Archive:Version 6.86

From Liquipedia Dota 2 Wiki


General

[edit]

Runes

[edit]
  • Added Arcane Rune
    • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%
    • Lasts 50 seconds

Game Modes

[edit]
  • Random Draft hero pool increased from 24 to 50
  • Added Random Draft to Ranked Matchmaking
  • Random Draft now uses the same picking mechanics as Ranked All Pick
  • Ranked All Pick initial pre-picking time reduced from 15 to 5

Lane Creeps

[edit]
  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Creeps now arrive slightly closer to the top Dire tower and bottom Radiant tower

Neutral Creeps

[edit]
  • Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Dragonhide Aura's stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
Details

Fireball
=======
Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
Cooldown: 10
Mana cost: 100
Cast Range: 1000

Roshan

[edit]
  • Roshan's base armor increased by 1
  • Roshan's Base Attack Time increased from 1 to 2
  • Roshan now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed

Controls

[edit]
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target spells with AoE effects now have a new targeting UI

Gameplay Mechanics

[edit]
  • Siege damage against heroes increased from 75% to 85%
    • Towers and Siege units do approximately 13% more damage to heroes
    • E.g. Level 1 tower damage against heroes effectively increased from 82.5 to 93.5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
  • Hero base HP increased from 150 to 180
  • Simplified some minor damage and armor types

Terrain

[edit]
  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Heroes

[edit]

Alchemist Alchemist

[edit]
  • Greevil's Greed Bounty Rune multiplier rescaled from 5× to 3/4/5/6×
  • Fixed Greevil's Greed granting full gold during Buyback gold penalty phase

Arc Warden Arc Warden

[edit]

Undocumented Changes

Bane Bane

[edit]
  • Movement speed reduced from 315 to 310

Batrider Batrider

[edit]
  • Base HP regeneration increased from 0.25 to 2
  • Flamebreak mana cost reduced from 140 to 110/120/130/140

Beastmaster Beastmaster

[edit]

Bloodseeker Bloodseeker

[edit]
  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15

Bounty Hunter Bounty Hunter

[edit]
  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%

Brewmaster Brewmaster

[edit]
  • Drunken Haze cooldown reduced from 8 to 8/7/6/5
  • Primal Split's Dispel Magic damage to summons increased from 200 to 500
  • Primal Split's Dispel Magic cooldown reduced from 6 to 4
  • Primal Split's Wind Walk cooldown reduced from 7 to 5

Bristleback Bristleback

[edit]
  • Added Scepter to Bristleback
    • Nasal Goo is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when cast
  • Viscous Nasal Goo mana cost reduced from 30 to 25
  • Quill Spray max damage increased from 400 to 450

Broodmother Broodmother

[edit]

Centaur Warrunner Centaur Warrunner

[edit]
  • Return damage increased from 30/42/54/66 to 30/45/60/75%

Chaos Knight Chaos Knight

[edit]
  • Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180

Chen Chen

[edit]
  • Base strength increased from 20 to 23
  • Penitence mana cost reduced from 100 to 70
  • Penitence duration increased from 5/6/7/8 to 8

Clinkz Clinkz

[edit]
  • Agility growth increased from 3 to 3.3

Clockwerk Clockwerk

[edit]
  • Strength growth increased from 2.7 to 2.9
  • Power Cogs now spawn in a circle rather than a rectangle

Crystal Maiden Crystal Maiden

[edit]
  • Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6

Dark Seer Dark Seer

[edit]

Dazzle Dazzle

[edit]

Death Prophet Death Prophet

[edit]
Details

Spirit Siphon
=======
Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
Cast Range: 500
Buffer Distance: 300
Mana cost: 70/65/60/55
Has 1/2/3/4 charges, 45 second replenish
A unit cannot be affected with multiple instances at the same time. Cannot target Roshan.

