Spell Reflection
From Liquipedia Dota 2 Wiki
(Redirected from Spell reflect)
▶️ Spell Reflection from Lotus Orb
Spell Reflection is an offensive ability that causes the affected unit to cast most single target spells back on their casters, ranging from basic small abilities to the strongest single target ultimates.
Definition
[edit]| Mechanic Type | Definition | Examples |
|---|---|---|
Spell Block |
Spellblock | |
Spell Reflection |
Echo Shell | |
Spell Redirection |
Soulbind | |
| All three mechanics work independently of each other. | ||
Mechanics
[edit]Spell Reflection acts as a passive effect, activating automatically when a reflectable single target spell is targeted at the unit. It may also come in form of a buff, reflecting spells while the buff is active.
Spell Reflection only reflects spells upon cast, it does not react on already ongoing casts when being applied while already affected by a single target spell. When a spell gets blocked by Spell Block, it still gets reflected. Multiple layers of Spell Reflection do not stack, so that spells can only be reflected once per cast. With very few exceptions, Spell Reflection does not reflect area of effect spells. It also does not reflect single target spells when hit as a secondary target. The unit must be the primary target in order to reflect the spell. Projectile-based spells are usually reflected upon impact, and not upon cast, with a few exceptions.
The reflected spells are treated as if the reflecting hero literally cast the spell back at the enemy, with an instant cast time and without getting interrupted. This means that scaling values (such as Spell Amplification) of reflected abilities are based on the reflecting hero's stats, and not on the original caster's. If a spell applies an effect to the target on cast, so will it apply those effects on the reflecting hero upon reflecting.
An exception to this are upgrades a spell has received from Aghanim's Scepter or Aghanim's Shard: these upgrades will persist when reflecting such a spell, even if the reflecting hero does not carry their own Aghanim's Scepter or Aghanim's Shard. Reflected spell won't be upgraded if the original caster does not have an Aghanim's Scepter or Aghanim's Shard, even if the reflecting hero is carrying these items (or buffs). This applies to spells upgraded by Talents and Facets as well.
Reflected spells do not count as a cast event, meaning that they do not proc any on-cast effects, and do not interrupt or intercept with the reflecting hero actions in any way. However, reflected channeling spells do require the reflecting hero to stand still in order to keep them up, although the reflecting hero is not ordered to stop upon reflecting such spells. Reflected spells are also not limited to the original spell's actual cast range, and will get reflected, regardless of how far away the original caster is, though this does not mean that spells with specific limited distances (e.g. Earthshaker's Fissure) can exceed their set distances.
The reflected spell's effects take place before the caster's spell cast. This ensures that the spell gets reflected even when the reflecting hero dies to the spell, or blocks it with Spell Block. This does not prevent the original caster's spell to get canceled, if they die to the damage of the reflected spell. Due to the order, this means, when the cast and reflected spell is lethal to both, the original caster and the reflecting hero, the original caster dies first, followed by the reflecting hero. For example, if Culling Blade gets reflected while Axe and his target are below the kill threshold, Axe dies first to the reflecting hero's Cull, and then the reflecting hero dies to Axe's Cull. However, if the damage is delayed via a modifier (e.g. Laguna Blade), the reflecting hero dies first.
A spell's interaction with Spell Reflection may change if the ability gets changed by other abilities, talents or by Aghanim's Scepter. For example, when a single target turns into a non-targeted spell, Spell Reflection may no longer reflect it.
Spell Reflection does not reflect any active attack modifier and does not reflect any abilities of allies. Reflected spells are not subject to other sources of Spell Reflection, so that no reflect loop can happen. Reflected spells are still subject to Spell Block, but not Spell Redirection.
Sources of Spell Reflection
[edit]- Lotus Orb do not trigger while this ability is active.
- Has a higher priority than Counterspell and Echo Shell.
Redirected spells are still subject to all other sources of Spell Reflect.
Reflecting
[edit]Not-reflected Unit Target Abilities
[edit]Hero Abilities: Unit and Ground Targetable
Hero-Based Projectile Abilities
Other Hero Abilites
Creep Abilities 1
Item Abilites
Neutral Item Abilites 4
- 1 Missing from the in-game extended ability description.
- 2 These spells are visually reflected, but in reality no reflection occurs.
- 3 Requires selecting the corresponding facet.
