Fire Rate
Fire Rate, also known as Bullets per second, is a stat that determines the amount of ammo that will be fired by the weapon per second. Several heroes have abilities that can increase their fire rates to shoot faster, but it can also be decreased, primarily through other enemy's items.
The inverse of this is called gun cycle time, which instead measures seconds per bullet.
Math[edit | edit source]
The final Fire Rate change is calculated with separate rules for bonuses and slows: positive bonuses (buffs) are additive, while negative modifiers (slows) are multiplicative.
It is important to note that the total change to Fire Rate cannot be reduced below -50%. Any calculated value lower than this will be capped at -50%.
The simplified formula is:
Where:
- Sum of Bonuses = All positive buffs added together (e.g., )
- Total Slows = The result of multiplying the remaining values of each slow:
Examples[edit | edit source]
Combined Bonuses and Slows[edit | edit source]
For an example with multiple sources:
- +25% Fire Rate from
Ricochet - +20% Fire Rate from
Swift Striker - -25% Fire Rate Slow from
Sinclair's Vexing Bolt - -35% Fire Rate Slow from an enemy's
Suppressor
First, calculate the groups separately:
- Bonuses:
- Slows:
Then combine them in the final formula:
This results in a -6.25% final change. The in-game UI typically rounds this value to the nearest whole number, displaying -6%.
Maximum Slow Reduction[edit | edit source]
For an example with only slows applied:
- No positive Fire Rate bonuses (0)
- -25% Fire Rate Slow from
Sinclair's Vexing Bolt - -35% Fire Rate Slow from an enemy's
Suppressor
The calculation is:
This results in a calculated slow of -51.25%. Due to the cap, this value is raised to the maximum reduction of -50%.
Base Fire Rate[edit | edit source]
Values referenced from Hero Attributes Table.
Note:
McGinnis' and
Victor's weapons have a wind-up time before reaching maximum fire rate.
| Hero | Rounds/s |
|---|---|
| 1.59 | |
| 11.9 | |
| 11.8 | |
| 4.76 | |
| 2.27 | |
| 3.81 | |
| 1.73 | |
| 9.52 | |
| 2.12 | |
| 9.52 | |
| 13.6 | |
| 3.81 | |
| 2.12 | |
| 5.83 | |
| 4.76 | |
| 3.97 | |
| 2.72 | |
| 5.29 | |
| 1.67 | |
| 7.56 | |
| 1.9 | |
| 5.83 | |
| 1.81 | |
| 2.72 | |
| 1.47 | |
| 5.05 | |
| 4.33 | |
| 4.76 | |
| 14.3 | |
| 3.81 | |
| 10.6 | |
| 2.38 |
Sources[edit | edit source]
Fire Rate[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 800 | +5% Fire Rate | ||
| 800 | +10% Fire Rate | ||
| 1,600 | +25% Fire Rate | ||
| 1,600 | +30% Fire Rate | ||
| 1,600 | +7% Fire Rate | ||
| 1,600 | +20% Fire Rate | ||
| 3,200 | +40% Fire Rate | ||
| 3,200 | +10% Fire Rate | ||
| 3,200 | +5% Fire Rate | ||
| 3,200 | +30% Fire Rate | ||
| 6,400 | +5% Fire Rate | ||
| 6,400 | +10% Fire Rate | ||
| 6,400 | +30% Fire Rate | ||
| 6,400 | +20% Fire Rate | ||
| 6,400 | +35% Fire Rate | ||
| 6,400 | +12% Fire Rate | ||
| 6,400 | +35% Fire Rate | ||
| 1,600 | +8% Fire Rate | ||
| 3,200 | +40% Fire Rate | ||
| 6,400 | +40% Fire Rate | ||
| 6,400 | +40% Fire Rate | ||
| 1,600 | +10% Fire Rate | ||
| 3,200 | +22% Fire Rate | ||
| 6,400 | +5% Fire Rate | ||
| 6,400 | +13% Fire Rate | ||
| 6,400 | +25% Fire Rate |
Burst Fire additionally increases Fire Rate by +35% for 3.5 seconds after hitting an enemy hero.
Heroic Aura's Fire Rate bonus is doubled for nearby player minions within its 30m radius.
Fire Rate Slow[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 3,200 | +12% Fire Rate Slow | ||
| 6,400 | +40% Fire Rate Slow | ||
| 800 | +35% Fire Rate Slow | ||
| 1,600 | +30% Fire Rate Slow |
Map spawns[edit | edit source]
- Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate before 30 minutes, or +2.5% Fire Rate after 30 minutes.
- Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).
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