Treant Protector
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(Redirected from Leech Seed)
Treant Protector
| Grants the following bonuses per level: | |
| +74.8HP and +0.34HP regeneration +3.4 Main Attack Damage | |
| +0.3 armor and 1.8 attack speed | |
| +21.6MP and +0.09MP regeneration +0.1% base magic resistance | |
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Instant Projectile Speed
| ||
100 (115)
(1.9 BAT) | ||
0.6 + 0.4
| ||
0.6
| ||
Wood
Gib Type | ||
2012-05-17
Released | ||
2004-09-23
(5.65) | ||
Competitive Span
2012-05-24 — 2016-12-12 2017-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.40b) and is mostly accurate. |
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| Calls upon the forest to root his foes. | |
|---|---|
| From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes In The Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them. | |
| Roles: | |
| Adjectives | Green, Nose Legs ( 2 ) |
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +450 Living Armor Radius | 25 | -3s Leech Seed Cooldown |
|---|---|---|
| +80 Leech Seed Damage/Heal | 20 | +20 Living Armor Damage Negation |
| +25 Nature's Grasp Damage | 15 | +0.1 Leech Seed Damage to Heal Factor |
| +50 Base Damage | 10 | +4 Living Armor Heal per Second |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Bio
[edit]Life becomes death becomes new life. As it should be.▶️Rooftrellen, the Treant Protector
Lore:
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Voice:
Nature's Guise
[edit] Nature's Guise
Passive / No
Affects
Self
While tree-walking is active, the ability can be activated to grant Treant invisibility.
The invisibility is lost upon Treant's attack point, or when it is no longer within the tree search radius.
The invisibility is lost upon Treant's attack point, or when it is no longer within the tree search radius.
Fade Delay: 0
Invisibility Linger Duration: 2
Reduces cooldown by a flat amount per hero level.
Player-based damage instance regardless of factions disables the ability for a fixed duration. Can be reset with cooldown reset sources.
Downtime: 2.75
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Hero Model
[edit]Passive / Channeling
Affects
Self
Treant's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Aghanim's Scepter Upgrade
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Effect Radius:
Global
Abilities
[edit]Nature's Grasp
[edit]Creates vines towards the target location. Vines slow down and deal damage to enemy units that walk through.
Cast Animation: 0.2 + 0.7
Cast Range:
1500
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
Nature's Grasp is less effective on creeps.
Creep Damage Factor: 0.65
Nature's Guise considers the created vines as trees.
The tendrils of Rooftrellen's influence stretch to all corners of the forest.
Leech Seed
[edit]Cast Animation: 0.6 + 0.4
Cast Range:
150
Upon a successful attack, the debuff-affected enemy unit emits one heal pulse within the radius.
The affected enemy unit emits another heal pulse once the debuff duration ends.
The affected enemy unit emits another heal pulse once the debuff duration ends.
Max Heal Targets: 5
Pulse Upon Attack: 1
Debuff Expire Pulse: 1
The heal component is less effective on allied creeps.
Creep Heal Factor: 0.5
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Living Armor
[edit]Point / Unit / Area
Affects
Allied Units
Applies a buff that negates all damage types from all player-controlled sources.
The damage negation value reduces per damage instance negated, and removes the buff entirely once the damage negated value reaches nil.
The damage negation value reduces per damage instance negated, and removes the buff entirely once the damage negated value reaches nil.
Cast Animation: 0.3 + 0.66
Damage Negation Threshold: 20
Value Reduction per Damage Instance Negated: 35/30/25/20
Duration: 12
Applies a heal per second as long as the buff is present.
All ability effects can be applied on buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
Talent Upgrade
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Eyes In The Forest
[edit]Cast Animation: 0.2 + 0.83
Cast Range:
350
One can never be too certain who, or what, might need protecting.
Overgrowth
[edit]Cast Animation: 0.5 + 1.17
Aghanim's Scepter Upgrade
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.
Reduces cooldown.
Grants Treant phase movement, becomes unslowable with a fixed movement speed for the duration. Additionally grants self bonus strength and a splash attack.
Reduces cooldown.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Recent Matches
[edit]Main Article: Treant Protector/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
|---|---|---|---|---|---|---|---|---|---|
| January 12, 2026 - 18:30 EET | Qualifier | EEU OQ1 ESL One Birmingham | 1 : 0 | ||||||
| January 12, 2026 - 17:10 EET | Qualifier | EEU OQ1 ESL One Birmingham | 1 : 0 | ||||||
| January 12, 2026 - 17:00 EET | Qualifier | EEU OQ1 ESL One Birmingham | 1 : 0 | ||||||
| January 12, 2026 - 17:00 EET | Qualifier | EEU OQ1 ESL One Birmingham | 1 : 0 | ||||||
| January 12, 2026 - 16:00 CET | Qualifier | WEU OQ1 ESL One Birmingham | 1 : 0 |
Recent Changes
[edit]Description
- Increased base armor from 0 to 1.
- Nature's Guise
- Reduced cooldown reduction bonus from 3 per 2 HeroLvl to 1 per HeroLvl .
