Turn Rate

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Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack or spell, a unit first turns until it is facing the target, and then continues with the action. A unit only starts moving, or only starts casting a spell on a targeted area or point when the target is within 11.5°[1] angle in front of the ordered unit. This can make kiting more difficult, as the hero has to spend time turning towards and away from the target with each attack.

Every unit has a base turn rate, which can be lowered by some abilities. The vast majority of heroes have a turn rate between 0.6 and 0.5, meaning it takes between 0.15 and 0.19 seconds for the hero to make a 180° turn.

There are currently no TalentsTalents talents that improve turn rate.

Mechanics

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Turn rate speed was improved by 20% in [[7.29]]

Turn rate is expressed in radians per 0.03 seconds. A 180° turn is the same as <math>\pi</math> (3.1416) radians, therefore 0.03<math>\pi</math> divided by the turn rate of the unit equals the time it takes to turn 180°.

Turn rate is defined as

<math>

t = \frac{0.03\pi}{T} </math>

With t being the time it takes to turn around and T the turn rate sources.

Turn rate slow directly affects the base turn rate, and all sources of turn rate slow stack multiplicatively.

<math>\sum T =
\begin{cases}
T_{Set} & \text{if} \;\; T_{Set} = \top \\
T_{b} \times \displaystyle\prod_{i=1}^n (1-r_i)(1+a_i) & \text{otherwise} 
\end{cases}</math>

With TSet being the Set Turn Rate Value, Tb the Base Turn Rate, r the Turn Rate Slow Value and a the Turn Rate Improve Value.

A unit does not immediately start turning at the highest rate it can turn. The turn rate ramps as the unit starts turning, reaching the unit's max turn rate after a certain amount of time. The rate at which the turn rate ramps up is unknown.

If a unit starts turning due to an ability or item cast order (by targeting a point, area or unit which is not within the required 11.5° facing angle), the turning cannot be canceled by a move, attack or a new spell cast order. Because the 11.5° angle can be in either direction, this creates a 23° angle directly in front of the hero allowing instant actions on any target within 23°. For any target beyond this angle, the hero must wait until they turn before the action occurs. The above formula is used to find the maximum time, so the time until the action takes place is actually ≤ 168.5°.

Any command ordered while turning due to a spell cast order gets queued up and executed once the spell is cast. In order to cancel the spell or ability cast, the player must issue a stop or halt command, in the same way how to cancel spell during its cast animation. This is to prevent accidental canceling of casts due to fast clicking. Issuing a stop or halt command (with S) does not stop the unit from turning if it has already started to turn, but stops the order which initiated the turning. For example, this allows Templar Assassin to turn during Meld without canceling the ability, as long as the move command is stopped before the targeted point is within the required angle.

Stacking

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Example 1
Earthshaker is affected by a turn rate slow of 70%. What is his current actual turn rate? How long would it take for him to turn 180°?
<math>

T = \times (1 - 0.7) = Expression error: Unexpected * operator. </math>

<math>

t = \frac{ 0.03\pi }{ Expression error: Unexpected * operator. } = Expression error: Unexpected < operator. </math>

Earthshaker affected by a turn rate slow of 70% has a lowered turn rate of Expression error: Unexpected * operator. and it takes him roughly Expression error: Unexpected < operator.s to turn 180° in this example.
Example 2
Earthshaker is affected by two turn rate slows of 70% and 50%. What is his current actual turn rate? How long would it take for him to turn 180°?
<math>

T = \times (1 - 0.7) \times (1 - 0.5) = Expression error: Unexpected * operator. </math>

<math>

t = \frac{ 0.03\pi }{ Expression error: Unexpected * operator. } = Expression error: Unexpected < operator. </math>

Earthshaker affected by two turn rate slow of 70% and 50% has a lowered turn rate of Expression error: Unexpected * operator. and it takes him roughly Expression error: Unexpected < operator.s to turn 180° in this example.

Turn Rate Comparison

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HeroTurn Rate
SvenPugnaClockwerkAncient ApparitionWeaverLinaVengeful SpiritTidehunterAxeDoomBloodseekerTinyRazorViperSpectreLeshracSlardarMiranaChenVenomancerBeastmasterSand KingNight StalkerNecrophosRingmasterAbaddonDragon KnightLunaUndyingLycanAlchemistEarth SpiritQueen of PainUrsaRikiVisageElder TitanAnti-MageWarlockMedusaEnchantressBaneShadow DemonWinter WyvernEnigmaShadow ShamanWitch DoctorMonkey KingSilencerWraith KingBounty HunterGrimstrokeSkywrath MageBrewmasterNaga SirenZeusGyrocopterNyx AssassinSnapfireHuskarOgre MagiInvokerOmniknightSpirit BreakerBroodmotherTechiesCentaur WarrunnerOutworld DestroyerChaos KnightClinkzCrystal MaidenPhantom LancerTimbersawJuggernautDark SeerTinkerTreant ProtectorPrimal BeastDawnbreakerKunkkaTroll WarlordLegion CommanderDisruptorUnderlordLone Druid0.6
Drow RangerMorphlingLichPudgeRubickVoid SpiritArc WardenMuertaSlarkSniperOracleTemplar AssassinIoKeeper of the LightDark WillowDazzleTuskLargo0.7
LionWindrangerStorm SpiritMagnusEmber SpiritMarsPhantom AssassinTerrorbladeJakiroDeath Prophet0.8
Shadow FiendEarthshakerNature's ProphetPuckMarciMeepoFaceless VoidBatriderHoodwinkBristlebackPangolierPhoenixLifestealer0.9
Kez1
Turn Rate to Time Required to turn 180° Conversion
Turn Rate 0.4 0.5 0.6 0.7 0.8 0.9 1
Time 0.262s 0.209s 0.175s 0.15s 0.131s 0.116s 0.105s

