Jump to content

Bebop

From The Deadlock Wiki
{{{BASEPAGENAME}}}
Weapon:
"Humble Pie"

BASE STATS

Weapon Stats
Damage Per Second: 59.3
Bullet Damage: 4.98+0.154
Ammo: 66
Bullets per sec: 11.9
Reload Time: 2.35s
Bullet Velocity: 508m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health: 850+52
Health Regen: 1.5
Bullet Resist: 0+0.3%
Move Speed: 6.5m/s
Sprint Speed: 4m/s
Dash Speed: 0.7s
Stamina: 3
Stamina Cooldown: 5.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor: JB Blanc[1]
Release Date: April 24, 2024
Hook - Bomb - Punch

Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator.

Abilities[edit | edit source]

Exploding Uppercut








Cooldown 22s
Deal melee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

Melee Damage#Abilitiesx1

63.01

Uppercut Damage

+0.5s

Duration
On Landing:

Spirit Power#Spirit Power Scalingx0.6

75

Area Damage
On Landing:

Spirit Power#Spirit Power Scalingx-0.186

--15%

Fire Rate

14m  Landing Radius

Ability Point 1
-11s Cooldown
Ability Point 2
On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for 9s
Ability Point 5
On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip
Notes
  • Uppercut's base damage is equal to light melee damage (starts at 63).
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb


Cast Range 6m
Radius 12m


Duration 3s



Cooldown 18s
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Hold Alternate Cast to attach the Sticky Bomb to yourself.
Stacks diminish by half after 100 hits and 10 kills

3s

Fuse Time
On Hit:

Spirit Power#Spirit Power Scalingx1.5

85

Damage
On Hero Hit:

Spirit Power#Spirit Power Scalingx0.0025

1%

Sticky Bomb Damage
On Hero Kill:

Spirit Power#Spirit Power Scalingx0.015

2.5%

Sticky Bomb Damage
Ability Point 1
-8s Cooldown
Ability Point 2
+70 Damage
Ability Point 5
On Cast: +5m/s for 3s
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 75 [Upgrade] + 33*1.2 [Spirit scaling]) * 1.09 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.
  • To get an "On Hero Kill" stack, the enemy has to die within 12s of the bomb exploding.
  • The attachment range is doubled for allies.

Grapple Arm


Cast Range 30m






Cooldown 23s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

30m

Cast Range
Ability Point 1
+20% weapon damage against victims for 6s
Ability Point 2
+30m Cast Range
Ability Point 5
-11.5s Cooldown

Hyper Beam

Channel Time 11s







Cooldown 105s
Channel a powerful torrent of energy that deals spirit damage and applies slow.

Spirit Power#Spirit Power Scalingx2.51

160

Damage Per Second
On Hit:

-25%

Move Speed

70m  Beam Length

2.9m  Beam Width

Ability Point 1
-25s Cooldown
Ability Point 2
+108 Damage Per Second
Ability Point 5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes
  • Deals 50% damage to objectives.
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
59 Damage Per Second
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.

Update history[edit | edit source]

Main article: Update history
Update Changes

December 30, 2025

  • Stamina regeneration cooldown improved from 6s to 5.5s
  • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
  • Sticky Bomb base damage increased from 70 to 80
  • Sticky Bomb T2 increased from +60 to +70

December 29, 2025

  • Stamina increased from 2 to 3
  • Stamina regeneration cooldown increased from 4.55s to 6s
  • Bebop Health per boon increased from +46 to +52
  • Sticky Bomb base damage reduced from 100 to 75
  • Sticky Bomb T2 damage reduced from 63 to 60
  • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling

November 21, 2025

  • Health growth reduced from 54 to 46.
  • Exploding Uppercut cooldown increased from 19s to 22s.
  • Exploding Uppercut spirit scaling increased from 0.49 to 0.6.
  • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Hyperbeam DPS reduced from 190 to 160.
  • Hyperbeam T2 increased from +90 to +120.

