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Ability Cooldown

From The Deadlock Wiki

Ability Cooldown is the time it takes for an Ability to be usable again.

Overview[edit | edit source]

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as in Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities[edit | edit source]

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking[edit | edit source]

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Superior Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Ability Cooldown Reduction[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon+6% Ability Cooldown Reduction
Spiritual Overflow6,400 Weapon+12% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+5% Ability Cooldown Reduction
Witchmail6,400 Vitality+7% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+20% Ability Cooldown Reduction
Scourge6,400 Spirit+4% Ability Cooldown Reduction
Transcendent Cooldown6,400 Spirit+25% Ability Cooldown Reduction

Map Spawns[edit | edit source]

  • Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
  • Powerup runes can provide a temporary Casting buff that provides +12% to +20% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).

Item Cooldown[edit | edit source]

Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.

Charge-Up items such as Tankbuster and Mercurial Magnum are not affected by Item Cooldown Reduction.

Sources of Item Cooldown Reduction[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Transcendent Cooldown6,400 Spirit+25% Item Cooldown Reduction