 -
"Convert to ShaderMaterial" doesn't work for X-Ray Stencil Mode.
#107874 closed
Jun 23, 2025 -
Wrong Syntax Highlighter for newly created C# scripts
#107873 closed
Jun 23, 2025 -
Godot 3.6: Cannot build Web export template with Mono enabled
#107768 closed
Jun 23, 2025 -
CapsuleShape2D does not allow to set programatically Radius and Height
#101084 closed
Jun 22, 2025 -
SoftBody3D broken in 4.5-beta1
#107829 closed
Jun 22, 2025 -
Forward+/Mobile: Missing sky cube reflections in shaders with specific `Environment` settings
#98487 closed
Jun 22, 2025 -
Weird Softbody behaviour with Area3D wind when physics interpolation is off
#107755 closed
Jun 22, 2025 -
GraphNode focus navigation “down” jumps to slots (creating white rectangles) before moving to the node below
#105999 closed
Jun 22, 2025 -
"ERROR: Task 'generate_thumbnails' already exists" when saving a scene.
#107747 closed
Jun 22, 2025 -
Godot 4.5 beta 1: Error when saving a scene with a typed dictionary property (presumably a thumbnails problem)
#107764 closed
Jun 22, 2025 -
`PortableCompressedTexture2D` doesn't update in editor when changed
#104966 closed
Jun 22, 2025 -
[3.x] Crash importing possibly empty/corrupted .wav
#40320 closed
Jun 22, 2025 -
Modulate on a child node when "editable children" enabled gets reset after scene save
#106782 closed
Jun 22, 2025 -
Unable to change theme of node `Window`
#105881 closed
Jun 22, 2025 -
Enum autocomplete in match is not in enum value order
#101867 closed
Jun 22, 2025 -
[Animation] `AnimationNodeOneShot` fails to trigger `animation_finished` signal at high frame rates.
#103070 closed
Jun 22, 2025 -
Stencil: outline and x-ray presets do not work with transparency.
#107806 closed
Jun 22, 2025 -
Image thumbnails in FileSystem distorted
#43257 closed
Jun 22, 2025 -
nav_map_builder_2d little error in a warning message
#107771 closed
Jun 22, 2025 -
Unable to bake lightmaps on newest master build
#107805 closed
Jun 22, 2025 -
Can't rename autoloads
#107661 closed
Jun 22, 2025 -
LineEdit breaks when using circumflex or acute accent characters
#93348 closed
Jun 22, 2025 -
`print_error()` in C++ doesn't apply rich formatting in terminal
#107815 closed
Jun 21, 2025 -
extension_api.json is missing @gdscript class global constants/methods/etc
#107824 closed
Jun 21, 2025 -
Editor inspector not updated on changing properties which use `LineEdit` for editing
#43238 closed
Jun 21, 2025 -
VS Code opens to line before error on selecting stack trace/error/warning
#107809 closed
Jun 21, 2025 -
[Web] Bus volume ignored for `AudioStreamPolyphonic`
#95950 closed
Jun 21, 2025 -
Generate Thumbnails takes over half an hour and re-runs at each project launch (Compatibility)
#107736 closed
Jun 21, 2025 -
Objects whose `_init()` takes arguments fail to be decoded when sent over RPC
#102093 closed
Jun 21, 2025 -
OpenXR compatibility no longer outputting correct colors on desktop
#107655 closed
Jun 21, 2025 -
Window-derived root causes scene thumbnail to get generated every time
#107712 closed
Jun 21, 2025 -
BoneAttachment3D snaps to bone position only after reloading the scene window
#105616 closed
Jun 21, 2025 -
Disabling 'Script Editor' feature breaks external script editor integration
#107778 closed
Jun 21, 2025 -
I cant open projects in godot 4.4.1
#107777 closed
Jun 20, 2025 -
4.5 crash on boot of large 4.4 project
#107734 closed
Jun 20, 2025 -
4.5-beta1 Shader compilation fails when calling NORMAL in light() function
#107772 closed
Jun 20, 2025 -
Opening scene in v4.5.beta1 causes label text to blur
#107706 closed
Jun 20, 2025 -
Game randomly crashes on Mac but not Android or Windows
#103463 closed
Jun 20, 2025 -
Autocompletion fails if script's property is assigned from undefined type
#107714 closed
Jun 19, 2025 -
4.5-beta1 shader compilation issues
#107732 closed
Jun 19, 2025 -
Opening RefCounted documentation closes godot
#107599 closed
Jun 19, 2025 -
Shadow acne in VR with Vulkan mobile renderer
#107337 closed
Jun 19, 2025 -
4.5.beta1 shader error
#107711 closed
Jun 19, 2025 -
In ParticleEmitters (at least CPU2D), the particles' gradient breaks if the parent has an animation playing.
#98497 closed
Jun 19, 2025 -
FPS is not showing while scene is playing
#107677 closed
Jun 19, 2025 -
macOS native open panel helper processes not terminated along with game
#82783 closed
Jun 19, 2025 -
Errors & malformed paths opening scripts in external editor (VSCode) on v4.4
#103565 closed
Jun 18, 2025 -
Editor tries to open files from totally unrelated project
#92248 closed
Jun 18, 2025 -
@export script variables do not display tooltips when they are in built in script of node.
#94338 closed
Jun 18, 2025 -
[Wayland] Delayed event.is_released() outside of game window
#106284 closed
Jun 18, 2025 -
CXX detection fails on Windows for Android builds
#106215 closed
Jun 18, 2025 -
Hovering while holding control over a path with spaces doesn't always recognize the path
#102431 closed
Jun 18, 2025 -
Godot's LSP does not return correct path for `uid://` resources for `textDocument/documentLink` command.
#105000 closed
Jun 18, 2025 -
Can't Use Scene Undo on Wayland After Having Opened a Context Menu
#105908 closed
Jun 18, 2025 -
Spinbox incorrect decimal text when it gets focused with custom arrow step and updates externally
#107271 closed
Jun 18, 2025 -
OpenXR: xrSyncActions, and related processes, should be limited to focused state.
#107612 closed
Jun 18, 2025 -
Editing ShaderInclude causes a Shader to be edited
#103159 closed
Jun 18, 2025 -
create_trimesh_shape using stale Mesh data in editor
#104003 closed
Jun 18, 2025 -
Android: Export a second time fails when using Shader Baker
#107535 closed
Jun 18, 2025 -
[4.5.beta1] Spatial shader compilation failed when reading NORMAL in light() in Forward+ renderer
#107590 closed
Jun 18, 2025 -
The editor crashes when opening a project with an invalid scene
#107627 closed
Jun 18, 2025 -
WAV metadata tags reading is broken
#107265 closed
Jun 18, 2025 -
Editor crash during atlas creation process
#107495 closed
Jun 18, 2025 -
Editor crash when editing signal connections
#107664 closed
Jun 18, 2025 -
`ViewportTexture` emits `Path to node is invalid` error in the editor.
#107667 closed
Jun 18, 2025 -
UV2 lightmap unwrap fails for glTF/glb on Android editor
#107398 closed
Jun 18, 2025 -
LightmapGI fails to bake on mobile devices
#94297 closed
Jun 18, 2025 -
Excessive spacing between lines of code on Samsung Galaxy Tab S7.
#91673 closed
Jun 18, 2025 -
Game crashes without error when using Node.Free() [C# / Godot 4.4]
#107669 closed
Jun 18, 2025 -
MultiplayerSynchronizer class help error
#104564 closed
Jun 18, 2025 -
Android Godot crashes when filesystem is opened
#106771 closed
Jun 18, 2025 -
[3.x] Toggle Button hover-style are broken
#107659 closed
Jun 18, 2025 -
4.4.1 sharp: Changing the font size in a theme at runtime not working (or am i missed something?)
#107657 closed
Jun 18, 2025 -
Broken scene reference in Godot 4.5 dev 5
#107639 closed
Jun 18, 2025 -
File paths are mangled on start of Godot
#107651 closed
Jun 18, 2025 -
LSP does not recognize correct globals when using an external editor and having two projects open
#107592 closed
Jun 17, 2025 -
Crash when playing game after 4.3 -> 4.4.1 upgrade.
#106752 closed
Jun 17, 2025 -
Crash when trying to format rid via %
#107603 closed
Jun 16, 2025 -
WebRTC buffer full
#107527 closed
Jun 16, 2025 -
Some inheritance changes do not affect to child of a inheritance child
#107589 closed
Jun 16, 2025 -
Static function parameter with same name as member variable causes shadowing warning
#107572 closed
Jun 16, 2025 -
AStar2D get_id_path() returns a path when the first point is disabled
#86866 closed
Jun 15, 2025 -
Metadata values are not reflected in the remote inspector and cannot be edited (since at least 4.5dev1)
#107428 closed
Jun 15, 2025 -
Jolt Physics: Generic6DOFJoint3D - Unexpected movement between Rigidbodies depending on velocity
#107461 closed
Jun 15, 2025 -
Inheriting Scenes: Editor wants to bundle export field packedScenes into .tscn instead of reference in 4.5 dev5
#107335 closed
Jun 15, 2025 -
Editor crash with dynamic CSG when using Jolt Physics
#107366 closed
Jun 14, 2025 -
Skeleton3D bone metadata cannot be set or removed
#106171 closed
Jun 14, 2025 -
Scripts detached from child-scenes in the editor when the scene is loaded.
#107494 closed
Jun 14, 2025 -
Improvement notification export for GDExtensions
#93366 closed
Jun 14, 2025 -
Create Option for Input Event is out of screen
#107512 closed
Jun 14, 2025 -
Vulkan Mobile: ReflectionProbe cause a spam of 6 errors when enabled in the master branch
#107504 closed
Jun 14, 2025 -
Bug: ParameterRef Node Causes White Preview Artifacts in Visual Shader Graph Editor
#106375 closed
Jun 14, 2025 -
After loading PCK file, called DirAccess.DirExistsAbsolute method, passing the existing path, returns false.
#94793 closed
Jun 14, 2025 -
Error messages when reloading project sometimes don't print
#104593 closed
Jun 13, 2025 -
Android Editor: Can't export APK
#107500 closed
Jun 13, 2025 -
Debug selection list popup crashes the game
#107491 closed
Jun 13, 2025 -
.NET: Failed to unload assemblies when using `TweenMethod`/`TweenCallback` in tool script
#102484 closed
Jun 13, 2025 -
Global shader sampler2d uniforms are blank
#107470 closed
Jun 13, 2025 -
Project settings mobile override have lost enum hint in 4.5
#107346 closed
Jun 13, 2025 -
Blender-style 3D transform tools don't recognize the numpad comma (,)
#107432 closed
Jun 13, 2025 -
`OS.create_instance` behaves strangely on MacOS
#107414 closed
Jun 13, 2025 -
Visual Graph Shader Editor: Option button list does not scale correctly when zoom out
#106090 closed
Jun 13, 2025 -
Editor Build Profile generation uses wrong names for build options
#104965 closed
Jun 13, 2025 -
Updating bone rests in a Skeleton3D via code does not update the global rest as well
#103623 closed
Jun 13, 2025 -
Editor 2D viewport scrollbars shrinks to minimum size when Camera2D node is visible
#107409 closed
Jun 12, 2025 -
Array of files is saved as uids in ProjectSettings since 4.4
#104818 closed
Jun 12, 2025 -
Presence of Camera2D completely breaks the scene view mouse selector tool
#105077 closed
Jun 12, 2025 -
Cannot copy-paste ButtonGroup reference in editor, must manually edit *.tscn file
#94380 closed
Jun 12, 2025 -
Unrecognized UID: "uid://a"
#101962 closed
Jun 12, 2025 -
Android GodotFragment can't have a transparent background
#106703 closed
Jun 12, 2025 -
Warning about `Property not found: 'gui/theme/lcd_subpixel_layout'`
#107465 closed
Jun 12, 2025 -
Polygon2D texture "leaking"
#29045 closed
Jun 12, 2025 -
Region taken from AtlasTexture is inaccurate if taken from edge
#36059 closed
Jun 12, 2025 -
Scale from Cursor option in AnimationPlayer does not scale from cursor
#105714 closed
Jun 12, 2025 -
Inherited folder color is not displayed correctly in the favorite folders list
#83324 closed
Jun 12, 2025 -
Spatial shader compilation failed when reading `ALBEDO` in `light()` in Mobile renderer
#107403 closed
Jun 12, 2025 -
`Input.vibrate_handheld` Android crash if `VIBRATE` permission is not enabled
#103496 closed
Jun 12, 2025 -
Infinite loop when using Rect2 and range()
#107392 closed
Jun 12, 2025 -
get_global_transform_interpolated doesn't work when the object is hidden
#107235 closed
Jun 12, 2025 -
Using Bent Normal Map and Triplanar on UV1 gives a shader compilation error
#107362 closed
Jun 12, 2025 -
Godot produces a black screen and spams errors when a VRS mode is set
#107183 closed
Jun 12, 2025 -
Black screen for web versions exported from version 4.5 dev 5
#107216 closed
Jun 12, 2025 -
Horrible Duplicate Performance
#103357 closed
Jun 12, 2025 -
Physic Interpolation on moved hidden object lock them on place
#107142 closed
Jun 12, 2025 -
Vulkan Mobile: Lightmaps flicker and unload when there’s more than 2 instances in screen
#106906 closed
Jun 12, 2025 -
Custom Class tooltip does not use custom brief_description
#107285 closed
Jun 12, 2025 -
IME window position does not take into account window transform
#107411 closed
Jun 12, 2025 -
Resources that inherit from a global class are not saved properly
#107243 closed
Jun 12, 2025 -
Incorrect Label/RichTextLabel wrapping behavior in Japanese
#107399 closed
Jun 12, 2025 -
Enabling fullscreen via code shows window border at screen edges (DisplayServer regression)
#63500 closed
Jun 12, 2025 -
Editor theme switches to Godot 2 theme after switching to custom (4.5 dev5)
#107427 closed
Jun 12, 2025 -
Theme highlighting doesn't work without using 'self' keyword to access member variable
#102706 closed
Jun 11, 2025 -
HSlider ticks offset strangely
#103839 closed
Jun 11, 2025 -
GDScript Tokenizer crash when reporting mixed spaces and tabs for indentation on the first line
#107422 closed
Jun 11, 2025 -
ERROR: `scene/gui/code_edit.cpp:1845` - Index `p_line = k` is out of bounds (`get_line_count() = k`)
#107294 closed
Jun 11, 2025 -
`Label3D` text becomes distorted with FP16 on Vulkan Mobile renderer
#107412 closed
Jun 11, 2025 -
Autocomplete does not work properly in certain circumstances.
#96157 closed
Jun 11, 2025 -
Godot 4.4.1 Android: Mixed English and Chinese Full-Width Punctuation Causes Gibberish Display
#106822 closed
Jun 11, 2025 -
Chinese Punctuation Marks Display in the Middle Instead of Below Title
#106823 closed
Jun 11, 2025 -
Godot 4.4.1 Android: Emoji Do Not Display
#106824 closed
Jun 11, 2025 -
`CodeEdit` is missing an entry for `Color Regions` parameters
#107376 closed
Jun 11, 2025 -
Crash when `EditorNode::_resource_saved` called from different threads
#95163 closed
Jun 11, 2025 -
Viewport's Control derived nodes bug when in-editor
#39619 closed
Jun 11, 2025 -
Attaching new script case sensitivity
#106304 closed
Jun 11, 2025 -
Crash when "Save on focus loss" is enabled
#107363 closed
Jun 11, 2025 -
Editor screenshot doesn't display embedded game view on macOS
#106912 closed
Jun 11, 2025 -
PopupMenu: wrong height after removing items in `about_to_popup`
#106668 closed
Jun 11, 2025 -
Animation Editing Window doesn't properly split the individual components of a vector
#107387 closed
Jun 11, 2025 -
AudioStreamPlaylist ignores AudioStreamRandomizer
#104684 closed
Jun 11, 2025 -
AudioStreamInteractive treats AudioStreamRandomizer as if it has no length.
#105929 closed
Jun 11, 2025 -
Unable to jump to the specified line in editor help
#107320 closed
Jun 11, 2025 -
[Navigation] [Editor] Cannot bake/clear navigation maps with the editor, if a second node is selected
#104116 closed
Jun 10, 2025 -
Crash when trying to open Error tab in Debugger panel
#106242 closed
Jun 10, 2025 -
Import options do not change if all options get reset to default.
#98013 closed
Jun 10, 2025 -
Different skeletons in an imported scene can't have same bone names
#93758 closed
Jun 10, 2025 -
File save issue using the native file dialog on Android
#107206 closed
Jun 10, 2025 -
Godot 4.3 and 4.4 model importer renames skeleton bones, breaking animation retargeting and bone map support
#106073 closed
Jun 10, 2025 -
When opening a second native window which has popup menus when the menus popup they popup in the original window
#106800 closed
Jun 10, 2025 -
Reflection probes ambient lighting does not conserve energy when probes overlap.
#99718 closed
Jun 10, 2025 -
for loop with large int values returns negative numbers
#83293 closed
Jun 9, 2025 -
Evaluator has no access to autoload singletons
#99004 closed
Jun 9, 2025 -
Error spam "target doesn't match" with OpenGL and global uniform of type `sampler2DArray` with no value
#101938 closed
Jun 9, 2025 -
Debugger's evaluator returns null when using enums from different script
#103963 closed
Jun 9, 2025 -
Callable argument conversion error: Cannot convert argument 1 from int to int.
#93694 closed
Jun 9, 2025 -
GDExtension: Classes without default constructor break reloading
#96823 closed
Jun 9, 2025 -
Importing GLTF add fake bones to the skeleton
#92447 closed
Jun 9, 2025 -
"Unable to load .NET runtime, specifically hostfxr" due to Godot not seeing manually installed .NET SDK
#75668 closed
Jun 9, 2025 -
Blender asset import creates a new bone for every object parented to same bone
#75917 closed
Jun 9, 2025 -
It is possible to make changes in the tree while the game is running
#106306 closed
Jun 9, 2025 -
BoneAttachment node lags behind the bone when physics interpolation is enabled
#107317 closed
Jun 9, 2025 -
Godot won't start.
