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Healing

From The Deadlock Wiki

Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.

Math[edit]

The formula for healing is: healingf=healingi*(1healingred*b)*(1+healingamp)
where healingf is final healing, healingi is initial healing, healingred is healing reduction amount, b is (1 - healing reduction resistance), and healingamp is healing amp.

Healing Amp[edit]

Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as Healing Rite's active effect.

This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.

Healing Reduction[edit]

Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.

Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.

If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.

Sources of direct healing[edit]

Heroes[edit]

List of heroes
Name Ability Healing amount Duration
  Dynamo   Rejuvenating Aurora 25/s health restored 5s
  Ivy   Watcher's Covenant 35% Replicated Healing 12s
  Kelvin   Frost Grenade (T2) 80 HP (scales with Spirit) -
  McGinnis   Medicinal Specter 25/s health restored (scales with Spirit) 6s

Items[edit]

List of items
Name   Cost Category Healing amount
  Restorative Shot 800 Weapon 50 Healing From Heroes
15 Healing From NPCs
  Headhunter 3,200 Weapon 4%  x0.06 Heal Per Headshot
  Healing Rite 800 Vitality 300  x0.93 Total HP Regen
  Melee Lifesteal 800 Vitality 100 Heal on Melee Hit (30% on NPCs)
  Healbane 1,600 Vitality 275 Heal On Hero Kill
  Restorative Locket 1,600 Vitality 20  x0.4 Heal Per Stack
  Healing Nova 3,200 Vitality 325  x6 Total HP Regen
  Lifestrike 3,200 Vitality 160 Heal on Melee Hit, plus 50% Lifesteal (40% on NPCs)
  Rescue Beam 3,200 Vitality 20% Heal Amount
  Siphon Bullets 6,400 Vitality 35  x0.8 Max HP Steal Per Bullet
  Radiant Regeneration 3,200 Spirit 70  x1.5 Heal on Ability Cast

Sources of healing reduction[edit]

Heroes[edit]

List of heroes
Name Ability Healing reduction
  Infernus   Napalm (T3) -33% Healing Reduction
  Pocket   Affliction (T2) -40% Healing Reduction
  Vyper   Lethal Venom (T2) -40% Healing Reduction

Items[edit]

List of items
Name CostCategoryStat change
  Blood Tribute3,200  Weapon-30% Healing Reduction
  Toxic Bullets3,200  Weapon-30% Healing Reduction
  Crippling Headshot6,400  Weapon-35% Healing Reduction
  Healbane1,600  Vitality-35% Healing Reduction
  Cheat Death6,400  Vitality-60% Healing Reduction
  Inhibitor6,400  Vitality-40% Healing Reduction
  Decay3,200  Spirit-45% Healing Reduction
  Spirit Burn6,400  Spirit-70% Healing Reduction

See also[edit]