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Status Effects

From The Deadlock Wiki
(Redirected from Stun)

See also Crowd Control for a list of all Crowd Control effects.

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Buffs[edit | edit source]

Barrier

Main article: Damage Barrier

Barrier[edit | edit source]

A temporary shield that absorbs a set amount of incoming damage before breaking.

Sources:


Fire Rate Buff

Main article: Fire Rate

Fire Rate Buff[edit | edit source]

A temporary buff that increases the weapon's rate of fire.

Sources:


Health Regeneration

Main article: Health Regen

Health Regeneration[edit | edit source]

A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.

Sources:


Invincibility

Invincibility[edit | edit source]

The user cannot be damaged or targeted by hostile effects for a short duration.

Sources:


Lifesteal

Main article: Lifesteal

Lifesteal[edit | edit source]

A temporary buff that causes the user to heal for a percentage of the damage they deal.

Sources:


Movement Speed Buff

Main article: Move Speed

Movement Speed Buff[edit | edit source]

A temporary increase to movement speed.

Sources:


Resistance Buff

Main article: Damage Resistance

Resistance Buff[edit | edit source]

A temporary buff that reduces incoming damage from a specific source.

Sources:


Spirit Power Buff

Main article: Spirit Power

Spirit Power Buff[edit | edit source]

A temporary increase to Spirit Power.

Sources:


Stealth

Stealth[edit | edit source]

A temporary buff that renders the user invisible.

Sources:


Unstoppable

Unstoppable[edit | edit source]

A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.

Sources:


Weapon Damage Buff

Main article: Damage Amplification

Weapon Damage Buff[edit | edit source]

A temporary increase to weapon damage output.

Sources:

Debuffs[edit | edit source]

Bleed

Bleed[edit | edit source]

A negative status effect that deals damage equal to a percentage of a unit's health over time.

Sources:

Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Burn

Burn[edit | edit source]

A negative status effect that deals Spirit Damage over time.

Sources:


Damage Output Reduction

Main article: Damage Amplification

Damage Output Reduction[edit | edit source]

A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.

Sources:


Disarm

Disarm[edit | edit source]

A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Sources:

Note: Although Haze's Bullet Dance deals weapon damage, it cannot be disarmed.


Displace

Displace[edit | edit source]

A negative status effect that changes the direction and acceleration of the target's movement.

Sources:


Healing Reduction

Main article: Healing#Healing_Reduction

Healing Reduction[edit | edit source]

A negative status effect that reduces the target's healing from all sources.

Sources:


Immobilized

Immobilized[edit | edit source]

A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

Sources:


Movement Slow

Main article: Movement Slow

Movement Slow[edit | edit source]

A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.

For a comprehensive list of sources, see Movement Slow.


Silence

Silence[edit | edit source]

A negative status effect that prevents the target from casting abilities, but they can still use active items.

Sources:


Stun

Stun[edit | edit source]

A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.

Sources:

Hero Specific Effects[edit | edit source]

The following Status Effects are either exclusively relevant to or only applied by a specific Hero.


Affliction

Affliction[edit | edit source]

A negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Eternal Night

Eternal Night[edit | edit source]

A negative status effect applied by Drifter's ability of the same name. Inflicted heroes have their vision severely limited.


Fixation

Fixation[edit | edit source]

A negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.


Hotel Guest

Hotel Guest[edit | edit source]

A negative status effect applied by The Doorman's Hotel Guest. The target is sent to the Baroness Hotel and has to make their way to the elevator to escape.


Lethal Venom

Lethal Venom[edit | edit source]

A negative status effect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.


Malice

Malice[edit | edit source]

A negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


Petrified

Petrified[edit | edit source]

A negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.


Rabbit Hex

Rabbit Hex[edit | edit source]

A negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.


Sleep

Sleep[edit | edit source]

A negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.


Tether

Tether[edit | edit source]

A negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


Wrecked

Wrecked[edit | edit source]

A negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.

Countering Debuffs[edit | edit source]

Certain abilities and items can be used to mitigate or remove negative status effects.

Temporary Buffs[edit | edit source]

These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.

  • Invincibility: Grants temporary immunity to all damage and hostile effects.
  • Unstoppable: Grants temporary immunity to crowd control effects.

Purge Effects[edit | edit source]

These effects instantly remove currently active debuffs.

Debuff Resistance (Stat)[edit | edit source]

The following items grant a Debuff Resistance stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff.