Crowd Control
See also Status Effects for a comprehensive list of all sources of Crowd Control and other Status Effects.
Crowd Control (CC) refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.
They can be applied both by Hero abilities and Items from the Shop.
Types of Crowd Control[edit | edit source]
Movement Slow[edit | edit source]
Reduces the target's movement speed by a percentage.
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.
Movement Slow cannot reduce a target's speed below 2 meters / second.
Stun[edit | edit source]
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.
Examples include
Infernus' Concussive Combustion,
Ivy's Stone Form, and
Dynamo's Singularity.
Sleep[edit | edit source]
Similar to Stun, it prevents the target from shooting and using abilities. However, unlike Stun, it does not prevent movement; instead, it slows the target to 2m/s.
Sleep does not Interrupt channels. Receiving any damage wakes the target instantly.
The only source of Sleep is
Haze's Sleep Dagger.
Immobilize[edit | edit source]
Reduces all speed to 0 and stops all voluntary movement, though the target can still be displaced by others. Additionally, it prevents the use of movement related abilities. It removes all upwards acceleration, making airborne targets fall to the ground.
Examples include
Warden's Binding Word,
Paige's Captivating Read, and
Arctic Blast.
Silence[edit | edit source]
Prevents the target from activating abilities, though they can still use Item actives.
A common cause of confusion is that
Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as
Seven's Storm Cloud.
Examples include
Silence Wave,
Silencer,
Focus Lens,
Wraith's Telekinesis, and more.
Item Silence[edit | edit source]
Prevents the target from using Item actives, though they can still use abilities.
Examples include
Curse (disables all items) and
Slowing Hex (disables movement items).
Disarm[edit | edit source]
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while
Disarmed, such as
Haze's Bullet Dance.
Examples include
Mo & Krill's Sand Blast and
Disarming Hex.
Interrupt[edit | edit source]
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.
Examples of Interrupt (other than Stun) include the
Curse and
Knockdown Items and
Grey Talon's Spirit Snare.
Displace[edit | edit source]
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Examples include
Lash's Ground Strike,
Bebop's Exploding Uppercut and Grapple Arm,
Vindicta's Stake, the
Rescue Beam and
Knockdown Items, and more.
Time Stop[edit | edit source]
The target acts as if time is frozen, pausing their movement, animations, casts, channels.
The effects of time stopped abilities can still function. For example, if
Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the Singularity.
The only source of Time Stop is
Paradox's Kinetic Carbine.
Hex[edit | edit source]
The target is transformed into a rabbit.
The target gains a smaller model and hitbox and moves faster, but will take increased damage. Hexed targets cannot use their weapon, melee, abilities, or items. Abilities and heavy melee attacks will not be interrupted when hexed.
The only source of Hex is
Sinclair's Rabbit Hex.
Crowd Control Reductions and Immunities[edit | edit source]
Effects that reduce the intensity of crowd control, either partially or completely.
Slow Resistance[edit | edit source]
Reduce the effectiveness of slows.
For example,
Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.
Invincibility[edit | edit source]
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as
Curse or Abilities such as
Mo & Krill's Combo.
Examples include
Ethereal Shift and
Calico's Return to Shadows and the transformation phase of
Yamato's Shadow Transformation.
While
Yamato cannot move during the transformation phase, both
Ethereal Shift and Return to Shadows allow limited movement.
Purge[edit | edit source]
Instantly remove all debuffs.
Some debuffs delay the crucial negative effect, such as
Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Examples include
Viscous' The Cube (Tier 3),
Yamato's Shadow Transformation, and
Debuff Remover.
Unstoppable[edit | edit source]
Become immune to all forms of crowd control.
For example the
Unstoppable Item,
Abrams' Seismic Impact (Tier 3), and
Yamato's Shadow Transformation.
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