- 4 Neutral Items abilities can't be reflected.
Auto-casting abilities with an active attack modifier do not trigger Spell Reflect.
Active Attack Modifiers
Ancient Apparition – Chilling Touch
Bounty Hunter – Jinada 4
Clinkz – Searing Arrows
Doom – Infernal Blade
Drow Ranger – Frost Arrows
Enchantress – Impetus
Huskar – Burning Spear
Jakiro – Liquid Fire
Jakiro – Liquid Frost
Kunkka – Tidebringer 4
Omniknight – Hammer of Purity 4
Outworld Destroyer – Arcane Orb
Silencer – Glaives of Wisdom- Lua error: Found no lpdb data for "Slark - Saltwater Shiv".
Tusk – Walrus PUNCH!
Treant Protector – Leech Seed 4
Viper – Poison Attack
Weaver – Geminate Attack 4
Bounce
[edit]Unit target abilities that bounce between multiple targets only trigger spell reflect on the primary target.
Bounce Abilities
Bounty Hunter – Shuriken Toss3
Dazzle – Shadow Wave
Juggernaut – Omnislash
Juggernaut – Swiftslash
Hoodwink – Acorn Shot
Lich – Chain Frost
Medusa – Mystic Snake
Nature's Prophet – Wrath of Nature
Phantom Lancer – Spirit Lance
Rubick – Fade Bolt
Tinker – Laser2a
Vengeful Spirit – Magic Missile2b
Witch Doctor – Paralyzing Cask
- 1 Requires a

Talent. - 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Requires selecting the corresponding facet.
Multiple Target
[edit]Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit trigger spell reflect independently.
Reflectable Multiple Target Abilities independently by each target
- 1 Requires a

Talent. - 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Point Target
[edit]Reflectable Point Target Abilities
- 1 If ground targeted, can still be reflected before the first bounce.
- 2 If ground targeted, can still be reflected. Bolts from the Nimbus are not reflected.
- Reflected only when unit-targeted.
Projectile
[edit]Projectile abilities reflects upon impact, not upon cast.
Hero-based projectile usually reflects upon impact.
Reflectable upon Impact
Reflectable upon Cast
Usually reflected without Aghanim upgrades
[edit]These abilties requires having specific abiltiy for apply Aghanim upgrades when reflecting.
Temp
- 1 Creates illusions, but they instantly die.
These abilities just broken and never reflect with Aghanim upgrade.
Temp
Other Unique interactions
[edit]- Reflected upon cast and upon attacking a unit affected by an enemy Nightmare.
- Reflected upon impact. Rerolls the damage and stun values, does not copy the values the original caster rolled.
- Sets a new random position between the original caster and the reflecting hero, overriding the location the original caster randomed.
- Reflected only when manually cast. Not reflected when applied by Freezing Field.
- Reflected Cold Snap's level is based on Invoker's Quas level.
- Reflects each instance multicast as they occur.
- Reflects each instance multicast as they occur.
- When reflected, the original caster ends up at the reflecting heroes position, and not the other way.
- When reflected, the original caster ends up at the reflecting heroes position, and not the other way.
- Reflected upon cast, not impact. The reflecting hero does not apply Greater Bash.
- When reflected, the original caster ends up at the reflecting heroes position, and not the other way. The reflecting hero does not apply Greater Bash.
- Basically completely nullifies the spell. The swap back happens so fast that not even distance-based effects (e.g. Dream Coil leash breaking) can react on it.
- The damage depends on how many charges the original caster had for their cast.
Fully reflected abilities
[edit]| This article is under construction and is subject to major revisions. |
These abilities are fully reflected by Spell Reflection.
