Dawnbreaker

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Dawnbreaker
25 + 3.4
14 + 1.7
20 + 2
Grants the following bonuses per level:
+74.8HP and +0.34HP regeneration
+3.4 Main Attack Damage
+0.28 armor and 1.7 attack speed
+24MP and +0.1MP regeneration
+0.1% base magic resistance
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4.33
Armor
(844.07 EHP)
27%
Magic Resist
(917.81 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (114)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.46 + 1.02
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2021-04-09
Released
Competitive Span
2021-09-10 — Present
Version Control
This article is mostly accurate for 7.40, the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Leaps to aid her allies, wherever they are on the map.
To those who dared organize defiance, the Children of Light would dispatch Valora and her hammer to show a measure of their power. Dawnbreaker shines Luminosity in the heart of battle, happily shattering her enemies with her Celestial Hammer, the Brightmaul, while healing nearby allies. She revels in her signature move, the Starbreaker, hurling through multiple foes and then Converging with it in a blazing wake, always waiting to tap her true cosmic power as a Solar Guardian to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.
Starbreaker
Starbreaker
Celestial Hammer
Luminosity
Solar Guardian
Solar Guardian
Roles:Carry Carry Durable Durable
AdjectivesFemale, Fiery, Nose
Legs ( 2 )
Solar Charged
Luminosity
A successful powered-up Luminosity attack passively applies a short cooldown reduction to all of Dawnbreaker's abilities.
Starsurge
Starbreaker
After the last hit, allies in a radius gain bonus attack speed for each Starbreaker hit that lands on an enemy hero.

Dawnbreaker herself gains extra attack speed.
Trailblazer
Celestial Hammer
Celestial Hammer grants bonus movement speed to allies that walk on its trail and shortly after leaving it.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Solar Guardian
The Solar Guardian effects lingers for a short period of time centered around Dawnbreaker upon landing.

Reduces both the channel time and flight duration.

Increases the heal per pulse.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Starbreaker
Grants magic resistance bonus and unobstructed movement during Starbreaker.

Dawnbreaker is now slowed, but Starbreaker prevents her from being slowed lower than the set value.

Talents

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+80% Celestial Hammer Max Distance/Speed25-4s Starbreaker Cooldown
-1 Luminosity Attacks Required20+150 Solar Guardian Radius
-15s Solar Guardian Cooldown15+40% Luminosity Critical Damage
+15% Celestial Hammer Slow10+15% Break of Dawn Max Damage
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio

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Darkness fears the break of dawn!
▶️  Valora, the Dawnbreaker
Alias:
Valora
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.

Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.

In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.

There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Break of Dawn

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Break of Dawn
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
The sun grants Valora bonus base attack damage and vision bonus.

The ability values reduces gradually throughtout the course of the day, down to nil at night.
Max Base Attack Damage Bonus: 25% (With level 10 Right Talent.With level 10 Right Talent. 40%)
Max Vision Radius Bonus: 1.2

Hero Model

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Hero Model
Passive / Channeling
Affects
Self
Valora's hero model has the following hidden Innate. innate abilities.

She may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities

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Starbreaker

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Q
B
Starbreaker
Affects
Enemy Units / Self
Physical / Instant Attack
Dawnbreaker whirls her hammer multiple times, damaging enemies with her attack plus bonus damage.
Total Attack Instances: 3
Instant Attack Factor: 1
Combo Duration: 1.1
Set Self Move Speed: 215 (Upgradable by Aghanim's Shard. 0)
Debuff Immunity Duration: (Upgradable by Aghanim's Shard. 1.1)
She whirls her hammer two swipes, slowing enemies in front of her.
Number of Swipe Attacks: 2
Swipe Radius: Affected by AoE Radius increasing sources. 300
Swipe Damage Bonus: 25/40/55/70
Swipe Slow Duration: 0.12
On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Number of Smash Attacks: 1
Smash Radius: Affected by AoE Radius increasing sources. 300
Smash Distance: 120
Smash Damage Bonus: 25/40/55/70
Smash Stun Duration: 0.6/0.8/1/1.2
Self Stun Duration: 0.2
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Grants magic resistance bonus and unobstructed movement during Starbreaker.

