Falloff Range
Appearance
Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is
Bebop, who has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
Falloff range can be increased with Items.
Falloff Range[edit | edit source]
Values referenced from Hero Attributes Table.
| Hero | Minimum Range (m) | Maximum Range (m) |
|---|---|---|
| 20 | 45.7 | |
| 20 | 50.8 | |
| 14 | 31.8 | |
| 20 | 57.5 | |
| 22 | 27 | |
| 20 | 57.5 | |
| 18 | 54 | |
| 20 | 46 | |
| 20 | 57.5 | |
| 18 | 55 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 20 | 52 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 20 | 46 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 16 | 45.7 | |
| 20 | 57.5 | |
| 19.8 | 41.2 | |
| 25.4 | 61 | |
| 20 | 57.5 | |
| 20 | 57.5 | |
| 20 | 64 | |
| 20 | 57.5 | |
| 15 | 33 | |
| 20 | 57.5 | |
| 18 | 52 | |
| 20 | 45.7 |
Sources[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | +4% Falloff range | ||
| 3,200 | +20% Falloff range |
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