#107332 closed
Jun 9, 2025 -
Enabling Physics Interpolation Resets Transform of XRCamera3D even when not connected to an XR runtime
#105282 closed
Jun 9, 2025 -
@tool script object added to scene do not always get accurately recorded into .tscn
#95646 closed
Jun 9, 2025 -
Turning on "Encrypt Index" option in Export window produces binary that can't be launched
#80804 closed
Jun 9, 2025 -
Firefox 134 causes webexports with bigger pck files to be unable to cache correctly
#101643 closed
Jun 9, 2025
282 Issues opened by 231 people
-
Pick Color changes values for multiple colors
#108428 opened
Jul 9, 2025 -
Enum keys not suggested when using `match`
#108427 opened
Jul 9, 2025 -
String.num_scientific does not work as expected
#108425 opened
Jul 9, 2025 -
Pause/Suspend not synchronized
#108424 opened
Jul 9, 2025 -
RichTextLabel - get_content_height() and get_content_width() now ignores visible_ratio (regression)
#108423 opened
Jul 9, 2025 -
Visual issue with scale of particles from CPUParticles2D when particle_flag_align_y is set to true
#108421 opened
Jul 8, 2025 -
GridMap.get_orthogonal_index_from_basis should be static
#108420 opened
Jul 8, 2025 -
Scene viewer does not scroll when moving Node
#108416 opened
Jul 8, 2025 -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 opened
Jul 8, 2025 -
Texture2D importing doesn't expose compress/normal_map even though it still uses it.
#108406 opened
Jul 8, 2025 -
get_node: "Node not found" (MultiplayerSynchronizer) While Adding Child To Scene
#108402 opened
Jul 8, 2025 -
Text editor caret word skip is asymmetrical depending on direction
#108398 opened
Jul 8, 2025 -
ReflectionProbe doesn't work in XR with Compatibility Renderer
#108394 opened
Jul 8, 2025 -
Crash when creating VoxelGI data as a non-external subresource since version 4.5-beta1.
#108390 opened
Jul 7, 2025 -
[iOS] LineEdit forces uppercase on first letter even with EMAIL_ADDRESS or PASSWORD keyboard type
#108383 opened
Jul 7, 2025 -
Crash in DisplayServer.clipboard_get() on macOS with invalid cleared clipboard state
#108370 opened
Jul 7, 2025 -
Hot-plugging third-party devices that use Nintendo's mapping scheme may not be detected
#108362 opened
Jul 7, 2025 -
Double Precision GPU Particles Scale Over Time Broken
#108359 opened
Jul 6, 2025 -
Some BMFont characters have a solid line of pixels at the top or bottom when rendered
#108357 opened
Jul 6, 2025 -
Web: Experimental Virtual Keyboard Does Not Work With LineEdit/TextEdit in SubViewport
#108355 opened
Jul 6, 2025 -
[GraphNode] queue_free() triggers error: Attempt to disconnect a nonexistent connection.
#108349 opened
Jul 6, 2025 -
SVG is not fully supported
#108348 opened
Jul 6, 2025 -
ConcavePolygonShape2D segments array cannot be properly edited in Inspector
#108338 opened
Jul 6, 2025 -
When folder is renamed the use_external and save_to_file paths in import files are not updated
#108334 opened
Jul 6, 2025 -
Saving Bone Transforms when AnimationTree is active is polluting Version Control
#108333 opened
Jul 6, 2025 -
ColorPicker puts values into wrong places in code
#108331 opened
Jul 6, 2025 -
Remove result button for files is not functional in `FindInFilesPanel` in replace mode
#108330 opened
Jul 6, 2025 -
RAW Hazard Validation Error in FastNoiseLite
#108317 opened
Jul 5, 2025 -
Autocompletion doesn't find class in some parts of file
#108316 opened
Jul 5, 2025 -
Error when selecting "Toggle Files Panel" in shader editor
#108315 opened
Jul 5, 2025 -
Log spam "Failed to bind socket. Error: 3."
#108313 opened
Jul 5, 2025 -
[4.5.beta2] SteamDeck controller not detected/not working anymore. (regression)
#108311 opened
Jul 5, 2025 -
Imprecise drop position indication in trees
#108309 opened
Jul 5, 2025 -
subwindow steals first mouse/tap event when emulating mouse->touch or touch->mouse
#108300 opened
Jul 5, 2025 -
Crash when creating UniformSet if RDUniform's uniform_type is invalid
#108298 opened
Jul 5, 2025 -
The method Node3D.get_gizmos() does not get the gizmo for Node3D class, but only subclass nodes.
#108296 opened
Jul 4, 2025 -
A custom resource loading another resource via an @export var default fails in exported builds.
#108294 opened
Jul 4, 2025 -
Particles do not appear when spawning on the edge of a GPUParticlesAttractor with zero attenuation
#108293 opened
Jul 4, 2025 -
DAP: `request_seq` in responses is a float (regression)
#108288 opened
Jul 4, 2025 -
ViewportTexture shader parameter breaks after project reload
#108286 opened
Jul 4, 2025 -
Fragment shader compilation internally failed on Compatibility with `opengl3_angle`
#108283 opened
Jul 4, 2025 -
Shader Editor panel opens by default when launching a project
#108282 opened
Jul 4, 2025 -
Unpredictable scene tiles initialization behavior when using 'update_internals' method
#108279 opened
Jul 4, 2025 -
Filtering the SceneTree doesn't show nodes in SceneTree order
#108278 opened
Jul 4, 2025 -
Handle of propertie's sliders in Animation Tree editor does not follow the cursor depending on scale
#108274 opened
Jul 4, 2025 -
Ambient sky cubemap array bleeds colors
#108273 opened
Jul 4, 2025 -
Wrong runtime path formatting on Windows for Meta XR Simulator
#108272 opened
Jul 4, 2025 -
Crashes and engine slowdown when using shaders with documentation comments
#108270 opened
Jul 4, 2025 -
Custom resources with overridden constructors (with params) become null at runtime when exported
#108266 opened
Jul 4, 2025 -
SoftBody3D recomputes rest edge lengths when disabled and re-enabled
#108258 opened
Jul 3, 2025 -
Navigation required a "get_final_position()" for work
#108256 opened
Jul 3, 2025 -
Window width/height override degrades performance when base viewport w/h is low resolution
#108253 opened
Jul 3, 2025 -
NavigationAgent3D avoidance disregards Keep Y Velocity when navigation has finished; breaks gravity
#108252 opened
Jul 3, 2025 -
More than 32 Decals present in the scene cause the sorting offset to be ignored.
#108248 opened
Jul 3, 2025 -
Errors when using is_instance_id_valid() and ways to debug objects/memory map
#108246 opened
Jul 3, 2025 -
Bad text visibility in Filter Stack Variables view
#108244 opened
Jul 3, 2025 -
Can't inherit abstract class using inheritance tree selector when creating new script
#108242 opened
Jul 3, 2025 -
Sub-window cannot go fullscreen, if `Window.FLAG_NO_FOCUS` is set to `true` in inspector
#108241 opened
Jul 3, 2025 -
4.5 beta 2: Android editor texture_create slice size mismatch
#108237 opened
Jul 3, 2025 -
TextMesh Horizontal Alignment Right varying distance between characters
#108234 opened
Jul 3, 2025 -
Importing project from Godot 4.4-stable -> Godot 4.5-beta2 breaks VisualShader
#108233 opened
Jul 3, 2025 -
4.5.beta1: Thumbnail generation makes the inspector jump annoyingly, making it hard to click things
#108231 opened
Jul 3, 2025 -
Assigning a NoiseTexture3D to a Texture3D property prints an error
#108225 opened
Jul 3, 2025 -
TileSetScenesCollectionSource fails to instantiate new scenes when being modified during runtime
#108211 opened
Jul 2, 2025 -
Running a project does not always shift focus
#108210 opened
Jul 2, 2025 -
SoftBody3D uses outdated skeleton modifications
#108209 opened
Jul 2, 2025 -
audio/driver/output_latency has no effect on actual latency
#108204 opened
Jul 2, 2025 -
Button 'pressed' signal called twice delayed on double-click on non-focused window
#108203 opened
Jul 2, 2025 -
Default fonts alias switch on Windows
#108201 opened
Jul 2, 2025 -
Godot 4.5-beta2 `--version` command hangs on macOS without GUI session
#108198 opened
Jul 2, 2025 -
New `@abstract` syntax brеaks my spaghetti code
#108197 opened
Jul 2, 2025 -
`Custom arrow step` doesn't work properly for `SpinBox`
#108191 opened
Jul 2, 2025 -
Label3D/billboard fixed_size attribute ignored in XR project
#108188 opened
Jul 2, 2025 -
Resource owners is not visible if set as custom GUI theme
#108186 opened
Jul 2, 2025 -
Multiline selections do not work with Find in files
#108185 opened
Jul 2, 2025 -
WAV AudioStream importer lacks BPM support
#108184 opened
Jul 2, 2025 -
Godot 4.5 Dev5 and later not working
#108178 opened
Jul 2, 2025 -
Android Remote Deploy Does not Preview Node Transformations Done by Tools
#108177 opened
Jul 2, 2025 -
Type checking return type not working when returning a function
#108175 opened
Jul 1, 2025 -
EditorInspectorPlugin does not work for Debug Inspectors
#108164 opened
Jul 1, 2025 -
Editor freezes when tileset texture region set to 1px, difficult to recover from
#108163 opened
Jul 1, 2025 -
Support for Android SDK 35 for Godot 3.X
#108161 opened
Jul 1, 2025 -
Nested array syntax highlighting broken for ConfigFile
#108160 opened
Jul 1, 2025 -
Editor creates temporary copy of `GDExtension` DLL within regular project files
#108158 opened
Jul 1, 2025 -
Undesirable behavior with Window Stretch settings Integer mode and Expand Aspect
#108155 opened
Jul 1, 2025 -
Specular lighting functions unexpectedly with orthogonal camera
#108154 opened
Jul 1, 2025 -
ProjectSettings: set_initial_value makes custom setting unavailabe runtime
#108153 opened
Jul 1, 2025 -
Crashing at 2^24 Object Limit
#108152 opened
Jul 1, 2025 -
Per Instance Uniforms Silent Erroring
#108151 opened
Jun 30, 2025 -
3D Editor's Grid makes ghost lines with TAA AntiAliasing enabled (currently only in Forward+ renderer)
#108150 opened
Jun 30, 2025 -
SoftBody3D editor gizmo does not highlight pinned points correctly
#108149 opened
Jun 30, 2025 -
[4.5.beta1 (custom build)] Exporting for windows from linux without stripping .exe fails.
#108145 opened
Jun 30, 2025 -
Editor crash when using the Insert Key (Existing Tracks) button of a Skeleton3D
#108141 opened
Jun 30, 2025 -
"Copy Value" in Debugger > Stack Trace > Stack Variables does not copy anything
#108139 opened
Jun 30, 2025 -
Top down CharacterBody2D doesn't work with AnimatableBody2D for moving platforms
#108137 opened
Jun 30, 2025 -
`CameraServer` on Linux in 4.5-beta1 fails to detect cameras.
#108136 opened
Jun 30, 2025 -
Cannot create TEXTURE_USAGE_CPU_READ_BIT texture on Metal renderer
#108115 opened
Jun 29, 2025 -
XR Pico 4 - Menu Input Error
#108110 opened
Jun 29, 2025 -
CSPolygon3D.depth doesn't respect interface/inspector/default_float_step
#108105 opened
Jun 29, 2025 -
Unexpected results from Raycast.GetCollisionFaceIndex on Concave Mesh
#108096 opened
Jun 29, 2025 -
SoftBody3D behaves incorrectly if transform is adjusted after it has been added to a scene
#108090 opened
Jun 28, 2025 -
Snapping guides may not be drawn when zoomed in
#108089 opened
Jun 28, 2025 -
Temporary snapping guides stay on screen after setting control pivot
#108088 opened
Jun 28, 2025 -
Build error linuxbsd double for 32-bit: dir_access_unix.cpp "narrowing conversion from 'unsigned int' to 'int'"
#108074 opened
Jun 28, 2025 -
Property Usage flags for properties in non-@tool scripts differs in Editor from @tool or a running program
#108068 opened
Jun 28, 2025 -
Calling set_custom_data() on TileData is changing all TileData in TileMapLayer
#108067 opened
Jun 28, 2025 -
Buggy Behavior when usins TileSetAtlasSource with a Thread
#108066 opened
Jun 28, 2025 -
Out of bounds errors when pinning SoftBody3D vertices in the editor
#108059 opened
Jun 27, 2025 -
Scripts not loaded completely by ResourceLoader.load_threaded_request
#108054 opened
Jun 27, 2025 -
`add_autoload_singleton` adds the autoload later than expected when plugin is enabled
#108047 opened
Jun 27, 2025 -
Autocompletion not working as expected on InnerClass when Type Check?
#108045 opened
Jun 27, 2025 -
SoftBody3D crashes when given a non-triangle mesh
#108036 opened
Jun 27, 2025 -
ERROR: Parameter "camera" is null.
#108035 opened
Jun 27, 2025 -
`PointLight2D` stretching/artifacts when using textures with small height
#108033 opened
Jun 27, 2025 -
SoftBody3D should ignore input mesh LODs by default
#108025 opened
Jun 26, 2025 -
VRAM compressed textures with editor variant fail to load
#108024 opened
Jun 26, 2025 -
TileSet keeps disappearing from TileMapLayer
#108014 opened
Jun 26, 2025 -
Canvas size calculation error
#108013 opened
Jun 26, 2025 -
Renaming a node with right click can rename wrong node
#108008 opened
Jun 26, 2025 -
Crash when save scene
#108003 opened
Jun 26, 2025 -
Incorrect static library path in iOS .pbxproj for GDExtension
#108012 opened
Jun 26, 2025 -
Unwrap UV2 for Lightmap/AO ignores multi-selection
#108000 opened
Jun 26, 2025 -
Gridmap: Doing Cut operation generates a phantom tile
#107996 opened
Jun 26, 2025 -
Non-deterministic CSG crash
#107994 opened
Jun 25, 2025 -
KDE Application Tray Desktop File Behaves Weirdly with Godot Games
#107990 opened
Jun 25, 2025 -
Scaling bodies/shapes with Jolt Physics sometimes results in "Failed to correctly scale ..." errors
#107986 opened
Jun 25, 2025 -
Shader function overload with diferent inputs is dependant on order
#107982 opened
Jun 25, 2025 -
Avoid Volumetric Fog Glare over meshes when affect_sky is low or zero.
#107981 opened
Jun 25, 2025 -
`as` operator raises Parse Error and conversion failed even when corresponding constructor exists
#107979 opened
Jun 25, 2025 -
CPUParticles3D emitter continues to generate particles even when the `emitting` is set to `false`
#107978 opened
Jun 25, 2025 -
[.Net] The key for exported `Godot.Collections.Dictionary<Node, ...>` becomes `null` in runtime
#107974 opened
Jun 25, 2025 -
AnimationPlayer nested resources break Scene inheritance
#107970 opened
Jun 25, 2025 -
Tipado estático de :bool no funciona correctamente
#107961 opened
Jun 25, 2025 -
Relative paths for main scenes do not work when exporting a project
#107960 opened
Jun 25, 2025 -
Android export only include GDExtension dependencies for one architecture
#107957 opened
Jun 24, 2025 -
game Crash without error, when deleting the current selected TreeItem when is not the last of is sibling.
#107950 opened
Jun 24, 2025 -
Inconsistent coloring of script members
#107941 opened
Jun 24, 2025 -
Select Mode Grabbers improperly transform Children of nodes with `size`
#107937 opened
Jun 24, 2025 -
Stencil X-Ray inconsistencies using mobile and compatibility renderers
#107935 opened
Jun 24, 2025 -
Fog doesn't affect background or sky reflections
#107925 opened
Jun 24, 2025 -
is_in_tree returns false even though node is in tree
#107921 opened
Jun 24, 2025 -
C#: GodotNETSdk should also suppress AppendRuntimeIdentifierToOutputPath.
#107914 opened
Jun 23, 2025 -
Closing internal help (class reference) do not returns to original file
#107911 opened
Jun 23, 2025 -
Could not resolve super class "SomeClassName".
#107910 opened
Jun 23, 2025 -
Can't use enum to iterate through Dictionary[enum, ...] - seems to be passing in strings?
#107903 opened
Jun 23, 2025 -
XCode build errors from Godot 4.5-beta1 exported project
#107896 opened
Jun 23, 2025 -
SkeletonModification2DJiggle Joint Data fields refuse to slide when chain length > 0
#107894 opened
Jun 23, 2025 -
Bone Attachment 3D cannot contain any collision purpose objects in it
#107888 opened
Jun 23, 2025 -
The project was considered unsaved when loading editor plugins initially.
#107883 opened
Jun 23, 2025 -
`PhysicalBone3D` positions still affected when "Reset on save" is selected in `AnimationMixer`
#107878 opened
Jun 23, 2025 -
`GDScript::reload` leaves `reloading` as `true` when `ERR_FAIL_COND_V` macro exits early
#107869 opened
Jun 23, 2025 -
Uncleanly disconnected ENetPacketPeers don't contain remote peer address/port in the disconnect event
#107864 opened
Jun 22, 2025 -
AnimationPlayer de-selecting can cause lost progress for complex animations
#107863 opened
Jun 22, 2025 -
Push an error after awaiting a signal and unreference/free the object.