  • Base movement speed increased from 280 to 310
  • Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds

Doom Doom

[edit]
Details

Infernal Blade
=======
Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
Cooldown: 16/12/8/4
Mana cost: 40

  • Base Attack Time increased from 1.7 to 2
  • Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth movement speed from 16% to 14%
  • Doom cooldown increased from 100 to 125

Dragon Knight Dragon Knight

[edit]

Drow Ranger Drow Ranger

[edit]
  • Added Scepter to Drow Ranger
    • Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius
    • The splintered arrows deal 50% damage each
    • Primary target still takes full damage
    • The split arrows act as normal attacks, carrying all attack modifiers

Earth Spirit Earth Spirit

[edit]
  • Enabled Earth Spirit in Captains Mode
  • Intelligence growth reduced from 2.4 to 2.1
  • Boulder Smash stun AoE reduced from 200 to 160
  • Geomagnetic Grip can now only pull allied heroes when using Scepter

Elder Titan Elder Titan

[edit]
  • Earth Splitter damage rescaled from 35% to 30/40/50%
  • Earth Splitter mana cost rescaled from 175 to 125/175/225
  • Earth Splitter's physical damage component is no longer reduced by Damage Block

Ember Spirit Ember Spirit

[edit]

Enchantress Enchantress

[edit]
  • Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12

Enigma Enigma

[edit]
  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole cooldown reduced from 200/190/180 to 200/180/160

Faceless Void Faceless Void

[edit]
Details

Time Dilation
=======
Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
Cooldown: 34/28/22/16
Mana cost: 50

  • Time Walk no longer slows units
  • Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk mana cost reduced from 90 to 40
  • Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk cast point reduced from 0.35 to 0.2

Gyrocopter Gyrocopter

[edit]
  • Call Down's first missile damage reduced from 250/300/350 to 220/285/350

Huskar Huskar

[edit]
  • Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%

Invoker Invoker

[edit]
  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats

Jakiro Jakiro

[edit]
  • Base damage increased by 7

Keeper of the Light Keeper of the Light

[edit]
  • Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic now restores and increases mana capacity by 75/150/225/300

Kunkka Kunkka

[edit]
  • Added Scepter to Kunkka
    • Ghost Ship now drags enemies within a 200 AoE of it towards the crash site
    • It now starts from where you are, rather than behind you, lands in the same position it normally would have
    • Enemies are still able to perform actions while being pulled by the Ghost Ship
    • Works similar to Drow Ranger's Gust knockback
  • Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghost Ship mana cost reduced from 150/200/250 to 125/175/225

Legion Commander Legion Commander

[edit]
  • Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2/1.4/0.8
  • Legion Commander's Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
  • Legion Commander's Scepter duration is now 4.75/5.5/6.25

Lifestealer Lifestealer

[edit]
  • Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest cooldown reduced from 100 to 100/75/50

Lion Lion

[edit]
  • Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4

Lone Druid Lone Druid

[edit]
  • Temporarily removed from Captains Mode
  • Replaced Synergy with a new ability for Lone Druid, Savage Roar
Details

Savage Roar
=======
Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
Cooldown: 28/24/20/16
Mana cost: 50
Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.

  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid duration increased from 10 to 18/22/26/30
  • Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
  • True Form Health Bonus increased from 250/400/600 to 300/600/900

Luna Luna

[edit]
  • Turn rate increased from 0.4 to 0.6
  • Eclipse Scepter beam interval reduced from 0.6 to 0.3

Lycan Lycan

[edit]
  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike

Magnus Magnus

[edit]
  • Added Scepter to Magnus
    • Changes Empower to be an allied hero aura
    • Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE
    • Can still be cast on units, but does not stack
  • Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds

Medusa Medusa

[edit]
  • Mystic Snake no longer increases manasteal per jump
  • Mystic Snake manasteal is now 11/14/17/20% of total mana

Meepo Meepo

[edit]

Mirana Mirana

[edit]
  • Attack range increased from 600 to 630
  • Starstorm radius increased from 625 to 650
  • Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep

Morphling Morphling

[edit]
  • Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • Morph now shifts in intervals of 1 rather than 2
    • This doesn't affect the rate of change, just smoothness
  • Hybrid cooldown reduced from 140 to 120

Naga Siren Naga Siren

[edit]
  • Base Intelligence increased from 18 + 1.95 to 21 + 2

Nature's Prophet Nature's Prophet

[edit]
  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32
    • This means Greater Treant damage is increased from 84 to 96

Necrophos Necrophos

[edit]
  • Base armor increased by 1

Night Stalker Night Stalker

[edit]
  • Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds

Nyx Assassin Nyx Assassin

[edit]
  • Nyx Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8
  • Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10

Ogre Magi Ogre Magi

[edit]
  • Base health regen increased from 2.5 to 3.5

Oracle Oracle

[edit]
  • Enabled Oracle in Captains Mode
  • Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End mana cost reduced from 130 to 110
  • Fortune's End can now target allies
    • Does not root or hurt the ally, but purges and applies the effect in the area
  • False Promise no longer continuously dispels after the initial cast
    • It previously continuously removed all debuffs including stuns
  • False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise mana cost reduced from 200 to 100

