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The Doorman

From The Deadlock Wiki
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Weapon:
"Service With A Smile"

BASE STATS

Weapon Stats
Damage Per Second: 43
Bullet Damage: 29.3+1.1
Ammo: 8
Bullets per sec: 1.47
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Falloff Range: 20m → 58m
Crit Bonus Scale: -25%
Vitality Stats
Health: 725+42
Health Regen: 1
Move Speed: 7.9m/s
Sprint Speed: 1.6m/s
Dash Speed: 0.62s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Release Date: August 22, 2025
Disorienting - Map Control - Mind Games

The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.

A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.

The Doorman was released on August 22, 2025 as the second winner of the Six Heroes update contest.

Abilities[edit | edit source]

Call Bell



Radius 5m


Duration 4s
Number of Charges 1
Charge Cooldown 4s
Cooldown 18s
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.
On Impact

Spirit Power#Spirit Power Scalingx1

40

Damage
Explosion

Spirit Power#Spirit Power Scalingx1.7

55

Explosion Damage
Explosion

-100%

Weapon Accuracy
Explosion

-30%

Move Speed

4s  Duration

Ability Point 1
+2m Radius
Ability Point 2
+27 Impact Damage
+40 Explosion Damage
Ability Point 5
Impacts cause half radius explosions

Doorway


Cast Range 50m



Duration 20s



Cooldown 40s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.

The two doors must be placed within the doorway distance of each other.

60m

Doorway Distance
Ability Point 1
+10s Duration
Ability Point 2
Grants a Barrier first time traveling through doors
Ability Point 5
+50m Doorway Distance
+30m Cast Range
Notes
  • The doors' duration is indicated by a progress bar above them.

Luggage Cart


Cast Range 25m



Duration 6s



Cooldown 30s
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with Alternate Cast to target friendly heroes instead.

Spirit Power#Spirit Power Scalingx0.75

80

Cart Damage
Ability Point 1
-8s Cooldown
Ability Point 2
+15m Cast Range
Ability Point 5
+45 Cart Damage and deal 117 Damage and 1.2s stun on wall impact

Hotel Guest

Channel Time 1s
Cast Range 5m



Duration 6.5s



Cooldown 120s
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay

Spirit Power#Spirit Power Scalingx1

150

Damage
Failure to Check-Out

Spirit Power#Spirit Power Scalingx1.5

250

Damage
While a Guest

6.5s

Duration
Ability Point 1
+2m Cast Range
Ability Point 2
Unstoppable while channeling
Ability Point 5
-50s Cooldown
Notes
  • If the player falls off the platforms, they are sent back to the beginning of the map.
  • The player can dodge the damage from Hotel Guest by using abilities and items to become invincible when the timer runs out.
  • The player cannot activate abilities that would allow them to teleport back to the Cursed Apple from the Baroness or vice-versa, such as Pocket's Enchanter's Satchel or Mirage's Traveler.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
43 Damage Per Second
Service With A Smile
Heavy Hitter Medium Range

Background[edit | edit source]

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Lore[edit | edit source]

The Doorman is referred to as a fledgling god (by himself),[1] a Patron (by himself)[2] and a cosmic being.[3] He often refers to the other heroes as "mortals".[4][5]

The Doorman's motivation in the ritual is to see the Patrons, since he hasn't seen them in a long time.[6][7] He doesn't seem to have a wish planned as he intends to return to the Baroness after the ritual,[8][9] although the Patrons goad him to wish back his old power.[10]

"The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule.[11] There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.[12][13]

The Doorman likes working at the Baroness since he gets to observe humanity.[14]

The Doorman claims to be able to see the future.[15]

Character Interactions[edit | edit source]

  • The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.[16] He doesn't seem to know what Warden wants,[17] which could mean he's telepathic like the Patrons as opposed to being omniscient, since they can't read Warden's desires either.[18]
  • The Doorman calls the Patrons "old friends" and refers to them as City Mother and Amber King.[19][6]
  • The Doorman respects Infernus since they both work in the service industry and is apologetic when killing him.[20][21]
  • The Doorman thinks Wraith is a "delight" and is grateful towards her since she's a generous tipper.[22][23]
  • The Doorman thinks Lady Geist is rude and doesn't expect any tips from her.[24][25]
  • The Doorman is actively keeping Paradox out of the Baroness.[26]
  • Both Patrons are familiar with the Doorman and express surprise at seeing him fighting on their behalf.[27][28] They respect The Doorman and view his murderous side as "who he was meant to be".[29][30]
  • Mina and Lady Geist don't like talking to The Doorman since they view him as just "the help".[31][32]

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2025

  • Base regen from 2 to 1.
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Call Bell explosion damage reduced from 60 to 55.
  • Call Bell T2 explosion damage reduced from +50 to +45.
  • Call Bell impact damage spirit scaling increased from 0.7 to 1.0.