Units

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UnitTurn Rate
Ofrenda, Minefield Sign, Fountain0
Proximity Mine0.4
Warlock Golem, Earth, Astral Spirit, Siege Creep, Undying Zombie, Lycan Lane Wolf, Tornado, Warpine Raider, Storm, Void, Skeleton Archer, Minor Imp, Ancient Frostbitten Golem, Super Melee Creep, Mega Melee Creep, Super Ranged Creep, Mega Ranged Creep, Super Siege Creep, Mega Siege Creep, Flagbearer Creep, Super Flagbearer Creep, Mega Flagbearer Creep, Greater Treant, Boglet, Ancient Croaker, Marshmage Apprentice, Ancient Marshmage, Demonic Warrior, Demonic Archer, Demonic Archer, Demonic Warrior, Fire, Melee Creep, Ranged Creep, Ancient Rock Golem, Ancient Granite Golem, Shard Golem, Treant, Spiderling, Spiderite, Plague Ward, Courier, Wraith King Skeleton, Death Ward, Healing Ward, Forged Spirit, Lycan Wolf, Ignis Fatuus0.5
Hawk, Boar, Spirit Bear0.6
Ghost, Ancient Ice Shaman, Pollywog, Croaker, Marshmage, Kobold, Kobold Soldier, Kobold Foreman, Hill Troll Berserker, Hill Troll Priest, Vhoul Assassin, Fell Spirit, Harpy Scout, Harpy Stormcrafter, Centaur Courser, Centaur Conqueror, Giant Wolf, Alpha Wolf, Satyr Banisher, Satyr Mindstealer, Ogre Bruiser, Ogre Frostmage, Mud Golem, Satyr Tormenter, Hellbear, Hellbear Smasher, Wildwing, Wildwing Ripper, Hill Troll, Dark Troll Summoner, Skeleton Warrior, Ancient Black Drake, Ancient Black Dragon, Ancient Rumblehide, Ancient Thunderhide, Eidolon, Ancient Prowler Acolyte, Ancient Prowler Shaman, Familiar0.9
Massive Serpent Ward, Tower (Tier 1), Tower (Tier 2), Tower (Tier 3), Tower (Tier 4), Tormentor, Roshan, Anchor, Serpent Ward, Phantom1

Modifying Turn Rate

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Several abilities and items have abilities that slows or improve turn rate. For better readability, some of the turn rates in Hero pages are given as degrees per second, instead of radians per 0.03 seconds.

Turn Rate Slowing Abilities

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The following abilities slows turn rate:

Highest value takes precedence.

Turn Rate Slowing Abilities
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Turn Rate Improving Abilities

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The following abilities improve the turn rate:

Multiple increasing sources stack multiplicatively, the highest turn rate value cannot exceed 1

Turn Rate Improving Sources

Turn Rate Setting Abilities

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Set Turn Rate ( <math>T_{Set}</math> ) sets a unit's turn rate to a fixed value for the duration, so it cannot be altered by other effects.

The following abilities sets turn rate to the given value for the duration.

Turn Rate Setting Abilities
  • Turn Rate: 0.039
    Duration: 6
    Sets Clockwerk's turn rate while the ability is active.
  • Turn Rate: 0.002 ( Hipshot 0.047)
    Max Aim Time: 350
    Sets Hoodwink's turn rate while the ability is active.
  • Turn Rate: 0.013
    Ray Duration:
    Sets Phoenix's turn rate while the ability is active.
  • Turn Rate: 0.063 ( Thunderbolt 0.088)
    Turn Rate After Start/Jump/Bounce: 0.149 ( Thunderbolt 0.235)
    Turn Rate Boost Duration: 0.25
    Rolling Thunder Duration: 10 (TalentsTalents 12)
    Sets Pangolier's turn rate while the ability is active.
    When boosted, adds on an extra 165° per second, effectively increases the turn rate to 285° per second for that time.
  • Turn Rate: 0.144
    Roll Up Duration: 2.25
    Roll Duration on Attack: 0.75
    Sets Pangolier's turn rate while the ability is active. Pangolier does not roll during Roll Up, if an attack of a hero lands on him, he rolls for 0.75 seconds.

Turn Rate Lock

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The following abilities completely prevent the affected unit from turning:

Abilities Preventing Turning
  • Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and redirects attack projectiles aimed at Mars's allies towards Mars instead. While active, Can cast items and Arena of Blood without changing facing.
  • Sleeping unit can't change facing.
  • Rooted unit can't change facing.

Can't manually attack, can use spells and items without facing target

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Can't manually attack, can use spells without facing target
1 Can't use hero abilities due to silence.
2 Blade Fury is inactive.

Allowes anything following hero facing

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Can attack, use hero spells and items in the hero facing direction
1 Can use hero spells in any direction. Can use items following his facing (forward and right side).
2 Sun Ray is inactive.

Disarmed, but allowes spells following hero facing

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Can't attack, can use hero spells and items in the hero facing direction

Stunned

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Abilities Ignores Turning

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Recent Changes

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Main Article: Turn Rate/Changelogs
Description
7.29
(2021-04-09)
7.28
(2020-12-17)
  • Io now requires turning to perform any actions.
7.20
(2018-11-19)
  • Reduced the speed at which turn rates of units ramp up by 15%.

References

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