Outworld Destroyer Outworld Devourer

[edit]
  • Reworked how Astral Imprisonment works
    • Astral Imprisonment now deals damage to enemies in an area around the target when it ends
    • The target itself will also take damage, if it is an enemy
    • Deals 75/150/225/300 magic damage
    • Affects a 400 area
    • You are only hurt once by this AoE with Scepter
    • No longer steals intelligence
    • Can now be targeted on creeps
  • Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Outworld Devourer intelligence growth reduced from 3.3 to 2.7

Phantom Assassin Phantom Assassin

[edit]
  • Base Intelligence increased from 13 + 1 to 15 + 1.4

Phoenix Phoenix

[edit]
  • Sun Ray turn rate increased from 20 to 25
  • Supernova damage per second increased from 60/80/100 to 60/90/120

Puck Puck

[edit]
  • Illusory Orb mana cost reduced from 150 to 80/100/120/140
  • Illusory Orb cooldown increased from 11 to 14/13/12/11
  • Waning Rift cooldown reduced from 16 to 16/15/14/13
  • Waning Rift no longer only silences heroes

Pudge Pudge

[edit]
  • Reworked Scepter on Pudge
    • Reduces cooldown of Meat Hook to 4 seconds and increases damage from 360 to 475
    • Note: No longer grants previous Scepter bonuses
  • Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember now heals you for the damage it does

Pugna Pugna

[edit]

Queen of Pain Queen of Pain

[edit]

Riki Riki

[edit]
Details

Permanent Invisibility
============
Riki grants 0.4/0.6/0.8/1 damage when attacking from behind.
Invisibility Fade Time: 6/5/4/3 seconds
Note: No longer grants 6/8/10/12 HP regeneration

Details

Damage: 20/40/60/80
Cooldown: 16/12/8/4
Mana cost: 50

Details

Tricks of the Trade
============
Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
Can be cancelled any time.
Cooldown: 90/80/70
Mana cost: 75
Cast Point: 0.4

  • Strength growth reduced from 2 to 1.6
  • Agility growth reduced from 2.9 to 2.2
  • Base armor reduced by 1
  • Smoke Screen no longer slows turn rates

Rubick Rubick

[edit]
  • Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35

Sand King Sand King

[edit]
  • Reworked Scepter on Sand King
  • Base strength increased from 18 to 21
  • Caustic Finale slow increased from 25% to 30%

Shadow Demon Shadow Demon

[edit]
  • Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds

Shadow Fiend Shadow Fiend

[edit]
  • Added Scepter to Shadow Fiend
    • Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back
    • All of the damage the Requiem does to heroes on its way back heals you
  • Base armor reduced by 1
  • Shadowraze mana cost increased from 75 to 90

Shadow Shaman Shadow Shaman

[edit]
  • Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Mass Serpent Wards require 2 hits to destroy
    • Previously had 135/150/150 hp

Silencer Silencer

[edit]
Details

Arcane Curse
=======
Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses).
Duration: 7 seconds
Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
DPS: 14/21/28/35
Cooldown: 18/16/14/12
Mana cost: 75/95/115/135
Radius: 425
Affects Creeps.
Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.

Skywrath Mage Skywrath Mage

[edit]

Slardar Slardar

[edit]
  • Amplify Damage now only reveals the target rather than the area around it

Storm Spirit Storm Spirit

[edit]

Sven Sven

[edit]
  • Base damage increased by 4
  • God's Strength Scepter aura bonus damage increased from 50/75/100% to 75/100/125%

Templar Assassin Templar Assassin

[edit]

Terrorblade Terrorblade

[edit]
  • Enabled Terrorblade in Captains Mode

Tidehunter Tidehunter

[edit]
  • Added Scepter to Tidehunter
Details

Causes Gush to become a ground targeted wave ability that travels for 1800 range.
AoE: 240
Projectile speed: 1500
Cooldown: 7

  • Anchor Smash cast time reduced from 0.5 to 0.4
  • Ravage stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8

Timbersaw Timbersaw

[edit]
  • Whirling Death debuff duration increased from 7 to 11
  • Whirling Death mana cost decreased from 70/80/90/100 to 70
  • Reactive Armor duration rescaled from 16 to 14/16/18/20

Tinker Tinker

[edit]
  • Laser cast time improved from 0.53 to 0.4
  • Laser cast range increased from 550 to 650

Tiny Tiny

[edit]

