Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math[edit]
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is (1 - healing reduction resistance), and is healing amp.
Healing Amp[edit]
Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as Healing Rite's active effect.
This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
Healing Reduction[edit]
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.
Sources of direct healing[edit]
Heroes[edit]
| Name | Ability | Healing amount | Duration |
|---|---|---|---|
| Dynamo | Rejuvenating Aurora | 25/s health restored | 5s |
| Ivy | Watcher's Covenant | 35% Replicated Healing | 12s |
| Kelvin | Frost Grenade (T2) | 80 HP (scales with Spirit) | - |
| McGinnis | Medicinal Specter | 25/s health restored (scales with Spirit) | 6s |
Items[edit]
| Name | Cost | Category | Healing amount |
|---|---|---|---|
| Restorative Shot | 800 | Weapon | 50 Healing From Heroes 15 Healing From NPCs |
| Headhunter | 3,200 | Weapon | 4% x0.06 Heal Per Headshot |
| Healing Rite | 800 | Vitality | 300 x0.93 Total HP Regen |
| Melee Lifesteal | 800 | Vitality | 100 Heal on Melee Hit (30% on NPCs) |
| Healbane | 1,600 | Vitality | 275 Heal On Hero Kill |
| Restorative Locket | 1,600 | Vitality | 20 x0.4 Heal Per Stack |
| Healing Nova | 3,200 | Vitality | 325 x6 Total HP Regen |
| Lifestrike | 3,200 | Vitality | 160 Heal on Melee Hit, plus 50% Lifesteal (40% on NPCs) |
| Rescue Beam | 3,200 | Vitality | 20% Heal Amount |
| Siphon Bullets | 6,400 | Vitality | 35 x0.8 Max HP Steal Per Bullet |
| Radiant Regeneration | 3,200 | Spirit | 70 x1.5 Heal on Ability Cast |
Sources of healing reduction[edit]
Heroes[edit]
| Name | Ability | Healing reduction |
|---|---|---|
| Infernus | Napalm (T3) | -33% Healing Reduction |
| Affliction (T2) | -40% Healing Reduction | |
| Vyper | Lethal Venom (T2) | -40% Healing Reduction |
Items[edit]
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Blood Tribute | 3,200 | Weapon | -30% Healing Reduction |
| Toxic Bullets | 3,200 | Weapon | -30% Healing Reduction |
| Crippling Headshot | 6,400 | Weapon | -35% Healing Reduction |
| Healbane | 1,600 | Vitality | -35% Healing Reduction |
| Cheat Death | 6,400 | Vitality | -60% Healing Reduction |
| Inhibitor | 6,400 | Vitality | -40% Healing Reduction |
| Decay | 3,200 | Spirit | -45% Healing Reduction |
| Spirit Burn | 6,400 | Spirit | -70% Healing Reduction |
- Blood Tribute and Cheat Death apply healing reduction to their user.
See also[edit]
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