Underlord/Sounds
From Liquipedia Dota 2 Wiki
Attacks
[edit]- Pre attack sound plays during the attack animation (50% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one blade ring sound.
Movement
[edit]- Play on each step while moving (50% vol, 10% lower pitch).
Abilities
[edit]Firestorm
[edit]- ▶️ Pre cast sound plays at the target area during the cast animation.
- Cast sound plays at the target area upon cast.
- Wave sound plays as each wave spawns
- ▶️ Target sound plays on each enemy hit by a wave.
- Full sound example without hit sound.
Pit of Malice
[edit]- ▶️ Pre cast sound starts playing at the target area during the cast animation and lasts as long as the pit does. Sound cancels when cast gets canceled.
- ▶️ Cast sound plays at the target area upon cast.
- ▶️ Hero target sound plays whenever a hero gets caught in the pit.
- ▶️ Creep target sound plays whenever a non-hero unit gets caught in the pit.
- ▶️ Full sound example.
- ▶️ Cast layer plays together with the default cast sound.
- Full sound example.
Atrophy Aura
[edit]- Atrophy Aura does not use any sound effects.
Dark Rift
[edit]- ▶️ Cast sound plays on Underlord upon cast and lasts as long as the delay does.
- ▶️ Target sound plays on the teleport target upon cast and lasts as long as the delay does.
- ▶️ End sound plays on Underlord Dark Rift teleports successfully.
- ▶️ Teleport sound plays at the teleport target upon teleporting.
- Full sound example.
Other
[edit]- ▶️ Death sound (60% vol)
- ▶️ Reveal sound played as Underlord popped up on the dashboard when the game was launched the first time after the Dark Rift update.
- ▶️ Stinger sound, accompanied the reveal sound.