Spell Reflection

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(Redirected from Spell reflect)
▶️ Spell Reflection from Lotus Orb

Spell Reflection is an offensive ability that causes the affected unit to cast most single target spells back on their casters, ranging from basic small abilities to the strongest single target ultimates.

Definition

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Mechanic Type Definition Examples
Blocks unit-targeted abilities.Blocks unit-targeted abilities.
Spell Block
  • Blocks the offensive The ability's unit-targeted properties. unit-targeted ability.
Spellblock
Reflects unit-targeted abilities.Reflects unit-targeted abilities.
Spell Reflection
  • Reflects the offensive The ability's unit-targeted properties. unit-targeted ability from the targeted unit to its caster.
Echo Shell
Redirects unit-targeted abilities onto another valid unit.Redirects unit-targeted abilities onto another valid unit.
Spell Redirection
  • Redirects the The ability's unit-targeted properties. unit-targeted ability from the intended targeted unit to another unit.
Soulbind
All three mechanics work independently of each other.

Mechanics

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Spell Reflection acts as a passive effect, activating automatically when a reflectable single target spell is targeted at the unit. It may also come in form of a buff, reflecting spells while the buff is active.

Spell Reflection only reflects spells upon cast, it does not react on already ongoing casts when being applied while already affected by a single target spell. When a spell gets blocked by Spell Block, it still gets reflected. Multiple layers of Spell Reflection do not stack, so that spells can only be reflected once per cast. With very few exceptions, Spell Reflection does not reflect area of effect spells. It also does not reflect single target spells when hit as a secondary target. The unit must be the primary target in order to reflect the spell. Projectile-based spells are usually reflected upon impact, and not upon cast, with a few exceptions.

The reflected spells are treated as if the reflecting hero literally cast the spell back at the enemy, with an instant cast time and without getting interrupted. This means that scaling values (such as Spell Amplification) of reflected abilities are based on the reflecting hero's stats, and not on the original caster's. If a spell applies an effect to the target on cast, so will it apply those effects on the reflecting hero upon reflecting.

An exception to this are upgrades a spell has received from Aghanim's Scepter or Aghanim's Shard: these upgrades will persist when reflecting such a spell, even if the reflecting hero does not carry their own Aghanim's Scepter or Aghanim's Shard. Reflected spell won't be upgraded if the original caster does not have an Aghanim's Scepter or Aghanim's Shard, even if the reflecting hero is carrying these items (or buffs). This applies to spells upgraded by Talents and Facets as well.

Reflected spells do not count as a cast event, meaning that they do not proc any on-cast effects, and do not interrupt or intercept with the reflecting hero actions in any way. However, reflected channeling spells do require the reflecting hero to stand still in order to keep them up, although the reflecting hero is not ordered to stop upon reflecting such spells. Reflected spells are also not limited to the original spell's actual cast range, and will get reflected, regardless of how far away the original caster is, though this does not mean that spells with specific limited distances (e.g. Earthshaker's Fissure) can exceed their set distances.

The reflected spell's effects take place before the caster's spell cast. This ensures that the spell gets reflected even when the reflecting hero dies to the spell, or blocks it with Spell Block. This does not prevent the original caster's spell to get canceled, if they die to the damage of the reflected spell. Due to the order, this means, when the cast and reflected spell is lethal to both, the original caster and the reflecting hero, the original caster dies first, followed by the reflecting hero. For example, if Culling Blade gets reflected while Axe and his target are below the kill threshold, Axe dies first to the reflecting hero's Cull, and then the reflecting hero dies to Axe's Cull. However, if the damage is delayed via a modifier (e.g. Laguna Blade), the reflecting hero dies first.

A spell's interaction with Spell Reflection may change if the ability gets changed by other abilities, talents or by Aghanim's Scepter. For example, when a single target turns into a non-targeted spell, Spell Reflection may no longer reflect it.

Spell Reflection does not reflect any active attack modifier and does not reflect any abilities of allies. Reflected spells are not subject to other sources of Spell Reflection, so that no reflect loop can happen. Reflected spells are still subject to Spell Block, but not Spell Redirection.

Sources of Spell Reflection

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Reflecting

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Not-reflected Unit Target Abilities

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Hero-Based Projectile Abilities
Neutral Item Abilites 4
1 Missing from the in-game extended ability description.
2 These spells are visually reflected, but in reality no reflection occurs.
3 Requires selecting the corresponding facet.
4 Neutral Items abilities can't be reflected.

Auto-casting abilities with an active attack modifier do not trigger Spell Reflect.

Bounce

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Unit target abilities that bounce between multiple targets only trigger spell reflect on the primary target.

1 Requires a TalentsTalents Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
3 Requires selecting the corresponding facet.

Multiple Target

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Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit trigger spell reflect independently.

Reflectable Multiple Target Abilities independently by each target
1 Requires a TalentsTalents Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Point Target

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Reflectable Point Target Abilities
1 If ground targeted, can still be reflected before the first bounce.
2 If ground targeted, can still be reflected. Bolts from the Nimbus are not reflected.

Projectile

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Projectile abilities reflects upon impact, not upon cast.

Hero-based projectile usually reflects upon impact.

Reflectable upon Cast

Usually reflected without Aghanim upgrades

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These abilties requires having specific abiltiy for apply Aghanim upgrades when reflecting.

1 Creates illusions, but they instantly die.

These abilities just broken and never reflect with Aghanim upgrade.

Other Unique interactions

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Fully reflected abilities

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This article is under construction and is subject to major revisions.

These abilities are fully reflected by Spell Reflection.

Hero abilities

1 Projectile-based abilities, these are reflected upon impact, not upon cast.

2 These abilities can hit multiple targets, and are reflected by everyone hit by them.

3 These abilities can hit multiple targets, but are only reflected when primary target.

4 These abilities can be upgraded by TalentsTalents talents and/or Aghanim's Scepter so that they are no longer reflected by Spell Reflection.

5 Although projectile-based, these abilities are reflected on cast, not on impact.

Recent Changes

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Description
7.38
(2025-02-19)
  • Reflected spells now benefit from all bonuses the original cast had, including the following:
    • Caster's facet upgrades
    • Bonuses from talents
    • Aghanim's Shard and Aghanim's Scepter upgrades (Upgrades used to depend on Aghanim's items the reflecting unit had)
7.30e
(2021-10-28)
7.23
(2019-11-26)
  • ADDED new Echo Shield ability that uses the Spell Reflection mechanic.