Dawnbreaker is now slowed, but Starbreaker prevents her from being slowed lower than the set value.
Magic Resist Bonus: (Upgradable by Aghanim's Shard. 50%)
Self Min Move Speed: (Upgradable by Aghanim's Shard. 215)
Self Move Speed Slow: (Upgradable by Aghanim's Shard. 35%)
Cannot recast the ability during the Starbreaker combo duration.
Downtime: 1.1
17/15/13/11 (With level 25 Right Talent.With level 25 Right Talent. 13/11/9/7)
Mana Cost
100
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.

Celestial Hammer

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Point
Affects
Enemy Units
Spell / Magical
Hurls Brightmaul toward a targeted location, damaging enemy units struck along the way.

The hammer pauses for a duration at the destination before flying back to her.
Max Distance: Affected by Cast Range increasing sources. 700/900/1100/1300 (With level 25 Left Talent.With level 25 Left Talent. 1260/1620/1980/2340)
Hammer Search Radius: Affected by AoE Radius increasing sources. 200
Contact Damage Radius: Affected by AoE Radius increasing sources. 200
Contact Damage: 50/80/110/140
Brightmaul leaves a trail of fire that damages and slows enemies along the way.
Fire Trail Radius: 200
Damage per Second: 20/30/40/50
Move Speed Slow: 24%/28%/32%/36% (With level 10 Left Talent.With level 10 Left Talent. 39%/43%/47%/51%)
Fire Trail Duration: 2.5/3/3.5/4
Debuff Linger Duration: 0.5
Starbreaker is inactive while Brightmaul is traveling forward.
Solar Guardian is inactive while Brightmaul is traveling forward.
18/16/14/12
Mana Cost
100/110/120/130
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.

Converge

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W
C
Converge
Affects
Self / Units
Dawnbreaker can recall Brightmaul at any time, pulling her towards it so they meet in the middle.

Both Dawnbreaker and Brightmaul create fire trails as they converge.
Converge Speed: 1600 (With level 25 Left Talent.With level 25 Left Talent. 2880)
Max Pause Duration: 2
Starbreaker is inactive before Brightmaul converges with Dawnbreaker.
0.25

Luminosity

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E
L
Luminosity
Passive
Affects
Self / Units
After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical strike that heals allied heroes within the radius.
Required Attacks: 4 (With level 20 Left Talent.With level 20 Left Talent. 3)
Lifesteal Radius: Affected by AoE Radius increasing sources. 650
Crit Damage: 125%/150%/175%/200% (With level 15 Right Talent.With level 15 Right Talent. 165%/190%/215%/240%)
Lifesteal: Utilizes Lifesteal. Affected by Health Restore sources. 35%/40%/45%/50%
Allied units are healed for a portion of the amount.
Lifesteal to Ally Heal: Affected by Heal Manipulation sources. 17.5%/20%/22.5%/25%
Luminosity heal is less effective from attacking enemy and neutral creeps.
Creep Lifesteal Factor: Utilizes Lifesteal. Affected by Health Restore sources. 0.6
Luminosity considers each of Starbreaker's instant attack enemy units as a single attack count instance.
Tally Reduction per Instance: 1
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.

Solar Guardian

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Area / Channeled
Affects
Units
Spell / Magical
Creates a pulsing effect at a location near an allied hero anywhere on the map, damaging enemy units while healing allied units per pulse within the radius.
Effect Radius: Affected by AoE Radius increasing sources. 500 (With level 20 Right Talent.With level 20 Right Talent. 650)
Damage per Instance: 30/50/70
Heal per Instance: 45/70/95 (Upgradable by Aghanim's Scepter. 60/90/12)
Instance Interval: 0.5
Max Instances: 5
After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing.

Once channeled, Dawnbreaker cannot stop the ability.
Max Search Distance: 1400
Max Target Distance: 350
Channel Time: 1.7
Flight Duration: 0.8
Landing Stun Duration: 1.4/1.6/1.8
Starbreaker is inactive during Solar Guardian.
Brightmaul converges with Dawnbreaker immediately upon casting Solar Guardian.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
The Solar Guardian effects lingers for a short period of time centered around Dawnbreaker upon landing.
Aura Linger Duration: (Upgradable by Aghanim's Scepter. 2)
Additional Instances: (Upgradable by Aghanim's Scepter. 4)
Dawnbreaker Solar Guardian
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Reduces both the channel time and flight duration.

Increases the heal per pulse.
120/105/90 (With level 15 Left Talent.With level 15 Left Talent. 105/90/75)
Mana Cost
150/200/250
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.