#107859 opened
Jun 22, 2025 -
TileMapLayer memory leak when using Bucket Tool
#107853 opened
Jun 22, 2025 -
Transparent style box applies transparency to children when Clip Children is enabled
#107835 opened
Jun 22, 2025 -
[4.5-beta1] Custom mouse cursor images not working in embedded game window on macOS
#107827 opened
Jun 21, 2025 -
Breeze Dark theme must be darkened
#107821 opened
Jun 21, 2025 -
[4.5-beta1] Mouse enter/exit events not working properly with embedded game window on macOS
#107819 opened
Jun 21, 2025 -
Somewhat constant editor crashes, possibly related to auto-completion
#107814 opened
Jun 21, 2025 -
`class_name` in built-in script no longer results in an error
#107813 opened
Jun 21, 2025 -
AnimatedSprite2D.frames becomes null immediately after assignment (despite valid resource)
#107811 opened
Jun 21, 2025 -
(Shader) UV max value below 1 for PlaceholderTexture2D
#107810 opened
Jun 21, 2025 -
4.5.beta.1: Rightclicking folders in FileSystem makes a blank popup menu if project is made in 4.4
#107804 opened
Jun 21, 2025 -
Gridmap rotation cause shading error on macOS
#107801 opened
Jun 21, 2025 -
Doppler effect calculation only takes `AudioStreamPlayer3D` velocity into account, not `AudioListener3D`
#107799 opened
Jun 21, 2025 -
v4.5.beta1 `ConfigFile` is breaking compatibility
#107793 opened
Jun 21, 2025 -
App does not display properly when embeded in web page on Android device
#107792 opened
Jun 21, 2025 -
Expression evaluator does not run inside static functions
#107785 opened
Jun 20, 2025 -
Inspector does not display properties of Refcounted instances created in the debugger evaluator
#107784 opened
Jun 20, 2025 -
`RuntimeNodeSelect` crashes on multiple places with PhysicsServer API created collision objects
#107780 opened
Jun 20, 2025 -
visionOS template not included in CI builds
#107779 opened
Jun 20, 2025 -
Use-after-free of popup_pressing_edited_item when modifying tree items
#107774 opened
Jun 20, 2025 -
WebSocketMultiplayerPeer CreateClient returns Ok despite failing
#107759 opened
Jun 20, 2025 -
Extra caret/hat (^) added on completion inside quotes when add_node_path_literals is on
#107758 opened
Jun 20, 2025 -
OmniLight3D & SpotLight3D do not work on Intel Mac anymore (Forward+)
#107753 opened
Jun 20, 2025 -
[4.5 beta 1] Blurry thumbnails in FileSystem when changing icon size from ex. 32 to 64 in editor settings
#107749 opened
Jun 20, 2025 -
4.5-beta1 crashes on Fedora / KDE Plasma / X11
#107741 opened
Jun 19, 2025 -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 opened
Jun 19, 2025 -
Debug/Visible Navigation on a TileMapLayer with tiles which have a Navigation Layer set display nothing
#107737 opened
Jun 19, 2025 -
WorkerThreadPool max thread count set to 0 produces index error and crash at start
#107733 opened
Jun 19, 2025 -
Color correction and debanding function incorrectly when HDR 2D is enabled
#107730 opened
Jun 19, 2025 -
UndoRedo cannot bind to GlobalScope methods
#107727 opened
Jun 19, 2025 -
get_slice behavior is inconsistent and error prone when the string contains no matching delimiter
#107726 opened
Jun 19, 2025 -
Inline color picker doesn't work well with non-constant colors
#107725 opened
Jun 19, 2025 -
Engine Crashes when Opening MeshLibrary or GridMap
#107720 opened
Jun 19, 2025 -
Changing import type from "scene" to "animation library" on multiple selected files corrupts the .import files
#107718 opened
Jun 19, 2025 -
The Edit drop-down list in the Animation Editor is missing "Go to Next Keyframe" and "Go to Previous Keyframe".
#107707 opened
Jun 19, 2025 -
Generate Visibility Rect for particles doesn't produce useful results
#107705 opened
Jun 19, 2025 -
FSR 2.2 TAA jitter still visible above 1x resolution scaling, even though it falls back to bilinear scaling
#107704 opened
Jun 19, 2025 -
Can't launch game from command line without .godot folder
#107695 opened
Jun 19, 2025 -
HDR 2D affects 3D glow and BCS
#107682 opened
Jun 18, 2025 -
Unique name search finds node outside the subscene if not found in the subscene
#107678 opened
Jun 18, 2025 -
WorkerThreadPool.add_group_task freeze when use all threads with high_priority
#107674 opened
Jun 18, 2025 -
Sometime Strange Shodow apear on Mobile Renderer
#107673 opened
Jun 18, 2025 -
Using duplicate variable names causes orphaned nodes without any error messages
#107654 opened
Jun 18, 2025 -
ColorPicker Node's popup features break if used inside of a child native window.
#107648 opened
Jun 18, 2025 -
Spurious early `finished` signal from AudioStreamPlayer3D
#107644 opened
Jun 17, 2025 -
Problems with values returned by `is_in_string` and `is_in_comment` of the `CodeEdit` node
#107641 opened
Jun 17, 2025 -
Baking directional lightmaps raises Too many pixels for Image exception
#107640 opened
Jun 17, 2025 -
Navigation3D stuck/jitter at going down slope because of incorrect point calculation.
#107638 opened
Jun 17, 2025 -
Loading a patch resource pack doesn't allow loading resources from the main resource pack
#107634 opened
Jun 17, 2025 -
GPUParticles3D Compatibility errors in pipeline on web builds only
#107633 opened
Jun 17, 2025 -
Cannot jump to documentation of the `new()` method of a Script
#107631 opened
Jun 17, 2025 -
4.4.1-stable: glTF vertex color import issues
#107621 opened
Jun 17, 2025 -
[3.x] `ObjectID`s stored as 32 bit intermediates
#107616 opened
Jun 17, 2025 -
OpenXR: ignore important return values.
#107611 opened
Jun 17, 2025 -
Godot crash
#107610 opened
Jun 17, 2025 -
Signal is not connected when creating new method with binds
#107606 opened
Jun 16, 2025 -
All empty dictionaries in resources loaded from disk point to the same object in memory
#107588 opened
Jun 16, 2025 -
Dispose() causes memory leaks & GodotObject suppresses the Garbage Collector
#107579 opened
Jun 16, 2025 -
USB Mobile Debugger Performance
#107563 opened
Jun 15, 2025 -
Crash while trying to create D3D12 device when neither D3D12 nor Vulkan are supported
#107562 opened
Jun 15, 2025 -
MultiplayerSpawner does not autospawn the autospawn list path due to case sensitivity
#107558 opened
Jun 15, 2025 -
Lack of approach to get the name of a inner class if inst_to_dict in @GDScript is deprecated
#107555 opened
Jun 15, 2025 -
Glow in Compatibility makes screen texture very dark
#107552 opened
Jun 15, 2025 -
AudioStreamPlayer doesn't fade in sound on start
#107551 opened
Jun 15, 2025 -
TypedDictionary template lacks case for Vector4 and Vector4i
#107549 opened
Jun 14, 2025 -
PinJoint2D not working when process mode is disabled during instantiate, even if re-enabled after
#107542 opened
Jun 14, 2025 -
C# Previous default value won't get freed after reload if it is a tool resource
#107541 opened
Jun 14, 2025 -
Copying a resource inside theme editor works differently from the rest of the engine
#107538 opened
Jun 14, 2025 -
Portrait mode not respected on Android Foldable Device until the device is rotated
#107533 opened
Jun 14, 2025 -
Object attribute reference with getter doesn't work as expected
#107531 opened
Jun 14, 2025 -
Wrong icon in file system dock
#107522 opened
Jun 14, 2025 -
Mouse behavior issues when editing values in Visual Shader editor
#107521 opened
Jun 14, 2025 -
VisualShader inconsistent behavior across many node types for entering values in input fields
#107520 opened
Jun 14, 2025 -
Resource import tab displays check boxes for rows when multiple resources are selected
#107519 opened
Jun 14, 2025 -
[CSharp] [4.4.1] ShapeCast2D CollisionResult Array causing static memory to climb indefinetly
#107518 opened
Jun 14, 2025 -
Hexagonal Tiles Rotating 90° instead of 60°, Making them misaligned
#107510 opened
Jun 13, 2025 -
Unable to join multicast groups on macOS or iOS with a specified port
#107508 opened
Jun 13, 2025 -
Invisible file in hierarchy when creating Atlas
#107499 opened
Jun 13, 2025 -
Getter not found error when the getter is from base class
#107478 opened
Jun 13, 2025 -
SkeletonModification2DCCDIK chain rotates with multiple skeleton instances if target node is out of reach
#107466 opened
Jun 12, 2025 -
4.5 dev 5 crash on win11 nvidia except opengl3
#107447 opened
Jun 12, 2025 -
Random PRODUCTION Android Crashes (split_config.arm64_v8a.apk!libgodot_android.so)
#107446 opened
Jun 12, 2025 -
Metadata in .res resources is not reliable
#107443 opened
Jun 12, 2025 -
WebsocketPeer not handling last message when server send that message right before closing the connection
#107442 opened
Jun 12, 2025 -
Wayland editor documentation popups appear on screen's edge and generate errors
#107438 opened
Jun 12, 2025 -
TileData has wrong value for flip_h, filp_v and transpose when accessed
#107433 opened
Jun 12, 2025 -
Hidden nodes are not unhidden when "Editable children" is unchecked
#107425 opened
Jun 11, 2025 -
2D small bug on slope characterBody2D
#107418 opened
Jun 11, 2025 -
Middle mouse button interactions in 3D viewport do not focus it (but left and right mouse buttons do)
#107417 opened
Jun 11, 2025 -
_regen_script_doc_thread crashes because it might be still running on exit
#107407 opened
Jun 11, 2025 -
Thread guards slow editor builds
#107393 opened
Jun 11, 2025 -
Area2Ds get_overlapping_bodies returns false overlaps if Area2D contains origin
#107374 opened
Jun 10, 2025 -
MacOS shortcut overrides are not propagated to the web export
#107371 opened
Jun 10, 2025 -
Changes in enums are not detected in @export var
#107370 opened
Jun 10, 2025 -
3D Ruler is Buggy On Android Editor
#107361 opened
Jun 10, 2025 -
[macOS] Touchpad 3D panning is not enough sensitive
#107358 opened
Jun 10, 2025 -
FileDialog file_selected signal very slow, when use_native_dialog=true
#107354 opened
Jun 10, 2025 -
Inconsistent behavior when renaming files
#107353 opened
Jun 10, 2025 -
Using "Make Unique" on a script creates a new script that cannot be saved as built-in.
#107348 opened
Jun 10, 2025 -
TileMapLayer does not emit changed signal when cells are changed
#107342 opened
Jun 10, 2025 -
Sampling an HDR gradient ignores the source_color flag
#107340 opened
Jun 10, 2025 -
GPUParticles2D: Draw Order does not behave as expected when emitting particles by script
#107336 opened
Jun 9, 2025 -
right or left stick xbox controller on windows causes input on up or down axis.
#107334 opened
Jun 9, 2025 -
Autocompletion desyncs on word erasure
#107327 opened
Jun 9, 2025 -
Standalone command line options `--script` and `--main-loop` can't be used in export templates without a PCK
#107318 opened
Jun 9, 2025 -
Embed game mode can break movie maker mode
#107316 opened
Jun 9, 2025 -
Chains of RemoteTransform3D nodes lead to incorrect results
#107313 opened
Jun 9, 2025
818 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Animation track start and end offsets
#106882 commented on
Jul 3, 2025 • 53 new comments -
Support keeping results in results of `Find in Files` and `Replacing in Files`
#104676 commented on
Jun 24, 2025 • 32 new comments -
Allow Quick Open dialog to preview change in scene
#106947 commented on
Jul 5, 2025 • 31 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Jul 8, 2025 • 26 new comments -
Make NavigationServer backend engine selectable
#106290 commented on
Jun 28, 2025 • 20 new comments -
Add game speed controls to the embedded game window
#107273 commented on
Jul 9, 2025 • 18 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Jul 8, 2025 • 16 new comments -
Select relevant 3D lights per mesh on GLES3 and Mobile renderers
#107234 commented on
Jul 8, 2025 • 14 new comments -
Add a Scaling Modifier to scale animation Keys and Markers
#105151 commented on
Jul 8, 2025 • 13 new comments -
Overhaul Node2D documentation
#89256 commented on
Jun 18, 2025 • 13 new comments -
Add scene-wide collision settings for imported scenes.
#98018 commented on
Jun 16, 2025 • 12 new comments -
Add panning to docks with the middle mouse button
#107150 commented on
Jul 8, 2025 • 12 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jul 7, 2025 • 12 new comments -
[WIP] Implement FFI for GDScript.
#85741 commented on
Jun 25, 2025 • 11 new comments -
TextureEditors: Compile shader/material only once
#104488 commented on
Jun 16, 2025 • 10 new comments -
Add a method to construct a NodePath from a StringName
#72702 commented on
Jun 16, 2025 • 10 new comments -
Add optional delta parameter to move_and_slide
#84665 commented on
Jul 8, 2025 • 9 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jul 6, 2025 • 9 new comments -
Allow to disable `RenderingDevice` and/or its renderers while compiling
#103100 commented on
Jul 7, 2025 • 9 new comments -
Add a Thumbnail Resizing scrollbar to the FileSystem Dock
#106663 commented on
Jul 4, 2025 • 9 new comments -
Rework editor docks
#106503 commented on
Jul 7, 2025 • 8 new comments -
Add support for global favorite properties
#107208 commented on
Jun 28, 2025 • 8 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Jul 3, 2025 • 8 new comments -
Improve core and GDScript VM multithreading performance
#98469 commented on
Jun 27, 2025 • 7 new comments -
Add drag and drop export variables
#106341 commented on
Jun 26, 2025 • 7 new comments -
Fix `FixedVector` move and copy semantics.
#106997 commented on
Jun 13, 2025 • 7 new comments -
Core: Add `reserve` function to `Array`, `Vector`, and `String`
#105928 commented on
Jun 20, 2025 • 7 new comments -
Improve error messages for invalid resources imported in the editor
#106734 commented on
Jun 25, 2025 • 7 new comments -
Reuse Sprite3D meshes across nodes when possible.
#103312 commented on
Jun 21, 2025 • 7 new comments -
Warn when classes are registered out of order
#106873 commented on
Jul 3, 2025 • 7 new comments -
Document typed dictionaries and arrays in the class reference
#107071 commented on
Jun 12, 2025 • 6 new comments -
Editor: Add classic text search functionality to Output panel
#107148 commented on
Jun 19, 2025 • 6 new comments -
Add typed array conversion constructor
#71336 commented on
Jul 1, 2025 • 6 new comments -
Add "Use Local Space" option to the 2D editor
#107264 commented on
Jul 5, 2025 • 6 new comments -
Add TransformContainer
#98955 commented on
Jul 7, 2025 • 6 new comments -
Add notes about `InputEventKey` property usage.
#105366 commented on
Jun 13, 2025 • 6 new comments -
Add "Distraction Free Mode" button to `EditorBottomPanel` when bottom panel is expanded
#106780 commented on
Jun 17, 2025 • 6 new comments -
Implement EditorTextureImportPlugin to extend texture importer
#105342 commented on
Jun 27, 2025 • 6 new comments -
Add CameraFeed support for Web
#106784 commented on
Jul 3, 2025 • 6 new comments -
GDScript: Add Trait System
#107227 commented on
Jul 1, 2025 • 6 new comments -
Add NavigationArea3D and navigation layers cost map
#102769 commented on
Jun 13, 2025 • 5 new comments -
Add support for displaying `GridMap` collider in editor
#103005 commented on
Jul 8, 2025 • 4 new comments -
Support overriding `speaker_mode` in `AudioServer`
#105934 commented on
Jul 8, 2025 • 4 new comments -
[WIP Prototype] Add HDR support to tonemappers
#106696 commented on
Jun 17, 2025 • 4 new comments -
Namespace Templating for C# Scripts
#82330 commented on
Jun 16, 2025 • 4 new comments -
Change how ImageTexture's image is defined
#89983 commented on
Jul 7, 2025 • 4 new comments -
Add 2D CSG boolean operations
#99911 commented on
Jun 12, 2025 • 4 new comments -
Refactor editor `EditorBottomPanel` to be a `TabContainer`
#106164 commented on
Jul 9, 2025 • 4 new comments -
Add contact hardening and fresnel based roughness to reflection probes reflections when using box projection
#106292 commented on
Jun 25, 2025 • 4 new comments -
Add ability to add new EditorSettings shortcuts
#102889 commented on
Jul 8, 2025 • 4 new comments -
Improve NavigationAgent2D debug performance
#107290 commented on
Jun 16, 2025 • 4 new comments -
Blend Factor Specification in Shaders
#102366 commented on
Jul 7, 2025 • 4 new comments -
LSP: Fix type bind, mark as experimental, deprecate direct LSP access
#105016 commented on
Jun 24, 2025 • 4 new comments -
Implement Resizable Scroll Bar for Animation Player
#107242 commented on
Jun 25, 2025 • 4 new comments -
GDScript: Fix autocompletion issues with nested types
#94996 commented on
Jul 8, 2025 • 4 new comments -
Small refactoring in PopupMenu.