October 24, 2025

  • Bullet damage growth per boon reduced from 1.15 to 1.0.
  • Outgoing headshot damage multiplier reduced by 25%.
  • Call Bell explosion damage spirit scaling increased from 1.5 to 1.7.

October 2, 2025

  • Doorway placement has been improved
  • Doorway can now be placed through veils again
  • Improved performance when placing Doorway

Gallery[edit | edit source]

Trivia[edit | edit source]

"Frynd Leeman" concept art
  • A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon in the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, mysterious figure who works a service job to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
  • Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
  • The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
  • The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.
  • According to developer Kaori, the Doorman's voice actor is a stage actor on his first video game role.[33]
  • "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the Hideout.

References[edit | edit source]

  1. The Doorman's in-game voice line (ult on himself) - "Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?"
  2. The Doorman's in-game voice line (High Killstreak): "Don't you fools get it? I am the Patron you should worry about angering!"
  3. Mina's in-game voice line - "Of course they left it to me to kill the cosmic being."
  4. The Doorman's in-game voice line (Pre-Game Ping): "I am excited to help you mortals enrich your meaningless lives!"
  5. The Doorman's in-game voice line (High Killstreak): "Mortals, your pointless lives are about to come to an end!"
  6. 6.0 6.1 The Doorman's in-game voice line - "How exciting to see City Mother and the Amber King once more!"
  7. The Doorman's in-game voice line (post-game ping): "Meddling in the Patrons' affairs is always satisfying."
  8. The Doorman's in-game voice line (pre-game ping): "The sooner we complete the ritual, the sooner I can return to my duties at the Baroness."
  9. The Doorman's in-game voice line (post-game ping): "I must return to the Baroness."
  10. Patrons in-game voice line (Doorman start): "You've shed your trappings to walk amongst humanity, but now you reclaim your rightful place!"
  11. The Doorman & Paige Conversation 3 - Paige: "Well that’s not your name." - The Doorman: "It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule."
  12. The Doorman's in-game voice line (High Killstreak): "I haven't slaughtered man like this for years, what a treat!"
  13. The Doorman's in-game voice line (Medium Killstreak): "I forgot how wonderful it can feel to be feared."
  14. The Doorman & Victor Conversation 3 - Victor: "Catering to rich people is rewarding?" - The Doorman: "Observing humanity is."
  15. The Doorman's in-game voice line - "Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it."
  16. The Doorman's Hotel Guest Taunts
  17. The Doorman's in-game voice line (Taunt Warden): "What do you want, Warden?"
  18. Amber Hand's in-game voice line (Warden Start): "Warden, how long do you think you can hide your heart from me?"
  19. The Doorman's in-game voice line - "It was so nice getting a chance to summon old friends."
  20. The Doorman's in-game voice line (Killed Infernus): "I hate fighting a fellow member of the service industry."
  21. The Doorman's in-game voice line (Killed Infernus): "It wasn't personal, Infernus, I hope you understand that."
  22. The Doorman's in-game voice line (Killed Wraith): "Wraith, I just want you to know that I still think you're a delight!"
  23. The Doorman's in-game voice line (Killed Wraith): "She was such a generous tipper, too!"
  24. The Doorman's in-game voice line (Killed Lady Geist): "She always was rude."
  25. The Doorman & Lady Geist Conversation 2 - Lady Geist: "I hope you don’t expect a tip for helping me." - The Doorman: "I wouldn’t dream of expecting anything from you, Lady Geist."
  26. Paradox's in-game voice line (killed Doorman): "You can't keep me out of The Baroness forever, Doorman!"
  27. Amber Hand's in-game voice line - "Oh, I haven't seen you in ages. This should be interesting."
  28. Amber Hand's in-game voice line - "My, my. Well, isn't this a pleasant surprise?"
  29. Patrons in-game voice line (Doorman Start) "You honour the Amber Hand/Sapphire Flame by standing with us today."
  30. Patrons in-game voice line (Doorman Killstreak): "This is who you are meant to be, Doorman!"
  31. The Doorman & Mina Conversation 1 - Mina: "I try not to talk to the help."
  32. Lady Geist & The Doorman Conversation 3 - Lady Geist: "I’d rather you be silent."
  33. 2025-08-19 - Kaori; Deadlock Discord - "[Doorman's voice is a] stage actor, this is his first video game"
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