Jump to content

Damage Resistance

From The Deadlock Wiki
(Redirected from Bullet resist)

Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. Units have a unique "Damage Resistance" stat that is applied to all sources of damage, including Troopers.

Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.

The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".

Starting Damage Resistance[edit | edit source]

Most Heroes have no starting damage resistance. However, there are a few exceptions:

Bullet Damage Resistance[edit | edit source]

  • Dynamo has no starting bullet damage resistance, but gains +0.625 per Boon (21.87% at max level).
  • Bebop has no starting bullet damage resistance, but gains +0.3 per Boon (10.5% at max level).

Spirit Damage Resistance[edit | edit source]

  • Lash has 10% spirit damage resistance.
  • Pocket has -15% spirit damage resistance (they take 15% more spirit damage).
  • Kelvin and McGinnis have no starting spirit damage resistance, but gain +0.625 per Boon (21.87% at max level).

Headshot Critical Damage Reduction[edit | edit source]

  • Seven has -35% critical damage reduction.
  • Mo & Krill have -20% critical damage reduction (Mo's head only).

Boon Resistances[edit | edit source]

Resistances gained from Boons (e.g., Dynamo's Bullet Resist or Kelvin's Spirit Resist) stack additively. This is an exception to the standard multiplicative stacking rules for other resist sources.

Melee Resist[edit | edit source]

Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as Viscous' Puddle Punch ability.

Calculation[edit | edit source]

While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack multiplicatively.

Calculating Resistance[edit | edit source]

To find your total resistance, use the following formula:

Total Resist=1(1R1)×(1R2)

Example: If you have two sources of resistance, one providing 40% and another providing 20%:

  1. Convert percentages to decimals: 0.40 and 0.20.
  2. Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.20) = 0.80.
  3. Multiply the remainders: 0.60 × 0.80 = 0.48.
  4. Subtract from 1: 1 - 0.48 = 0.52.
  5. Your Total Resist is 52%.

Calculating Resistance Reduction[edit | edit source]

Resistance Reduction (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance.

Final Resist=Total ResistanceTotal Reduction

Example: A target has 52% Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing 25% and another providing 20%.

Step 1: Calculate Total Reduction 1(10.25)×(10.20)=0.40𝟒𝟎%

Step 2: Subtract Reduction from Resistance 52%40%=𝟏𝟐%

The target has a final effective Resist of only 12%.

Negative Resistance[edit | edit source]

If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.

  • 30% Resist: You take 70% of incoming damage.
  • 0% Resist: You take 100% of incoming damage (True Damage).
  • -30% Resist: You take 130% of incoming damage.

Effective Health[edit | edit source]

“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Damage Resistance[edit | edit source]

Bullet Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Fleetfoot1,600 Weapon+6% Bullet Resist
Melee Charge1,600 Weapon+6% Bullet Resist
Berserker3,200 Weapon+8% Bullet Resist
Escalating Resilience3,200 Weapon+2% Bullet Resist
Heroic Aura3,200 Weapon+15% Bullet Resist
Crushing Fists6,400 Weapon+12% Bullet Resist
Battle Vest1,600 Vitality+18% Bullet Resist
Return Fire1,600 Vitality+8% Bullet Resist
Bullet Resilience3,200 Vitality+30% Bullet Resist
Metal Skin3,200 Vitality+15% Bullet Resist
Warp Stone3,200 Vitality+30% Bullet Resist
Cheat Death6,400 Vitality+15% Bullet Resist
Siphon Bullets6,400 Vitality+10% Bullet Resist
Vampiric Burst6,400 Vitality+10% Bullet Resist
Bullet Resist Shredder1,600 Spirit+7% Bullet Resist
Superior Duration3,200 Spirit+8% Bullet Resist
Echo Shard6,400 Spirit+5% Bullet Resist
Refresher6,400 Spirit+15% Bullet Resist

Bullet Resist Reduction[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Backstabber1,600 Weapon-6% Bullet Resist Reduction
Weakening Headshot1,600 Weapon-13% Bullet Resist Reduction
Alchemical Fire3,200 Weapon-8% Bullet Resist Reduction
Hollow Point3,200 Weapon-12% Bullet Resist Reduction
Hunter's Aura3,200 Weapon-8% Bullet Resist Reduction
Crippling Headshot6,400 Weapon-16% Bullet Resist Reduction
Crushing Fists6,400 Weapon-4% Bullet Resist Reduction
Rusted Barrel800 Spirit-8% Bullet Resist Reduction
Bullet Resist Shredder1,600 Spirit-12% Bullet Resist Reduction
Disarming Hex3,200 Spirit-13% Bullet Resist Reduction

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Melee Resist
Point Blank3,200 Weapon+30% Melee Resist
Rebuttal800 Vitality+18% Melee Resist
Juggernaut6,400 Vitality+25% Melee Resist
Torment Pulse3,200 Spirit+15% Melee Resist

Spirit Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Blood Tribute3,200 Weapon+10% Spirit Resist
Weighted Shots3,200 Weapon+16% Spirit Resist
Frenzy6,400 Weapon+10% Spirit Resist
Silencer6,400 Weapon+15% Spirit Resist
Enchanter's Emblem1,600 Vitality+15% Spirit Resist
Reactive Barrier1,600 Vitality+6% Spirit Resist
Restorative Locket1,600 Vitality+6% Spirit Resist
Fury Trance3,200 Vitality+40% Spirit Resist
Spirit Resilience3,200 Vitality+30% Spirit Resist
Healing Tempo6,400 Vitality+10% Spirit Resist
Infuser6,400 Vitality+10% Spirit Resist
Spellbreaker6,400 Vitality+25% Spirit Resist
Witchmail6,400 Vitality+20% Spirit Resist
Cold Front1,600 Spirit+6% Spirit Resist
Mystic Vulnerability1,600 Spirit+8% Spirit Resist
Greater Expansion3,200 Spirit+10% Spirit Resist
Arctic Blast6,400 Spirit+10% Spirit Resist
Echo Shard6,400 Spirit+5% Spirit Resist
Escalating Exposure6,400 Spirit+17% Spirit Resist
Ethereal Shift6,400 Spirit+30% Spirit Resist
Refresher6,400 Spirit+14% Spirit Resist
Scourge6,400 Spirit+40% Spirit Resist

Spirit Resist Reduction[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Spirit Shredder Bullets1,600 Weapon-8% Spirit Resist Reduction
Spirit Rend3,200 Weapon-8% Spirit Resist Reduction
Spirit Rend3,200 Weapon-7% Spirit Resist Reduction
Crippling Headshot6,400 Weapon-16% Spirit Resist Reduction
Spirit Strike800 Spirit-6% Spirit Resist Reduction
Mystic Vulnerability1,600 Spirit-8% Spirit Resist Reduction
Spirit Sap1,600 Spirit-9% Spirit Resist Reduction
Spirit Snatch3,200 Spirit-12% Spirit Resist Reduction
Escalating Exposure6,400 Spirit-8% Spirit Resist Reduction
Focus Lens6,400 Spirit-9% Spirit Resist Reduction
  • Spirit Rend reduces -7% spirit resist on bullet hit from its component Spirit Shredder Bullets, as well as an additional -8% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).