Largo/Sounds

From Liquipedia Dota 2 Wiki

Attacks

[edit]
  • Impact sounds play when the attack successfully hits a target. They are divided between the instrument and the kicks.
    • ▶️ Kick 1 (100% vol, 0.95–1.05 pitch)
    • ▶️ Kick 2 (100% vol, 0.95–1.05 pitch)
    • ▶️ Instrument bash 1 (100% vol, 0.85–1.15 pitch)
    • ▶️ Instrument bash 2 (100% vol, 0.85–1.15 pitch)
    • ▶️ Instrument bash layer 1 (20%–100% vol, 0.8–1.2 pitch)
    • ▶️ Instrument bash layer 2 (20%–100% vol, 0.8–1.2 pitch)
    • ▶️ Instrument bash layer 3 (20%–100% vol, 0.8–1.2 pitch)

Movement

[edit]
  • Play on each step while moving. Each step consists of one footstep sound and one foley sound.

Abilities

[edit]

Catchy Lick

  • ▶️ Pre-cast sound plays on Largo during the cast animation. (100% vol, 0.95–1.05 pitch)
  • ▶️ Target sound plays on the target upon cast. (100% vol, 0.95–1.05 pitch)
  • ▶️ Target layer sound plays if the target is an enemy. (50% vol, 0.95–1.05 pitch)
  • ▶️ Target layer sound plays if the target is an ally. (50% vol, 0.95–1.05 pitch)

Frogstomp

  • ▶️ Cast sound plays on Largo upon cast. (75% vol, 1.00 pitch)
  • ▶️ Target sound plays at the targeted area on each interval. (75% vol, 1.00 pitch)
  • Target layer sounds play at the targeted area as an extra layer.
  • ▶️ Stun sound plays on each enemy that gets stunned. (100% vol, 0.95–1.05 pitch)

Croak of Genius

  • ▶️ Cast sound plays on Largo upon cast. (50% vol, 1.00 pitch)
  • ▶️ Cast layer sound plays on Largo upon cast. (75% vol, 0.85–1.15 pitch)
  • ▶️ Target sound plays on the target upon cast. (50% vol, 1.00 pitch)

Amphibian Rhapsody

  • ▶️ Cast sound plays on Largo upon toggling on. (100% vol, 0.95–1.05 pitch)
  • ▶️ Cast sound plays on Largo upon tooggling off. (100% vol, 0.95–1.05 pitch)
  • ▶️ Metronone sound plays for the player, if activated. (50% vol, 1.00 pitch)
  • Bullbelly Blitz
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Hotfeet Hustle
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Island Elixir
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Bullbelly Blitz + Hotfeet Hustle
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Island Elixir + Bullbelly Blitz
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Hotfeet Hustle + Island Elixir
    • ▶️ Successful strum (10% vol, 1.00 pitch, 0.2s fadeout, audio does not duck)
    • ▶️ Switching to another strum (100% vol, 1.00 pitch, 0.2s fadein)
  • Failure sound plays on Largo upon missing a strum.
  • Buff sound plays on each ally within the area upon successfully strumming.
    • ▶️ Missed strum 1 (70% vol, 0.95–1.05 pitch)
    • ▶️ Missed strum 2 (70% vol, 0.95–1.05 pitch)
    • ▶️ Missed strum 3 (70% vol, 0.95–1.05 pitch)
    • ▶️ Missed strum 3 (70% vol, 0.95–1.05 pitch)
  • ▶️ Crowd cheering sound plays on Largo upon toggling off the ability, if the last strum was successful. (50% vol, 0.95–1.05 pitch)

Other

[edit]