Treant Protector Treant Protector

[edit]
  • Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
  • Overgrowth AoE increased from 675 to 800
  • Scepter Overgrowth damage and vision AoE increased from 700 to 800

Troll Warlord Troll Warlord

[edit]
  • Fervor reduced from 20/25/30/35 to 15/20/25/30
  • Fervor max stacks increased from 4 to 6
  • Ranged Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14

Tusk Tusk

[edit]
  • Movement speed reduced from 305 to 300
  • Ice Shards damage reduced from 70/140/210/280 to 60/120/180/240
  • Snowball can no longer pull units out of Black Hole or Chronosphere
  • Snowball gather radius reduced from 400 to 350

Undying Undying

[edit]
  • Tombstone Zombie damage reduced from 35 to 33
  • Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Tombstone no longer grants 44 XP

Ursa Ursa

[edit]
  • Scepter added to Ursa
    • Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds
  • Enrage is no longer purgeable

Vengeful Spirit Vengeful Spirit

[edit]
  • Added Scepter bonus to Vengeful Spirit
    • Causes you to spawn a Vengeance Illusion when you die
    • The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items)
    • The Vengeance Illusion lasts until she revives
    • Note: Still grants previous Scepter bonuses to Nether Swap

Venomancer Venomancer

[edit]

Visage Visage

[edit]

Warlock Warlock

[edit]
  • Base strength increased by 4
  • Shadow Word duration increased from 11 to 12 seconds

Weaver Weaver

[edit]
  • Base damage increased by 3
  • The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8

Windranger Windranger

[edit]
  • Shackleshot is now disjointable
  • Shackleshot speed increased from 1515 to 1650
  • Shackleshot angle reduced from 26 degrees to 23 degrees
  • Powershot speed no longer decreases by a small amount as it goes through units

Winter Wyvern Winter Wyvern

[edit]
  • Temporarily removed from Captains Mode
  • Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
  • Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
  • Winter's Curse primary and secondary units are now immune to all damage from their enemies
  • Winter's Curse secondary units now have 50 attack speed bonus
  • Winter's Curse AoE increased increased from 400 to 500
  • Winter's Curse cooldown increased from 110/100/90 to 120/110/100
  • Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
  • Fixed Winter's Curse lingering if the primary target died

Witch Doctor Witch Doctor

[edit]
  • Maledict mana cost reduced from 120 to 105/110/115/120
  • Maledict cast range increased from 525 to 575

Wraith King Wraith King

[edit]
  • Vampiric Aura can now be toggled to make the lifesteal for heroes only

New Items

[edit]

Faerie Fire Faerie Fire

[edit]
Details

Costs: 75 gold
Provides:
+ 2 Damage
Use: Consume the Faerie Fire to restore 75 HP.
Cooldown: 5 seconds.

Dragon Lance Dragon Lance

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Details

Requires:
Ogre Club (1000)
Quarterstaff (875)
Total: 1875
Provides:
+ 10 Strength
+ 10 Attack Speed
+ 10 Damage
+ 130 Attack Range (ranged heroes only, does not stack)
Can be disassembled.

Aether Lens Aether Lens

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Details

Requires:
Energy Booster (900)
Ring of Health (850)
Cloak (550)
Total: 2300
Provides:
+ 250 Mana
+ 8 HP Regeneration
+ 15 Magic Resistance
+ 200 Cast Range
+ 8% Spell Damage

Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale.
Does not affect AoE abilities like Poison Nova.

Iron Talon Iron Talon

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Details

Requires:
Quelling Blade (200)
Ring of Protection (175)
Recipe (125)
Total: 500
Provides:
+ 2 Armor
Bonuses of Quelling Blade
Active: Lets you target non-player enemy units to remove 40% of their current HP.
Cooldown: 14 seconds.
Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.

Item Changes

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Abyssal Blade Abyssal Blade

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Animal Courier Animal Courier

[edit]
  • Courier purchase cooldown increased from 7 seconds to 2 minutes
  • Animal Courier cost decreased from 120 to 100

Arcane Boots Arcane Boots

[edit]

Assault Cuirass Assault Cuirass

[edit]
  • Attack speed aura bonus now affects buildings
    • Armor portion already affects buildings

Blade Mail Blade Mail

[edit]
  • Cooldown reduced from 15 to 13

Boots of Speed Boots of Speed

[edit]

Bottle Bottle

[edit]
  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge
    • As usual, if you use the item, you cannot sell it back for full price

