Ability Range
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Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Stacking sources of ability range increases is a Multiplicative effect. For example, having both Greater Expansion (35%) and Guardian Ward (8%) will provide a 40% ability range boost.
(1 - 0.35) * 0.08 = 0.052, or a 5.2% increase in ability range.
Sources of Ability Range[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 3,200 | +15% Ability Range | ||
| 1,600 | +10% Ability Range | ||
| 3,200 | +6% Ability Range | ||
| 3,200 | +8% Ability Range | ||
| 6,400 | +15% Ability Range | ||
| 800 | +20% Ability Range | ||
| 3,200 | +35% Ability Range | ||
| 3,200 | +6% Ability Range | ||
| 6,400 | +5% Ability Range | ||
| 6,400 | +8% Ability Range | ||
| 6,400 | +10% Ability Range |
Mystic Expansion only increases the range of the imbued ability by 20%%.
Trophy Collector increases ability range by 1%% per stack (up to 16 maximum stacks)
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