#105213 commented on
Jun 20, 2025 • 3 new comments -
Move WAV loading functionality to a `wav_loader` module with `dr_wav` (adds AIFF support)
#96545 commented on
Jul 4, 2025 • 3 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Jul 4, 2025 • 3 new comments -
Expose the signal when user select a file/folder in the FileSystemDock
#107275 commented on
Jul 8, 2025 • 3 new comments -
Image: Implement 16-bit unorm and uint formats
#106200 commented on
Jun 27, 2025 • 3 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Jul 8, 2025 • 3 new comments -
Fix: Correct Solution file load for GodotSharp
#106031 commented on
Jun 30, 2025 • 3 new comments -
Implement conditional, printing, and enabled/disabled breakpoints
#100516 commented on
Jun 22, 2025 • 3 new comments -
Support CameraFeed format on macOS
#106777 commented on
Jul 6, 2025 • 3 new comments -
Add global parameter to EditorPlugin.add_autoload_singleton
#80519 commented on
Jun 16, 2025 • 3 new comments -
Add support for embedding subwindows and dual screen GameViews
#104079 commented on
Jun 19, 2025 • 2 new comments -
Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
#88934 commented on
Jun 30, 2025 • 2 new comments -
Export all preset in one command
#104204 commented on
Jun 11, 2025 • 2 new comments -
Add vector components to 3D ruler tool
#106785 commented on
Jul 7, 2025 • 2 new comments -
Clean up slightly how tags are parsed in built-in docs generation
#99880 commented on
Jun 16, 2025 • 2 new comments -
Typeof example in @GlobalScope
#106768 commented on
Jun 10, 2025 • 2 new comments -
Introduce `Window` option to contain multiple `Viewports` with a focused `Control`
#89772 commented on
Jun 13, 2025 • 2 new comments -
Make RST: Exclude godot-cpp test project files
#103625 commented on
Jun 12, 2025 • 2 new comments -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jul 3, 2025 • 2 new comments -
Fix FileSystem Bottom Panel's toggle shortcut conflict
#101104 commented on
Jun 14, 2025 • 2 new comments -
AudioStreamEditor: Update preview when stream changed
#104956 commented on
Jul 8, 2025 • 2 new comments -
Optimize the `callback` argument of `popup_create_dialog()`
#106071 commented on
Jun 22, 2025 • 2 new comments -
Expose light storage to render data
#100710 commented on
Jun 20, 2025 • 2 new comments -
Add support for per-shape physics materials
#100748 commented on
Jul 4, 2025 • 2 new comments -
Support custom compiler arguments in dotnet build
#93539 commented on
Jun 16, 2025 • 2 new comments -
Add `label_transparent` property to EditorProperty
#58067 commented on
Jul 2, 2025 • 2 new comments -
Add the ability to cancel pan/zoom/orbit navigation
#105791 commented on
Jul 9, 2025 • 1 new comment -
Fix `CollisionObject3D` signals not triggering when mouse mode is `captured`
#91332 commented on
Jun 24, 2025 • 1 new comment -
[Web] Cache feature support checks to reduce JS interop overhead
#105573 commented on
Jun 10, 2025 • 1 new comment -
Add step out to script debugger
#97758 commented on
Jun 16, 2025 • 1 new comment -
Implement an importer to support Lottie animation
#91580 commented on
Jun 10, 2025 • 1 new comment -
QOI Image Support
#91263 commented on
Jul 3, 2025 • 1 new comment -
Improve pacing, latency, and add tweakable options
#106221 commented on
Jun 27, 2025 • 1 new comment -
Fix audio input gets muted after a while on android
#93200 commented on
Jun 18, 2025 • 1 new comment -
Move server files into their subfolders
#89409 commented on
Jul 3, 2025 • 1 new comment -
Add a menu option to open the project directory
#97848 commented on
Jun 25, 2025 • 1 new comment -
Add GridMap octant related queries and tests
#105332 commented on
Jun 18, 2025 • 1 new comment -
Fix gizmos from 3D editor plugins not applying changes to locked nodes
#104945 commented on
Jul 7, 2025 • 1 new comment -
Show a warning toast when saving a large text-based scene
#53679 commented on
Jun 26, 2025 • 1 new comment -
Rename server `free` functions to `free_rid` to match exposed API
#107139 commented on
Jun 19, 2025 • 1 new comment -
Improve render sorting for alpha pass
#106593 commented on
Jun 30, 2025 • 1 new comment -
LSP: Improve function default arg representation
#101086 commented on
Jun 16, 2025 • 1 new comment -
Add option to apply instance changes to base scene
#85562 commented on
Jun 29, 2025 • 1 new comment -
Fix race condition in FontFile data access during threaded imports
#107224 commented on
Jun 16, 2025 • 1 new comment -
Do not commit gizmo handles if no changes were made
#102317 commented on
Jul 8, 2025 • 1 new comment -
Use `PER_MONITOR_DPI_AWARE` option if it's supported by OS
#86943 commented on
Jul 2, 2025 • 1 new comment -
Expose backface collision in mesh importer
#101473 commented on
Jun 11, 2025 • 1 new comment -
Fix viewport rotation gizmo aligned axis reversing
#101209 commented on
Jul 7, 2025 • 1 new comment -
Improve performance of `CSharpLanguage::reload_assemblies`
#106299 commented on
Jun 26, 2025 • 1 new comment -
Make `is_layout_rtl()` translation domain aware
#97918 commented on
Jun 27, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Jul 6, 2025 • 0 new comments -
LightmapGI: Save directional lightmaps as ldr textures
#100790 commented on
Jul 8, 2025 • 0 new comments -
Fix being able to grab hidden transform gizmo handles
#100813 commented on
Jul 7, 2025 • 0 new comments -
Cache layout direction for `Control`
#97975 commented on
Jun 27, 2025 • 0 new comments -
[macOS] Add native "Edit" menu.
#97636 commented on
Jun 12, 2025 • 0 new comments -
Add iOS virtual controller support
#97530 commented on
Jul 2, 2025 • 0 new comments -
Add `Math::blend_from_angle()` and `Quaternion.blend_from()` to blend rotations from an initial axis
#100845 commented on
Jun 19, 2025 • 0 new comments -
Fix `is_playing` on `AudioStreamPlaybackInteractive` when the last clip is done
#97366 commented on
Jun 30, 2025 • 0 new comments -
Add a new theme for the Android and XR editor
#99246 commented on
Jun 11, 2025 • 0 new comments -
`AudioStreamPlaybackInteractive`: Add `clip_started`, `clip_ended` signals
#97349 commented on
Jul 7, 2025 • 0 new comments -
[Docs] Clarify that `String` parsing methods don't support num separators
#97332 commented on
Jun 12, 2025 • 0 new comments -
Fix `_forward_3d_gui_input` not working with the preview camera
#100875 commented on
Jul 7, 2025 • 0 new comments -
Remove prompt to restart editor after changing custom theme
#100876 commented on
Jul 8, 2025 • 0 new comments -
Manually specify build tools for compiling godot
#101042 commented on
Jul 6, 2025 • 0 new comments -
Add method to swap array elements
#97121 commented on
Jul 9, 2025 • 0 new comments -
Autocompletion: Use correct completion type for argument options
#101092 commented on
Jul 1, 2025 • 0 new comments -
Improve Project Manager UI navigation
#101129 commented on
Jun 14, 2025 • 0 new comments -
Implement StaticBlockAllocator for HashMap, List, RBMap, RBSet.
#97016 commented on
Jun 16, 2025 • 0 new comments -
Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
#101168 commented on
Jul 8, 2025 • 0 new comments -
Use `LocalVector` in `Animation`
#101285 commented on
Jun 18, 2025 • 0 new comments -
Refactor AssetLib pagination
#106234 commented on
Jun 12, 2025 • 0 new comments -
[RTL] Improve `hint` and `url` tags interaction.
#99489 commented on
Jun 12, 2025 • 0 new comments -
Add option to toggle always showing collision shapes
#99569 commented on
Jun 14, 2025 • 0 new comments -
Store index for nodes with edited scene parents
#99614 commented on
Jul 7, 2025 • 0 new comments -
Integrate mimalloc allocator
#99686 commented on
Jul 7, 2025 • 0 new comments -
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
#99798 commented on
Jul 7, 2025 • 0 new comments -
Fix script button press in connections dialog
#99855 commented on
Jun 12, 2025 • 0 new comments -
Do not transform Node3D gizmos if the node is not visible in tree
#99874 commented on
Jul 8, 2025 • 0 new comments -
Add c# translation parser support
#99195 commented on
Jul 9, 2025 • 0 new comments -
GDScript: Group similar analyzer/runtime error tests into single files
#99899 commented on
Jun 28, 2025 • 0 new comments -
Add `Engine.get_build_system_info()` to get information about the build environment
#98845 commented on
Jun 11, 2025 • 0 new comments -
Improve the material preview in the inspector
#99927 commented on
Jun 23, 2025 • 0 new comments -
[LineEdit] Implement input mask support.
#98727 commented on
Jun 12, 2025 • 0 new comments -
Make tooltips from all editor modes inform about the selection menu shortcut
#99949 commented on
Jul 7, 2025 • 0 new comments -
Do not update editor gizmo transforms if they are hidden and not selectable
#98590 commented on
Jul 8, 2025 • 0 new comments -
Fix exported typed dictionaries in .NET not being loaded correctly when their default value is null
#98546 commented on
Jun 26, 2025 • 0 new comments -
Enable rendering with unbounded far distance
#99986 commented on
Jul 2, 2025 • 0 new comments -
Add support for deprecated symbols to language server and script editor
#100019 commented on
Jul 2, 2025 • 0 new comments -
Fix `Camera3D` projection issues with `PROJECTION_FRUSTUM`, viewport 2d override and `KEEP_WIDTH`
#100121 commented on
Jul 5, 2025 • 0 new comments -
Add an import option to correct a heightmap texture's baseline or normalize it
#100226 commented on
Jul 1, 2025 • 0 new comments -
Allow using any-case constants in Expression
#100395 commented on
Jul 4, 2025 • 0 new comments -
Capitalize INF, -INF, and NAN in serializing
#100414 commented on
Jul 3, 2025 • 0 new comments -
Separate Godot Physics (advanced) project settings from generic physics project settings
#98528 commented on
Jun 16, 2025 • 0 new comments -
Add ability to temporarily add a collision to a mesh behind the cursor to enable snapping/measuring functions
#100415 commented on
Jul 8, 2025 • 0 new comments -
Fix origin being included in per viewport grid visibility toggle, and add ability to hide it seperately
#100435 commented on
Jul 7, 2025 • 0 new comments -
Add `is_instance()` helper method to Node
#100437 commented on
Jul 8, 2025 • 0 new comments -
Add --generate-pot option
#98422 commented on
Jun 14, 2025 • 0 new comments -
Allow to remove/make unique multiple items at once in the animation manager
#100581 commented on
Jun 11, 2025 • 0 new comments -
Editor: Split "Lookup Symbol" and "Go to Definition" functionality
#100692 commented on
Jun 14, 2025 • 0 new comments -
[3.x] Improve validation of gamepads on Linux
#67414 commented on
Jun 22, 2025 • 0 new comments -
[3.x] Bullet: Revert "Fixed gravity scale"
#67842 commented on
Jun 22, 2025 • 0 new comments -
[3.x] Try loading the path specified in a preload(..) method call with the ResourceLoader if the script code completion cache is not yet available
#69362 commented on
Jun 22, 2025 • 0 new comments -
Add a project setting to enable render time measurements on root Viewport
#75394 commented on
Jul 8, 2025 • 0 new comments -
Implement MSAA per-sample shading option to improve rendering quality
#76073 commented on
Jun 23, 2025 • 0 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Jul 2, 2025 • 0 new comments -
Use human-readable unique names for GraphEdit's internal nodes
#76563 commented on
Jul 4, 2025 • 0 new comments -
Allow CollisionShape nodes to be indirect children of bodies
#77937 commented on
Jul 4, 2025 • 0 new comments -
Add JoystickList enum conversion to project converter
#78283 commented on
Jun 23, 2025 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
Jul 3, 2025 • 0 new comments -
Generate errors for getters that return no value
#79363 commented on
Jul 2, 2025 • 0 new comments -
Make the occlusion culling debug draw mode draw a translucent overlay
#79733 commented on
Jun 19, 2025 • 0 new comments -
Fix SkeletonModification2DTwoBoneIK with negative scales.
#81051 commented on
Jun 26, 2025 • 0 new comments -
[WIP] Refactor `EditorSceneFormatImporter`
#81421 commented on
Jun 13, 2025 • 0 new comments -
Add "Ping-Pong" mode for `TileSet` animations
#82232 commented on
Jul 7, 2025 • 0 new comments -
Area2D/3D Gravity: Replace point bool with a type enum, add Target gravity type
#82878 commented on
Jul 3, 2025 • 0 new comments -
Prevent clicks when looping in AudioStreamWAV
#83341 commented on
Jun 25, 2025 • 0 new comments -
C#: Implement tooltips for Signals and Properties in the inspector.
#83505 commented on
Jun 23, 2025 • 0 new comments -
Added initial dev container
#83791 commented on
Jul 8, 2025 • 0 new comments -
Add `select`, `get_character_rect` and `hit_test` to `RichTextLabel`
#84715 commented on
Jun 14, 2025 • 0 new comments -
C#: Allow exporting generic properties
#92082 commented on
Jun 14, 2025 • 0 new comments -
Horizontal positioning of control nodes work in reverse when a RTL language is chosen
#105823 commented on
Jul 9, 2025 • 0 new comments -
Godot 4.4 slow when running game in debug mode (Wayland)
#105688 commented on
Jul 9, 2025 • 0 new comments -
Intermittent editor freezes after upgrading to 4.4
#103780 commented on
Jul 9, 2025 • 0 new comments -
unexpected behaviour when using tile_map.set_cells_terrain_connect
#88142 commented on
Jul 9, 2025 • 0 new comments -
Android build of C# project doesn’t include native libraries from NuGet packages (probably iOS also?)
#97859 commented on
Jul 9, 2025 • 0 new comments -
`Skeleton3D` Animation performance is terrible on OpenGL
#88954 commented on
Jul 9, 2025 • 0 new comments -
Enable anisotropic filtering for 3D materials by default on desktop platforms
#37847 commented on
Jun 10, 2025 • 0 new comments -
Toggle fullscreen mode when pressing Alt + Enter by default
#39708 commented on
Jun 13, 2025 • 0 new comments -
Allow disabling 2D when compiling export templates
#47054 commented on
Jul 6, 2025 • 0 new comments -
[3.x] Improve cursor placement when clicking on text in LineEdit
#50001 commented on
Jun 30, 2025 • 0 new comments -
Backport pseudolocalization to 3.x
#51404 commented on
Jun 30, 2025 • 0 new comments -
Cleanup and simplify camera override API
#52285 commented on
Jul 6, 2025 • 0 new comments -
Add `detail_scale` and `detail_offset` properties to BaseMaterial3D
#54651 commented on
Jul 2, 2025 • 0 new comments -
Allow to customize TabContainer tabs in editor
#58749 commented on
Jul 6, 2025 • 0 new comments -
Improve PCK loading filename handling
#59527 commented on
Jul 4, 2025 • 0 new comments -
[3.x] Fix incorrect notifications for MOUSE_ENTER/EXIT
#60346 commented on
Jun 22, 2025 • 0 new comments -
Implement unload of PCK files
#61286 commented on
Jun 28, 2025 • 0 new comments -
[3.x] Fix export var inferring wrong type of preload
#61810 commented on
Jun 22, 2025 • 0 new comments -
Add `[note]`, `[warning]`, `[important]` and `[tip]` blocks to the editor help
#63079 commented on
Jun 28, 2025 • 0 new comments -
Add `vertical_mode` toggle to TabBar
#63873 commented on
Jul 1, 2025 • 0 new comments -
Use more explicit architecture compiler options on Linux
#64366 commented on
Jul 3, 2025 • 0 new comments -
Improve function and signal parameter highlighting, add shadowing warning
#92085 commented on
Jun 19, 2025 • 0 new comments -
Write Object variants with '\n' between properties
#92102 commented on
Jun 20, 2025 • 0 new comments -
Add camera perspective projection mode for advanced import
#92234 commented on
Jun 11, 2025 • 0 new comments -
Fix Texture3D import not working
#92344 commented on
Jun 11, 2025 • 0 new comments -
Expose `World3D.compositor`
#92383 commented on
Jun 23, 2025 • 0 new comments -
Fix Capture and Record AudioEffect bugs for surround systems
#92532 commented on
Jun 28, 2025 • 0 new comments -
[RTL] Add more list control options.
#92749 commented on
Jun 12, 2025 • 0 new comments -
Swizzles for vector2, vector2i, vector3, and vector3i
#93012 commented on
Jul 7, 2025 • 0 new comments -
Add editor check for compatible visibility layers for `CanvasItem`
#93351 commented on
Jun 10, 2025 • 0 new comments -
Add remove root node method to EditorScript
#93726 commented on
Jul 8, 2025 • 0 new comments -
[RFC] Use DXGI to present OpenGL frames on Windows
#94503 commented on
Jun 25, 2025 • 0 new comments -
Fix for relative debug log paths
#95635 commented on
Jul 8, 2025 • 0 new comments -
Implement dynamic scaling of the LineEdit right icon based on control size and scale factor
#95817 commented on
Jun 12, 2025 • 0 new comments -
Safe `Camera::unproject_position()`
#96063 commented on
Jul 2, 2025 • 0 new comments -
Add editor pseudolocalization support.
#96105 commented on
Jun 30, 2025 • 0 new comments -
Add `String::remove_string` method for convenience
#96226 commented on
Jul 5, 2025 • 0 new comments -
Add "Set as Main Scene" to EditorSceneTabs context menu
#96268 commented on
Jun 21, 2025 • 0 new comments -
GDScript: Fix SceneTreeTimer leaked when awaiting it while quitting
#96441 commented on
Jun 28, 2025 • 0 new comments -
Generic6DOFJoint3D: Rename FLAG_ENABLE_MOTOR to FLAG_ENABLE_ANGULAR_MOTOR
#96458 commented on
Jul 4, 2025 • 0 new comments -
CTRL-click or middle-click Inspector fields to jump to nodes & resources in Scene & FileSystem windows
#96641 commented on
Jun 28, 2025 • 0 new comments -
Add `change_scene_to_node()`
#85762 commented on
Jun 11, 2025 • 0 new comments -
Add `RequiredPtr<T>` to mark `Object *` arguments and return values as required
#86079 commented on
Jul 5, 2025 • 0 new comments -
Improve AudioStream looping
#86517 commented on
Jul 8, 2025 • 0 new comments -
Implement Resource State Inheritance
#86779 commented on
Jun 24, 2025 • 0 new comments -
Support exporting selected resources without dependencies
#86831 commented on
Jun 14, 2025 • 0 new comments -
Commit transforms done with editor gizmo on tool mode switch.
#86930 commented on
Jul 8, 2025 • 0 new comments -
[Shaders] Disallow trailing commas in function declarations
#87075 commented on
Jun 11, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders
#87350 commented on
Jul 7, 2025 • 0 new comments -
[Editor] Allow selecting instanced scenes with select list
#87615 commented on
Jul 5, 2025 • 0 new comments -
Speed up filesystem dock operations
#87917 commented on
Jun 11, 2025 • 0 new comments -
[GDScript] Prevent some vararg methods binding arguments to member variables
#88905 commented on
Jun 11, 2025 • 0 new comments -
Allow canvas_item shaders to access the screenspace depth buffer
#89196 commented on
Jun 28, 2025 • 0 new comments -
[Editor] Add support for displaying unsigned integers in the inspector
#89529 commented on
Jul 7, 2025 • 0 new comments -
[Core] `Array` and `Dictionary` `set` improvements
#89653 commented on
Jun 11, 2025 • 0 new comments -
Apply margin to camera and shape in SpringArm3D
#89797 commented on
Jun 27, 2025 • 0 new comments -
Allow SplitContainer to have more than two children
#90411 commented on
Jul 8, 2025 • 0 new comments -
Use multiple children in dock SplitContainers to make resizing consistent
#90439 commented on
Jul 8, 2025 • 0 new comments -
Implement hidden class in core to replace "EditorX" class being hidden.
#90765 commented on
Jun 16, 2025 • 0 new comments -
Revamp autoload creation
#91124 commented on
Jun 21, 2025 • 0 new comments -
Deprecate IMA ADPCM
#91492 commented on
Jun 24, 2025 • 0 new comments -
Change curve range for particle multipliers
#91556 commented on
Jun 28, 2025 • 0 new comments -
Fix docgen showing wrong parent class in some situations
#106256 commented on
Jul 2, 2025 • 0 new comments -
Add support for custom font colors in the TabBar
#106263 commented on
Jul 8, 2025 • 0 new comments -
SCons: SCU spring clean to make sure folders are accelerated
#106272 commented on
Jun 16, 2025 • 0 new comments -
Add CameraFeed support for iOS
#106305 commented on
Jun 10, 2025 • 0 new comments -
Add notes about the signs of Projection functions
#106314 commented on
Jun 17, 2025 • 0 new comments -
Allow hiding the main window (Windows & X11)
#106322 commented on
Jun 18, 2025 • 0 new comments -
Clarify intrinsic/local Euler rotation order in 3D documentation
#106347 commented on
Jul 4, 2025 • 0 new comments -
Remove "prioritize master" comment on PRs
#106351 commented on
Jun 23, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
Jul 5, 2025 • 0 new comments -
Use notification Ready instead of EnterTree when connecting Signals
#106377 commented on
Jun 16, 2025 • 0 new comments -
Add option to make floating window fully transparent.
#106385 commented on
Jun 16, 2025 • 0 new comments -
Add a reference constructor to `Span`. Replace `VectorView` with `Span`
#106389 commented on
Jun 16, 2025 • 0 new comments -
Fix some EditorPropertyEasing presets not translated
#106425 commented on
Jul 8, 2025 • 0 new comments -
Register `DOCK_SLOT_BOTTOM` with `EditorDockManager`
#106426 commented on
Jul 8, 2025 • 0 new comments -
Reduce cross project includes by rewriting `HashMapHasherDefault`.
#106434 commented on
Jun 16, 2025 • 0 new comments -
Fix IP `_resolve_hostname` for Unix
#106472 commented on
Jun 16, 2025 • 0 new comments -
[Web] Make sure LineEdit's `text_changed` signal is triggered when using a virtual keyboard
#106540 commented on
Jun 27, 2025 • 0 new comments -
[3.x] Disable GPU threaded optimizations option
#106556 commented on
Jun 13, 2025 • 0 new comments -
Disable GPU threaded optimizations option (GL debug)
#106589 commented on
Jun 16, 2025 • 0 new comments -
Fix `Dictionary::operator[]` from C++ accidentally modifying `const` dictionaries.
#106636 commented on
Jun 16, 2025 • 0 new comments -
Fix GDScript tooltip showing global method overrides with warnings
#106987 commented on
Jun 17, 2025 • 0 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Jun 28, 2025 • 0 new comments -
[Web] Add `memory64` option to setup the foundations of wasm64
#105670 commented on
Jun 16, 2025 • 0 new comments -
[DRAFT] DrawableTextures
#105701 commented on
Jun 14, 2025 • 0 new comments -
Warn when running low on disk space when performing certain editor operations
#105755 commented on
Jun 22, 2025 • 0 new comments -
Remove trailing newline in .import files when [params] section is empty
#105779 commented on
Jul 8, 2025 • 0 new comments -
Remove `alt` key transforms in 3D to prevent navigation key conflicts
#105790 commented on
Jul 8, 2025 • 0 new comments -
[Web] Fix `separate_debug_symbols=yes` and debug experience
#105808 commented on
Jun 16, 2025 • 0 new comments -
Add tool mode dependent Blender-style transform shortcut
#105809 commented on
Jul 8, 2025 • 0 new comments -
Improve edited scene layout direction detection.
#105835 commented on
Jul 9, 2025 • 0 new comments -
Allow @export_range to support numeric types
#105878 commented on
Jun 27, 2025 • 0 new comments -
Fix array span constructors in C#
#105950 commented on
Jun 18, 2025 • 0 new comments -
Evaluator: keep editing after submit
#105979 commented on
Jun 16, 2025 • 0 new comments -
GDScript: Use resize + assign on local function Vectors
#105998 commented on
Jun 16, 2025 • 0 new comments -
Add additional `Game View` shortcuts
#106010 commented on
Jun 10, 2025 • 0 new comments -
Add `@themed` annotation
#106058 commented on
Jun 21, 2025 • 0 new comments -
Add `Modified` button to Project/Editor settings
#106067 commented on
Jun 10, 2025 • 0 new comments -
Fix ghost collisions in segment_intersects_convex()
#106084 commented on
Jun 27, 2025 • 0 new comments -
Roslyn Analyzer and Code Fix for repeated StringName implicit allocations
#106096 commented on
Jun 13, 2025 • 0 new comments -
[.NET] Add web export support
#106125 commented on
Jul 7, 2025 • 0 new comments -
Add capitalized `PRINT_VERBOSE` macro alongside the lowercase one
#106147 commented on
Jul 4, 2025 • 0 new comments -
Implicit `StringName` (.NET) cache
#106153 commented on
Jun 13, 2025 • 0 new comments -
[3.x] Reset joy axes and buttons after joy disconnection
#106212 commented on
Jul 6, 2025 • 0 new comments -
`GDScriptInstance`: use write pointer for `members`
#107002 commented on
Jun 26, 2025 • 0 new comments -
Fix AddressSanitizer: heap-buffer-overflow with embree buffer padding
#107006 commented on
Jul 8, 2025 • 0 new comments -
Fix the extra arguments of type `NodePath` in the connection dialog do not work
#107013 commented on
Jun 16, 2025 • 0 new comments -
Add warning when system font fallback is used.
#107016 commented on
Jun 16, 2025 • 0 new comments -
Fix `bar_beats` description of `ResourceImporterMP3` and `ResourceImporterOggVorbis`
#107023 commented on
Jun 16, 2025 • 0 new comments -
Rename internal fields and variables in `AHashMap`, `HashMap` and `HashSet`
#107045 commented on
Jul 1, 2025 • 0 new comments -
Allow closing all scene tabs via shortcut
#107065 commented on
Jun 16, 2025 • 0 new comments -
Wayland: Implement the xdg-toplevel-icon-v1 protocol
#107096 commented on
Jun 11, 2025 • 0 new comments -
Save editor state before reloading from disk
#107105 commented on
Jun 17, 2025 • 0 new comments -
Expose `RID.is_null()` to scripting
#107141 commented on
Jun 23, 2025 • 0 new comments -
Always use a dark background for 3D editor overlays even with light theme
#107154 commented on
Jun 24, 2025 • 0 new comments -
Standardize "3D units" to "meters" in documentation
#107165 commented on
Jun 16, 2025 • 0 new comments -
Refactor Main argument handling
#107209 commented on
Jun 11, 2025 • 0 new comments -
Document limitations of native touch event support (and impact on touch emulation)
#107225 commented on
Jun 11, 2025 • 0 new comments -
Implement audio absolute time (DSP time) and scheduled play
#107226 commented on
Jul 7, 2025 • 0 new comments -
Allow using only rgb as args in variant Color parser
#107246 commented on
Jun 10, 2025 • 0 new comments -
Mix sky colours in linear colour space in compatibility
#107274 commented on
Jun 16, 2025 • 0 new comments -
Ruler Mode Enhancement for 3D Scene
#107296 commented on
Jun 14, 2025 • 0 new comments -
Support negative indices in `String::get_slice`
#107301 commented on
Jun 9, 2025 • 0 new comments -
Add support for closing dialog windows with Cmd+W on macOS
#107303 commented on
Jun 9, 2025 • 0 new comments -
Reflect 3-D Viewport Camera
#107304 commented on
Jun 9, 2025 • 0 new comments -
Optimize property access for `Object` subtypes
#106646 commented on
Jun 16, 2025 • 0 new comments -
Add BBCode Prefix property to RichTextLabel
#106651 commented on
Jul 1, 2025 • 0 new comments -
Add Automatic 2d-3d Color Conversions for Icons
#106664 commented on
Jun 9, 2025 • 0 new comments -
Change snap settings to not use LineEdits
#106684 commented on
Jul 2, 2025 • 0 new comments -
Add a Point Radius property to SoftBody3D
#106697 commented on
Jul 1, 2025 • 0 new comments -
Add `insert_item` method to ItemList
#106707 commented on
Jul 7, 2025 • 0 new comments -
[RTL] Implement `get_character_bounds` method.
#106712 commented on
Jun 24, 2025 • 0 new comments -
Add "Expand All" and "Collapse All" options to resource context menus when contained within array/dictionary
#106755 commented on
Jun 12, 2025 • 0 new comments -
Add multi-node 3D collision based snapping
#106794 commented on
Jul 7, 2025 • 0 new comments -
DirectX DescriptorsHeap pooling on CPU
#106809 commented on
Jun 20, 2025 • 0 new comments -
Apple: Support output to EDR (HDR) displays
#106814 commented on
Jun 19, 2025 • 0 new comments -
Wayland: Center pointer on capture
#106832 commented on
Jun 16, 2025 • 0 new comments -
Add the ability in 3D to collision snap faces to the normal of a target node
#106835 commented on
Jul 9, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jul 3, 2025 • 0 new comments -
Don't hard-code hsplit count
#106849 commented on
Jun 24, 2025 • 0 new comments -
Implement materialX shader loading
#106879 commented on
Jun 21, 2025 • 0 new comments -
Change `TreeItem::cells` to use `LocalVector`
#106914 commented on
Jun 16, 2025 • 0 new comments -
Add `white` and `contrast` parameters to the AgX tonemapper.
#106940 commented on
Jun 12, 2025 • 0 new comments -
Editor: Make the description area in “Create New Node” dialog resizable
#106956 commented on
Jun 30, 2025 • 0 new comments -
Apply glow and BCS adjustment in linear space
#106962 commented on
Jun 18, 2025 • 0 new comments -
Fix GDScript tooltip showing shadowed global constants with warnings
#106984 commented on
Jun 29, 2025 • 0 new comments -
Add `autofocus` property to Control
#106985 commented on
Jun 17, 2025 • 0 new comments -
Make possible to generate a build profile from the command line
#103097 commented on
Jul 7, 2025 • 0 new comments -
C#: Update Aabb `IntersectsSegment` and `IntersectsRay` API
#103152 commented on
Jun 12, 2025 • 0 new comments -
Fix PopupMenu clickable area with shadows
#103155 commented on
Jul 9, 2025 • 0 new comments -
Convert linear vertex colors to sRGB when using compatibility renderer
#103175 commented on
Jun 24, 2025 • 0 new comments -
Add game embed setting that toggles distraction-free mode
#103195 commented on
Jun 10, 2025 • 0 new comments -
Condense Inspector layout for Arrays
#103257 commented on
Jun 24, 2025 • 0 new comments -
Don't compile advanced `Control` nodes if `disable_advanced_gui` is on
#103291 commented on
Jun 23, 2025 • 0 new comments -
Fix custom cursor flickering in web builds
#103304 commented on
Jun 16, 2025 • 0 new comments -
Add custom camera scale to rendering server
#103553 commented on
Jun 28, 2025 • 0 new comments -
Fix Image format RGB565 conversion and rendering
#103635 commented on
Jul 8, 2025 • 0 new comments -
Mention the behavior of first AudioListener3D
#103652 commented on
Jun 16, 2025 • 0 new comments -
Optimize `Projection::determinant()`
#103671 commented on
Jun 16, 2025 • 0 new comments -
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
#103742 commented on
Jun 19, 2025 • 0 new comments -
Don't close the debugger output until flushed
#103761 commented on
Jun 18, 2025 • 0 new comments -
Reimplent soft access restriction for members prefixed with `_`
#103768 commented on
Jul 7, 2025 • 0 new comments -
Add Persistent Buffers and Push Constants
#103779 commented on
Jun 19, 2025 • 0 new comments -
Core: Fix translation remaps incorrectly falling back
#103838 commented on
Jun 9, 2025 • 0 new comments -
[DRAFT] Allow android/xr editor to begin gradle builds
#104069 commented on
Jun 12, 2025 • 0 new comments -
[3.x] Add "Auto Width" property to ItemList
#104075 commented on
Jun 19, 2025 • 0 new comments -
Add ability to transform nodes relative to the `active node`
#104233 commented on
Jul 9, 2025 • 0 new comments -
Web: Support creating and loading gziped pck and wasm files.
#105227 commented on
Jul 4, 2025 • 0 new comments -
Add SkyMaterial base class
#101292 commented on
Jun 27, 2025 • 0 new comments -
Allow to disable canvas instance ID checking in point intersection queries
#101300 commented on
Jul 7, 2025 • 0 new comments -
Editor: Use documentation tooltip for function autocompletion
#101370 commented on
Jun 10, 2025 • 0 new comments -
Fix misleading InputEventMouseMotion Velocity documentation
#101501 commented on
Jul 8, 2025 • 0 new comments -
Add MeshInstance3D primitive conversion options
#101521 commented on
Jun 16, 2025 • 0 new comments -
Fix editor viewport gizmos allowing input events to propagate, breaking focus
#101786 commented on
Jul 7, 2025 • 0 new comments -
Prevent LineEdit focus loss when editing `resources_to_open_in_new_inspector`
#101806 commented on
Jun 11, 2025 • 0 new comments -
Fix left click functions being available during freelook
#101820 commented on
Jul 7, 2025 • 0 new comments -
Remove the need to restart editor when modifying most `editors/3d_gizmos` settings
#101920 commented on
Jun 14, 2025 • 0 new comments -
Change VSRerouteNode mouse enter/exit from using signals to notifications
#101953 commented on
Jul 8, 2025 • 0 new comments -
Move editor viewport gizmos visibility logic out of process notification
#102020 commented on
Jul 8, 2025 • 0 new comments -
Remove redundant line when toggling cinematic preview
#102021 commented on
Jul 8, 2025 • 0 new comments -
Condition editor viewport nav modifier checks on freelook / mouse is captured
#102055 commented on
Jul 8, 2025 • 0 new comments -
Add restart emission for multi edit in particles editor
#102092 commented on
Jul 1, 2025 • 0 new comments -
Focus shader text editor when opened with quick open dialog
#102193 commented on
Jun 12, 2025 • 0 new comments -
Add support for holes when triangulating HeightMapShape3D for navigation
#102215 commented on
Jul 7, 2025 • 0 new comments -
Optimize Lighting when energy is set to 0
#102353 commented on
Jul 1, 2025 • 0 new comments -
Add refactor rename symbol functionality
#102380 commented on
Jun 16, 2025 • 0 new comments -
Improve AgX tonemapping curve.
#102435 commented on
Jun 23, 2025 • 0 new comments -
Prevent instant transforms when region selecting or using ruler
#102478 commented on
Jul 7, 2025 • 0 new comments -
Fix LineEdit only being editable via keyboard and mouse
#102858 commented on
Jun 12, 2025 • 0 new comments -
Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
#102888 commented on
Jun 12, 2025 • 0 new comments -
LSP: Rework management of client owned files
#105236 commented on
Jun 25, 2025 • 0 new comments -
Add microphone access to `Input`
#105244 commented on
Jun 18, 2025 • 0 new comments -
De-duplicate a lot of `variant_internal.h`
#105246 commented on
Jun 18, 2025 • 0 new comments -
Add Physics query parameters RID include filters for Point, Ray and Shape queries
#105250 commented on
Jun 9, 2025 • 0 new comments -
Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
#105254 commented on
Jun 19, 2025 • 0 new comments -
Add GridMap Octant visual debug
#105333 commented on
Jun 11, 2025 • 0 new comments -
LSP: Don't serialize empty documentation
#105350 commented on
Jun 15, 2025 • 0 new comments -
Improve GridMap collider navmesh baking performance when using bake bounds
#105355 commented on
Jun 16, 2025 • 0 new comments -
Add `compress_for_servers` build option for Web (and add `opts.get_arguments()`)
#105371 commented on
Jun 16, 2025 • 0 new comments -
Add `optimize_wasm` build option for Web
#105388 commented on
Jun 16, 2025 • 0 new comments -
Add `keep_decal_opacity` property to allow decals to modify surface alpha
#105416 commented on
Jun 14, 2025 • 0 new comments -
Update NavigationServer statistics on frame process instead of physics process
#105429 commented on
Jun 16, 2025 • 0 new comments -
Rename GraphEdit connection getter methods
#105443 commented on
Jul 5, 2025 • 0 new comments -
[Web] Clean-up service worker and add `?no-cache`
#105461 commented on
Jun 16, 2025 • 0 new comments -
Add CameraFeed support for Windows
#105476 commented on
Jun 30, 2025 • 0 new comments -
Editor: Add some gizmo handles for `MeshInstance3D`
#105523 commented on
Jul 7, 2025 • 0 new comments -
Unify and clean-up Godot Android surface allocation and render thread logic
#105529 commented on
Jun 11, 2025 • 0 new comments -
Implement proper LSP file rename/delete (moves/deletes .uid/.import files)
#105536 commented on
Jun 27, 2025 • 0 new comments -
Rework dialog default titles
#105550 commented on
Jun 23, 2025 • 0 new comments -
Deprecate GridMap built-in navmesh feature `bake_navigation` option
#105584 commented on
Jun 16, 2025 • 0 new comments -
Improve documentation related to ButtonGroup
#105649 commented on
Jun 25, 2025 • 0 new comments -
Add missing property description for buffer in MultiMesh class
#104244 commented on
Jun 17, 2025 • 0 new comments -
Add 'Find Sequence' to `Span`s, and consolidate negative indexing behavior
#104332 commented on
Jun 18, 2025 • 0 new comments -
Rename global transform notification to contain the word "global"
#104352 commented on
Jul 3, 2025 • 0 new comments -
Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
#104382 commented on
Jun 16, 2025 • 0 new comments -
Normalize path separators in error and warning logs on Windows
#104471 commented on
Jul 2, 2025 • 0 new comments -
Texture2DRD Global RenderingDevice Documentation
#104489 commented on
Jun 17, 2025 • 0 new comments -
Update PinJoint2D option Angular Limit and Motor logic
#104539 commented on
Jun 27, 2025 • 0 new comments -
Refactor `variant_call.cpp` to make better use of templates, eliminating one layer of abstraction
#104627 commented on
Jun 19, 2025 • 0 new comments -
Bind `Node` method for getting its `SceneState`
#104656 commented on
Jun 23, 2025 • 0 new comments -
Add auto-scroll behavior when selecting text outside the visible area in RichTextLabel
#104715 commented on
Jun 19, 2025 • 0 new comments -
Update EditorImportPlugin docs and clarify which methods are required
#104740 commented on
Jun 25, 2025 • 0 new comments -
Add reveal button to EditorPropertyText for secret text
#104742 commented on
Jun 12, 2025 • 0 new comments -
Expose missing `String` encoding conversion functions
#104781 commented on
Jun 16, 2025 • 0 new comments -
GLTF: Fix node path to skinned meshes for KHR_animation_pointer
#104787 commented on
Jul 9, 2025 • 0 new comments -
Remove stress unit tests
#104793 commented on
Jun 29, 2025 • 0 new comments -
[macOS] Fix missing frame_changed signal to CameraFeed
#104809 commented on
Jul 7, 2025 • 0 new comments -
Add `profiler` option to `SCons` builds, with support for `tracy` and `perfetto`.
#104851 commented on
Jun 10, 2025 • 0 new comments -
Allow to change the color of canvas selection
#104860 commented on
Jul 7, 2025 • 0 new comments -
Use Span to reduce allocations in `HTTPClientTCP::poll`
#104929 commented on
Jun 19, 2025 • 0 new comments -
Add warning for deprecated identifiers in GDScript
#104955 commented on
Jul 5, 2025 • 0 new comments -
[TextServer] Make font atlas textures size configurable.
#105008 commented on
Jun 19, 2025 • 0 new comments -
Fix issues with `InputMap::load_from_project_settings()` when called in tool script
#105045 commented on
Jul 7, 2025 • 0 new comments -
Notification integer type mismatch in .NET with double precision builds
#105187 commented on
Jun 18, 2025 • 0 new comments -
"Node not found" editor error when reparenting MeshInstance3D between StaticBody3D and CollisionShape3D
#80589 commented on
Jun 18, 2025 • 0 new comments -
Godot inside Android Flutter monopolizes UI
#102871 commented on
Jun 18, 2025 • 0 new comments -
[Android Godot Editor] Script editor in android sometimes adds random characters repeatedly when using predictive text (Samsung keyboard?)
#70751 commented on
Jun 18, 2025 • 0 new comments -
Option to reorder variables in debug inspector
#27808 commented on
Jun 18, 2025 • 0 new comments -
Scripts fail to load with a parse error on exported projects if it uses editor classes
#91713 commented on
Jun 19, 2025 • 0 new comments -
The finished signal of the AudioStreamPlayer seems to not work properly under certain circumstances.
#102479 commented on
Jun 19, 2025 • 0 new comments -
Problems with LineEdit and TextEdit on android.
#68338 commented on
Jun 19, 2025 • 0 new comments -
Shaders rendered on a transparent viewport are darker
#17574 commented on
Jun 19, 2025 • 0 new comments -
glTF importer ignores "-colonly" import hint on Blender empty objects
#32363 commented on
Jun 19, 2025 • 0 new comments -
Can't edit CollisionShape3D with Half Resolution
#93355 commented on
Jun 19, 2025 • 0 new comments -
Zooming with scroll is broken with the Game view camera override
#98737 commented on
Jun 19, 2025 • 0 new comments -
`_init()` called twice when extending script in inherited scene
#106933 commented on
Jun 19, 2025 • 0 new comments -
TAA/FSR 2 totally breaks apart on moving objects in GPU-Game Framerate Mismatch Scenarios
#104622 commented on
Jun 19, 2025 • 0 new comments -
Lightmap bake crashes at direct light calculation
#106975 commented on
Jun 20, 2025 • 0 new comments -
Incorrect calculations in vBox
#105564 commented on
Jun 20, 2025 • 0 new comments -
Error when live-reloading built-in script that is not in the running scene
#105891 commented on
Jun 20, 2025 • 0 new comments -
Godot 4 editor UI (menus) significantly slower than 3.x
#71795 commented on
Jun 20, 2025 • 0 new comments -
SoftBody3D: Toggling vertex attachments in the editor does not apply the changes
#106325 commented on
Jun 20, 2025 • 0 new comments -
Godot crashes then won't open unless PC restart.
#85530 commented on
Jun 20, 2025 • 0 new comments -
More helpful error message for `Condition "!v.is_finite()" is true`
#97708 commented on
Jun 20, 2025 • 0 new comments -
AspectRatioContainer doesn't change its size
#75169 commented on
Jun 20, 2025 • 0 new comments -
Mouse jumps to random positions upon moving, when mode is set to confined and if warp mouse is used
#99382 commented on
Jun 20, 2025 • 0 new comments -
In Godot 4.4 dev 2, typed dictionaries not compatible with JSON.parse_string
#97137 commented on
Jun 20, 2025 • 0 new comments -
Remote Resources members group not showing Export Categories correctly.
#104042 commented on
Jun 21, 2025 • 0 new comments -
Transparent background on Desktop but not android
#36860 commented on
Jun 24, 2025 • 0 new comments -
Vulkan: Glitching and laggy UI on Wayland
#74168 commented on
Jun 10, 2025 • 0 new comments -
C# .Dispose() should free the object from memory
#86926 commented on
Jun 16, 2025 • 0 new comments -
Direct3D 12 libraries aren't included in generated Visual Studio project
#105425 commented on
Jun 16, 2025 • 0 new comments -
Input action keeps pressed if the controller is disconnected
#62596 commented on
Jun 16, 2025 • 0 new comments -
[TRACKER] Making terrains
#9046 commented on
Jun 16, 2025 • 0 new comments -
C# running in Godot is about 5x slower than running it from a Console app
#96435 commented on
Jun 16, 2025 • 0 new comments -
Display a progress bar in the background of numerical properties in the Inspector and Project Settings
#13459 commented on
Jun 16, 2025 • 0 new comments -
Unshaded materials don't compensate for autoexposure, only manual exposure
#75128 commented on
Jun 16, 2025 • 0 new comments -
AtlasTexture rendering issue with 1px top border artifact
#76435 commented on
Jun 16, 2025 • 0 new comments -
Children of GridContainer have same position as parent
#30113 commented on
Jun 16, 2025 • 0 new comments -
Errors thrown when running --import on a clean project with a custom theme or font.
#103930 commented on
Jun 16, 2025 • 0 new comments -
Godot Editor and Project Manager steals focus on a window manager on Linux.
#68305 commented on
Jun 17, 2025 • 0 new comments -
Non-embedded Borderless windows glitches when changing to any mode other than Windowed
#104565 commented on
Jun 17, 2025 • 0 new comments -
Skeleton2D broken
#89986 commented on
Jun 17, 2025 • 0 new comments -
Unable to load C# add-on script (even if newly created)
#39921 commented on
Jun 17, 2025 • 0 new comments -
Scene tab bar scroll position resets when closing a tab with middle click
#106910 commented on
Jun 17, 2025 • 0 new comments -
Custom bbcode tag (RichTextEffect) with custom fonts shows broken glyphs
#102333 commented on
Jun 17, 2025 • 0 new comments -
Unable to move game window position when using MOUSE_MODE_CONFINED
#78460 commented on
Jun 17, 2025 • 0 new comments -
Occlussion Culling under Wayland on 4.4.1 crashes Godot
#106318 commented on
Jun 17, 2025 • 0 new comments -
Lag Spikes when moving CharacterBody2D through large TileMap2D with collision
#83835 commented on
Jun 17, 2025 • 0 new comments -
Boderless 'false' Plugin doesn' work in godot 4.4
#104402 commented on
Jun 18, 2025 • 0 new comments -
Readd support for web platform exports when using the C# (.NET) version of the engine
#70796 commented on
Jun 18, 2025 • 0 new comments -
`print()` from `_exit_tree` when engine is closing not working?
#79031 commented on
Jun 18, 2025 • 0 new comments -
2D HDR makes scenes significantly darker
#98708 commented on
Jun 18, 2025 • 0 new comments -
InputEventPanGesture different delta on different screens
#83743 commented on
Jun 18, 2025 • 0 new comments -
First few frames at game start are applying wrong colors
#78560 commented on
Jun 18, 2025 • 0 new comments -
Need a better way to make the app theme transparent on Android
#52725 commented on
Jun 24, 2025 • 0 new comments -
Invalid extend gdscript using the UID
#103479 commented on
Jun 24, 2025 • 0 new comments -
Fog is always at maximum in orthographic editor viewport, obscuring objects that are visible in perspective
#88936 commented on
Jun 24, 2025 • 0 new comments -
Sprite / TextureRect using ViewportTexture render incorrectly when viewport changes size
#43762 commented on
Jun 24, 2025 • 0 new comments -
Xbox Controller Not Recognized in Godot 4.x on macOS (M1, Sequoia 15.5), but Works in Godot 3.6
#107004 commented on
Jun 24, 2025 • 0 new comments -
Xbox One Controller not detected by Godot Engine macOS
#53329 commented on
Jun 24, 2025 • 0 new comments -
TileMapLayer fails to generate big chunk colliders with some setups
#104452 commented on
Jun 24, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jun 24, 2025 • 0 new comments -
An abnormal increase in scene size when saving binary data in text scene file (often as a result of making resources like FontFile unique)
#33379 commented on
Jun 24, 2025 • 0 new comments -
Using EXR textures for normal maps causes rendering artifacts
#105867 commented on
Jun 24, 2025 • 0 new comments -
Expression class does not respect short-circuit evaluation in and operator
#107025 commented on
Jun 24, 2025 • 0 new comments -
Normal maps with mipmaps display wrong at seams where the original texture does not
#105868 commented on
Jun 24, 2025 • 0 new comments -
File logging fails silently if the log folder can't be created (happens with `res://` paths)
#44815 commented on
Jun 24, 2025 • 0 new comments -
Inconsistent windowed/full screen behavior in 4.x
#104421 commented on
Jun 25, 2025 • 0 new comments -
Make Unique (Recursive) Doesn't Work For AnimationTree BlendTree Resources
#94646 commented on
Jun 25, 2025 • 0 new comments -
Zombie process when failing to run external code editor
#81379 commented on
Jun 25, 2025 • 0 new comments -
[Godot 4] Audio pop on looping with loop offset > 0
#64775 commented on
Jun 25, 2025 • 0 new comments -
GPUparticle rigidbody collision snap delay
#93073 commented on
Jun 25, 2025 • 0 new comments -
VisualShader node "UV Panning" don't work properly in 2D
#74310 commented on
Jun 25, 2025 • 0 new comments -
Area2D/3D audio_bus_override feature unreasonably impacts performance for all projects that use AudioStreamPlayer2D/3D
#106751 commented on
Jun 25, 2025 • 0 new comments -
Writing an .exr texture and then trying to immediately load it with ResourceLoader fails in a tool script
#106419 commented on
Jun 25, 2025 • 0 new comments -
Unexpected behavior of automatic UI focus navigation
#103895 commented on
Jun 25, 2025 • 0 new comments -
Building C# solution leads to errors if signals are connected in the editor
#102455 commented on
Jun 25, 2025 • 0 new comments -
5.1 AudioStreams not playing all channels
#37536 commented on
Jun 25, 2025 • 0 new comments -
AudioStreamWAV locked to 8bit despite having a 16bit option
#83912 commented on
Jul 5, 2025 • 0 new comments -
Ternary with sibling classes warns of incompatible types
#62325 commented on
Jun 21, 2025 • 0 new comments -
[4.3] Crash when exporting in headless mode on linux with godot 4.3
#99284 commented on
Jun 21, 2025 • 0 new comments -
GPUParticlesCollisionSDF3D - Texture changes not updating in the Editor
#84478 commented on
Jun 22, 2025 • 0 new comments -
Godot writes empty files when there is no space left on disk.
#45354 commented on
Jun 22, 2025 • 0 new comments -
Code Editor line spacing too large even at zero
#76385 commented on
Jun 22, 2025 • 0 new comments -
OpenGL: Alpha Hash transparency (and `ALPHA_HASH_SCALE` in a custom shader) is not implemented yet
#103094 commented on
Jun 22, 2025 • 0 new comments -
Autocompletion suggests identifiers for lua dictionary keys
#105421 commented on
Jun 22, 2025 • 0 new comments -
How to Scroll via ScrollContainer in android or touch screen devices
#21137 commented on
Jun 22, 2025 • 0 new comments -
Changin wind source rotation for Area3D doesn't affect SoftBody3D object
#105759 commented on
Jun 22, 2025 • 0 new comments -
Cast Ray CCD drastically affects bounce (vs Cast Shape or disabled CCD)
#76621 commented on
Jun 22, 2025 • 0 new comments -
Godot Editor Stealing Focus From Game
#74587 commented on
Jun 22, 2025 • 0 new comments -
Clicking on a button in Select Screen popup prints an error
#96560 commented on
Jun 22, 2025 • 0 new comments -
Specific exported Dictionary has null as default value
#104646 commented on
Jun 23, 2025 • 0 new comments -
`ColorPresetButton` default theme is registered to incorrect type
#105356 commented on
Jun 23, 2025 • 0 new comments -
get_rpc_config() can't get config of RPCs defined with @rpc
#105675 commented on
Jun 23, 2025 • 0 new comments -
Lightmap bake stall at "Optimizing acceleration structure" for large scenes
#106839 commented on
Jun 23, 2025 • 0 new comments -
Doctool --gdscript-docs issues with enums
#106828 commented on
Jun 23, 2025 • 0 new comments -
Error in .gd file with appearance of GDScript_evgvs
#106898 commented on
Jun 23, 2025 • 0 new comments -
Unexpected behavior of links to enum values in editor help
#106894 commented on
Jun 23, 2025 • 0 new comments -
Exported packed arrays constructed from arrays are null in the inspector
#106965 commented on
Jun 23, 2025 • 0 new comments -
2D Inverse Kinematics only work with the "Make Custom Bones" tool, not Bone2D nodes
#25534 commented on
Jun 23, 2025 • 0 new comments -
Cutout 2D animation bones not saved when using instanced nodes
#40511 commented on
Jun 23, 2025 • 0 new comments -
Loading patch PCK in game launched from editor results in old resources being instantiated
#103046 commented on
Jun 23, 2025 • 0 new comments -
Godot crashes after `Index p_index = 0 is out of bounds (size() = 0)` error.
#95525 commented on
Jun 23, 2025 • 0 new comments -
Godot 4.4 forward_plus renderer crashes at quit on M3 Mac
#104922 commented on
Jun 23, 2025 • 0 new comments -
Cannot emit one shot particles right after it's disabled automatically
#58778 commented on
Jun 23, 2025 • 0 new comments -
Crash when the editor has Save on Focus Loss enabled ("Task 'save' already exists.")
#78558 commented on
Jun 10, 2025 • 0 new comments -
Can't load properly GDScript that is generated code saved by ResourceSaver.save in EditorImportPlugin
#105299 commented on
Jun 10, 2025 • 0 new comments -
Godot Editor drops framerate to 4 fps for the whole system [Vulkan error]
#105131 commented on
Jun 10, 2025 • 0 new comments -
Changing scene from script causes weird behavior
#104773 commented on
Jun 10, 2025 • 0 new comments -
[3.x] Texture issues on CSGBox with Merged CSG Objects
#53796 commented on
Jun 10, 2025 • 0 new comments -
Unexpected `CONFUSABLE_LOCAL_DECLARATION` warning
#106948 commented on
Jun 10, 2025 • 0 new comments -
StyleBoxTexture Tile and Tile Fit modes not working correctly on GLES2
#26168 commented on
Jun 10, 2025 • 0 new comments -
Compute shaders with `buffer_get_data_async` not working
#105256 commented on
Jun 10, 2025 • 0 new comments -
Meshes do not cast shadows when they are on a layer that is not rendered by the camera
#77383 commented on
Jun 10, 2025 • 0 new comments -
string exceeds 65535 bytes in length error when building cloned repo
#101150 commented on
Jun 10, 2025 • 0 new comments -
LightmapGI bug from all rendering backends
#107180 commented on
Jun 10, 2025 • 0 new comments -
Audio glitches out on audio source with a low playback sample rate in a project with LPF that has higher than 16kHz cutoff
#102500 commented on
Jun 10, 2025 • 0 new comments -
Compatibility: Cull Mask on DirectionalLight3D doesn't work
#103595 commented on
Jun 11, 2025 • 0 new comments -
Remote filesystem not syncing changes to Apple embedded platforms
#107292 commented on
Jun 11, 2025 • 0 new comments -
Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices
#92315 commented on
Jun 11, 2025 • 0 new comments -
CharacterBody2D Jitter when colliding with other CharacterBody2D
#106225 commented on
Jun 11, 2025 • 0 new comments -
Unhelpful error message when interpolating on a NaN transform
#73299 commented on
Jun 11, 2025 • 0 new comments -
Editor doesn't reload changed resources.
#30302 commented on
Jun 11, 2025 • 0 new comments -
Popup not respecting exclusive
#66751 commented on
Jun 11, 2025 • 0 new comments -
Size of HTML5 exports has increased significantly between 3.x and 4.0.beta
#68647 commented on
Jun 11, 2025 • 0 new comments -
Terrain set gives unexpected results, algorithm creates bit masks impossible to express in 3x3 minimal
#70218 commented on
Jun 11, 2025 • 0 new comments -
Godot window crashes and becomes unresponsive [Linux Gnome]
#74850 commented on
Jun 11, 2025 • 0 new comments -
VR right eye not rendering sky properly
#99658 commented on
Jun 11, 2025 • 0 new comments -
Keying the initial value of a shader parameter inserts `Variant::Nil` and the animation does not work as expected
#87040 commented on
Jun 11, 2025 • 0 new comments -
Unnecessary floating point digits being serialized in some (but not all) cases
#107095 commented on
Jun 13, 2025 • 0 new comments -
Opening project in editor fails with "Parse Error: Busy."
#97684 commented on
Jun 9, 2025 • 0 new comments -
Godot server version fails to run C# projects from source.
#38268 commented on
Jun 9, 2025 • 0 new comments -
Linux server builds cannot instance nodes with mono C# scripts attached
#40805 commented on
Jun 9, 2025 • 0 new comments -
get_class() and is_class() not returning class_name
#21789 commented on
Jun 9, 2025 • 0 new comments -
Vulkan: SSAO debug draw mode freezes after disabling SSAO
#39875 commented on
Jun 9, 2025 • 0 new comments -
Shader compilation error occurs when writing to `FOG` in a custom shader that uses `render_mode fog_disabled`
#94567 commented on
Jun 9, 2025 • 0 new comments -
FPS monitor always shows 10000 on Android with GL Compatibility renderer
#74209 commented on
Jun 9, 2025 • 0 new comments -
`warp_mouse()` not moving cursor in Linux Wayland
#103777 commented on
Jun 9, 2025 • 0 new comments -
In the same script, a gutter icon is missing when a method in an inner class overriding the base one from another inner class.
#104125 commented on
Jun 9, 2025 • 0 new comments -
"InputMap action doesn't exist" error spam when using `Input.is_action_pressed()` in a `@tool` script
#76566 commented on
Jun 9, 2025 • 0 new comments -
Godot crashes when re-arranging nodes in the list of AnimationPlayer with some timeline options active.
#99713 commented on
Jun 9, 2025 • 0 new comments -
[Web] LineEdit's `text_changed` signal is never triggered when using a virtual keyboard
#106539 commented on
Jun 9, 2025 • 0 new comments -
GPUParticles3D - changing the mesh from a non-trail-mesh to a trail-mesh makes particles disappear
#94941 commented on
Jun 9, 2025 • 0 new comments -
CSGPolygon path mode throws errors when 2 points in curve are equal
#107281 commented on
Jun 9, 2025 • 0 new comments -
Object Selection and Compute Collision Shape aren't working properly after re-importing a GLB file
#107260 commented on
Jun 9, 2025 • 0 new comments -
Export resource setter not called at runtime when using "New Resource" from the editor
#107284 commented on
Jun 9, 2025 • 0 new comments -
HTML iOS wont enter fullsceen
#89220 commented on
Jun 9, 2025 • 0 new comments -
When `SkeletonIK3D` does not have a target set it will continue to refer to the old global pose in world space
#107239 commented on
Jun 9, 2025 • 0 new comments -
Godot 4.4.1, On a Rigidbody moving with Integrate Forces, V-sync Disabled and Mailbox creates random heavy artifacting
#106830 commented on
Jun 9, 2025 • 0 new comments -
Ruler in 3D scene has no reference to space coordinates
#107293 commented on
Jun 9, 2025 • 0 new comments -
Performance issue. Slow response time when switching focus back to Godot Editor window from another application. Editor hangs for almost 2 seconds every time.
#104246 commented on
Jun 9, 2025 • 0 new comments -
Editor window shrink on save or build. Linux - Debian 12 - KDE Plasma.
#106591 commented on
Jun 10, 2025 • 0 new comments -
Area3D with ConcavePolygonShape3D Emits Incorrect Signals
#80633 commented on
Jun 10, 2025 • 0 new comments -
TileMapLayer Performance in Godot 4 (Compatibility) worse than in Godot 3.
#107291 commented on
Jun 10, 2025 • 0 new comments -
Placeholder material slots cannot be extracted when clicked from the import window
#64970 commented on
Jun 10, 2025 • 0 new comments -
Vulkan: SDFGI does not make the editor redraw until it has fully converged
#54892 commented on
Jun 10, 2025 • 0 new comments -
SCons does not respect `debug_symbols="yes"` in `custom.py`
#97436 commented on
Jun 13, 2025 • 0 new comments -
IP.resolve_hostname(_addresses) fails on .local addresses
#101453 commented on
Jun 14, 2025 • 0 new comments -
Android keyboard doesn't show up in emulator
#87052 commented on
Jun 14, 2025 • 0 new comments -
Right-click menus open in new windows that you can alt+tab to and they do not auto close when unfocused.
#106433 commented on
Jun 14, 2025 • 0 new comments -
buggy editor preview on android
#93357 commented on
Jun 14, 2025 • 0 new comments -
No thumbnails on 3D scenes
#47267 commented on
Jun 14, 2025 • 0 new comments -
Single frame spikes even in an empty project
#33969 commented on
Jun 14, 2025 • 0 new comments -
Dotnet External Editor Option does not support Visual Studio Code Insiders
#81738 commented on
Jun 15, 2025 • 0 new comments -
Hangs or Crashes on .exe launch (v4.4.dev7+)
#106971 commented on
Jun 15, 2025 • 0 new comments -
Cannot specify base url for GDExtension on web platform
#98272 commented on
Jun 15, 2025 • 0 new comments -
Reflection probe resolution doesn't change despite changing the reflection atlas if reflection probe is in UPDATE_ALWAYS mode
#92518 commented on
Jun 15, 2025 • 0 new comments -
AnimationTree fails resolving track on node with unique name (%)
#92574 commented on
Jun 15, 2025 • 0 new comments -
"Visible Collision Shapes" debug option has an important performance regression since Godot 4.4
#105248 commented on
Jun 15, 2025 • 0 new comments -
FPS drops considerably if there are a large number of Skeleton3Ds
#99194 commented on
Jun 15, 2025 • 0 new comments -
Autoload global variable disabled not working
#90471 commented on
Jun 15, 2025 • 0 new comments -
Stutters/Frame spikes when using C#
#105750 commented on
Jun 15, 2025 • 0 new comments -
Mutating a mutable dictionary key causes weird behaviour (instead of an error.)
#79626 commented on
Jun 16, 2025 • 0 new comments -
Missing Animation Tracks on Imported GLTF File that has UV animation (KHR_animation_pointer)
#104728 commented on
Jun 16, 2025 • 0 new comments -
Fake bold (embolden) doesn't render glyph intersections correctly when MSDF is enabled on the default project font
#61207 commented on
Jun 16, 2025 • 0 new comments -
Custom mouse cursor flickers in web build
#102403 commented on
Jun 16, 2025 • 0 new comments -
No fix is offered for existing duplicate UIDs
#102490 commented on
Jun 16, 2025 • 0 new comments -
VisualShader: Crash when converting float constants to parameters then undoing and redoing
#97431 commented on
Jun 16, 2025 • 0 new comments -
Incorrect rendering of DisplayServer.window_set_size and RenderingServer.viewport_set_size
#105597 commented on
Jun 16, 2025 • 0 new comments -
D3D12: `d3d_D3D12GetInterface` with `CLSID_D3D12DeviceFactoryGodot` returns `E_NOINTERFACE`
#105234 commented on
Jun 16, 2025 • 0 new comments -
joystick: initial state of throttle input is not detected
#105676 commented on
Jun 16, 2025 • 0 new comments -
False positive warning about mesh not containing tangents
#103642 commented on
Jun 11, 2025 • 0 new comments -
RenderingDeviceDriverVulkan::get_total_memory_used() is very slow
#102173 commented on
Jun 11, 2025 • 0 new comments -
`TextEdit` under `SubViewport` takes wrong IME position
#103555 commented on
Jun 11, 2025 • 0 new comments -
`ScriptExtension::_instance_create` and `_placeholder_instance_create` should not be const
#103823 commented on
Jun 11, 2025 • 0 new comments -
The `NOTIFICATION_WM_SIZE_CHANGED` is not propagated into children
#103752 commented on
Jun 11, 2025 • 0 new comments -
Vulkan API using incorrect Vulkan Device, using Intel Graphics instead of NVIDIA GPU
#88502 commented on
Jun 11, 2025 • 0 new comments -
Signal 11 Crash When Closing Godot with @tool InputMap
#106401 commented on
Jun 11, 2025 • 0 new comments -
The fact that `str_to_var` and `ConfigFile` deserialize Objects is likely to cause security issues
#80562 commented on
Jun 11, 2025 • 0 new comments -
Static Initialization Order Fiasco bugs reported by Coverity Scan
#106235 commented on
Jun 11, 2025 • 0 new comments -
Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
#94921 commented on
Jun 11, 2025 • 0 new comments -
"Save to File" .glb meshes revert material on scene after ".godot" folder deletion
#106457 commented on
Jun 11, 2025 • 0 new comments -
GPUParticles3D: Shadows don't render correctly when 'Cast Shadow' is set to 'Shadows Only'
#77139 commented on
Jun 11, 2025 • 0 new comments -
Skeleton3D crash with OpenGL renderer on Android on certain MTK chipset OpenGL driver versions
#102413 commented on
Jun 12, 2025 • 0 new comments -
Cannot generate PCK Encrypted Templates > Android NDK28 and CXX/Clang++ incompat¿?
#107277 commented on
Jun 12, 2025 • 0 new comments -
[TRACKER] LightmapGI (GPU lightmapper) issues
#56033 commented on
Jun 12, 2025 • 0 new comments -
Game window freezes when going to desktop and won't tab back in (DisplayServer regression)
#69582 commented on
Jun 12, 2025 • 0 new comments -
Autoload UI makes it seem like you can only use scripts
#107131 commented on
Jun 12, 2025 • 0 new comments -
Mac OS : Code selection lag in editor (From Godot 4.3 beta 1)
#104266 commented on
Jun 12, 2025 • 0 new comments -
Heavy stuttering whilst using Godot editor on a G Sync enabled monitor
#96125 commented on
Jun 12, 2025 • 0 new comments -
Build failing on Export Android - Godot 4.1.1
#81668 commented on
Jun 13, 2025 • 0 new comments -
@export_storage serializing Node not as NodePath but as full data
#102621 commented on
Jun 13, 2025 • 0 new comments -
`GraphNode` `set_slot_custom_icon_` function uses the order on which ports were enabled instead of the slot index.
#107298 commented on
Jun 13, 2025 • 0 new comments -
GLTF animation imports unused tracks for all animations
#104383 commented on
Jun 13, 2025 • 0 new comments -
Multiple TileMaps under SubViewport causes crash in Compatibility Mode
#107297 commented on
Jun 13, 2025 • 0 new comments -
[C#] Class with GlobalClass attribute and that inherits from base class from another assembly is not listed in the Create New Node dialog
#95036 commented on
Jun 13, 2025 • 0 new comments -
[3.x] Flickering with "Fullscreen" enabled and dual monitors
#107140 commented on
Jun 13, 2025 • 0 new comments -
Cmd-W shortcut not working in Editor
#86200 commented on
Jul 5, 2025 • 0 new comments -
GPUParticles2D offsets on collision with LightOccluder2D but ONLY when the Camera2D node is rotated.
#92049 commented on
Jul 5, 2025 • 0 new comments -
get_pos_at_line_column(line,col) giving incorrect Vector2 if column = 1
#82280 commented on
Jul 6, 2025 • 0 new comments -
Window flickering
#77337 commented on
Jul 6, 2025 • 0 new comments -
Godot LSP doesn't handle replies without methods (e.g. workspace/applyEdit after connecting a signal)
#105544 commented on
Jul 6, 2025 • 0 new comments -
[4.4.dev3] Forward+ Vertex Lighting clipping on the bottom of viewport/camera/screen for some resolutions
#98440 commented on
Jul 6, 2025 • 0 new comments -
Native file dialogs do not prevent input from propagating to main window
#85047 commented on
Jul 6, 2025 • 0 new comments -
Weird rendering artifacts in Android Editor only when running at my display's normal aspect ratio
#106182 commented on
Jul 7, 2025 • 0 new comments -
Dock icon on macOS Monterey gets duplicated every time it is manually moved
#60339 commented on
Jul 7, 2025 • 0 new comments -
Godot 4.4.1 Crash on Quit is still not fixed.
#106228 commented on
Jul 7, 2025 • 0 new comments -
[Godot 4.4] Moving a node from one SubViewPort node to another one crashes the game
#104294 commented on
Jul 7, 2025 • 0 new comments -
Draw calls will be increased a lot when using a custom font in Label (broken batching)
#104537 commented on
Jul 7, 2025 • 0 new comments -
Dragging multiple custom Resources to exported array does not work
#86901 commented on
Jul 7, 2025 • 0 new comments -
ProjectSettings.load_resource_pack hangs up UI on Android
#105009 commented on
Jul 7, 2025 • 0 new comments -
Corruption of .import ConfigFile settings when an external BoneMap was deleted.
#99910 commented on
Jul 7, 2025 • 0 new comments -
GodotPhysics and JoltPhysics calculates auto `center of mass` differently (and no docs about this)
#104898 commented on
Jul 7, 2025 • 0 new comments -
Unclear Highlighting of Handles on CSGShape3D
#107097 commented on
Jul 7, 2025 • 0 new comments -
First load extremely slow due to metal shader compliation (MTLCompilerService)
#106757 commented on
Jul 7, 2025 • 0 new comments -
Inspector audio preview is tied to the master bus state
#28060 commented on
Jul 7, 2025 • 0 new comments -
[Godot v4.4] Gizmos exponentially increasing Draw Calls and Objects when turned on
#103676 commented on
Jul 7, 2025 • 0 new comments -
Memory leak on web when using "sample" playback type
#106098 commented on
Jul 7, 2025 • 0 new comments -
Release event of a double click has double_click=false
#88872 commented on
Jul 7, 2025 • 0 new comments -
Vulkan graphics pipelines use excessive amount of memory on Galaxy S23
#101635 commented on
Jul 7, 2025 • 0 new comments -
Unnecessary "Viewport Texture must be set to use it." errors while trying to set said ViewportTexture
#97225 commented on
Jul 7, 2025 • 0 new comments -
ColorPickerButton.text not visible?
#79030 commented on
Jul 7, 2025 • 0 new comments -
Crash when input is pressed
#106778 commented on
Jun 27, 2025 • 0 new comments -
WASAPI audio driver produces ringing artifact when project's bit rate doesn't match device's sample rate
#46595 commented on
Jul 3, 2025 • 0 new comments -
Debugging does not work when project is Remote deployed to Android target
#106072 commented on
Jul 3, 2025 • 0 new comments -
Breakpoints in scene _ready() function get deleted when a breakpoint is set in an autoload _ready() function.
#104424 commented on
Jul 3, 2025 • 0 new comments -
Godot freezes since 4.4 on Android after loading for a while
#106024 commented on
Jul 3, 2025 • 0 new comments -
Character Models Breaking in Game
#103451 commented on
Jul 3, 2025 • 0 new comments -
[3.x] Visual Server memory leak on Android device
#102235 commented on
Jul 4, 2025 • 0 new comments -
Compute/texture demo is broken at current master version of Godot
#90174 commented on
Jul 4, 2025 • 0 new comments -
Spatial shader srgb -> linear hints not working for NoiseTexture2D
#104243 commented on
Jul 4, 2025 • 0 new comments -
Vulkan: GPUParticles2D attractors not implemented yet (unlike in GPUParticles3D)
#60909 commented on
Jul 4, 2025 • 0 new comments -
Broken: (Make Bone2D Nodes from Nodes)
#92227 commented on
Jul 4, 2025 • 0 new comments -
Web Export fails with Basis Universal textures
#104497 commented on
Jul 4, 2025 • 0 new comments -
Colliders not overlapping but colliding
#102971 commented on
Jul 4, 2025 • 0 new comments -
CurveTexture.get_image() return null?
#86182 commented on
Jul 4, 2025 • 0 new comments -
Smeary visuals with TAA on since switching my project to Godot 4.4
#103629 commented on
Jul 4, 2025 • 0 new comments -
Switching from TAA to MSAA breaks compositor effects
#94348 commented on
Jul 4, 2025 • 0 new comments -
MacBook trackpad panning and orbit are slow in 3D viewport
#75855 commented on
Jul 5, 2025 • 0 new comments -
Safe save fails way too often
#40366 commented on
Jul 5, 2025 • 0 new comments -
.gdshaderinc files with filenames that match included macro name cause macro argument errors
#101029 commented on
Jul 5, 2025 • 0 new comments -
Importing .glb with parent as RigidBody, cannot import a child CollisionShape3D
#79086 commented on
Jul 5, 2025 • 0 new comments -
SoftBody pinned point indices not corresponding to mesh vertices due to removal of duplicate mesh vertices
#26611 commented on
Jul 5, 2025 • 0 new comments -
[TRACKER] Rendering issues at very long distances (numerical precision)
#98655 commented on
Jul 5, 2025 • 0 new comments -
LSP connection with external IDE updates only when opening Editor Window
#105751 commented on
Jul 5, 2025 • 0 new comments -
Constant warning 'XCreateIC couldn't create wd.xic' when new editor popups are shown
#88239 commented on
Jul 5, 2025 • 0 new comments -
Shader menu keeps closing with every change.
#88564 commented on
Jul 5, 2025 • 0 new comments -
[Regression] ResourceLoader.LoadThreadedRequest(scenePath) stuck at 0.5, infinite loop.
#99128 commented on
Jul 5, 2025 • 0 new comments -
Godot Randomly Crashes even when idle, Event Viewer says it's dxgi faulting
#99315 commented on
Jul 8, 2025 • 0 new comments -
Changing Selected StyleBox BG Color in Tree hides guide line on the first column when Select Mode is Row
#98166 commented on
Jul 8, 2025 • 0 new comments -
[3.x] MeshInstance skeleton_path defaults to parent node, even if not a skeleton
#63210 commented on
Jul 8, 2025 • 0 new comments -
[3.x] Touch input causes FPS drop and stuttering on some iOS devices (Pro Motion?)
#76425 commented on
Jul 8, 2025 • 0 new comments -
[3.x] [Physics Interpolation] Interpolated triggered from outside physics process when using multi-threaded rendering.
#97175 commented on
Jul 8, 2025 • 0 new comments -
Autocomplete sometimes places undesired quotes
#86488 commented on
Jul 8, 2025 • 0 new comments -
[3.x] HTML5: Deleted files reappear after page refresh
#63995 commented on
Jul 8, 2025 • 0 new comments -
KTX texture is imported darker as it is - sRGB to linear
#99589 commented on
Jul 8, 2025 • 0 new comments -
The Copy button in documentation code blocks has a broken hitbox
#99583 commented on
Jul 8, 2025 • 0 new comments -
Create a Plugin dialog can get lost behind its parent
#99588 commented on
Jul 8, 2025 • 0 new comments -
Exported PackedScene references become null after scene instancing
#104769 commented on
Jul 8, 2025 • 0 new comments -
Creating signals generates no code in external editor
#41283 commented on
Jul 8, 2025 • 0 new comments -
Reloading Scene with CSGPolygon3D in Path3D Causes "!is_inside_tree()" Error
#95401 commented on
Jul 8, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 8, 2025 • 0 new comments -
Emoji's don't seem to render on android 15
#103363 commented on
Jul 8, 2025 • 0 new comments -
Godot build with summator shared library failed.
#56887 commented on
Jul 8, 2025 • 0 new comments -
Godot 3d editor appears to missing some how missing background and appears in pure pitch black
#82427 commented on
Jul 8, 2025 • 0 new comments -
Engine fails silently when the debug log path contains a nonexistent directory
#95407 commented on
Jul 8, 2025 • 0 new comments -
hint_depth_texture depth is always 0 when msaa enabled
#103425 commented on
Jul 8, 2025 • 0 new comments -
RichText text scroll doesn't work properly when set to follow the text after shaping it
#104722 commented on
Jul 8, 2025 • 0 new comments -
Some bottom editor don't hide properly
#80756 commented on
Jul 8, 2025 • 0 new comments -
CI / CD Headless Mono Export(s) don't work
#99558 commented on
Jul 8, 2025 • 0 new comments -
GDScript completion eats the word the caret is on
#101306 commented on
Jul 8, 2025 • 0 new comments -
Error "get_cached_object: Failed to get cached node from peer 1686838219 with cache ID 1." when removing node in MultiplayerSpawner's auto spawn list with client as authority
#101847 commented on
Jul 8, 2025 • 0 new comments -
Exclusive fullscreen causes massive cpu slowdowns in Compatibility Mode 2D
#106412 commented on
Jul 9, 2025 • 0 new comments -
Successive calls to `CanvasItem.draw_primitive()` disregard the texture
#97586 commented on
Jul 7, 2025 • 0 new comments -
Nodes in typed dictionaries do not do not show changes in game made by code (4.4 dev 3 / C#)
#97850 commented on
Jul 7, 2025 • 0 new comments -
Opening 2D/3D scene when no scene was previously open no longer switches to 2D/3D viewport
#96535 commented on
Jul 7, 2025 • 0 new comments -
Bugs with GDExtension API validation logic (`--validate-extension-api` command and CI)
#95858 commented on
Jul 7, 2025 • 0 new comments -
Android editor crash when interacting with some GUI elements
#94741 commented on
Jul 7, 2025 • 0 new comments -
Dev assert on editor exit: 1 shaders of type ParticlesShaderRD were never freed
#93344 commented on
Jul 7, 2025 • 0 new comments -
"focus" theme property of ItemList Stylebox no longer displays correctly on 4.4
#103640 commented on
Jul 7, 2025 • 0 new comments -
Sprite2D with New ViewportTexture spam error to console
#103664 commented on
Jul 7, 2025 • 0 new comments -
Aggressive LOD on skeleton makes it look like the weights don't work since 4.4
#103711 commented on
Jul 7, 2025 • 0 new comments -
'text submitted' and 'text_changed' signals of 'LineEdit' unable handle in web.
#103771 commented on
Jul 7, 2025 • 0 new comments -
GDScript test suite fails with MinGW-LLVM build
#97377 commented on
Jul 7, 2025 • 0 new comments -
Crash when exceeding 64 reflection probes
#104291 commented on
Jul 7, 2025 • 0 new comments -
Mesh scale does not apply to GridMap preview anymore since 4.4
#104247 commented on
Jul 7, 2025 • 0 new comments -
MSVC error output through SCons has broken encoding with Chinese language
#104710 commented on
Jul 7, 2025 • 0 new comments -
Generated trimesh collision shapes have debug fill enabled resulting in z-fighting
#99814 commented on
Jul 7, 2025 • 0 new comments -
Mesh materials are not refreshed properly within an active scene when modified externally
#104937 commented on
Jul 7, 2025 • 0 new comments -
Editor crashes while CSV translation is open in LibreOffice Calc
#103827 commented on
Jul 7, 2025 • 0 new comments -
Class with a member variable with its own type causes a leak
#47770 commented on
Jul 7, 2025 • 0 new comments -
Lightmapping Crashes Engine
#86265 commented on
Jul 7, 2025 • 0 new comments -
Virtual keyboard height is wrong when making navigation bar permanently visible
#86663 commented on
Jul 7, 2025 • 0 new comments -
Godot + Steamdeck = the mouse region is clipped to the default device resolution
#102686 commented on
Jul 7, 2025 • 0 new comments -
GLTF Lights import with wrong value due to specification change
#73624 commented on
Jul 7, 2025 • 0 new comments -
Asset Library error: `ERROR: Condition "!_check_request_url(p_method, p_url)" is true.` on some assets
#102960 commented on
Jul 7, 2025 • 0 new comments -
display_server_windows.cpp - Parameter "hicon" is null.
#89712 commented on
Jul 7, 2025 • 0 new comments -
HDR 2D changes the behavior of alpha blending (also affecting the editor UI)
#80868 commented on
Jul 7, 2025 • 0 new comments -
Editor prints error about not finding editor nodes due to invalid MeshInstance3D Skeleton property
#102804 commented on
Jul 7, 2025 • 0 new comments -
Control nodes in inherited scenes cannot reset anchors and other positional properties to inherited values
#69226 commented on
Jun 27, 2025 • 0 new comments -
Resource is empty if loaded in inspector all data works normally
#106721 commented on
Jun 27, 2025 • 0 new comments -
Auto Exposure has inhomogeneous sensitivity on left and right half of the screen.
#84359 commented on
Jun 27, 2025 • 0 new comments -
PHashTranslation.get_message_count and get_message_list always return 0 and [] in GDScript
#38862 commented on
Jun 27, 2025 • 0 new comments -
Cannot use translations in editor plugins
#43553 commented on
Jun 27, 2025 • 0 new comments -
Engine supports multiple translation objects per locale but `TranslationServer.get_translation_object` is only capable of fetching one
#99258 commented on
Jun 27, 2025 • 0 new comments -
Editor crash when using a variable with the same name as an internal class in C++ code
#105362 commented on
Jun 27, 2025 • 0 new comments -
CharacterBody2D move_and_slide resolves rectangle shape corner collisions incorrectly
#91494 commented on
Jun 27, 2025 • 0 new comments -
non y sorted Tilemap layer will show on top of y sorted layer
#84086 commented on
Jun 27, 2025 • 0 new comments -
[TRACKER] XWayland-related issues
#78581 commented on
Jun 27, 2025 • 0 new comments -
Vulkan: Viewport with Transparent Bg and FXAA creates white outlines
#65485 commented on
Jun 27, 2025 • 0 new comments -
SpringBoneSimulator3D Behaviour is tied to Framerate
#103229 commented on
Jun 27, 2025 • 0 new comments -
Launching with `--generate-spirv-debug-info` generates invalid SPIR-V
#106881 commented on
Jun 27, 2025 • 0 new comments -
[TRACKER] Joypad issues
#105417 commented on
Jun 27, 2025 • 0 new comments -
Godot 4.4-stable (.NET): Opening menu context items, hints and popup windows cause entire program to freeze for a long time until they close.
#104484 commented on
Jun 27, 2025 • 0 new comments -
Parameter "material" is null error spam when deleting objects that have 2 material overrides
#85817 commented on
Jun 27, 2025 • 0 new comments -
AnimationPlayerEditor inserts markers and keys at the mouse cursor position, not at the timeline cursor
#103272 commented on
Jun 27, 2025 • 0 new comments -
Resource loaded without being associated with script class name
#87397 commented on
Jun 27, 2025 • 0 new comments -
Corruption in Exports
#106468 commented on
Jun 28, 2025 • 0 new comments -
Localization remap doesn't work for Ogg Vorbis sounds, when language is changed at run-time
#42847 commented on
Jun 28, 2025 • 0 new comments -
Segfaults when loading meshes on task threads
#106469 commented on
Jun 28, 2025 • 0 new comments -
Cannot inherit from PhysicsBody3D or CollisionObject3D
#71834 commented on
Jun 28, 2025 • 0 new comments -
.NET: Failed to unload assemblies. Please check <this issue> for more information.
#78513 commented on
Jun 28, 2025 • 0 new comments -
Outdated/New thirdparty dependencies
#52410 commented on
Jun 28, 2025 • 0 new comments -
Reparenting RigidBody2D with physics interpolation enabled causes ghosting
#96663 commented on
Jul 1, 2025 • 0 new comments -
Windows Export Produces Invalid .exe in Godot 4.4 (.NET)
#104661 commented on
Jun 25, 2025 • 0 new comments -
Navigation2D.get_simple_path doesn't return shortest path
#62115 commented on
Jun 25, 2025 • 0 new comments -
Navigation.map_get_path() non optimal path when using travel_cost
#66128 commented on
Jun 25, 2025 • 0 new comments -
GPUParticles2D - editor crash if GPUParticles2D finished signal is connected to queue_free on a one shot system
#87287 commented on
Jun 25, 2025 • 0 new comments -
Custom resources with built-in scripts cannot be assigned to typed variables in the inspector
#100299 commented on
Jun 26, 2025 • 0 new comments -
Snap Object to Floor does not work properly with small CSG shapes that have collision enabled
#89832 commented on
Jun 26, 2025 • 0 new comments -
PhysicalBones break after saving and reloading the scene
#40549 commented on
Jun 26, 2025 • 0 new comments -
Invalid big Tree behavior when scrolling is enabled
#106609 commented on
Jun 26, 2025 • 0 new comments -
macOS: pop up windows don't open on primary monitor by default
#106555 commented on
Jun 26, 2025 • 0 new comments -
Rename main node no change in the linked scene
#86739 commented on
Jun 26, 2025 • 0 new comments -
Implement Camera module for webcam access on all platforms (currently only for iOS and macOS)
#46531 commented on
Jun 26, 2025 • 0 new comments -
Exported C# project crashes on macOS when quit with CMD + Q
#96353 commented on
Jun 26, 2025 • 0 new comments -
Godot 4.4.1 fails to align APK if the project's PNG file count exceeds ~32k
#106857 commented on
Jun 26, 2025 • 0 new comments -
No gamepads detected on macOS since 4.3
#102927 commented on
Jun 26, 2025 • 0 new comments -
Exported arrays' data persists between scenes, no garbage collection?
#106852 commented on
Jun 26, 2025 • 0 new comments -
Filtering with 'uuid' in settings shows run category available with nothing to select
#106641 commented on
Jun 26, 2025 • 0 new comments -
System.InvalidCastException: Unable to cast object of type Godot.PlaceholderTexture2D to type Godot.GradientTexture1D
#104460 commented on
Jun 26, 2025 • 0 new comments -
"Get Theme *" Methods Don't Search Properly
#106681 commented on
Jun 26, 2025 • 0 new comments -
Tooltips flicker unless clicked on Intel Arc GPU
#107181 commented on
Jun 26, 2025 • 0 new comments -
reparent will cause the button's button_pressed to false
#106772 commented on
Jun 26, 2025 • 0 new comments -
InputEventMouseMotion.relative "jitters" when a keyboard key is pressed simultaneously.
#76484 commented on
Jun 26, 2025 • 0 new comments -
LightmapGI Cancel Button Does Not Work
#104392 commented on
Jun 26, 2025 • 0 new comments -
Can't reduce the height of Output bottom panel in the editor
#26392 commented on
Jun 26, 2025 • 0 new comments -
When the instance count of MultiMesh is changed, strange data appears in the buffer.
#75485 commented on
Jun 27, 2025 • 0 new comments -
LineEdit and SpinBox don't accept input from on-screen keyboards a majority of the time on Android Web
#99602 commented on
Jun 27, 2025 • 0 new comments -
Godot annoyingly moves the cursor automatically.
#106817 commented on
Jun 27, 2025 • 0 new comments -
WorldEnvironment Glow not working when background is transparent
#28141 commented on
Jul 1, 2025 • 0 new comments -
Looking through fog volumes shows scene depth undesirably
#71430 commented on
Jul 1, 2025 • 0 new comments -
Godot 4.4.1 crashes on opening any project
#105707 commented on
Jul 1, 2025 • 0 new comments -
ERROR: Attempted to getptr a variable of type 'Nil' into a TypedDictionary.Key of type <T>.
#102926 commented on
Jul 1, 2025 • 0 new comments -
AccessKit Unix version 0.14 causes crash in Godot 4.5Dev3 when viewing Debug>Errors on Linux
#107024 commented on
Jul 1, 2025 • 0 new comments -
4.4.1 freezes on load on NVIDIA when Physics > Run on Separate Thread is enabled
#105074 commented on
Jul 1, 2025 • 0 new comments -
RichTextLabel has no property for `line_spacing`, just `line_separation`
#102000 commented on
Jul 1, 2025 • 0 new comments -
SoftBody3D crashes game when "physics/3d/run_on_separate_thread" is on
#105195 commented on
Jul 2, 2025 • 0 new comments -
NavigationAgent2D GetCurrentNavigationPath returns empty unless IsNavigationFinished is called directly preceding the call
#104673 commented on
Jul 2, 2025 • 0 new comments -
Godot does not detect rear analog triggers on the stadia controller.
#94585 commented on
Jul 2, 2025 • 0 new comments -
[3.x] The editor scroll moves automatically without my input
#105898 commented on
Jul 2, 2025 • 0 new comments -
Vibration not working with Google Stadia controller
#94265 commented on
Jul 2, 2025 • 0 new comments -
Compilation failure with `lto=full` on Windows with MSVC `cl.exe`: LNK1248: image size exceeds maximum allowable size (FFFFFFFF)
#97815 commented on
Jul 2, 2025 • 0 new comments -
At startup `ERROR: editor/progress_dialog.cpp:169 - Do not use progress dialog (task) while flushing the message queue or using call_deferred()!`
#100900 commented on
Jul 2, 2025 • 0 new comments -
SoftBody3D: Disproportionate stretching by moving attachments causes flipped faces
#107061 commented on
Jul 2, 2025 • 0 new comments -
Detail mask only applies UV1 even when set to UV2
#98321 commented on
Jul 2, 2025 • 0 new comments -
Light values incorrect when scene imported from Blender
#92168 commented on
Jul 2, 2025 • 0 new comments -
Editor help `FindBar` may skip result when navigate to previous result
#103817 commented on
Jul 2, 2025 • 0 new comments -
CSV file doesn't open in script editor when double-clicked in the Import dock
#94818 commented on
Jul 3, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
Jul 3, 2025 • 0 new comments -
Control.set_anchors_preset not work as expect
#66651 commented on
Jul 3, 2025 • 0 new comments -
[C#] Failed to add a custom resource loader error when performing rebuild
#104052 commented on
Jul 3, 2025 • 0 new comments -
CustomCallables keep a references to an old free_func on hotreload
#105802 commented on
Jul 3, 2025 • 0 new comments -
On_mouse_enter and On_mouse_exited either doesn't get called on instanced object
#90015 commented on
Jul 3, 2025 • 0 new comments -
Web editor not building with Emscripten 3.1.64
#100841 commented on
Jul 3, 2025 • 0 new comments -
Excessive loading times using GPUParticles2D in projects exported for HTML5
#87843 commented on
Jun 28, 2025 • 0 new comments -
Game silently exits with no error. draw_dashed_line() with Vector2.INF parameter values.
#107253 commented on
Jun 28, 2025 • 0 new comments -
add: Condition "p_elem->_root" is true. error spam in connection with VisibleOnScreenEnabler2D
#80073 commented on
Jun 28, 2025 • 0 new comments -
Windows ARM64 OpenGL/Compatibility renderer crashes (OpenGLOn12 regression)
#106853 commented on
Jun 28, 2025 • 0 new comments -
Editor Crashes when a Pop-up Appears using a Vulkan Rendering Method (Forward+ and Mobile)
#100265 commented on
Jun 28, 2025 • 0 new comments -
Editor: debugger crash on `texture_get_data_async` callback
#107217 commented on
Jun 28, 2025 • 0 new comments -
_Get doesn't recognise certain generic variables after build
#106178 commented on
Jun 28, 2025 • 0 new comments -
Cannot switch Audio input device (AudioServer.input_device)
#75603 commented on
Jun 28, 2025 • 0 new comments -
Noticeable rotation flicker on `GPUParticles3D`
#75201 commented on
Jun 29, 2025 • 0 new comments -
Meshes without UV2 cannot block light / contribute to LightmapGI
#96538 commented on
Jun 29, 2025 • 0 new comments -
Pattern Empty in TileMapLayer and TileMap
#94813 commented on
Jun 29, 2025 • 0 new comments -
The editor does not update the assigned script status
#107059 commented on
Jun 29, 2025 • 0 new comments -
Autocomplete searches across newlines to close strings
#94086 commented on
Jun 30, 2025 • 0 new comments -
Unable to resolve "editing imported animation" warning.
#69786 commented on
Jun 30, 2025 • 0 new comments -
Crash with adding/removing AnimationLibraries and trying to play an animation
#86691 commented on
Jun 30, 2025 • 0 new comments -
Find in Files does not work with empty `Folder: res://` field
#98116 commented on
Jun 30, 2025 • 0 new comments -
No method for setting an Texture2DRD with an rd_format_srgb resulting in incorrect display in either 3d or 2d
#103836 commented on
Jun 30, 2025 • 0 new comments -
Area2D does not detect the other body.
#76227 commented on
Jun 30, 2025 • 0 new comments -
CharacterBody2D stuck when performing move_and_slide on a tilemap ceiling
#87477 commented on
Jun 30, 2025 • 0 new comments -
OS.execute trouble with shell evaluation ("export PATH=test && echo $PATH" doesn't work)
#37291 commented on
Jun 30, 2025 • 0 new comments -
GDScript "Unindent" error when using Array.map with lambda for dict value
#106692 commented on
Jun 30, 2025 • 0 new comments -
Fragment shader on Control material: SCREEN_UV uses editor viewport coordinate instead of canvas layer coordinate
#92311 commented on
Jun 30, 2025 • 0 new comments -
Editor slow/freeze during scene switch to a 3D scene with 1000s of children
#107123 commented on
Jun 30, 2025 • 0 new comments -
Editor Light Gizmos bug when switching to code and back
#106713 commented on
Jun 30, 2025 • 0 new comments -
`UNSAFE_CAST` warning is useless or has confusing description
#94918 commented on
Jul 1, 2025 • 0 new comments -
SSR causes opaque meshes inside a subviewport with transparent bg to get invisible
#73817 commented on
Jul 1, 2025 • 0 new comments