- Reduced cooldown from 50 to 35.
- Living Armor
- Increased base damage negation from 100 to 120.
- Reduced cooldown from 30/25/20/15 to 24/21/18/15.
Aghanim's Scepter upgrade:
- Reduced Overgrowth cooldown reduction bonus from 30 to 25.
- REMOVED the following facets:

Primeval Power
Sapling
- Nature's Guise
- ADDED active component to the ability, causes Treant Protector to become invisible until he attacks or upon losing the buff in any way.
- Now has a 0-second fade delay, with a 2-second buff linger duration.
- Has 0-mana cost with a 50 - (3 * (HeroLvl - 1) / 2) -duration cooldown.
- The cooldown starts upon losing the buff in any way.
- ADDED active component to the ability, causes Treant Protector to become invisible until he attacks or upon losing the buff in any way.
- Nature's Grasp
- No longer has a 1.5 tree contact damage factor.
- Increased damage per second from 30/40/50/60 to 35/50/65/80.
- Reduced creep damage factor from 0.5 to 0.35.
- Increased movement speed slow from 20%/25%/30%/35% to 25%/30%/35%/40%.
- REWORKED Leech Seed
- OLD
- Deals 15/30/45/60 damage per second and applies a 5-second 8%/14%/20%/26% movement speed slow to the unit-targeted enemy.
- The debuff-affected enemy unit now heals Treant Protector's allied units within 650 radius for 15/30/45/60 heal per second.
- Has a 0.5 creep heal factor.
- NEW
- This is now an active
attack modifier source. - Attacks now passively deals additional 20/40/60/80 magical spell damage, and applies a 0.9/1.1/1.3/1.5-second root duration. [?]
- Emits 2 healing pulses, one upon application and one upon expiration, while the attacked unit is rooted, and applies a 15/25/35/45 + 20% ΣAtkDmg heal to 5 allied units within 650 radius, prioritizing heroes.
- Does not have a creep heal factor.
- Has 0-mana cost and a 15/12/9/6-second cooldown.
- This is now an active
- OLD
- Living Armor
- No longer grants 4/7/10/13 armor bonus.
- Now grants 100-damage negation from all player-controlled sources, with a 20-damage threshold, while active.
- The damage block value is reduced by 35/30/25/20 per incoming damage instance applied on the buff-affected allied unit.
- Does not interact with ≤ 20 damage before reductions. [?]
- The heal component ends upon losing the buff in anyway.
- Increased heal per second from 3/4/5/6 to 4/7/10/13.
- Reduced duration from 18/22/26/30 to 12 on each level.
- REWORKED
Aghanim's Scepter upgrade:
- OLD
- Grants Treant Protector the Eyes In The Forest ability.
- Applies Overgrowth within 800-radius of an Enchanted Tree.
- NEW Overgrowth
- Reduces cooldown by 30.
- Now grants self a 2
strength bonus factor, with
phase movement , and a 300-radius 60%
splash attack. The buff cannot be dispelled. - Has a 345-absolute movement speed while active.
- OLD
- REWORKED
Aghanim's Shard upgrade:
- OLD Nature's Guise
- Become invisible near trees and roots the attacked enemy unit upon breaking invisible, deals (100 + ΣAtkDmg) / RootDuration spell damage over the entire 1-second root duration while prohibiting movement and attack. [?]
- Has a 0-second fade delay, 10-second cooldown.
- The on-attack root applies a 2-second duration if the attack was made near a tree.
- NEW Grants Treant Protector the Eyes In The Forest ability.
- Increased cast range from 160 to 350.
- Reduced mana cost from 100 to 30.
- Reduced duration from Indefinite to 600.
- Increased charge restore time from 40 to 55.
- Treant's Eyes
- Increased health from 1 to 2.
- Can now be attacked when revealed by
True Sight . - Destroying the unit now does not destroy the tree.
- OLD Nature's Guise

Talents:
- LVL 10 +2.5% Nature's Guise movement speed bonus ➜ +50 base attack damage.
- LVL 10 +2 Living Armor heal per second increased to +4.
- LVL 15 +18% Leech Seed movement speed slow ➜ +0.1 Leech Seed damage to heal factor.
- LVL 20 +45 Leech Seed damage/heal ➜ +80 Leech Seed damage.
- LVL 20 +8 Living Armor armor ➜ +20 Living Armor damage block.
- LVL 25 -35s Overgrowth cooldown ➜ -3s Leech Seed cooldown.
- Increased base armor from -1 to 0.
- Increased Living Armor armor bonus from 4/6/8/10 to 4/7/10/13.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Treant Protector's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
- ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
- "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.
- Overgrowth's icon is based on Frostbite's icon.
- Warcraft 3 similarities:
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
- As such, Treant Protector was the only hero to use a building as their base model.
- Treant Protector's old ability, Forest Sentinel, was identical to the Huntresses' Sentinel, placing an owl onto a tree to reveal the surrounding area. Treant Protector's version used an owl as well.
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
Gallery
[edit]- Bone Harvest sprite - alive