Hero abilities
Abaddon – Mist Coil1
Ancient Apparition – Cold Feet4
Anti-Mage – Mana Void3
Arc Warden – Flux
Axe – Battle Hunger
Axe – Culling Blade
Bane – Enfeeble
Bane – Brain Sap
Bane – Fiend's Grip
Batrider – Flaming Lasso3
Beastmaster – Primal Roar3
Bloodseeker – Bloodrage
Bloodseeker – Rupture
Bounty Hunter – Shuriken Toss1 3
Bounty Hunter – Track
Bristleback – Viscous Nasal Goo1 4
Broodmother – Spawn Spiderlings1
Centaur Warrunner – Double Edge3
Chen – Penitence1
Dark Willow – Cursed Crown
Dazzle – Poison Touch3 5
Death Prophet – Spirit Siphon
Disruptor – Thunder Strike
Disruptor – Glimpse
Doom – Doom
Dragon Knight – Dragon Tail1
Earth Spirit – Boulder Smash3
Earth Spirit – Enchant Remnant
Enchantress – Enchant
Enigma – Malefice
Grimstroke – Phantom's Embrace5
Gyrocopter – Homing Missile1
Huskar – Life Break1
Juggernaut – Omnislash3
Kunkka – X Marks the Spot
Legion Commander – Duel
Leshrac – Lightning Storm3
Lich – Frost Blast3
Lich – Sinister Gaze4
Lich – Chain Frost1 3
Lifestealer – Open Wounds
Lina – Laguna Blade
Lion – Hex4
Lion – Mana Drain3
Lion – Finger of Death3
Luna – Lucent Beam
Medusa – Mystic Snake1 3
Morphling – Adaptive Strike (Agility)1 2
Morphling – Adaptive Strike (Strength)1 2
Naga Siren – Ensnare1
Necrophos – Reaper's Scythe
Night Stalker – Void
Nyx Assassin – Mana Burn
Ogre Magi – Ignite1 3
Oracle – Fortune's End1 3
Oracle – Fate's Edict
Oracle – Purifying Flames
Outworld Destroyer – Astral Imprisonment
Phantom Assassin – Stifling Dagger1 2
Phantom Lancer – Spirit Lance1 2
Pudge – Dismember
Pugna – Decrepify
Pugna – Life Drain
Queen of Pain – Shadow Strike1 3
Razor – Static Link
Rubick – Telekinesis3
Rubick – Fade Bolt3
Shadow Demon – Disruption
Shadow Demon – Demonic Purge
Shadow Shaman – Ether Shock3
Shadow Shaman – Hex
Shadow Shaman – Shackles
Silencer – Last Word4
Skywrath Mage – Arcane Bolt1 2
Skywrath Mage – Ancient Seal3
Slardar – Corrosive Haze
Sniper – Assassinate1
Spectre – Shadow Step
Storm Spirit – Electric Vortex4
Sven – Storm Hammer1 3
Terrorblade – Sunder
Tidehunter – Gush1 4
Tinker – Laser3
Treant Protector – Leech Seed
Tusk – Snowball1
Tusk – Walrus Kick
Undying – Soul Rip
Vengeful Spirit – Magic Missile1
Viper – Viper Strike1
Visage – Grave Chill
Warlock – Fatal Bonds3
Warlock – Shadow Word4
Windranger – Shackleshot1 3
Windranger – Focus Fire
Winter Wyvern – Splinter Blast1 3
Winter Wyvern – Winter's Curse3
Witch Doctor – Paralyzing Cask1 3
Wraith King – Wraithfire Blast1 2
Zeus – Arc Lightning3
Abyssal Blade – Overwhelm
Bloodthorn – Soul Rend
Dagon – Energy Burst
Diffusal Blade – Inhibit
Ethereal Blade – Ether Blast1
Eul's Scepter of Divinity – Cyclone
Force Staff – Force
Heaven's Halberd – Disarm
Hurricane Pike – Hurricane Thrust
Nullifier – Nullify1
Orchid Malevolence – Soul Burn
Rod of Atos – Cripple1
Scythe of Vyse – Hex
Item abilities
Unit abilities
1 Projectile-based abilities, these are reflected upon impact, not upon cast.
2 These abilities can hit multiple targets, and are reflected by everyone hit by them.
3 These abilities can hit multiple targets, but are only reflected when primary target.
4 These abilities can be upgraded by ![]()
talents and/or Aghanim's Scepter so that they are no longer reflected by Spell Reflection.
5 Although projectile-based, these abilities are reflected on cast, not on impact.
Recent Changes
[edit]Main Article: Spell Reflection/Changelogs
Description
- Reflected spells now benefit from all bonuses the original cast had, including the following:
- Caster's facet upgrades
- Bonuses from talents
- Aghanim's Shard and Aghanim's Scepter upgrades (Upgrades used to depend on Aghanim's items the reflecting unit had)
- Psychic Push no longer triggers Spell Reflection.
- ADDED new Echo Shield ability that uses the Spell Reflection mechanic.