Butterfly Butterfly

[edit]
  • Flutter movement speed increased from 25 to 35%
  • Flutter duration reduced from 6 to 4 seconds

Clarity Clarity

[edit]
  • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
    • Same mana regen per second

Cloak Cloak

[edit]
  • Magic resistance reduced from 20% to 15%

Crimson Guard Crimson Guard

[edit]
  • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
  • Cooldown reduced from 70 to 60

Daedalus Daedalus

[edit]
  • Critical Strike from 25% chance for 2.4× to 30% chance for 2.2×
    • Average damage increase from 35% to 36%

Diffusal Blade Diffusal Blade

[edit]
  • Agility bonus increased from 20/35 to 25/35
  • Intelligence bonus increased from 6/10 to 10/15

Drum of Endurance Drum of Endurance

[edit]
  • Endurance bonus movement speed increased from 10% to 13%
    • Endurance is the active ability

Ethereal Blade Ethereal Blade

[edit]
  • Mana cost reduced from 150 to 100

Flying Courier Flying Courier

[edit]
  • Cost reduced from 220 to 200

Glimmer Cape Glimmer Cape

[edit]
  • Base magic resistance reduced from 20% to 15%

Heart of Tarrasque Heart of Tarrasque

[edit]
  • HP regeneration increased from 4% to 4.75%

Helm of the Dominator Helm of the Dominator

[edit]
  • Dominate now sets the dominated creeps' base movement speed to 350

Hood of Defiance Hood of Defiance

[edit]
  • Hood of Defiance now has an active ability
Details

Creates a spell shield on your hero that absorbs up to 325 magical damage.
Duration: 12 seconds
Cooldown: 60 seconds
Mana cost: 75

Iron Branch Iron Branch

[edit]
  • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.

Javelin Javelin

[edit]
  • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
  • Damage bonus reduced from 21 to 10
  • The following items are related in their changes with bonus damage and proc damage being modified:

Linken's Sphere Linken's Sphere

[edit]
  • Cooldown reduced from 16 to 13
  • Damage bonus increased from 10 to 15

Mantle of Intelligence Mantle of Intelligence

[edit]

Monkey King Bar Monkey King Bar

[edit]

Necronomicon 1 Necronomicon

[edit]
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550

Observer and Sentry Wards Observer and Sentry Wards

[edit]
  • Observer and Sentry Wards now have an AoE indicator before placing
    • They also use a new UI for placement

Observer Ward Observer Ward

[edit]
  • Experience bounty increased from 50 to 100

Octarine Core Octarine Core

[edit]
  • Now affects the replenish time of charged abilities

Orb of Venom Orb of Venom

[edit]

Phase Boots Phase Boots

[edit]

Power Treads Power Treads

[edit]

Quelling Blade Quelling Blade

[edit]
  • Cost reduced from 225 to 200

Ring of Protection Ring of Protection

[edit]
  • Cost reduced from 200 to 175
  • Armor bonus reduced from 3 to 2

Rod of Atos Rod of Atos

[edit]
  • Cripple cooldown increased from 10 to 12
  • Cripple now grants units that attack the target 40% accuracy
    • This means that targets attacking that unit will not miss 40% of the time

Sange Sange

[edit]

Sange and Yasha Sange and Yasha

[edit]

Satanic Satanic

[edit]
  • Duration increased from 4 to 4.5

Scythe of Vyse Scythe of Vyse

[edit]
  • Hex cooldown reduced from 30 to 25

Silver Edge Silver Edge

[edit]
  • Silver Edge debuff is no longer dispellable

Skull Basher Skull Basher

[edit]
  • Strength bonus increased from 8 to 10
  • Bash damage increased from 60 to 120
  • Damage reduced from 25 to 10
  • The following items are related in their changes with bonus damage and proc damage being modified:

Smoke of Deceit Smoke of Deceit

[edit]
  • Cost reduced from 100 to 50

Tango Tango

[edit]
  • Boosted Tangoes now last for double the duration instead of providing double the healing rate
  • Using Tango on Iron Branch trees provides double healing duration

Tranquil Boots Tranquil Boots

[edit]

Vanguard Vanguard

[edit]
  • Vanguard chance from 75% to block 40/20 to 100% to block 32/16

Veil of Discord Veil of Discord

[edit]
  • Now requires 2× Robe of the Magi instead of a 900 gold recipe (Int bonus increased by 12)

Vitality Booster Vitality Booster

[edit]

Ultimate Orb Ultimate Orb

[edit]

Yasha Yasha

[edit]
[edit]