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Lore[edit | edit source]

Bebop's motivation and wish in the ritual is to cure Ms. Shelly of her illness.[2][3] Ms. Shelly doesn't know that Bebop is attempting to summon the Patrons.[4]

Bebop describes his creation as "an act of craftsmanship, willpower and sacrifice".[5] Bebop seems to have a soul.[6]

Bebop's main source of income for Ms. Shelly's medicine is by fighting in the Bear Pit.[7][8][9] Once Ms. Shelly is cured of her illness, he intends to retire.[10]

Bebop was created with access to his own free will.[11] While Bebop doesn't particularly value human life,[12][13] he knows Ms. Shelly wouldn't approve of him killing people.[14][15] Bebop also refers to Ms. Shelly as his "mother".[16]

Bebop can speak French, but can't speak Japanese.[17][18]

Bebop calls humans "organics".[19][20]

Bebop knows how to bake biscuits.[21]

Character interactions[edit | edit source]

  • Bebop and Lash have a rivalry fueled by hate for each other.[22][23][24] Lash used to use an uppercut instead of Ground Strike, but refused to use it ever again after seeing Bebop use an uppercut.[25][26] Bebop has beaten Lash in the Bear Pit once,[27] and Lash has beaten Bebop at least once afterwards.[28][29] Neither Bebop nor Lash elaborate on why they hate the other so much.[30][31]
  • Bebop offers to introduce Ms. Shelly to Drifter,[32] Victor[33] and Viscous.[21] He also wanted McGinnis to speak to her.[34]
  • Bebop offers Pocket a place to stay after the ritual.[35]
  • Lady Geist regards Bebop as a man of culture after learning he speaks French.[36]
  • Ivy invites Bebop and Ms. Shelly to visit the Arroyo's for dinner.[37]
  • Mo & Krill watch Bebop's fights in the Bear Pit and consistently bet on him winning.[10] They know Ms. Shelly and have tried to help her.[38]
  • Vyper is a fan of Lash and dislikes Bebop.[39][40]
  • Wraith criticizes Bebop for not telling Ms. Shelly about his work as a pitfighter.[41]
  • McGinnis and Paradox are impressed by the craftsmanship used to create Bebop.[42][43]
  • Seven believes Bebop's love for Ms. Shelly makes him weak. Seven threatens that, if he considered Bebop a threat, he would go after Ms. Shelly to get to Bebop.[44]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.[45] The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
  • "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.

See Also[edit | edit source]

References[edit | edit source]

  1. Deadlock on IMDb
  2. Bebop's in-game voice line (select): "I'll do whatever it takes to save Ms. Shelly."
  3. Amber Hand's in-game voice line (Bebop start): "Shelly Fisher is running out of time, Bebop. Don't fail her. Complete the ritual."
  4. Bebop's in-game voice line (pre-game ping): "Ms. Shelly probably wouldn't approve of what I'm about to do. Unfortunately for them, she's at home, resting."
  5. Bebop and Kelvin Conversation 2 - Bebop: "I was summoned into existence by an act of craftsmanship, willpower and sacrifice. There is a clear path that someone could replicate."
  6. Bebop and Dynamo Conversation 1 - Bebop: "I thought I'd found a kindred spirit." - Dynamo: "Listen, we're both just a couple of floating souls in iron bodies. I think there's plenty of common ground."
  7. Bebop and Ivy Conversation 2
  8. Pocket's in-game voice line (Killed Bebop): "Well, if I don't retake my company at least I have a future in the Bear Pit."
  9. Bebop's in-game voice line (Select): "People get me all wrong. I'm not interested in violence for violence's sake! I'm interested in violence for money's sake."
  10. 10.0 10.1 Bebop and Mo & Krill Conversation 2
  11. Bebop and McGinnis Conversation 3 - McGinnis: "So, what sort of bindings did your creator put on you?" - Bebop: "Oh, Ms. Shelly doesn't believe in that sort of thing."
  12. Bebop and Lady Geist Conversation 3 - Lady Geist: "You're not one of those machines that value human life, are you?" - Bebop: "Not particularly. Beyond a few... notable exceptions."
  13. Bebop's in-game voice line (Select): "Ms. Shelly's a good person, and probably wouldn't condone me participating in bloodsport for money. I, however, am not shackled by human morality, and find it a rather entertaining use of my time."
  14. Bebop and McGinnis Conversation 3 - McGinnis: "So, what's stopping you from mowing down humanity with that death laser?" - Bebop: "It would disappoint Ms. Shelly!"
  15. Bebop and Calico Conversation 2 - Bebop: "I'm not interested in killing people for money."
  16. Bebop and Yamato Conversation 1 - Yamato: "Your master is sick?" - Bebop: "My mother. Not my master."
  17. Bebop and Lady Geist Conversation 1 - Bebop: "Ah ben super, maintenant je suis coincé avec un bourgeois."
  18. Bebop and Yamato Conversation 1 - Yamato: "だろ奴が噂の殺戮マシーンか?" - Bebop: "Er, apologies. I don't speak Japanese."
  19. Bebop's in-game voice line (Killed Drifter): "What do I look like, Drifter, a frail organic?"
  20. Bebop and Seven Conversation 2 - Bebop: "You're not like the other organics."
  21. 21.0 21.1 Bebop and Viscous Conversation 1 - Viscous: "Do you think she'd like being in a Cube?" - Bebop: "Y'know what? She might! After the ritual, come over and say hi! I'll make biscuits."
  22. Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
  23. Bebop's in-game voice line (Select): "The only way this day gets any better is if I get to punch Lash in the face."
  24. Bebop and Viscous Conversation 1 - Viscous: "I hear Lash doesn't like you." - Bebop: "Heh, he does not!"
  25. Lash's in-game voice line (Select): "Fun little fact: The Lash used to do an uppercut. And then I saw Bebop do an uppercut and I knew right then and there that I would never do one again."
  26. Lash's in-game voice line (Upgrade Ground Strike): "This used to be an uppercut... Then I grew as a person, y'know, meanwhile Bebop is still throwing uppercuts because he sucks.
  27. Lash and Wraith Conversation 2 - Wraith: "You're the guy that lost to Bebop." - Lash: "One time." - Wraith: "One time is all it takes to be a loser."
  28. Bebop's in-game voice line (Killed Lash): "Like I told ya, Lash: beatin' me was a fluke!"
  29. Lash's in-game voice line (Killed Bebop): "Once again, Lash rights a great wrong!"
  30. Bebop and Pocket Conversation 2 - Pocket: "Why do you hate Lash?" - Bebop: "He's Lash."
  31. Lash and Ivy Conversation 3
  32. Bebop and Drifter Conversation 1 - Bebop: "In that case, you should come over to the scrapyard after the ritual! I'm sure Ms. Shelley could help out with dinner."
  33. Bebop and Victor Conversation 1 - Bebop: "After the ritual, I could introduce you to--" - Victor: "I don't want to impose." - Bebop: "No imposition, I insist! People like us need to stick together."
  34. Bebop's in-game voice line (Killed McGinnis): "So much for asking her to speak to Ms. Shelly."
  35. Bebop and Pocket Conversation 2 - Bebop: "Pocket. I don't mean to pry, but... if after the ritual, you need a place to stay..." - Pocket: "That's... very kind of you Bebop, but I'm fine."
  36. Bebop and Lady Geist Conversation 1 - Lady Geist: "Apologies. I didn't realize I was working with a man of culture."
  37. Bebop and Ivy Conversation 3 - Ivy: "You and Ms. Shelly should come over to the Arroyo's for dinner sometime. Heh, I bet they'd get along great."
  38. Bebop and Mo & Krill Conversation 3 - Mo & Krill: "Sorry we couldn't do more for her." - Bebop: "Ah you tried. That's good enough."
  39. Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
  40. Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
  41. Bebop and Wraith Conversation 2 - Wraith: "How long are you planning on lying to that lady?" - Bebop: "I don't lie to her." - Wraith: "No. You just lie to yourself."
  42. Bebop and McGinnis Conversation 1 - McGinnis: "Who made you, Bebop?" - Bebop: "Oh, Ms. Shelly." - McGinnis: "When you see her, tell her she did great work."
  43. Bebop and Paradox Conversation 1 - Paradox: "You're a marvel to behold, Bebop. Truly exquisite craftsmanship."
  44. Bebop and Seven Conversation 1
  45. Bebop's Hyper Beam sounds
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Sinclair

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato