Damage Resistance
Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. Units have a unique "Damage Resistance" stat that is applied to all sources of damage, including Troopers.
Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
Starting Damage Resistance[edit | edit source]
Most Heroes have no starting damage resistance. However, there are a few exceptions:
Bullet Damage Resistance[edit | edit source]
Dynamo has no starting bullet damage resistance, but gains +0.625
per Boon (21.87% at max level).
Bebop has no starting bullet damage resistance, but gains +0.3
per Boon (10.5% at max level).
Spirit Damage Resistance[edit | edit source]
Lash has 10% spirit damage resistance.
Pocket has -15% spirit damage resistance (they take 15% more spirit damage).
Kelvin and
McGinnis have no starting spirit damage resistance, but gain +0.625
per Boon (21.87% at max level).
Headshot Critical Damage Reduction[edit | edit source]
Seven has -35% critical damage reduction.
Mo & Krill have -20% critical damage reduction (Mo's head only).
Boon Resistances[edit | edit source]
Resistances gained from Boons (e.g.,
Dynamo's Bullet Resist or
Kelvin's Spirit Resist) stack additively. This is an exception to the standard multiplicative stacking rules for other resist sources.
Melee Resist[edit | edit source]
Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as
Viscous' Puddle Punch ability.
Calculation[edit | edit source]
While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack multiplicatively.
Calculating Resistance[edit | edit source]
To find your total resistance, use the following formula:
Example: If you have two sources of resistance, one providing 40% and another providing 20%:
- Convert percentages to decimals: 0.40 and 0.20.
- Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.20) = 0.80.
- Multiply the remainders: 0.60 × 0.80 = 0.48.
- Subtract from 1: 1 - 0.48 = 0.52.
- Your Total Resist is 52%.
Calculating Resistance Reduction[edit | edit source]
Resistance Reduction (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance.
Example: A target has 52% Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing 25% and another providing 20%.
Step 1: Calculate Total Reduction
Step 2: Subtract Reduction from Resistance
The target has a final effective Resist of only 12%.
Negative Resistance[edit | edit source]
If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.
- 30% Resist: You take 70% of incoming damage.
- 0% Resist: You take 100% of incoming damage (True Damage).
- -30% Resist: You take 130% of incoming damage.
Effective Health[edit | edit source]

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance[edit | edit source]
Bullet Resist[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | +6% Bullet Resist | ||
| 1,600 | +6% Bullet Resist | ||
| 3,200 | +8% Bullet Resist | ||
| 3,200 | +2% Bullet Resist | ||
| 3,200 | +15% Bullet Resist | ||
| 6,400 | +12% Bullet Resist | ||
| 1,600 | +18% Bullet Resist | ||
| 1,600 | +8% Bullet Resist | ||
| 3,200 | +30% Bullet Resist | ||
| 3,200 | +15% Bullet Resist | ||
| 3,200 | +30% Bullet Resist | ||
| 6,400 | +15% Bullet Resist | ||
| 6,400 | +10% Bullet Resist | ||
| 6,400 | +10% Bullet Resist | ||
| 1,600 | +7% Bullet Resist | ||
| 3,200 | +8% Bullet Resist | ||
| 6,400 | +5% Bullet Resist | ||
| 6,400 | +15% Bullet Resist |
Monster Rounds increases Bullet Resist vs. NPCs by +25%.
Escalating Resilience increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 30 Bullet Resist.
Bullet Resist Reduction[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | -6% Bullet Resist Reduction | ||
| 1,600 | -13% Bullet Resist Reduction | ||
| 3,200 | -8% Bullet Resist Reduction | ||
| 3,200 | -12% Bullet Resist Reduction | ||
| 3,200 | -8% Bullet Resist Reduction | ||
| 6,400 | -16% Bullet Resist Reduction | ||
| 6,400 | -4% Bullet Resist Reduction | ||
| 800 | -8% Bullet Resist Reduction | ||
| 1,600 | -12% Bullet Resist Reduction | ||
| 3,200 | -13% Bullet Resist Reduction |
Melee Resist[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 800 | +20% Melee Resist | ||
| 3,200 | +30% Melee Resist | ||
| 800 | +18% Melee Resist | ||
| 6,400 | +25% Melee Resist | ||
| 3,200 | +15% Melee Resist |
Spirit Resist[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 3,200 | +10% Spirit Resist | ||
| 3,200 | +16% Spirit Resist | ||
| 6,400 | +10% Spirit Resist | ||
| 6,400 | +15% Spirit Resist | ||
| 1,600 | +15% Spirit Resist | ||
| 1,600 | +6% Spirit Resist | ||
| 1,600 | +6% Spirit Resist | ||
| 3,200 | +40% Spirit Resist | ||
| 3,200 | +30% Spirit Resist | ||
| 6,400 | +10% Spirit Resist | ||
| 6,400 | +10% Spirit Resist | ||
| 6,400 | +25% Spirit Resist | ||
| 6,400 | +20% Spirit Resist | ||
| 1,600 | +6% Spirit Resist | ||
| 1,600 | +8% Spirit Resist | ||
| 3,200 | +10% Spirit Resist | ||
| 6,400 | +10% Spirit Resist | ||
| 6,400 | +5% Spirit Resist | ||
| 6,400 | +17% Spirit Resist | ||
| 6,400 | +30% Spirit Resist | ||
| 6,400 | +14% Spirit Resist | ||
| 6,400 | +40% Spirit Resist |
Spirit Resist Reduction[edit | edit source]
| Name | Category | Stat change | |
|---|---|---|---|
| 1,600 | -8% Spirit Resist Reduction | ||
| 3,200 | -8% Spirit Resist Reduction | ||
| 3,200 | -7% Spirit Resist Reduction | ||
| 6,400 | -16% Spirit Resist Reduction | ||
| 800 | -6% Spirit Resist Reduction | ||
| 1,600 | -8% Spirit Resist Reduction | ||
| 1,600 | -9% Spirit Resist Reduction | ||
| 3,200 | -12% Spirit Resist Reduction | ||
| 6,400 | -8% Spirit Resist Reduction | ||
| 6,400 | -9% Spirit Resist Reduction |
Spirit Rend reduces -7% spirit resist on bullet hit from its component
Spirit Shredder Bullets, as well as an additional -8% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).
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